2d20fc39aa
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
30 lines
1.0 KiB
XML
30 lines
1.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualScriptYieldSignal" inherits="VisualScriptNode" version="3.2">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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</methods>
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<members>
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<member name="base_type" type="String" setter="set_base_type" getter="get_base_type" default=""Object"">
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</member>
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<member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptYieldSignal.CallMode" default="0">
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</member>
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<member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
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</member>
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<member name="signal" type="String" setter="set_signal" getter="get_signal" default="""">
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</member>
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</members>
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<constants>
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<constant name="CALL_MODE_SELF" value="0" enum="CallMode">
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</constant>
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<constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
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</constant>
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<constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
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</constant>
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</constants>
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</class>
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