godot/tools/editor/io_plugins
Juan Linietsky 72ae89c5aa Lots of 3D improvements:
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
2014-05-04 22:50:23 -03:00
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SCsub
editor_atlas.cpp
editor_atlas.h
editor_font_import_plugin.cpp
editor_font_import_plugin.h
editor_import_collada.cpp Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
editor_import_collada.h Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
editor_sample_import_plugin.cpp
editor_sample_import_plugin.h
editor_scene_import_plugin.cpp Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
editor_scene_import_plugin.h Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
editor_texture_import_plugin.cpp
editor_texture_import_plugin.h
editor_translation_import_plugin.cpp
editor_translation_import_plugin.h