godot/scene/2d
Rémi Verschelde d1acbbce7f Rename more 2D and 3D nodes to follow convention
Rename editor plugins to match the new node names.
2020-03-27 16:26:34 +01:00
..
animated_sprite_2d.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
animated_sprite_2d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
area_2d.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
area_2d.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
audio_stream_player_2d.cpp Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
audio_stream_player_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
back_buffer_copy.cpp Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
back_buffer_copy.h Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
camera_2d.cpp Fix inverted use of Camera2D.offset_v 2020-02-29 16:50:33 -07:00
camera_2d.h Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
canvas_modulate.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
canvas_modulate.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_object_2d.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
collision_object_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_polygon_2d.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
collision_polygon_2d.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
collision_shape_2d.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
collision_shape_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cpu_particles_2d.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
cpu_particles_2d.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
gpu_particles_2d.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
gpu_particles_2d.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
joints_2d.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
joints_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
light_2d.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
light_2d.h Modified light rendering to make it more compatible. 2020-02-11 11:53:28 +01:00
light_occluder_2d.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
light_occluder_2d.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
line_2d.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
line_2d.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
line_builder.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
line_builder.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_instance_2d.cpp Texture refactor 2020-02-11 11:53:26 +01:00
mesh_instance_2d.h Texture refactor 2020-02-11 11:53:26 +01:00
multimesh_instance_2d.cpp Texture refactor 2020-02-11 11:53:26 +01:00
multimesh_instance_2d.h Texture refactor 2020-02-11 11:53:26 +01:00
navigation_2d.cpp Added missing destructor for Navigation2D 2020-02-25 23:43:59 +01:00
navigation_2d.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
navigation_agent_2d.cpp Fixes navigation path reset 2020-03-19 18:05:31 +01:00
navigation_agent_2d.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_obstacle_2d.cpp Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_obstacle_2d.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_region_2d.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
navigation_region_2d.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
node_2d.cpp Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
node_2d.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
parallax_background.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
parallax_background.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
parallax_layer.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
parallax_layer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
path_2d.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
path_2d.h Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
physics_body_2d.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
physics_body_2d.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
polygon_2d.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
polygon_2d.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
position_2d.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
position_2d.h Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
ray_cast_2d.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
ray_cast_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
remote_transform_2d.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
remote_transform_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
skeleton_2d.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
skeleton_2d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
sprite_2d.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
sprite_2d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
tile_map.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
tile_map.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
touch_screen_button.cpp Refactored input, goes all via windows now. 2020-03-26 15:49:39 +01:00
touch_screen_button.h Texture refactor 2020-02-11 11:53:26 +01:00
visibility_notifier_2d.cpp Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
visibility_notifier_2d.h Don't compile editor-only function when tools=no 2020-01-09 22:15:48 +01:00
y_sort.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
y_sort.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00