godot/platform
reduz 21637dfc25 Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
..
android Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
iphone [macOS and iOS export] Add localized application name to the translation .plist files. 2022-03-04 09:27:44 +02:00
javascript Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
linuxbsd Add missing header for headless builds 2022-03-09 09:58:20 +01:00
osx [X11] Do not try to focus unmapped window. 2022-03-08 11:46:44 +02:00
uwp Rename StreamTexture* to CompressedTexture* 2022-03-05 16:43:38 +01:00
windows [X11] Do not try to focus unmapped window. 2022-03-08 11:46:44 +02:00
register_platform_apis.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00