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d1a6fd3429
godot
/
servers
/
physics_2d
History
Ricardo Buring
87446fd9b3
GodotCollisionSolver2D::solve_concave: fix culling in case of motion
2024-02-13 14:42:09 +01:00
..
SCsub
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godot_area_2d.cpp
Merge pull request
#83003
from AThousandShips/null_check_extra
2023-10-09 15:37:14 +02:00
godot_area_2d.h
Clear monitoring in `Area*` when its space changes to invalid
2023-12-15 20:54:54 +01:00
godot_area_pair_2d.cpp
Fix body leaving area gravity influence
2023-12-21 16:10:02 +01:00
godot_area_pair_2d.h
Fix body leaving area gravity influence
2023-12-21 16:10:02 +01:00
godot_body_2d.cpp
Clear monitoring in `Area*` when its space changes to invalid
2023-12-15 20:54:54 +01:00
godot_body_2d.h
…
godot_body_direct_state_2d.cpp
…
godot_body_direct_state_2d.h
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godot_body_pair_2d.cpp
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godot_body_pair_2d.h
…
godot_broad_phase_2d.cpp
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godot_broad_phase_2d.h
…
godot_broad_phase_2d_bvh.cpp
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godot_broad_phase_2d_bvh.h
…
godot_collision_object_2d.cpp
Clear monitoring in `Area*` when its space changes to invalid
2023-12-15 20:54:54 +01:00
godot_collision_object_2d.h
…
godot_collision_solver_2d.cpp
GodotCollisionSolver2D::solve_concave: fix culling in case of motion
2024-02-13 14:42:09 +01:00
godot_collision_solver_2d.h
…
godot_collision_solver_2d_sat.cpp
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godot_collision_solver_2d_sat.h
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godot_constraint_2d.h
…
godot_joints_2d.cpp
Merge pull request
#82313
from AThousandShips/null_check_servers
2023-09-26 13:45:31 +02:00
godot_joints_2d.h
…
godot_physics_server_2d.cpp
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-08 17:23:33 +02:00
godot_physics_server_2d.h
…
godot_shape_2d.cpp
Replace error checks against `size` with `is_empty`
2024-02-09 12:50:15 +01:00
godot_shape_2d.h
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godot_space_2d.cpp
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godot_space_2d.h
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godot_step_2d.cpp
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godot_step_2d.h
…