778 lines
23 KiB
C++
778 lines
23 KiB
C++
/*************************************************************************/
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/* editor_node.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_NODE_H
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#define EDITOR_NODE_H
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#include "editor/call_dialog.h"
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#include "editor/connections_dialog.h"
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#include "editor/create_dialog.h"
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#include "editor/editor_data.h"
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#include "editor/editor_path.h"
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#include "editor/editor_run.h"
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#include "editor/filesystem_dock.h"
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#include "editor/groups_editor.h"
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#include "editor/node_dock.h"
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#include "editor/property_editor.h"
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#include "editor/reparent_dialog.h"
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#include "editor/scene_tree_editor.h"
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#include "editor/settings_config_dialog.h"
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#include "scene/gui/center_container.h"
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#include "scene/gui/control.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/file_dialog.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/panel.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/separator.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/tab_container.h"
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#include "scene/gui/texture_progress.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/tree.h"
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#include "editor/pane_drag.h"
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#include "editor/editor_log.h"
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#include "editor/editor_run_script.h"
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#include "editor/project_export.h"
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#include "editor/project_settings.h"
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#include "editor/resources_dock.h"
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#include "editor/run_settings_dialog.h"
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#include "editor/scene_tree_dock.h"
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#include "editor/script_create_dialog.h"
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#include "editor/editor_name_dialog.h"
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#include "editor/editor_plugin.h"
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#include "editor/editor_run_native.h"
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#include "editor/editor_sub_scene.h"
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#include "editor/project_export.h"
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#include "editor/quick_open.h"
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#include "editor_import_export.h"
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#include "editor_reimport_dialog.h"
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#include "scene/gui/tabs.h"
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#include "editor_resource_preview.h"
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#include "fileserver/editor_file_server.h"
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#include "editor_export_godot3.h"
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#include "progress_dialog.h"
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#include "editor_scale.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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typedef void (*EditorNodeInitCallback)();
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class EditorPluginList;
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class EditorNode : public Node {
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OBJ_TYPE(EditorNode, Node);
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public:
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enum DockSlot {
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DOCK_SLOT_LEFT_UL,
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DOCK_SLOT_LEFT_BL,
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DOCK_SLOT_LEFT_UR,
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DOCK_SLOT_LEFT_BR,
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DOCK_SLOT_RIGHT_UL,
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DOCK_SLOT_RIGHT_BL,
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DOCK_SLOT_RIGHT_UR,
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DOCK_SLOT_RIGHT_BR,
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DOCK_SLOT_MAX
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};
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private:
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enum {
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HISTORY_SIZE = 64
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};
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enum MenuOptions {
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FILE_NEW_SCENE,
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FILE_NEW_INHERITED_SCENE,
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FILE_OPEN_SCENE,
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FILE_SAVE_SCENE,
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FILE_SAVE_AS_SCENE,
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FILE_SAVE_ALL_SCENES,
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FILE_SAVE_BEFORE_RUN,
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FILE_SAVE_AND_RUN,
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FILE_IMPORT_SUBSCENE,
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FILE_EXPORT_PROJECT,
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FILE_EXPORT_MESH_LIBRARY,
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FILE_EXPORT_TILESET,
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FILE_SAVE_OPTIMIZED,
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FILE_DUMP_STRINGS,
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FILE_OPEN_RECENT,
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FILE_OPEN_OLD_SCENE,
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FILE_QUICK_OPEN_SCENE,
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FILE_QUICK_OPEN_SCRIPT,
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FILE_RUN_SCRIPT,
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FILE_OPEN_PREV,
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FILE_CLOSE,
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FILE_QUIT,
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FILE_EXTERNAL_OPEN_SCENE,
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EDIT_UNDO,
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EDIT_REDO,
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EDIT_REVERT,
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TOOLS_ORPHAN_RESOURCES,
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TOOLS_EXPORT_GODOT3,
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RESOURCE_NEW,
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RESOURCE_LOAD,
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RESOURCE_SAVE,
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RESOURCE_SAVE_AS,
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RESOURCE_UNREF,
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RESOURCE_COPY,
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RESOURCE_PASTE,
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OBJECT_COPY_PARAMS,
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OBJECT_PASTE_PARAMS,
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OBJECT_UNIQUE_RESOURCES,
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OBJECT_CALL_METHOD,
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OBJECT_REQUEST_HELP,
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RUN_PLAY,
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RUN_STOP,
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RUN_PLAY_SCENE,
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RUN_PLAY_NATIVE,
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RUN_PLAY_CUSTOM_SCENE,
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RUN_SCENE_SETTINGS,
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RUN_SETTINGS,
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RUN_PROJECT_MANAGER,
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RUN_FILE_SERVER,
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//RUN_DEPLOY_DUMB_CLIENTS,
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RUN_LIVE_DEBUG,
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RUN_DEBUG_COLLISONS,
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RUN_DEBUG_NAVIGATION,
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RUN_DEPLOY_REMOTE_DEBUG,
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RUN_RELOAD_SCRIPTS,
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SETTINGS_UPDATE_ALWAYS,
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SETTINGS_UPDATE_CHANGES,
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SETTINGS_UPDATE_SPINNER_HIDE,
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SETTINGS_EXPORT_PREFERENCES,
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SETTINGS_PREFERENCES,
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SETTINGS_OPTIMIZED_PRESETS,
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SETTINGS_LAYOUT_SAVE,
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SETTINGS_LAYOUT_DELETE,
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SETTINGS_LAYOUT_DEFAULT,
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SETTINGS_LOAD_EXPORT_TEMPLATES,
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SETTINGS_PICK_MAIN_SCENE,
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SETTINGS_HELP,
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SETTINGS_ABOUT,
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SOURCES_REIMPORT,
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DEPENDENCY_LOAD_CHANGED_IMAGES,
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DEPENDENCY_UPDATE_IMPORTED,
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SCENE_TAB_CLOSE,
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IMPORT_PLUGIN_BASE = 100,
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OBJECT_METHOD_BASE = 500
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};
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//Node *edited_scene; //scene being edited
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Viewport *scene_root; //root of the scene being edited
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//Ref<ResourceImportMetadata> scene_import_metadata;
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Control *scene_root_parent;
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Control *gui_base;
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VBoxContainer *main_vbox;
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//split
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HSplitContainer *left_l_hsplit;
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VSplitContainer *left_l_vsplit;
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HSplitContainer *left_r_hsplit;
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VSplitContainer *left_r_vsplit;
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HSplitContainer *main_hsplit;
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HSplitContainer *right_hsplit;
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VSplitContainer *right_l_vsplit;
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VSplitContainer *right_r_vsplit;
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VSplitContainer *center_split;
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//main tabs
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Tabs *scene_tabs;
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int tab_closing;
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bool exiting;
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int old_split_ofs;
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VSplitContainer *top_split;
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HBoxContainer *bottom_hb;
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Control *vp_base;
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PaneDrag *pd;
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//PaneDrag *pd_anim;
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Panel *menu_panel;
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//HSplitContainer *editor_hsplit;
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//VSplitContainer *editor_vsplit;
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CenterContainer *play_cc;
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HBoxContainer *menu_hb;
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Control *viewport;
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MenuButton *file_menu;
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MenuButton *import_menu;
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MenuButton *tool_menu;
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ToolButton *export_button;
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ToolButton *prev_scene;
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MenuButton *object_menu;
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MenuButton *settings_menu;
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ToolButton *play_button;
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MenuButton *native_play_button;
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ToolButton *pause_button;
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ToolButton *stop_button;
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ToolButton *run_settings_button;
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ToolButton *play_scene_button;
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ToolButton *play_custom_scene_button;
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MenuButton *debug_button;
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ToolButton *search_button;
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TextureProgress *audio_vu;
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//MenuButton *fileserver_menu;
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RichTextLabel *load_errors;
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AcceptDialog *load_error_dialog;
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//Control *scene_root_base;
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Ref<Theme> theme;
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PopupMenu *recent_scenes;
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Button *property_back;
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Button *property_forward;
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SceneTreeDock *scene_tree_dock;
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//ResourcesDock *resources_dock;
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PropertyEditor *property_editor;
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NodeDock *node_dock;
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VBoxContainer *prop_editor_vb;
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FileSystemDock *filesystem_dock;
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EditorRunNative *run_native;
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HBoxContainer *search_bar;
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LineEdit *search_box;
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EditorExportGodot3 export_godot3;
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FileDialog *export_godot3_dialog;
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CreateDialog *create_dialog;
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CallDialog *call_dialog;
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ConfirmationDialog *confirmation;
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ConfirmationDialog *import_confirmation;
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ConfirmationDialog *open_recent_confirmation;
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ConfirmationDialog *pick_main_scene;
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AcceptDialog *accept;
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AcceptDialog *about;
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AcceptDialog *warning;
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int overridden_default_layout;
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Ref<ConfigFile> default_layout;
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PopupMenu *editor_layouts;
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EditorNameDialog *layout_dialog;
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//OptimizedPresetsDialog *optimized_presets;
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EditorSettingsDialog *settings_config_dialog;
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RunSettingsDialog *run_settings_dialog;
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ProjectSettings *project_settings;
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EditorFileDialog *file;
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FileDialog *file_templates;
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FileDialog *file_export;
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FileDialog *file_export_lib;
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FileDialog *file_script;
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CheckButton *file_export_lib_merge;
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LineEdit *file_export_password;
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String current_path;
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MenuButton *update_menu;
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ToolButton *sources_button;
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//TabContainer *prop_pallete;
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//TabContainer *top_pallete;
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String defer_load_scene;
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String defer_translatable;
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String defer_optimize;
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String defer_optimize_preset;
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String defer_export;
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String defer_export_platform;
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bool defer_export_debug;
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Node *_last_instanced_scene;
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EditorPath *editor_path;
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ToolButton *resource_new_button;
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ToolButton *resource_load_button;
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MenuButton *resource_save_button;
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MenuButton *editor_history_menu;
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EditorLog *log;
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CenterContainer *tabs_center;
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EditorQuickOpen *quick_open;
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EditorQuickOpen *quick_run;
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HBoxContainer *main_editor_button_vb;
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Vector<ToolButton *> main_editor_buttons;
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Vector<EditorPlugin *> editor_table;
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EditorReImportDialog *reimport_dialog;
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ProgressDialog *progress_dialog;
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BackgroundProgress *progress_hb;
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DependencyErrorDialog *dependency_error;
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DependencyEditor *dependency_fixer;
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OrphanResourcesDialog *orphan_resources;
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TabContainer *dock_slot[DOCK_SLOT_MAX];
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Rect2 dock_select_rect[DOCK_SLOT_MAX];
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int dock_select_rect_over;
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PopupPanel *dock_select_popoup;
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Control *dock_select;
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ToolButton *dock_tab_move_left;
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ToolButton *dock_tab_move_right;
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int dock_popup_selected;
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Timer *dock_drag_timer;
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bool docks_visible;
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bool distraction_free_mode;
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String _tmp_import_path;
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EditorImportExport *editor_import_export;
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Object *current;
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bool _playing_edited;
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String run_custom_filename;
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bool reference_resource_mem;
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bool save_external_resources_mem;
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uint64_t saved_version;
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uint64_t last_checked_version;
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bool unsaved_cache;
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String open_navigate;
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bool changing_scene;
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bool waiting_for_sources_changed;
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uint32_t circle_step_msec;
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uint64_t circle_step_frame;
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int circle_step;
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Vector<EditorPlugin *> editor_plugins;
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EditorPlugin *editor_plugin_screen;
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EditorPluginList *editor_plugins_over;
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EditorHistory editor_history;
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EditorData editor_data;
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EditorRun editor_run;
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EditorSelection *editor_selection;
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ProjectExport *project_export;
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ProjectExportDialog *project_export_settings;
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EditorResourcePreview *resource_preview;
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EditorFileServer *file_server;
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struct BottomPanelItem {
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String name;
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Control *control;
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ToolButton *button;
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};
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Vector<BottomPanelItem> bottom_panel_items;
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PanelContainer *bottom_panel;
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HBoxContainer *bottom_panel_hb;
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VBoxContainer *bottom_panel_vb;
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void _bottom_panel_switch(bool p_enable, int p_idx);
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String external_file;
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List<String> previous_scenes;
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bool opening_prev;
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void _dialog_action(String p_file);
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void _edit_current();
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void _dialog_display_file_error(String p_file, Error p_error);
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int current_option;
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//void _animation_visibility_toggle();
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void _resource_created();
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void _resource_selected(const RES &p_res, const String &p_property = "");
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void _menu_option(int p_option);
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void _menu_confirm_current();
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void _menu_option_confirm(int p_option, bool p_confirmed);
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void _property_editor_forward();
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void _property_editor_back();
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void _select_history(int p_idx);
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void _prepare_history();
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void _fs_changed();
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void _sources_changed(bool p_exist);
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void _imported(Node *p_node);
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void _node_renamed();
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void _editor_select(int p_which);
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void _set_scene_metadata(const String &p_file, int p_idx = -1);
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void _get_scene_metadata(const String &p_file);
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void _update_title();
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void _update_scene_tabs();
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void _close_messages();
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void _show_messages();
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void _vp_resized();
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void _rebuild_import_menu();
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void _save_scene(String p_file, int idx = -1);
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void _instance_request(const Vector<String> &p_files);
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void _property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance);
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void _transform_keyed(Object *sp, const String &p_sub, const Transform &p_key);
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void _hide_top_editors();
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void _display_top_editors(bool p_display);
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void _set_top_editors(Vector<EditorPlugin *> p_editor_plugins_over);
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void _set_editing_top_editors(Object *p_current_object);
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void _quick_opened();
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void _quick_run();
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void _run(bool p_current = false, const String &p_custom = "");
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void _save_optimized();
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void _import_action(const String &p_action);
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void _import(const String &p_file);
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void _add_to_recent_scenes(const String &p_scene);
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void _update_recent_scenes();
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void _open_recent_scene(int p_idx);
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void _dropped_files(const Vector<String> &p_files, int p_screen);
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//void _open_recent_scene_confirm();
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String _recent_scene;
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bool convert_old;
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void _unhandled_input(const InputEvent &p_event);
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static void _load_error_notify(void *p_ud, const String &p_text);
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bool has_main_screen() const { return true; }
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void _fetch_translatable_strings(const Object *p_object, Set<StringName> &strings);
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bool _find_editing_changed_scene(Node *p_from);
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String import_reload_fn;
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Set<FileDialog *> file_dialogs;
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Set<EditorFileDialog *> editor_file_dialogs;
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Map<String, Ref<Texture> > icon_type_cache;
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bool _initializing_addons;
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Map<String, EditorPlugin *> plugin_addons;
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static Ref<Texture> _file_dialog_get_icon(const String &p_path);
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static void _file_dialog_register(FileDialog *p_dialog);
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static void _file_dialog_unregister(FileDialog *p_dialog);
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static void _editor_file_dialog_register(EditorFileDialog *p_dialog);
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static void _editor_file_dialog_unregister(EditorFileDialog *p_dialog);
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void _cleanup_scene();
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void _remove_edited_scene();
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void _remove_scene(int index);
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bool _find_and_save_resource(RES p_res, Map<RES, bool> &processed, int32_t flags);
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bool _find_and_save_edited_subresources(Object *obj, Map<RES, bool> &processed, int32_t flags);
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void _save_edited_subresources(Node *scene, Map<RES, bool> &processed, int32_t flags);
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void _find_node_types(Node *p_node, int &count_2d, int &count_3d);
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void _save_scene_with_preview(String p_file);
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Map<String, Set<String> > dependency_errors;
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static void _dependency_error_report(void *ud, const String &p_path, const String &p_dep, const String &p_type) {
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EditorNode *en = (EditorNode *)ud;
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if (!en->dependency_errors.has(p_path))
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en->dependency_errors[p_path] = Set<String>();
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en->dependency_errors[p_path].insert(p_dep + "::" + p_type);
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}
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struct ExportDefer {
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String platform;
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String path;
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bool debug;
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String password;
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} export_defer;
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static EditorNode *singleton;
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static Vector<EditorNodeInitCallback> _init_callbacks;
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bool _find_scene_in_use(Node *p_node, const String &p_path) const;
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void _dock_select_input(const InputEvent &p_input);
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void _dock_move_left();
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void _dock_move_right();
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void _dock_select_draw();
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void _dock_pre_popup(int p_which);
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void _dock_split_dragged(int ofs);
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void _dock_popup_exit();
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void _scene_tab_changed(int p_tab);
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void _scene_tab_closed(int p_tab);
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void _scene_tab_script_edited(int p_tab);
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Dictionary _get_main_scene_state();
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void _set_main_scene_state(Dictionary p_state, Node *p_for_scene);
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int _get_current_main_editor();
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void _save_docks();
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void _load_docks();
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void _save_docks_to_config(Ref<ConfigFile> p_layout, const String &p_section);
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void _load_docks_from_config(Ref<ConfigFile> p_layout, const String &p_section);
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void _update_dock_slots_visibility();
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void _update_top_menu_visibility();
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void _update_layouts_menu();
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void _layout_menu_option(int p_idx);
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void _toggle_search_bar(bool p_pressed);
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void _clear_search_box();
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void _clear_undo_history();
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void _update_addon_config();
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void _export_godot3_path(const String &p_path);
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static void _file_access_close_error_notify(const String &p_str);
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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enum EditorTable {
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EDITOR_2D = 0,
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EDITOR_3D,
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EDITOR_SCRIPT
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};
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void set_visible_editor(EditorTable p_table) { _editor_select(p_table); }
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static EditorNode *get_singleton() { return singleton; }
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EditorPlugin *get_editor_plugin_screen() { return editor_plugin_screen; }
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EditorPluginList *get_editor_plugins_over() { return editor_plugins_over; }
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PropertyEditor *get_property_editor() { return property_editor; }
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VBoxContainer *get_property_editor_vb() { return prop_editor_vb; }
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static void add_editor_plugin(EditorPlugin *p_editor);
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static void remove_editor_plugin(EditorPlugin *p_editor);
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void new_inherited_scene() { _menu_option_confirm(FILE_NEW_INHERITED_SCENE, false); }
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void set_docks_visible(bool p_show);
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bool get_docks_visible() const;
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void set_distraction_free_mode(bool p_enter);
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bool get_distraction_free_mode() const;
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void add_control_to_dock(DockSlot p_slot, Control *p_control);
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void remove_control_from_dock(Control *p_control);
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void add_editor_import_plugin(const Ref<EditorImportPlugin> &p_editor_import);
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void remove_editor_import_plugin(const Ref<EditorImportPlugin> &p_editor_import);
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void set_addon_plugin_enabled(const String &p_addon, bool p_enabled);
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bool is_addon_plugin_enabled(const String &p_addon) const;
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void edit_node(Node *p_node);
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void edit_resource(const Ref<Resource> &p_resource);
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void open_resource(const String &p_type = "");
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void save_resource_in_path(const Ref<Resource> &p_resource, const String &p_path);
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void save_resource(const Ref<Resource> &p_resource);
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void save_resource_as(const Ref<Resource> &p_resource, const String &p_at_path = String());
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void merge_from_scene() { _menu_option_confirm(FILE_IMPORT_SUBSCENE, false); }
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static bool has_unsaved_changes() { return singleton->unsaved_cache; }
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static HBoxContainer *get_menu_hb() { return singleton->menu_hb; }
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void push_item(Object *p_object, const String &p_property = "");
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void open_request(const String &p_path);
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bool is_changing_scene() const;
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static EditorLog *get_log() { return singleton->log; }
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Control *get_viewport();
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//void animation_editor_make_visible(bool p_visible);
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//void hide_animation_player_editors();
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//void animation_panel_make_visible(bool p_visible);
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void set_edited_scene(Node *p_scene);
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Node *get_edited_scene() { return editor_data.get_edited_scene_root(); }
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Viewport *get_scene_root() { return scene_root; } //root of the scene being edited
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Error save_optimized_copy(const String &p_scene, const String &p_preset);
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void fix_dependencies(const String &p_for_file);
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void clear_scene() { _cleanup_scene(); }
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Error load_scene(const String &p_scene, bool p_ignore_broken_deps = false, bool p_set_inherited = false, bool p_clear_errors = true);
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Error load_resource(const String &p_scene);
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bool is_scene_open(const String &p_path);
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|
|
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void set_current_version(uint64_t p_version);
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void set_current_scene(int p_idx);
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|
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static EditorData &get_editor_data() { return singleton->editor_data; }
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EditorHistory *get_editor_history() { return &editor_history; }
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static VSplitContainer *get_top_split() { return singleton->top_split; }
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|
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void request_instance_scene(const String &p_path);
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void request_instance_scenes(const Vector<String> &p_files);
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FileSystemDock *get_filesystem_dock();
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|
SceneTreeDock *get_scene_tree_dock();
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static UndoRedo *get_undo_redo() { return &singleton->editor_data.get_undo_redo(); }
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|
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EditorSelection *get_editor_selection() { return editor_selection; }
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|
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Error save_translatable_strings(const String &p_to_file);
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void set_convert_old_scene(bool p_old) { convert_old = p_old; }
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void notify_child_process_exited();
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OS::ProcessID get_child_process_id() const { return editor_run.get_pid(); }
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void stop_child_process();
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Ref<Theme> get_editor_theme() const { return theme; }
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|
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void show_warning(const String &p_text, const String &p_title = "Warning!");
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Error export_platform(const String &p_platform, const String &p_path, bool p_debug, const String &p_password, bool p_quit_after = false);
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static void register_editor_types();
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static void unregister_editor_types();
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Control *get_gui_base() { return gui_base; }
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Control *get_theme_base() { return gui_base->get_parent_control(); }
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static void add_io_error(const String &p_error);
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static void progress_add_task(const String &p_task, const String &p_label, int p_steps);
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|
static void progress_task_step(const String &p_task, const String &p_state, int p_step = -1, bool p_force_refresh = true);
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|
static void progress_end_task(const String &p_task);
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|
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static void progress_add_task_bg(const String &p_task, const String &p_label, int p_steps);
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static void progress_task_step_bg(const String &p_task, int p_step = -1);
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static void progress_end_task_bg(const String &p_task);
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|
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void save_scene(String p_file) { _save_scene(p_file); }
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bool is_scene_in_use(const String &p_path);
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|
|
void scan_import_changes();
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|
|
|
void save_layout();
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|
|
|
void update_keying();
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|
|
|
void reload_scene(const String &p_path);
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|
|
|
bool is_exiting() const { return exiting; }
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|
|
|
ToolButton *get_pause_button() { return pause_button; }
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|
|
|
ToolButton *add_bottom_panel_item(String p_text, Control *p_item);
|
|
bool are_bottom_panels_hidden() const;
|
|
void make_bottom_panel_item_visible(Control *p_item);
|
|
void raise_bottom_panel_item(Control *p_item);
|
|
void hide_bottom_panel();
|
|
void remove_bottom_panel_item(Control *p_item);
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|
|
|
Variant drag_resource(const Ref<Resource> &p_res, Control *p_from);
|
|
Variant drag_files(const Vector<String> &p_files, Control *p_from);
|
|
Variant drag_files_and_dirs(const Vector<String> &p_files, Control *p_from);
|
|
|
|
EditorNode();
|
|
~EditorNode();
|
|
void get_singleton(const char *arg1, bool arg2);
|
|
|
|
static void add_init_callback(EditorNodeInitCallback p_callback) { _init_callbacks.push_back(p_callback); }
|
|
};
|
|
|
|
struct EditorProgress {
|
|
|
|
String task;
|
|
void step(const String &p_state, int p_step = -1, bool p_force_refresh = true) { EditorNode::progress_task_step(task, p_state, p_step, p_force_refresh); }
|
|
EditorProgress(const String &p_task, const String &p_label, int p_amount) {
|
|
EditorNode::progress_add_task(p_task, p_label, p_amount);
|
|
task = p_task;
|
|
}
|
|
~EditorProgress() { EditorNode::progress_end_task(task); }
|
|
};
|
|
|
|
class EditorPluginList : public Object {
|
|
private:
|
|
Vector<EditorPlugin *> plugins_list;
|
|
|
|
public:
|
|
void set_plugins_list(Vector<EditorPlugin *> p_plugins_list) {
|
|
plugins_list = p_plugins_list;
|
|
}
|
|
|
|
Vector<EditorPlugin *> &get_plugins_list() {
|
|
return plugins_list;
|
|
}
|
|
|
|
void make_visible(bool p_visible);
|
|
void edit(Object *p_object);
|
|
bool forward_input_event(const InputEvent &p_event);
|
|
bool forward_spatial_input_event(Camera *p_camera, const InputEvent &p_event);
|
|
void clear();
|
|
bool empty();
|
|
|
|
EditorPluginList();
|
|
~EditorPluginList();
|
|
};
|
|
|
|
struct EditorProgressBG {
|
|
|
|
String task;
|
|
void step(int p_step = -1) { EditorNode::progress_task_step_bg(task, p_step); }
|
|
EditorProgressBG(const String &p_task, const String &p_label, int p_amount) {
|
|
EditorNode::progress_add_task_bg(p_task, p_label, p_amount);
|
|
task = p_task;
|
|
}
|
|
~EditorProgressBG() { EditorNode::progress_end_task_bg(task); }
|
|
};
|
|
|
|
#endif
|