9e4315bb50
This applies our existing style guide, and adds a new rule to that style guide for modular components such as platform ports and modules: Includes from the platform port or module should be included with relative paths (relative to the root folder of the modular component, e.g. `platform/linuxbsd/`), in their own section before Godot's "core" includes. The `api` and `export` subfolders also need to be handled as self-contained (and thus use relative paths for their "local" includes) as they are all compiled for each editor platform, without necessarily having the api/export matching platform folder in the include path. E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp` and those need to use relative includes for it to work.
178 lines
7.1 KiB
C++
178 lines
7.1 KiB
C++
/**************************************************************************/
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/* os_android.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef OS_ANDROID_H
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#define OS_ANDROID_H
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#include "audio_driver_opensl.h"
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#include "core/os/main_loop.h"
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#include "drivers/unix/os_unix.h"
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#include "servers/audio_server.h"
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class GodotJavaWrapper;
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class GodotIOJavaWrapper;
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struct ANativeWindow;
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class OS_Android : public OS_Unix {
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private:
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Size2i display_size;
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bool use_apk_expansion;
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#if defined(GLES3_ENABLED)
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const char *gl_extensions;
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#endif
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#if defined(VULKAN_ENABLED)
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ANativeWindow *native_window = nullptr;
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#endif
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mutable String data_dir_cache;
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mutable String cache_dir_cache;
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mutable String remote_fs_dir;
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AudioDriverOpenSL audio_driver_android;
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MainLoop *main_loop = nullptr;
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struct FontInfo {
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String font_name;
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HashSet<String> lang;
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HashSet<String> script;
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int weight = 400;
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int stretch = 100;
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bool italic = false;
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int priority = 0;
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String filename;
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};
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HashMap<String, String> font_aliases;
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List<FontInfo> fonts;
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HashSet<String> font_names;
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bool font_config_loaded = false;
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GodotJavaWrapper *godot_java = nullptr;
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GodotIOJavaWrapper *godot_io_java = nullptr;
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void _load_system_font_config();
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String get_system_property(const char *key) const;
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public:
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static const char *ANDROID_EXEC_PATH;
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static const int DEFAULT_WINDOW_WIDTH = 800;
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static const int DEFAULT_WINDOW_HEIGHT = 600;
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virtual void initialize_core() override;
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virtual void initialize() override;
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virtual void initialize_joypads() override;
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virtual void set_main_loop(MainLoop *p_main_loop) override;
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virtual void delete_main_loop() override;
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virtual void finalize() override;
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typedef int64_t ProcessID;
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static OS_Android *get_singleton();
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GodotJavaWrapper *get_godot_java();
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GodotIOJavaWrapper *get_godot_io_java();
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virtual bool request_permission(const String &p_name) override;
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virtual bool request_permissions() override;
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virtual Vector<String> get_granted_permissions() const override;
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virtual void alert(const String &p_alert, const String &p_title) override;
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virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false, String *r_resolved_path = nullptr) override;
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virtual String get_name() const override;
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virtual String get_distribution_name() const override;
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virtual String get_version() const override;
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virtual MainLoop *get_main_loop() const override;
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void main_loop_begin();
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bool main_loop_iterate(bool *r_should_swap_buffers = nullptr);
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void main_loop_end();
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void main_loop_focusout();
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void main_loop_focusin();
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void set_display_size(const Size2i &p_size);
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Size2i get_display_size() const;
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void set_opengl_extensions(const char *p_gl_extensions);
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void set_native_window(ANativeWindow *p_native_window);
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ANativeWindow *get_native_window() const;
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virtual Error shell_open(String p_uri) override;
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virtual Vector<String> get_system_fonts() const override;
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virtual String get_system_font_path(const String &p_font_name, int p_weight = 400, int p_stretch = 100, bool p_italic = false) const override;
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virtual Vector<String> get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale = String(), const String &p_script = String(), int p_weight = 400, int p_stretch = 100, bool p_italic = false) const override;
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virtual String get_executable_path() const override;
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virtual String get_user_data_dir() const override;
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virtual String get_data_path() const override;
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virtual String get_cache_path() const override;
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virtual String get_resource_dir() const override;
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virtual String get_locale() const override;
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virtual String get_model_name() const override;
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virtual String get_unique_id() const override;
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virtual String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const override;
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virtual Error move_to_trash(const String &p_path) override;
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void vibrate_handheld(int p_duration_ms) override;
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virtual String get_config_path() const override;
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virtual Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr, bool p_open_console = false) override;
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virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr, bool p_open_console = false) override;
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virtual Error create_instance(const List<String> &p_arguments, ProcessID *r_child_id = nullptr) override;
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virtual Error kill(const ProcessID &p_pid) override;
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virtual String get_system_ca_certificates() override;
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virtual Error setup_remote_filesystem(const String &p_server_host, int p_port, const String &p_password, String &r_project_path) override;
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virtual void benchmark_begin_measure(const String &p_what) override;
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virtual void benchmark_end_measure(const String &p_what) override;
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virtual void benchmark_dump() override;
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virtual bool _check_internal_feature_support(const String &p_feature) override;
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OS_Android(GodotJavaWrapper *p_godot_java, GodotIOJavaWrapper *p_godot_io_java, bool p_use_apk_expansion);
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~OS_Android();
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};
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#endif // OS_ANDROID_H
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