211 lines
6.1 KiB
C#
211 lines
6.1 KiB
C#
using System;
|
|
using System.Runtime.InteropServices;
|
|
#if REAL_T_IS_DOUBLE
|
|
using real_t = System.Double;
|
|
#else
|
|
using real_t = System.Single;
|
|
#endif
|
|
|
|
namespace Godot
|
|
{
|
|
[StructLayout(LayoutKind.Sequential)]
|
|
public struct Transform : IEquatable<Transform>
|
|
{
|
|
public Basis basis;
|
|
public Vector3 origin;
|
|
|
|
public Transform AffineInverse()
|
|
{
|
|
Basis basisInv = basis.Inverse();
|
|
return new Transform(basisInv, basisInv.Xform(-origin));
|
|
}
|
|
|
|
public Transform InterpolateWith(Transform transform, real_t c)
|
|
{
|
|
/* not sure if very "efficient" but good enough? */
|
|
|
|
Vector3 sourceScale = basis.Scale;
|
|
Quat sourceRotation = basis.RotationQuat();
|
|
Vector3 sourceLocation = origin;
|
|
|
|
Vector3 destinationScale = transform.basis.Scale;
|
|
Quat destinationRotation = transform.basis.RotationQuat();
|
|
Vector3 destinationLocation = transform.origin;
|
|
|
|
var interpolated = new Transform();
|
|
interpolated.basis.SetQuantScale(sourceRotation.Slerp(destinationRotation, c).Normalized(), sourceScale.LinearInterpolate(destinationScale, c));
|
|
interpolated.origin = sourceLocation.LinearInterpolate(destinationLocation, c);
|
|
|
|
return interpolated;
|
|
}
|
|
|
|
public Transform Inverse()
|
|
{
|
|
Basis basisTr = basis.Transposed();
|
|
return new Transform(basisTr, basisTr.Xform(-origin));
|
|
}
|
|
|
|
public Transform LookingAt(Vector3 target, Vector3 up)
|
|
{
|
|
var t = this;
|
|
t.SetLookAt(origin, target, up);
|
|
return t;
|
|
}
|
|
|
|
public Transform Orthonormalized()
|
|
{
|
|
return new Transform(basis.Orthonormalized(), origin);
|
|
}
|
|
|
|
public Transform Rotated(Vector3 axis, real_t phi)
|
|
{
|
|
return new Transform(new Basis(axis, phi), new Vector3()) * this;
|
|
}
|
|
|
|
public Transform Scaled(Vector3 scale)
|
|
{
|
|
return new Transform(basis.Scaled(scale), origin * scale);
|
|
}
|
|
|
|
public void SetLookAt(Vector3 eye, Vector3 target, Vector3 up)
|
|
{
|
|
// Make rotation matrix
|
|
// Z vector
|
|
Vector3 zAxis = eye - target;
|
|
|
|
zAxis.Normalize();
|
|
|
|
Vector3 yAxis = up;
|
|
|
|
Vector3 xAxis = yAxis.Cross(zAxis);
|
|
|
|
// Recompute Y = Z cross X
|
|
yAxis = zAxis.Cross(xAxis);
|
|
|
|
xAxis.Normalize();
|
|
yAxis.Normalize();
|
|
|
|
basis = Basis.CreateFromAxes(xAxis, yAxis, zAxis);
|
|
|
|
origin = eye;
|
|
}
|
|
|
|
public Transform Translated(Vector3 ofs)
|
|
{
|
|
return new Transform(basis, new Vector3
|
|
(
|
|
origin[0] += basis[0].Dot(ofs),
|
|
origin[1] += basis[1].Dot(ofs),
|
|
origin[2] += basis[2].Dot(ofs)
|
|
));
|
|
}
|
|
|
|
public Vector3 Xform(Vector3 v)
|
|
{
|
|
return new Vector3
|
|
(
|
|
basis[0].Dot(v) + origin.x,
|
|
basis[1].Dot(v) + origin.y,
|
|
basis[2].Dot(v) + origin.z
|
|
);
|
|
}
|
|
|
|
public Vector3 XformInv(Vector3 v)
|
|
{
|
|
Vector3 vInv = v - origin;
|
|
|
|
return new Vector3
|
|
(
|
|
basis[0, 0] * vInv.x + basis[1, 0] * vInv.y + basis[2, 0] * vInv.z,
|
|
basis[0, 1] * vInv.x + basis[1, 1] * vInv.y + basis[2, 1] * vInv.z,
|
|
basis[0, 2] * vInv.x + basis[1, 2] * vInv.y + basis[2, 2] * vInv.z
|
|
);
|
|
}
|
|
|
|
// Constants
|
|
private static readonly Transform _identity = new Transform(Basis.Identity, Vector3.Zero);
|
|
private static readonly Transform _flipX = new Transform(new Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1), Vector3.Zero);
|
|
private static readonly Transform _flipY = new Transform(new Basis(1, 0, 0, 0, -1, 0, 0, 0, 1), Vector3.Zero);
|
|
private static readonly Transform _flipZ = new Transform(new Basis(1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.Zero);
|
|
|
|
public static Transform Identity { get { return _identity; } }
|
|
public static Transform FlipX { get { return _flipX; } }
|
|
public static Transform FlipY { get { return _flipY; } }
|
|
public static Transform FlipZ { get { return _flipZ; } }
|
|
|
|
// Constructors
|
|
public Transform(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis, Vector3 origin)
|
|
{
|
|
basis = Basis.CreateFromAxes(xAxis, yAxis, zAxis);
|
|
this.origin = origin;
|
|
}
|
|
|
|
public Transform(Quat quat, Vector3 origin)
|
|
{
|
|
basis = new Basis(quat);
|
|
this.origin = origin;
|
|
}
|
|
|
|
public Transform(Basis basis, Vector3 origin)
|
|
{
|
|
this.basis = basis;
|
|
this.origin = origin;
|
|
}
|
|
|
|
public static Transform operator *(Transform left, Transform right)
|
|
{
|
|
left.origin = left.Xform(right.origin);
|
|
left.basis *= right.basis;
|
|
return left;
|
|
}
|
|
|
|
public static bool operator ==(Transform left, Transform right)
|
|
{
|
|
return left.Equals(right);
|
|
}
|
|
|
|
public static bool operator !=(Transform left, Transform right)
|
|
{
|
|
return !left.Equals(right);
|
|
}
|
|
|
|
public override bool Equals(object obj)
|
|
{
|
|
if (obj is Transform)
|
|
{
|
|
return Equals((Transform)obj);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool Equals(Transform other)
|
|
{
|
|
return basis.Equals(other.basis) && origin.Equals(other.origin);
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
return basis.GetHashCode() ^ origin.GetHashCode();
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return String.Format("{0} - {1}", new object[]
|
|
{
|
|
basis.ToString(),
|
|
origin.ToString()
|
|
});
|
|
}
|
|
|
|
public string ToString(string format)
|
|
{
|
|
return String.Format("{0} - {1}", new object[]
|
|
{
|
|
basis.ToString(format),
|
|
origin.ToString(format)
|
|
});
|
|
}
|
|
}
|
|
}
|