2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
57 lines
1.6 KiB
XML
57 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualScriptNode" inherits="Resource" version="3.2">
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<brief_description>
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A node which is part of a [VisualScript].
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</brief_description>
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<description>
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A node which is part of a [VisualScript]. Not to be confused with [Node], which is a part of a [SceneTree].
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_default_input_value" qualifiers="const">
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<return type="Variant">
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</return>
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<argument index="0" name="port_idx" type="int">
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</argument>
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<description>
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Returns the default value of a given port. The default value is used when nothing is connected to the port.
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</description>
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</method>
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<method name="get_visual_script" qualifiers="const">
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<return type="VisualScript">
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</return>
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<description>
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Returns the [VisualScript] instance the node is bound to.
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</description>
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</method>
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<method name="ports_changed_notify">
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<return type="void">
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</return>
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<description>
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Notify that the node's ports have changed. Usually used in conjunction with [VisualScriptCustomNode] .
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</description>
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</method>
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<method name="set_default_input_value">
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<return type="void">
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</return>
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<argument index="0" name="port_idx" type="int">
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</argument>
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<argument index="1" name="value" type="Variant">
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</argument>
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<description>
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Change the default value of a given port.
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</description>
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</method>
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</methods>
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<signals>
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<signal name="ports_changed">
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<description>
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Emitted when the available input/output ports are changed.
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</description>
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</signal>
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</signals>
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<constants>
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</constants>
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</class>
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