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audio
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
physics
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Refactor layer_mask to collision_layer
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2017-06-14 10:58:34 +07:00 |
physics_2d
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Refactor layer_mask to collision_layer
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2017-06-14 10:58:34 +07:00 |
visual
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TIME constant reverted to a single float, fixes #9123
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2017-06-16 08:30:21 -03:00 |
SCsub
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style: Various other PEP8 fixes in Python files
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2016-11-01 00:35:16 +01:00 |
audio_server.cpp
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AudioServer: Set singleton to NULL when destructed
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2017-04-27 21:36:35 +02:00 |
audio_server.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
physics_2d_server.cpp
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Refactor layer_mask to collision_layer
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2017-06-14 10:58:34 +07:00 |
physics_2d_server.h
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Refactor layer_mask to collision_layer
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2017-06-14 10:58:34 +07:00 |
physics_server.cpp
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Refactor layer_mask to collision_layer
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2017-06-14 10:58:34 +07:00 |
physics_server.h
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Refactor layer_mask to collision_layer
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2017-06-14 10:58:34 +07:00 |
register_server_types.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
register_server_types.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
server_wrap_mt_common.h
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-Restored multithread capability to VisualServer
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2017-06-09 00:24:18 -03:00 |
visual_server.cpp
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Fixed compilation on Windows + removed debug print
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2017-06-12 01:58:57 +02:00 |
visual_server.h
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Fixes to SSR, WIP.
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2017-06-16 08:30:21 -03:00 |