godot/drivers/theoraplayer/video_stream_theoraplayer.h

64 lines
1.4 KiB
C++

#ifndef VIDEO_STREAM_THEORAPLAYER_H
#define VIDEO_STREAM_THEORAPLAYER_H
#include "scene/resources/video_stream.h"
#include "io/resource_loader.h"
#include "scene/resources/texture.h"
class TheoraVideoManager;
class TheoraVideoClip;
class VideoStreamTheoraplayer : public VideoStream {
OBJ_TYPE(VideoStreamTheoraplayer,VideoStream);
mutable DVector<uint8_t> data;
TheoraVideoManager* mgr;
TheoraVideoClip* clip;
bool started;
bool playing;
bool loop;
public:
virtual void stop();
virtual void play();
virtual bool is_playing() const;
virtual void set_paused(bool p_paused);
virtual bool is_paused(bool p_paused) const;
virtual void set_loop(bool p_enable);
virtual bool has_loop() const;
virtual float get_pos() const;
virtual void seek_pos(float p_time);
virtual float get_length() const;
virtual int get_pending_frame_count() const;
virtual void pop_frame(Ref<ImageTexture> p_tex);
virtual Image peek_frame() const;
void update(float p_time);
void set_file(const String& p_file);
~VideoStreamTheoraplayer();
VideoStreamTheoraplayer();
};
class ResourceFormatLoaderVideoStreamTheoraplayer : public ResourceFormatLoader {
public:
virtual RES load(const String &p_path,const String& p_original_path="");
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String& p_type) const;
virtual String get_resource_type(const String &p_path) const;
};
#endif