godot/drivers/nedmalloc/memory_pool_static_nedmallo...

164 lines
4.4 KiB
C++

/*************************************************************************/
/* memory_pool_static_nedmalloc.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef NEDMALLOC_ENABLED
//
// C++ Implementation: memory_static_malloc
//
// Description:
//
//
// Author: Juan Linietsky <red@lunatea>, (C) 2006
//
// Copyright: See COPYING file that comes with this distribution
//
//
#include "memory_pool_static_nedmalloc.h"
#include "error_macros.h"
#include "os/memory.h"
#include <stdlib.h>
#include <stdio.h>
#include "os/copymem.h"
#include "os/os.h"
#include "nedmalloc.h"
/**
* NOTE NOTE NOTE NOTE
* in debug mode, this appends the memory size before the allocated, returned pointer
* so BE CAREFUL!
*/
void* MemoryPoolStaticNedMalloc::alloc(size_t p_bytes,const char *p_description) {
ERR_FAIL_COND_V(p_bytes==0,0);
MutexLock lock(mutex);
void *mem=nedalloc::nedmalloc(p_bytes);
ERR_FAIL_COND_V(!mem,0); //out of memory, or unreasonable request
return mem;
}
void* MemoryPoolStaticNedMalloc::realloc(void *p_memory,size_t p_bytes) {
if (p_memory==NULL) {
return alloc( p_bytes );
}
if (p_bytes<=0) {
this->free(p_memory);
ERR_FAIL_COND_V( p_bytes < 0 , NULL );
return NULL;
}
MutexLock lock(mutex);
return nedalloc::nedrealloc( p_memory, p_bytes );
}
void MemoryPoolStaticNedMalloc::free(void *p_ptr) {
MutexLock lock(mutex);
ERR_FAIL_COND(p_ptr==0);
nedalloc::nedfree(p_ptr);
}
size_t MemoryPoolStaticNedMalloc::get_available_mem() const {
return 0xffffffff;
}
size_t MemoryPoolStaticNedMalloc::get_total_usage() {
return nedalloc::nedmalloc_footprint();
}
/* Most likely available only if memory debugger was compiled in */
int MemoryPoolStaticNedMalloc::get_alloc_count() {
return 0;
}
void * MemoryPoolStaticNedMalloc::get_alloc_ptr(int p_alloc_idx) {
return 0;
}
const char* MemoryPoolStaticNedMalloc::get_alloc_description(int p_alloc_idx) {
return "";
}
size_t MemoryPoolStaticNedMalloc::get_alloc_size(int p_alloc_idx) {
return 0;
}
void MemoryPoolStaticNedMalloc::debug_print_all_memory() {
nedalloc::nedmalloc_stats();
}
MemoryPoolStaticNedMalloc::MemoryPoolStaticNedMalloc() {
mutex=NULL;
#ifndef NO_THREADS
mutex=Mutex::create(); // at this point, this should work
#endif
}
MemoryPoolStaticNedMalloc::~MemoryPoolStaticNedMalloc() {
Mutex *old_mutex=mutex;
mutex=NULL;
if (old_mutex)
memdelete(old_mutex);
#ifdef DEBUG_ENABLED
if (OS::get_singleton()->is_stdout_verbose())
nedalloc::nedmalloc_stats();
#endif
}
#endif