godot/scene
clayjohn d33a9aaacb Check for uncompressed uvs in Sprite3D 2020-08-16 19:19:14 -07:00
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2d Provide warning when using polygon shapes in `CollisionShape2D` node 2020-07-06 14:16:28 +02:00
3d Check for uncompressed uvs in Sprite3D 2020-08-16 19:19:14 -07:00
animation Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p_one_time = true 2020-07-28 11:28:34 +02:00
audio SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
debugger Format remote printerr properly in script debugger output 2020-07-02 17:43:37 +02:00
gui Evenly distribute stretched Nodes in BoxContainer 2020-07-28 00:39:21 +02:00
main Fix ultra long node names 2020-07-28 00:43:37 +02:00
resources Keep transition value when replacing key 2020-07-24 10:31:57 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_scene_types.cpp Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00