godot/modules/gdscript/language_server
Hugo Locurcio ba566dff2e
Distinguish editor-originating messages in the editor log
This fades out messages originating from the editor to make messages
printed by the project stand out more.

This also tweaks wording in some editor messages for consistency.
2019-09-20 01:59:02 +02:00
..
gdscript_extend_parser.cpp Add optional goto definition support for native symbols 2019-08-11 13:30:15 +08:00
gdscript_extend_parser.h Add optional goto definition support for native symbols 2019-08-11 13:30:15 +08:00
gdscript_language_protocol.cpp Add optional goto definition support for native symbols 2019-08-11 13:30:15 +08:00
gdscript_language_protocol.h Add optional goto definition support for native symbols 2019-08-11 13:30:15 +08:00
gdscript_language_server.cpp Distinguish editor-originating messages in the editor log 2019-09-20 01:59:02 +02:00
gdscript_language_server.h Add GDScript Language Protocol plugin 2019-08-11 13:30:15 +08:00
gdscript_text_document.cpp Improve code compeletion for virtual methods with signatures 2019-08-11 14:06:39 +08:00
gdscript_text_document.h Add optional goto definition support for native symbols 2019-08-11 13:30:15 +08:00
gdscript_workspace.cpp Improve code compeletion for virtual methods with signatures 2019-08-11 14:06:39 +08:00
gdscript_workspace.h Add optional goto definition support for native symbols 2019-08-11 13:30:15 +08:00
lsp.hpp Add optional goto definition support for native symbols 2019-08-11 13:30:15 +08:00