godot/servers/rendering/storage/compositor_storage.cpp

161 lines
6.2 KiB
C++

/**************************************************************************/
/* compositor_storage.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "compositor_storage.h"
// Storage
RendererCompositorStorage *RendererCompositorStorage::singleton = nullptr;
RendererCompositorStorage::RendererCompositorStorage() {
singleton = this;
}
RendererCompositorStorage::~RendererCompositorStorage() {
singleton = nullptr;
}
// Compositor effect
RID RendererCompositorStorage::compositor_effect_allocate() {
return compositor_effects_owner.allocate_rid();
}
void RendererCompositorStorage::compositor_effect_initialize(RID p_rid) {
compositor_effects_owner.initialize_rid(p_rid, CompositorEffect());
}
void RendererCompositorStorage::compositor_effect_free(RID p_rid) {
// TODO remove this RID from any compositor that uses it.
compositor_effects_owner.free(p_rid);
}
void RendererCompositorStorage::compositor_effect_set_callback(RID p_effect, RS::CompositorEffectCallbackType p_callback_type, const Callable &p_callback) {
CompositorEffect *effect = compositor_effects_owner.get_or_null(p_effect);
ERR_FAIL_NULL(effect);
effect->callback_type = p_callback_type;
effect->callback = p_callback;
}
void RendererCompositorStorage::compositor_effect_set_enabled(RID p_effect, bool p_enabled) {
CompositorEffect *effect = compositor_effects_owner.get_or_null(p_effect);
ERR_FAIL_NULL(effect);
effect->is_enabled = p_enabled;
}
bool RendererCompositorStorage::compositor_effect_get_enabled(RID p_effect) const {
CompositorEffect *effect = compositor_effects_owner.get_or_null(p_effect);
ERR_FAIL_NULL_V(effect, false);
return effect->is_enabled;
}
RS::CompositorEffectCallbackType RendererCompositorStorage::compositor_effect_get_callback_type(RID p_effect) const {
CompositorEffect *effect = compositor_effects_owner.get_or_null(p_effect);
ERR_FAIL_NULL_V(effect, RS::COMPOSITOR_EFFECT_CALLBACK_TYPE_MAX);
return effect->callback_type;
}
Callable RendererCompositorStorage::compositor_effect_get_callback(RID p_effect) const {
CompositorEffect *effect = compositor_effects_owner.get_or_null(p_effect);
ERR_FAIL_NULL_V(effect, Callable());
return effect->callback;
}
void RendererCompositorStorage::compositor_effect_set_flag(RID p_effect, RS::CompositorEffectFlags p_flag, bool p_set) {
CompositorEffect *effect = compositor_effects_owner.get_or_null(p_effect);
ERR_FAIL_NULL(effect);
if (p_set) {
effect->flags.set_flag(p_flag);
} else {
effect->flags.clear_flag(p_flag);
}
}
bool RendererCompositorStorage::compositor_effect_get_flag(RID p_effect, RS::CompositorEffectFlags p_flag) const {
CompositorEffect *effect = compositor_effects_owner.get_or_null(p_effect);
ERR_FAIL_NULL_V(effect, false);
return effect->flags.has_flag(p_flag);
}
// Compositor
RID RendererCompositorStorage::compositor_allocate() {
return compositor_owner.allocate_rid();
}
void RendererCompositorStorage::compositor_initialize(RID p_rid) {
compositor_owner.initialize_rid(p_rid, Compositor());
}
void RendererCompositorStorage::compositor_free(RID p_rid) {
compositor_owner.free(p_rid);
}
// compositor effects
void RendererCompositorStorage::compositor_set_compositor_effects(RID p_compositor, const Vector<RID> &p_effects) {
Compositor *compositor = compositor_owner.get_or_null(p_compositor);
ERR_FAIL_NULL(compositor);
compositor->compositor_effects.clear();
for (const RID &effect : p_effects) {
if (is_compositor_effect(effect)) {
compositor->compositor_effects.push_back(effect);
}
}
}
Vector<RID> RendererCompositorStorage::compositor_get_compositor_effects(RID p_compositor, RS::CompositorEffectCallbackType p_callback_type, bool p_enabled_only) const {
Compositor *compositor = compositor_owner.get_or_null(p_compositor);
ERR_FAIL_NULL_V(compositor, Vector<RID>());
if (p_enabled_only || p_callback_type != RS::COMPOSITOR_EFFECT_CALLBACK_TYPE_ANY) {
Vector<RID> effects;
for (RID rid : compositor->compositor_effects) {
if ((!p_enabled_only || compositor_effect_get_enabled(rid)) && (p_callback_type == RS::COMPOSITOR_EFFECT_CALLBACK_TYPE_ANY || compositor_effect_get_callback_type(rid) == p_callback_type)) {
effects.push_back(rid);
}
}
return effects;
} else {
return compositor->compositor_effects;
}
}