d139131aab
Improve GI renderer and add VRS support Implement render device has_feature and move subgroup settings to limit_get
73 lines
1.5 KiB
GLSL
73 lines
1.5 KiB
GLSL
#[vertex]
|
|
|
|
#version 450
|
|
|
|
#VERSION_DEFINES
|
|
|
|
#ifdef MULTIVIEW
|
|
#ifdef has_VK_KHR_multiview
|
|
#extension GL_EXT_multiview : enable
|
|
#define ViewIndex gl_ViewIndex
|
|
#else // has_VK_KHR_multiview
|
|
#define ViewIndex 0
|
|
#endif // has_VK_KHR_multiview
|
|
#endif //MULTIVIEW
|
|
|
|
#ifdef MULTIVIEW
|
|
layout(location = 0) out vec3 uv_interp;
|
|
#else
|
|
layout(location = 0) out vec2 uv_interp;
|
|
#endif
|
|
|
|
void main() {
|
|
vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0));
|
|
uv_interp.xy = base_arr[gl_VertexIndex];
|
|
#ifdef MULTIVIEW
|
|
uv_interp.z = ViewIndex;
|
|
#endif
|
|
|
|
gl_Position = vec4(uv_interp.xy * 2.0 - 1.0, 0.0, 1.0);
|
|
}
|
|
|
|
#[fragment]
|
|
|
|
#version 450
|
|
|
|
#VERSION_DEFINES
|
|
|
|
#ifdef MULTIVIEW
|
|
#ifdef has_VK_KHR_multiview
|
|
#extension GL_EXT_multiview : enable
|
|
#define ViewIndex gl_ViewIndex
|
|
#else // has_VK_KHR_multiview
|
|
#define ViewIndex 0
|
|
#endif // has_VK_KHR_multiview
|
|
#endif //MULTIVIEW
|
|
|
|
#ifdef MULTIVIEW
|
|
layout(location = 0) in vec3 uv_interp;
|
|
layout(set = 0, binding = 0) uniform sampler2DArray source_color;
|
|
#else /* MULTIVIEW */
|
|
layout(location = 0) in vec2 uv_interp;
|
|
layout(set = 0, binding = 0) uniform sampler2D source_color;
|
|
#endif /* MULTIVIEW */
|
|
|
|
layout(location = 0) out uint frag_color;
|
|
|
|
void main() {
|
|
#ifdef MULTIVIEW
|
|
vec3 uv = uv_interp;
|
|
#else
|
|
vec2 uv = uv_interp;
|
|
#endif
|
|
|
|
#ifdef MULTIVIEW
|
|
vec4 color = textureLod(source_color, uv, 0.0);
|
|
#else /* MULTIVIEW */
|
|
vec4 color = textureLod(source_color, uv, 0.0);
|
|
#endif /* MULTIVIEW */
|
|
|
|
// See if we can change the sampler to one that returns int...
|
|
frag_color = uint(color.r * 256.0);
|
|
}
|