godot/thirdparty/enet
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
..
enet Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
patches Reorganize ENet pactches. 2020-07-15 12:48:18 +02:00
callbacks.c enet: Split enet thirdparty files and allow unbundling 2016-10-15 11:50:39 +02:00
compress.c enet: Split enet thirdparty files and allow unbundling 2016-10-15 11:50:39 +02:00
godot.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
host.c Convert ENetAddress host to 16 bytes to accomote IPv6 2017-03-08 21:16:26 +01:00
LICENSE enet: Update to upstream version 1.3.15 2020-05-01 10:56:58 +02:00
list.c enet: Split enet thirdparty files and allow unbundling 2016-10-15 11:50:39 +02:00
packet.c enet: Split enet thirdparty files and allow unbundling 2016-10-15 11:50:39 +02:00
peer.c enet: Update to upstream version 1.3.15 2020-05-01 10:56:58 +02:00
protocol.c enet: Update to upstream version 1.3.15 2020-05-01 10:56:58 +02:00