godot/modules/webrtc
Rémi Verschelde 818f1eed31 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00
..
doc_classes Add NetworkedMultiplayerCustom so high-level multiplayer backends can be added from GDScript 2022-07-19 09:16:41 -05:00
SCsub
config.py
library_godot_webrtc.js
register_types.cpp
register_types.h
webrtc_data_channel.cpp
webrtc_data_channel.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
webrtc_data_channel_gdnative.cpp
webrtc_data_channel_gdnative.h
webrtc_data_channel_js.cpp
webrtc_data_channel_js.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
webrtc_multiplayer.cpp
webrtc_multiplayer.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
webrtc_peer_connection.cpp
webrtc_peer_connection.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
webrtc_peer_connection_gdnative.cpp
webrtc_peer_connection_gdnative.h
webrtc_peer_connection_js.cpp Register missing WebRTCDataChannelJS type 2022-07-03 03:35:02 +02:00
webrtc_peer_connection_js.h Register missing WebRTCDataChannelJS type 2022-07-03 03:35:02 +02:00