godot/drivers/gles2
2019-01-28 19:28:00 +01:00
..
shaders Properly discard fragments during depth prepass opaque pass, fixes #23321 2019-01-27 20:20:07 -03:00
rasterizer_canvas_gles2.cpp Use transparent framebuffer only when set to transparent, closes #21827 2019-01-27 15:47:17 -03:00
rasterizer_canvas_gles2.h GLES2: Make Nvidia flicker workaround opt-in 2019-01-14 19:02:07 +01:00
rasterizer_gles2.cpp GLES2: Clarify why we exclude debug code on iOS 2019-01-11 20:04:13 +01:00
rasterizer_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rasterizer_scene_gles2.cpp Properly discard fragments during depth prepass opaque pass, fixes #23321 2019-01-27 20:20:07 -03:00
rasterizer_scene_gles2.h Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 2019-01-22 10:05:23 -03:00
rasterizer_storage_gles2.cpp Properly get proxy texture size for canvas light, fixes #17067 2019-01-27 16:57:05 -03:00
rasterizer_storage_gles2.h Properly get proxy texture size for canvas light, fixes #17067 2019-01-27 16:57:05 -03:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
shader_compiler_gles2.cpp Cleanup and identify ShaderCompilerGLES[23] differences 2019-01-28 19:28:00 +01:00
shader_compiler_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles2.cpp Further fixes to avoid memory corruption, closes #25336 2019-01-26 10:47:04 -03:00
shader_gles2.h Properly dispose of custom shaders, closes #19300 2019-01-25 19:28:27 -03:00