c9b75431f3
Not a full refactor as it still goes through ScriptLanguage so it's hacky, but at least it can now compile without this.
18 lines
420 B
C#
18 lines
420 B
C#
// meta-description: Base template for Node with default Godot cycle methods
|
|
|
|
using _BINDINGS_NAMESPACE_;
|
|
using System;
|
|
|
|
public partial class _CLASS_ : _BASE_
|
|
{
|
|
// Called when the node enters the scene tree for the first time.
|
|
public override void _Ready()
|
|
{
|
|
}
|
|
|
|
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
public override void _Process(float delta)
|
|
{
|
|
}
|
|
}
|