.. |
patches
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Cleanup various repository documentation files
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2023-10-10 13:58:13 +02:00 |
clipper.cpp
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Build Clipper with `tools=no` and patch it to auto-disable exceptions
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2019-05-22 13:12:21 +03:00 |
clipper.hpp
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Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
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2018-02-21 09:39:09 -03:00 |
cubemap_coeffs.h
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Force using floats in cubemap coefficient
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2020-05-12 23:34:01 -07:00 |
fastlz.c
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FastLZ: Update to upstream version 0.5.0
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2020-04-30 14:25:00 +02:00 |
fastlz.h
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FastLZ: Update to upstream version 0.5.0
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2020-04-30 14:25:00 +02:00 |
ifaddrs-android.cc
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Android: Better identify thirdparty C/C++ code
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2018-12-20 13:07:54 +01:00 |
ifaddrs-android.h
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Mono/C#: Several android fixes
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2019-12-04 19:03:42 +01:00 |
mikktspace.c
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…
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mikktspace.h
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…
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ok_color.h
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Make ok_color functions static
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2023-05-13 16:57:19 +02:00 |
ok_color_shader.h
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Allow picking similar colours using OKHSL.
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2022-06-07 05:53:27 -07:00 |
pcg.cpp
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Exposed randi_range to global funcs + renamed rand_range to randf_range
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2020-11-06 17:06:26 +03:00 |
pcg.h
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Fix biased output of randi_range
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2020-10-29 15:41:00 +03:00 |
polypartition.cpp
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
polypartition.h
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2022-10-07 11:32:33 +03:00 |
r128.c
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thirdparty: Cleanup after #38386, document provenance and copyright
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2020-05-11 14:50:06 +02:00 |
r128.h
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r128: Update to include latest fix for intrinsics being incorrect included.
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2023-11-06 18:09:20 +01:00 |
smaz.c
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…
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smaz.h
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…
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smolv.cpp
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Implement shader caching
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2021-05-31 10:13:09 +02:00 |
smolv.h
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Implement shader caching
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2021-05-31 10:13:09 +02:00 |
stb_rect_pack.h
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Upgrade stb_rect_pack to 1.01
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2022-02-24 13:15:41 +01:00 |
yuv2rgb.h
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webm/theora/yuv2rgb: Fix YUV conversion issues and add BGRP WEBM handling. (Now clang-format friendly.)
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2019-02-21 22:33:43 +00:00 |