..
renderer_rd
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
renderer_canvas_cull.cpp
Fix canvas renderer line width
2021-03-04 21:37:06 +01:00
renderer_canvas_cull.h
Make Servers truly Thread Safe
2021-02-10 13:21:46 -03:00
renderer_canvas_render.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_canvas_render.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_compositor.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_compositor.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_scene_cull.cpp
Reorganize Project Settings
2021-02-18 11:23:34 -03:00
renderer_scene_cull.h
Make Servers truly Thread Safe
2021-02-10 13:21:46 -03:00
renderer_scene_render.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_scene_render.h
Remove low_end option from renderer, being replaced by separate implementation
2021-04-09 22:04:56 +10:00
renderer_scene.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
renderer_scene.h
Make Servers truly Thread Safe
2021-02-10 13:21:46 -03:00
renderer_storage.cpp
Rewrite render code to be more cache and thread friendly.
2021-01-05 08:50:18 -03:00
renderer_storage.h
Fix negative VRAM values
2021-03-05 21:48:20 +00:00
renderer_thread_pool.cpp
Threaded optimizations to cull and render
2021-01-05 08:50:18 -03:00
renderer_thread_pool.h
Threaded optimizations to cull and render
2021-01-05 08:50:18 -03:00
renderer_viewport.cpp
Reorganize Project Settings
2021-02-18 11:23:34 -03:00
renderer_viewport.h
Make Servers truly Thread Safe
2021-02-10 13:21:46 -03:00
rendering_device_binds.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
rendering_device_binds.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
rendering_device.cpp
Obtain supported Vulkan API
2021-03-26 12:06:57 +11:00
rendering_device.h
Obtain supported Vulkan API
2021-03-26 12:06:57 +11:00
rendering_server_default.cpp
Fix negative VRAM values
2021-03-05 21:48:20 +00:00
rendering_server_default.h
fix issue vulkan crash on open shader materials
2021-03-13 22:54:33 +01:00
rendering_server_globals.cpp
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
rendering_server_globals.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
SCsub
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
shader_language.cpp
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
shader_language.h
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
shader_types.cpp
Refactor GLSL shader compilation
2021-04-14 11:37:52 -03:00
shader_types.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00