godot/modules/gdscript
Eric M d0e78c86d7 Added support for scripts reporting multiple errors to ScriptTextEditor
Scripts can now report multiple errors to the scripting editors in the engine. UI elements were added to support multiple errors.
2021-06-19 22:20:30 +10:00
..
doc_classes Increase String::num default decimal precision 2021-05-29 11:24:57 -04:00
editor Highlight annotations in the GDScript syntax highlighter 2021-06-06 21:33:23 +02:00
icons Optimize SVG using svgcleaner --multipass 2020-10-25 10:02:37 +01:00
language_server Translate file path to URI on LSP symbol requests 2021-06-17 10:36:41 -04:00
tests Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
config.py Unregister GDScriptFunctionState class 2020-11-26 21:39:54 -03:00
gdscript_analyzer.cpp Merge pull request #49287 from reduz/expose-variant-internal-binders 2021-06-19 01:11:03 +02:00
gdscript_analyzer.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
gdscript_byte_codegen.cpp GDScript: Fix setting type of operator return value 2021-06-18 13:09:35 -03:00
gdscript_byte_codegen.h GDScript: Use analyzer data to decide assignment conversion 2021-05-26 14:09:00 -03:00
gdscript_cache.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
gdscript_cache.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
gdscript_codegen.h GDScript: Use analyzer data to decide assignment conversion 2021-05-26 14:09:00 -03:00
gdscript_compiler.cpp Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
gdscript_compiler.h GDScript: Implement lambdas compilation and runtime 2021-04-28 11:09:38 -03:00
gdscript_disassembler.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
gdscript_editor.cpp Added support for scripts reporting multiple errors to ScriptTextEditor 2021-06-19 22:20:30 +10:00
gdscript_function.cpp GDScript: Implement lambdas compilation and runtime 2021-04-28 11:09:38 -03:00
gdscript_function.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
gdscript_lambda_callable.cpp GDScript: Implement lambdas compilation and runtime 2021-04-28 11:09:38 -03:00
gdscript_lambda_callable.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
gdscript_parser.cpp Adding some more missing renames for Transform3D and Quaternion 2021-06-15 16:01:50 +02:00
gdscript_parser.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
gdscript_tokenizer.cpp Merge pull request #46714 from HaSa1002/fix-gdscript-underscore-strict 2021-05-06 20:19:45 +02:00
gdscript_tokenizer.h GDScript: Add lambda syntax parsing 2021-04-28 10:56:16 -03:00
gdscript_utility_functions.cpp Rename Array.invert() to Array.reverse() 2021-03-21 10:20:08 +00:00
gdscript_utility_functions.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gdscript_vm.cpp Fix "super" call when having at least one argument 2021-06-13 17:46:03 +02:00
gdscript_warning.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gdscript_warning.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gdscript.cpp Fix slow load/save of scenes with many instances of the same script 2021-06-13 13:32:44 +02:00
gdscript.h Added support for scripts reporting multiple errors to ScriptTextEditor 2021-06-19 22:20:30 +10:00
register_types.cpp Core: Move DirAccess and FileAccess to core/io 2021-06-11 14:52:39 +02:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub Register GDScript test tools as test commands to run via command-line 2020-09-02 01:43:26 +03:00