godot/modules/gdscript/tests/scripts/parser/features/truthiness.gd

33 lines
958 B
GDScript

func test():
# The checks below should all evaluate to `true` for this test to pass.
Utils.check(true)
Utils.check(not false)
Utils.check(500)
Utils.check(not 0)
Utils.check(500.5)
Utils.check(not 0.0)
Utils.check("non-empty string")
Utils.check(["non-empty array"])
Utils.check({"non-empty": "dictionary"})
Utils.check(Vector2(1, 0))
Utils.check(Vector2i(-1, -1))
Utils.check(Vector3(0, 0, 0.0001))
Utils.check(Vector3i(0, 0, 10000))
# Zero position is `true` only if the Rect2's size is non-zero.
Utils.check(Rect2(0, 0, 0, 1))
# Zero size is `true` only if the position is non-zero.
Utils.check(Rect2(1, 1, 0, 0))
# Zero position is `true` only if the Rect2's size is non-zero.
Utils.check(Rect2i(0, 0, 0, 1))
# Zero size is `true` only if the position is non-zero.
Utils.check(Rect2i(1, 1, 0, 0))
# A fully black color is only truthy if its alpha component is not equal to `1`.
Utils.check(Color(0, 0, 0, 0.5))
print("ok")