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shaders
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Implement manual particle emission and particle sub emitters.
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2020-09-06 10:29:27 -03:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
light_cluster_builder.cpp
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Style: Enforce separation line between function definitions
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2020-05-14 16:54:55 +02:00 |
light_cluster_builder.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
rasterizer_canvas_rd.cpp
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Fixes recently introduced shader leaks
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2020-06-27 15:08:20 +02:00 |
rasterizer_canvas_rd.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
rasterizer_effects_rd.cpp
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Re-Implement GPU particles on master.
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2020-09-02 21:37:11 +02:00 |
rasterizer_effects_rd.h
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Re-Implement GPU particles on master.
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2020-09-02 21:37:11 +02:00 |
rasterizer_rd.cpp
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rasterizer_rd.cpp: Correct small typo
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2020-08-27 12:44:18 +03:00 |
rasterizer_rd.h
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Addition of SDFGI for open world global illumination
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2020-06-26 11:06:48 -03:00 |
rasterizer_scene_high_end_rd.cpp
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Fix ATTENUATION and implement SHADOW_ATTENUATION.
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2020-09-10 15:45:56 -07:00 |
rasterizer_scene_high_end_rd.h
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Restored fog (non volumetric).
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2020-08-13 22:09:22 -03:00 |
rasterizer_scene_rd.cpp
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Add high quality glow mode
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2020-08-31 23:16:41 -07:00 |
rasterizer_scene_rd.h
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Fixed Some typos.
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2020-09-05 14:31:56 +05:45 |
rasterizer_storage_rd.cpp
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Set repeat in all 3 dimensions in 3d textures
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2020-09-09 17:59:51 -07:00 |
rasterizer_storage_rd.h
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Implement 3D textures as import and resource format.
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2020-09-09 13:50:21 -03:00 |
render_pipeline_vertex_format_cache_rd.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
render_pipeline_vertex_format_cache_rd.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
shader_compiler_rd.cpp
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Re-Implement GPU particles on master.
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2020-09-02 21:37:11 +02:00 |
shader_compiler_rd.h
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Re-Implement GPU particles on master.
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2020-09-02 21:37:11 +02:00 |
shader_rd.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
shader_rd.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |