godot/servers/rendering/rasterizer_rd
Lyuma 2f888d2987 Fix ATTENUATION and implement SHADOW_ATTENUATION. 2020-09-10 15:45:56 -07:00
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shaders Implement manual particle emission and particle sub emitters. 2020-09-06 10:29:27 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
light_cluster_builder.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
light_cluster_builder.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rasterizer_canvas_rd.cpp Fixes recently introduced shader leaks 2020-06-27 15:08:20 +02:00
rasterizer_canvas_rd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rasterizer_effects_rd.cpp Re-Implement GPU particles on master. 2020-09-02 21:37:11 +02:00
rasterizer_effects_rd.h Re-Implement GPU particles on master. 2020-09-02 21:37:11 +02:00
rasterizer_rd.cpp rasterizer_rd.cpp: Correct small typo 2020-08-27 12:44:18 +03:00
rasterizer_rd.h Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
rasterizer_scene_high_end_rd.cpp Fix ATTENUATION and implement SHADOW_ATTENUATION. 2020-09-10 15:45:56 -07:00
rasterizer_scene_high_end_rd.h Restored fog (non volumetric). 2020-08-13 22:09:22 -03:00
rasterizer_scene_rd.cpp Add high quality glow mode 2020-08-31 23:16:41 -07:00
rasterizer_scene_rd.h Fixed Some typos. 2020-09-05 14:31:56 +05:45
rasterizer_storage_rd.cpp Set repeat in all 3 dimensions in 3d textures 2020-09-09 17:59:51 -07:00
rasterizer_storage_rd.h Implement 3D textures as import and resource format. 2020-09-09 13:50:21 -03:00
render_pipeline_vertex_format_cache_rd.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
render_pipeline_vertex_format_cache_rd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
shader_compiler_rd.cpp Re-Implement GPU particles on master. 2020-09-02 21:37:11 +02:00
shader_compiler_rd.h Re-Implement GPU particles on master. 2020-09-02 21:37:11 +02:00
shader_rd.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
shader_rd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00