godot/platform/linuxbsd
Hugo Locurcio 2daaf0fdc3
Make platform feature tag names lowercase
Feature tag names are still case-sensitive, but this makes built-in
feature tags more consistent.

- `Windows` -> `windows`
- `OSX` -> `osx`
- `LinuxBSD` -> `linuxbsd`
- `Android` -> `android`
- `iOS` -> `ios`
- `HTML5` -> `html5`
- `JavaScript` -> `javascript`
- `UWP` -> `uwp`
2021-08-31 20:34:44 +02:00
..
export Make platform feature tag names lowercase 2021-08-31 20:34:44 +02:00
SCsub Add "Keep screen on" feature to `DisplayServerX11` 2021-06-20 21:57:33 +02:00
context_gl_x11.cpp
context_gl_x11.h
crash_handler_linuxbsd.cpp Improve crash handler message display 2021-06-17 20:05:16 +02:00
crash_handler_linuxbsd.h
detect.py Use "volk" instead of statically linked Vulkan loader. 2021-08-12 14:25:15 +03:00
detect_prime_x11.cpp
detect_prime_x11.h
display_server_x11.cpp Add input buffering framework 2021-08-13 11:19:19 +02:00
display_server_x11.h Move `alert` function from `DisplayServer` to `OS`. 2021-07-22 21:50:35 +03:00
freedesktop_screensaver.cpp Fix linux use after free 2021-07-08 22:34:07 -04:00
freedesktop_screensaver.h Add "Keep screen on" feature to `DisplayServerX11` 2021-06-20 21:57:33 +02:00
godot_linuxbsd.cpp
joypad_linux.cpp Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
joypad_linux.h
key_mapping_x11.cpp Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
key_mapping_x11.h Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
libudev-so_wrap.c
libudev-so_wrap.h
logo.png
os_linuxbsd.cpp Add partial support for Android scoped storage. 2021-08-16 23:11:56 -07:00
os_linuxbsd.h Add partial support for Android scoped storage. 2021-08-16 23:11:56 -07:00
pck_embed.ld
pck_embed.legacy.ld
platform_config.h
platform_linuxbsd_builders.py
vulkan_context_x11.cpp Upgrade Vulkan memory allocator 2021-08-13 00:05:41 +02:00
vulkan_context_x11.h Restructure and reimplement vsync options 2021-07-06 16:34:26 +02:00