godot/thirdparty/meshoptimizer
reduz d2302f53d6 Implement automatic LOD (Level of Detail)
-Happens on import by default for all models
-Just works (tm)
-Biasing can be later adjusted per node or per viewport (as well as globally)
-Disabled AABB.get_support test because its broken
2020-12-18 15:48:03 +01:00
..
patches Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
allocator.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
clusterizer.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
indexcodec.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
indexgenerator.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
LICENSE.md Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
meshoptimizer.h Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
overdrawanalyzer.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
overdrawoptimizer.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
simplifier.cpp Implement automatic LOD (Level of Detail) 2020-12-18 15:48:03 +01:00
spatialorder.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
stripifier.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
vcacheanalyzer.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
vcacheoptimizer.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
vertexcodec.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
vertexfilter.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
vfetchanalyzer.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00
vfetchoptimizer.cpp Rework Mesh handling on scene importing. 2020-12-13 21:29:51 -03:00