godot/doc/classes/NavigationPathQueryResult3D.xml
Josh Jones 32371906eb Mark navigation classes and nodes as experimental
The navigation team has some large changes planned for navigation in the 4.x timeframe, so marking these nodes as experimental to give users a heads up that the API may change in breaking ways.
2022-12-17 11:12:00 -08:00

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="NavigationPathQueryResult3D" inherits="RefCounted" is_experimental="true" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Result from a [NavigationPathQueryParameters3D] navigation path query.
</brief_description>
<description>
This class contains the result of a navigation path query from [method NavigationServer3D.query_path].
</description>
<tutorials>
</tutorials>
<methods>
<method name="reset">
<return type="void" />
<description>
Reset the result object to its initial state. This is useful to reuse the object across multiple queries.
</description>
</method>
</methods>
<members>
<member name="path" type="PackedVector3Array" setter="set_path" getter="get_path" default="PackedVector3Array()">
The resulting path array from the navigation query. All path array positions are in global coordinates. Without customized query parameters this is the same path as returned by [method NavigationServer3D.map_get_path].
</member>
</members>
</class>