godot/scene
Pedro J. Estébanez d27d1dba23 Fix/improve TouchScreenButton
- Refactor touch acceptance logic so the same is used whether passby is enabled or not.
- Remove the check for visibility during input handling as it should never fail; instead using now an ERR_FAIL_COND() just in case since we have been checking for that so far.
- Fix cast to wrong InputEventScreenTouch when it should be InputEventScreenDrag.
- Replaced use of references by plain pointers for a more readable code and maybe a little performance gain.
2017-06-14 17:19:58 +02:00
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2d Fix/improve TouchScreenButton 2017-06-14 17:19:58 +02:00
3d renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
animation renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
audio Fix crash when saving AudioPlayer without stream. 2017-05-20 03:49:54 +02:00
gui Restired multithread support in OSX and Windows, should stop the crashes. 2017-06-10 10:15:33 -03:00
io Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
main Restored multiple viewport function, as well as view modes. 2017-06-11 15:52:03 -03:00
resources renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
register_scene_types.cpp -Added proper access to depth texture from shader 2017-06-07 18:20:04 -03:00
register_scene_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
SCsub Move other lone thirdparty files to thirdparty/misc 2017-04-28 21:19:25 +02:00