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SCsub
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Moving lens distortion shader into drivers and adding GLES2 support
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2018-10-02 17:14:43 +10:00 |
blend_shape.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
canvas.glsl
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Explicitly use floating point numbers in the our shaders
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2019-02-24 23:35:10 +00:00 |
canvas_shadow.glsl
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Explicitly use floating point numbers in the our shaders
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2019-02-24 23:35:10 +00:00 |
copy.glsl
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implemented texture_get_data() for TextureLayered
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2019-01-23 16:12:29 +01:00 |
cube_to_dp.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
cubemap_filter.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
effect_blur.glsl
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Fix style issues and signature mismatch
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2018-11-28 10:21:07 +01:00 |
exposure.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
lens_distorted.glsl
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Moving lens distortion shader into drivers and adding GLES2 support
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2018-10-02 17:14:43 +10:00 |
particles.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
resolve.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
scene.glsl
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Skeletons can now choose between using local or world coords for processing, fixes #26468
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2019-03-03 12:24:00 -03:00 |
screen_space_reflection.glsl
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Explicitly use floating point numbers in the our shaders
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2019-02-24 23:35:10 +00:00 |
ssao.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
ssao_blur.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
ssao_minify.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
subsurf_scattering.glsl
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Style: Enable clang-format on GLSL shaders
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2018-08-27 07:34:14 +02:00 |
tonemap.glsl
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Fix typos with codespell
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2019-02-13 09:23:29 +01:00 |