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dummy
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
environment
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renderer_rd
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Update Instance flags in shaders to match instance flags in engine
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2022-10-02 21:37:06 -07:00 |
storage
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SCsub
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…
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renderer_canvas_cull.cpp
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Fix/restore BackBufferCopy
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2022-09-15 02:36:39 +02:00 |
renderer_canvas_cull.h
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…
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renderer_canvas_render.cpp
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…
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renderer_canvas_render.h
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…
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renderer_compositor.cpp
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…
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renderer_compositor.h
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
renderer_geometry_instance.cpp
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…
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renderer_geometry_instance.h
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…
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renderer_scene_cull.cpp
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
renderer_scene_cull.h
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
renderer_scene_occlusion_cull.cpp
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…
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renderer_scene_occlusion_cull.h
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…
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renderer_scene_render.cpp
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…
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renderer_scene_render.h
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
renderer_viewport.cpp
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Merge pull request #65541 from clayjohn/renderer-setting
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2022-09-20 09:43:59 +02:00 |
renderer_viewport.h
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Merge pull request #65541 from clayjohn/renderer-setting
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2022-09-20 09:43:59 +02:00 |
rendering_device.cpp
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…
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rendering_device.h
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…
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rendering_device_binds.cpp
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rendering_device_binds.h
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…
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rendering_method.cpp
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
rendering_method.h
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
rendering_server_default.cpp
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…
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rendering_server_default.h
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
rendering_server_globals.cpp
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
rendering_server_globals.h
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Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2022-09-19 10:26:10 -07:00 |
shader_compiler.cpp
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…
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shader_compiler.h
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Add shader uniform hints for screen textures so users can specify custom filter and repeat modes.
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2022-08-09 12:29:49 -04:00 |
shader_language.cpp
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Merge pull request #66548 from akien-mga/msvc-warnings-c4701-c4703
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2022-09-28 20:47:50 +02:00 |
shader_language.h
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Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable used
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2022-09-28 17:05:34 +02:00 |
shader_preprocessor.cpp
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Add defines to completion list in shaders
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2022-09-26 16:04:19 +03:00 |
shader_preprocessor.h
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Add defines to completion list in shaders
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2022-09-26 16:04:19 +03:00 |
shader_types.cpp
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Merge pull request #66178 from clayjohn/double-precision-rendering
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2022-09-30 09:59:45 +02:00 |
shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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