godot/scene
Rémi Verschelde d3153c28f0 Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is
(conditionally defines the error message).

There are a few ERR_EXPLAINC calls for C-strings where String is not included
which can stay as is to avoid adding additional _MSGC macros just for that.

Part of #31244.
2019-08-17 13:31:22 +02:00
..
2d Merge pull request #31360 from nekomatata/fix-error-parallax-mirroring 2019-08-14 13:48:22 +02:00
3d Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
animation Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
audio Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
gui Add an outline to box selection rectangles for better visibility 2019-08-15 22:27:32 +02:00
main Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
resources Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' 2019-08-17 13:31:22 +02:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00
register_scene_types.cpp Plugin support for visual shaders 2019-08-14 15:52:27 +03:00
register_scene_types.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00