godot/scene/animation
lawnjelly 3d981b8265 Add option to use handles to RID
Adds an option to compile an alternative implementation for RIDs, which allows checks for erroneous usage patterns as well as providing leak tests.
2021-12-06 14:43:34 +00:00
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SCsub
animation_blend_space_1d.cpp
animation_blend_space_1d.h
animation_blend_space_2d.cpp
animation_blend_space_2d.h
animation_blend_tree.cpp fixed AnimationNodeTransition when xfade time is zero 2021-09-20 13:19:41 +02:00
animation_blend_tree.h
animation_cache.cpp
animation_cache.h
animation_node_state_machine.cpp Fix AnimationNodeStateMachinePlayback start() on nonexistent node 2021-10-04 15:22:16 +02:00
animation_node_state_machine.h
animation_player.cpp Fixed Animation Playback Track not seeking properly 2021-09-21 17:15:00 +02:00
animation_player.h Remove unimplemented methods 2021-11-18 12:47:36 +00:00
animation_tree.cpp Fixed seeking behavior of property track with discrete interpolation 2021-09-21 17:14:57 +02:00
animation_tree.h Remove unimplemented methods 2021-11-18 12:47:36 +00:00
animation_tree_player.cpp Delete the node in AnimationTreePlayer.remove_node 2021-08-03 00:12:04 +08:00
animation_tree_player.h
root_motion_view.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
root_motion_view.h
skeleton_ik.cpp Make sure IK target is inside tree before using its transform 2021-09-14 13:41:30 +02:00
skeleton_ik.h
tween.cpp Fix crash in Tween.follow_property 2021-09-22 13:38:21 +08:00
tween.h