157 lines
5.2 KiB
C++
157 lines
5.2 KiB
C++
/*************************************************************************/
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/* menu_bar.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef MENU_BAR_H
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#define MENU_BAR_H
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#include "scene/gui/button.h"
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#include "scene/gui/popup_menu.h"
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class MenuBar : public Control {
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GDCLASS(MenuBar, Control);
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Mutex mutex;
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bool switch_on_hover = true;
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bool disable_shortcuts = false;
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bool is_native = true;
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bool flat = false;
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int start_index = -1;
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String language;
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TextDirection text_direction = TEXT_DIRECTION_AUTO;
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struct Menu {
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String name;
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String tooltip;
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Ref<TextLine> text_buf;
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bool hidden = false;
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bool disabled = false;
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Menu(const String &p_name) {
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name = p_name;
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text_buf.instantiate();
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}
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Menu() {
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text_buf.instantiate();
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}
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};
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Vector<Menu> menu_cache;
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HashSet<String> global_menus;
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int focused_menu = -1;
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int selected_menu = -1;
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int active_menu = -1;
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Vector2i mouse_pos_adjusted;
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ObjectID shortcut_context;
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int _get_index_at_point(const Point2 &p_point) const;
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Rect2 _get_menu_item_rect(int p_index) const;
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void _draw_menu_item(int p_index);
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void shape(Menu &p_menu);
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void _refresh_menu_names();
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Vector<PopupMenu *> _get_popups() const;
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int get_menu_idx_from_control(PopupMenu *p_child) const;
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void _open_popup(int p_index, bool p_focus_item = false);
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void _popup_visibility_changed(bool p_visible);
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void _update_submenu(const String &p_menu_name, PopupMenu *p_child);
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void _clear_menu();
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void _update_menu();
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bool _is_focus_owner_in_shortcut_context() const;
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protected:
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virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
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void _notification(int p_what);
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virtual void add_child_notify(Node *p_child) override;
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virtual void move_child_notify(Node *p_child) override;
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virtual void remove_child_notify(Node *p_child) override;
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static void _bind_methods();
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public:
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virtual void gui_input(const Ref<InputEvent> &p_event) override;
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void set_switch_on_hover(bool p_enabled);
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bool is_switch_on_hover();
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void set_disable_shortcuts(bool p_disabled);
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void set_prefer_global_menu(bool p_enabled);
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bool is_prefer_global_menu() const;
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bool is_native_menu() const;
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virtual Size2 get_minimum_size() const override;
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int get_menu_count() const;
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void set_text_direction(TextDirection p_text_direction);
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TextDirection get_text_direction() const;
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void set_language(const String &p_language);
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String get_language() const;
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void set_start_index(int p_index);
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int get_start_index() const;
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void set_flat(bool p_enabled);
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bool is_flat() const;
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void set_menu_title(int p_menu, const String &p_title);
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String get_menu_title(int p_menu) const;
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void set_menu_tooltip(int p_menu, const String &p_tooltip);
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String get_menu_tooltip(int p_menu) const;
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void set_menu_disabled(int p_menu, bool p_disabled);
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bool is_menu_disabled(int p_menu) const;
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void set_menu_hidden(int p_menu, bool p_hidden);
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bool is_menu_hidden(int p_menu) const;
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void set_shortcut_context(Node *p_node);
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Node *get_shortcut_context() const;
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PopupMenu *get_menu_popup(int p_menu) const;
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virtual void get_translatable_strings(List<String> *p_strings) const override;
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virtual String get_tooltip(const Point2 &p_pos) const override;
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MenuBar();
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~MenuBar();
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};
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#endif // MENU_BAR_H
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