8cab401d08
-=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
/************************************************************************************
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This source file is part of the Theora Video Playback Library
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For latest info, see http://libtheoraplayer.googlecode.com
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*************************************************************************************
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Copyright (c) 2008-2014 Kresimir Spes (kspes@cateia.com)
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This program is free software; you can redistribute it and/or modify it under
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the terms of the BSD license: http://opensource.org/licenses/BSD-3-Clause
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*************************************************************************************/
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#ifndef _TheoraWorkerThread_h
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#define _TheoraWorkerThread_h
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#include "TheoraAsync.h"
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class TheoraVideoClip;
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/**
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This is the worker thread, requests work from TheoraVideoManager
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and decodes assigned TheoraVideoClip objects
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*/
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class TheoraWorkerThread : public TheoraThread
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{
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TheoraVideoClip* mClip;
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public:
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TheoraWorkerThread();
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~TheoraWorkerThread();
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TheoraVideoClip* getAssignedClip() { return mClip; }
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//! Main Thread Body - do not call directly!
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void execute();
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};
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#endif
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