161 lines
6.2 KiB
C++
161 lines
6.2 KiB
C++
/**************************************************************************/
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/* compositor_storage.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "compositor_storage.h"
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// Storage
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RendererCompositorStorage *RendererCompositorStorage::singleton = nullptr;
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RendererCompositorStorage::RendererCompositorStorage() {
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singleton = this;
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}
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RendererCompositorStorage::~RendererCompositorStorage() {
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singleton = nullptr;
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}
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// Compositor effect
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RID RendererCompositorStorage::compositor_effect_allocate() {
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return compositor_effects_owner.allocate_rid();
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}
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void RendererCompositorStorage::compositor_effect_initialize(RID p_rid) {
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compositor_effects_owner.initialize_rid(p_rid, CompositorEffect());
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}
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void RendererCompositorStorage::compositor_effect_free(RID p_rid) {
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// TODO remove this RID from any compositor that uses it.
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compositor_effects_owner.free(p_rid);
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}
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void RendererCompositorStorage::compositor_effect_set_callback(RID p_effect, RS::CompositorEffectCallbackType p_callback_type, const Callable &p_callback) {
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CompositorEffect *effect = compositor_effects_owner.get_or_null(p_effect);
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ERR_FAIL_NULL(effect);
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effect->callback_type = p_callback_type;
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effect->callback = p_callback;
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}
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void RendererCompositorStorage::compositor_effect_set_enabled(RID p_effect, bool p_enabled) {
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CompositorEffect *effect = compositor_effects_owner.get_or_null(p_effect);
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ERR_FAIL_NULL(effect);
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effect->is_enabled = p_enabled;
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}
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bool RendererCompositorStorage::compositor_effect_get_enabled(RID p_effect) const {
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CompositorEffect *effect = compositor_effects_owner.get_or_null(p_effect);
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ERR_FAIL_NULL_V(effect, false);
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return effect->is_enabled;
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}
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RS::CompositorEffectCallbackType RendererCompositorStorage::compositor_effect_get_callback_type(RID p_effect) const {
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CompositorEffect *effect = compositor_effects_owner.get_or_null(p_effect);
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ERR_FAIL_NULL_V(effect, RS::COMPOSITOR_EFFECT_CALLBACK_TYPE_MAX);
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return effect->callback_type;
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}
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Callable RendererCompositorStorage::compositor_effect_get_callback(RID p_effect) const {
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CompositorEffect *effect = compositor_effects_owner.get_or_null(p_effect);
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ERR_FAIL_NULL_V(effect, Callable());
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return effect->callback;
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}
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void RendererCompositorStorage::compositor_effect_set_flag(RID p_effect, RS::CompositorEffectFlags p_flag, bool p_set) {
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CompositorEffect *effect = compositor_effects_owner.get_or_null(p_effect);
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ERR_FAIL_NULL(effect);
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if (p_set) {
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effect->flags.set_flag(p_flag);
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} else {
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effect->flags.clear_flag(p_flag);
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}
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}
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bool RendererCompositorStorage::compositor_effect_get_flag(RID p_effect, RS::CompositorEffectFlags p_flag) const {
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CompositorEffect *effect = compositor_effects_owner.get_or_null(p_effect);
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ERR_FAIL_NULL_V(effect, false);
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return effect->flags.has_flag(p_flag);
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}
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// Compositor
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RID RendererCompositorStorage::compositor_allocate() {
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return compositor_owner.allocate_rid();
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}
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void RendererCompositorStorage::compositor_initialize(RID p_rid) {
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compositor_owner.initialize_rid(p_rid, Compositor());
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}
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void RendererCompositorStorage::compositor_free(RID p_rid) {
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compositor_owner.free(p_rid);
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}
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// compositor effects
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void RendererCompositorStorage::compositor_set_compositor_effects(RID p_compositor, const Vector<RID> &p_effects) {
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Compositor *compositor = compositor_owner.get_or_null(p_compositor);
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ERR_FAIL_NULL(compositor);
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compositor->compositor_effects.clear();
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for (const RID &effect : p_effects) {
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if (is_compositor_effect(effect)) {
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compositor->compositor_effects.push_back(effect);
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}
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}
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}
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Vector<RID> RendererCompositorStorage::compositor_get_compositor_effects(RID p_compositor, RS::CompositorEffectCallbackType p_callback_type, bool p_enabled_only) const {
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Compositor *compositor = compositor_owner.get_or_null(p_compositor);
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ERR_FAIL_NULL_V(compositor, Vector<RID>());
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if (p_enabled_only || p_callback_type != RS::COMPOSITOR_EFFECT_CALLBACK_TYPE_ANY) {
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Vector<RID> effects;
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for (RID rid : compositor->compositor_effects) {
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if ((!p_enabled_only || compositor_effect_get_enabled(rid)) && (p_callback_type == RS::COMPOSITOR_EFFECT_CALLBACK_TYPE_ANY || compositor_effect_get_callback_type(rid) == p_callback_type)) {
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effects.push_back(rid);
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}
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}
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return effects;
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} else {
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return compositor->compositor_effects;
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}
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}
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