919 lines
26 KiB
C++
919 lines
26 KiB
C++
/*************************************************************************/
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/* texture.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TEXTURE_H
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#define TEXTURE_H
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#include "core/io/file_access.h"
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#include "core/io/resource.h"
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#include "core/io/resource_loader.h"
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#include "core/math/rect2.h"
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#include "core/os/mutex.h"
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#include "core/os/rw_lock.h"
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#include "core/os/thread_safe.h"
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#include "scene/resources/curve.h"
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#include "scene/resources/gradient.h"
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#include "servers/camera_server.h"
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#include "servers/rendering_server.h"
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class Texture : public Resource {
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GDCLASS(Texture, Resource);
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public:
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Texture() {}
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};
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class Texture2D : public Texture {
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GDCLASS(Texture2D, Texture);
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OBJ_SAVE_TYPE(Texture2D); // Saves derived classes with common type so they can be interchanged.
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protected:
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static void _bind_methods();
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public:
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virtual int get_width() const = 0;
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virtual int get_height() const = 0;
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virtual Size2 get_size() const;
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virtual bool is_pixel_opaque(int p_x, int p_y) const;
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virtual bool has_alpha() const = 0;
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virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
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virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const;
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virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const;
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virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
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virtual Ref<Image> get_image() const { return Ref<Image>(); }
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Texture2D();
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};
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class BitMap;
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class ImageTexture : public Texture2D {
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GDCLASS(ImageTexture, Texture2D);
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RES_BASE_EXTENSION("tex");
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mutable RID texture;
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Image::Format format = Image::FORMAT_L8;
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bool mipmaps = false;
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int w = 0;
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int h = 0;
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Size2 size_override;
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mutable Ref<BitMap> alpha_cache;
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bool image_stored = false;
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protected:
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virtual void reload_from_file() override;
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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static void _bind_methods();
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public:
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void create_from_image(const Ref<Image> &p_image);
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Image::Format get_format() const;
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void update(const Ref<Image> &p_image);
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Ref<Image> get_image() const override;
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int get_width() const override;
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int get_height() const override;
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virtual RID get_rid() const override;
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bool has_alpha() const override;
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virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
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virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
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virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
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bool is_pixel_opaque(int p_x, int p_y) const override;
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void set_size_override(const Size2 &p_size);
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virtual void set_path(const String &p_path, bool p_take_over = false) override;
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ImageTexture();
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~ImageTexture();
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};
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class StreamTexture2D : public Texture2D {
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GDCLASS(StreamTexture2D, Texture2D);
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public:
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enum DataFormat {
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DATA_FORMAT_IMAGE,
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DATA_FORMAT_PNG,
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DATA_FORMAT_WEBP,
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DATA_FORMAT_BASIS_UNIVERSAL,
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};
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enum {
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FORMAT_VERSION = 1
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};
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enum FormatBits {
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FORMAT_BIT_STREAM = 1 << 22,
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FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
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FORMAT_BIT_DETECT_3D = 1 << 24,
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//FORMAT_BIT_DETECT_SRGB = 1 << 25,
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FORMAT_BIT_DETECT_NORMAL = 1 << 26,
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FORMAT_BIT_DETECT_ROUGNESS = 1 << 27,
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};
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private:
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Error _load_data(const String &p_path, int &r_width, int &r_height, Ref<Image> &image, bool &r_request_3d, bool &r_request_normal, bool &r_request_roughness, int &mipmap_limit, int p_size_limit = 0);
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String path_to_file;
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mutable RID texture;
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Image::Format format = Image::FORMAT_MAX;
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int w = 0;
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int h = 0;
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mutable Ref<BitMap> alpha_cache;
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virtual void reload_from_file() override;
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static void _requested_3d(void *p_ud);
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static void _requested_roughness(void *p_ud, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel);
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static void _requested_normal(void *p_ud);
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protected:
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static void _bind_methods();
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void _validate_property(PropertyInfo &property) const override;
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public:
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static Ref<Image> load_image_from_file(FileAccess *p_file, int p_size_limit);
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typedef void (*TextureFormatRequestCallback)(const Ref<StreamTexture2D> &);
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typedef void (*TextureFormatRoughnessRequestCallback)(const Ref<StreamTexture2D> &, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel);
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static TextureFormatRequestCallback request_3d_callback;
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static TextureFormatRoughnessRequestCallback request_roughness_callback;
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static TextureFormatRequestCallback request_normal_callback;
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Image::Format get_format() const;
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Error load(const String &p_path);
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String get_load_path() const;
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int get_width() const override;
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int get_height() const override;
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virtual RID get_rid() const override;
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virtual void set_path(const String &p_path, bool p_take_over) override;
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virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
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virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
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virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
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virtual bool has_alpha() const override;
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bool is_pixel_opaque(int p_x, int p_y) const override;
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virtual Ref<Image> get_image() const override;
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StreamTexture2D();
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~StreamTexture2D();
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};
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class ResourceFormatLoaderStreamTexture2D : public ResourceFormatLoader {
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public:
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virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String &p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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};
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class AtlasTexture : public Texture2D {
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GDCLASS(AtlasTexture, Texture2D);
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RES_BASE_EXTENSION("atlastex");
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protected:
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Ref<Texture2D> atlas;
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Rect2 region;
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Rect2 margin;
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bool filter_clip = false;
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static void _bind_methods();
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public:
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virtual int get_width() const override;
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virtual int get_height() const override;
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virtual RID get_rid() const override;
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virtual bool has_alpha() const override;
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void set_atlas(const Ref<Texture2D> &p_atlas);
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Ref<Texture2D> get_atlas() const;
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void set_region(const Rect2 &p_region);
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Rect2 get_region() const;
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void set_margin(const Rect2 &p_margin);
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Rect2 get_margin() const;
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void set_filter_clip(const bool p_enable);
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bool has_filter_clip() const;
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virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
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virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
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virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
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virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const override;
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bool is_pixel_opaque(int p_x, int p_y) const override;
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virtual Ref<Image> get_image() const override;
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AtlasTexture();
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};
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class Mesh;
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class MeshTexture : public Texture2D {
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GDCLASS(MeshTexture, Texture2D);
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RES_BASE_EXTENSION("meshtex");
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Ref<Texture2D> base_texture;
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Ref<Mesh> mesh;
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Size2i size;
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protected:
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static void _bind_methods();
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public:
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virtual int get_width() const override;
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virtual int get_height() const override;
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virtual RID get_rid() const override;
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virtual bool has_alpha() const override;
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void set_mesh(const Ref<Mesh> &p_mesh);
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Ref<Mesh> get_mesh() const;
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void set_image_size(const Size2 &p_size);
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Size2 get_image_size() const;
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void set_base_texture(const Ref<Texture2D> &p_texture);
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Ref<Texture2D> get_base_texture() const;
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virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
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virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
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virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
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virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const override;
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bool is_pixel_opaque(int p_x, int p_y) const override;
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MeshTexture();
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};
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class TextureLayered : public Texture {
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GDCLASS(TextureLayered, Texture);
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protected:
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static void _bind_methods();
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public:
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enum LayeredType {
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LAYERED_TYPE_2D_ARRAY,
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LAYERED_TYPE_CUBEMAP,
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LAYERED_TYPE_CUBEMAP_ARRAY
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};
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virtual Image::Format get_format() const = 0;
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virtual LayeredType get_layered_type() const = 0;
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virtual int get_width() const = 0;
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virtual int get_height() const = 0;
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virtual int get_layers() const = 0;
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virtual bool has_mipmaps() const = 0;
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virtual Ref<Image> get_layer_data(int p_layer) const = 0;
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};
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VARIANT_ENUM_CAST(TextureLayered::LayeredType)
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class ImageTextureLayered : public TextureLayered {
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GDCLASS(ImageTextureLayered, TextureLayered);
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LayeredType layered_type;
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mutable RID texture;
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Image::Format format = Image::FORMAT_MAX;
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int width = 0;
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int height = 0;
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int layers = 0;
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bool mipmaps = false;
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Error _create_from_images(const Array &p_images);
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Array _get_images() const;
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protected:
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static void _bind_methods();
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public:
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virtual Image::Format get_format() const override;
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virtual int get_width() const override;
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virtual int get_height() const override;
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virtual int get_layers() const override;
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virtual bool has_mipmaps() const override;
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virtual LayeredType get_layered_type() const override;
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Error create_from_images(Vector<Ref<Image>> p_images);
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void update_layer(const Ref<Image> &p_image, int p_layer);
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virtual Ref<Image> get_layer_data(int p_layer) const override;
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virtual RID get_rid() const override;
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virtual void set_path(const String &p_path, bool p_take_over = false) override;
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ImageTextureLayered(LayeredType p_layered_type);
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~ImageTextureLayered();
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};
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class Texture2DArray : public ImageTextureLayered {
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GDCLASS(Texture2DArray, ImageTextureLayered)
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public:
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Texture2DArray() :
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ImageTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
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};
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class Cubemap : public ImageTextureLayered {
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GDCLASS(Cubemap, ImageTextureLayered);
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public:
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Cubemap() :
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ImageTextureLayered(LAYERED_TYPE_CUBEMAP) {}
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};
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class CubemapArray : public ImageTextureLayered {
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GDCLASS(CubemapArray, ImageTextureLayered);
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public:
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CubemapArray() :
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ImageTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
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};
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class StreamTextureLayered : public TextureLayered {
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GDCLASS(StreamTextureLayered, TextureLayered);
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public:
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enum DataFormat {
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DATA_FORMAT_IMAGE,
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DATA_FORMAT_PNG,
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DATA_FORMAT_WEBP,
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DATA_FORMAT_BASIS_UNIVERSAL,
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};
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enum {
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FORMAT_VERSION = 1
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};
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enum FormatBits {
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FORMAT_BIT_STREAM = 1 << 22,
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FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
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};
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private:
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Error _load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit = 0);
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String path_to_file;
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mutable RID texture;
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Image::Format format = Image::FORMAT_MAX;
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int w = 0;
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int h = 0;
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int layers = 0;
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bool mipmaps = false;
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LayeredType layered_type = LayeredType::LAYERED_TYPE_2D_ARRAY;
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virtual void reload_from_file() override;
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protected:
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static void _bind_methods();
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void _validate_property(PropertyInfo &property) const override;
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public:
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Image::Format get_format() const override;
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Error load(const String &p_path);
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String get_load_path() const;
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virtual LayeredType get_layered_type() const override;
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int get_width() const override;
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int get_height() const override;
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int get_layers() const override;
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virtual bool has_mipmaps() const override;
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virtual RID get_rid() const override;
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virtual void set_path(const String &p_path, bool p_take_over) override;
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virtual Ref<Image> get_layer_data(int p_layer) const override;
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StreamTextureLayered(LayeredType p_layered_type);
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~StreamTextureLayered();
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};
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class StreamTexture2DArray : public StreamTextureLayered {
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GDCLASS(StreamTexture2DArray, StreamTextureLayered)
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public:
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StreamTexture2DArray() :
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StreamTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
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};
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class StreamCubemap : public StreamTextureLayered {
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GDCLASS(StreamCubemap, StreamTextureLayered);
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public:
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StreamCubemap() :
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StreamTextureLayered(LAYERED_TYPE_CUBEMAP) {}
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};
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class StreamCubemapArray : public StreamTextureLayered {
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GDCLASS(StreamCubemapArray, StreamTextureLayered);
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public:
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StreamCubemapArray() :
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StreamTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
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};
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class ResourceFormatLoaderStreamTextureLayered : public ResourceFormatLoader {
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public:
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virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String &p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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};
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class Texture3D : public Texture {
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GDCLASS(Texture3D, Texture);
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protected:
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static void _bind_methods();
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TypedArray<Image> _get_data() const;
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|
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public:
|
|
virtual Image::Format get_format() const = 0;
|
|
virtual int get_width() const = 0;
|
|
virtual int get_height() const = 0;
|
|
virtual int get_depth() const = 0;
|
|
virtual bool has_mipmaps() const = 0;
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virtual Vector<Ref<Image>> get_data() const = 0;
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};
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class ImageTexture3D : public Texture3D {
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GDCLASS(ImageTexture3D, Texture3D);
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mutable RID texture;
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Image::Format format = Image::FORMAT_MAX;
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int width = 1;
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int height = 1;
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int depth = 1;
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bool mipmaps = false;
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protected:
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static void _bind_methods();
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|
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Error _create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data);
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void _update(const TypedArray<Image> &p_data);
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public:
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|
virtual Image::Format get_format() const override;
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virtual int get_width() const override;
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virtual int get_height() const override;
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virtual int get_depth() const override;
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virtual bool has_mipmaps() const override;
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|
|
|
Error create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data);
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void update(const Vector<Ref<Image>> &p_data);
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virtual Vector<Ref<Image>> get_data() const override;
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virtual RID get_rid() const override;
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virtual void set_path(const String &p_path, bool p_take_over = false) override;
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ImageTexture3D();
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~ImageTexture3D();
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};
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class StreamTexture3D : public Texture3D {
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GDCLASS(StreamTexture3D, Texture3D);
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public:
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enum DataFormat {
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DATA_FORMAT_IMAGE,
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DATA_FORMAT_PNG,
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DATA_FORMAT_WEBP,
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DATA_FORMAT_BASIS_UNIVERSAL,
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};
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enum {
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FORMAT_VERSION = 1
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};
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enum FormatBits {
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FORMAT_BIT_STREAM = 1 << 22,
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FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
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|
};
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private:
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|
Error _load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps);
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|
String path_to_file;
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mutable RID texture;
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Image::Format format = Image::FORMAT_MAX;
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int w = 0;
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int h = 0;
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int d = 0;
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bool mipmaps = false;
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virtual void reload_from_file() override;
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protected:
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static void _bind_methods();
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void _validate_property(PropertyInfo &property) const override;
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|
|
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public:
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|
Image::Format get_format() const override;
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|
Error load(const String &p_path);
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String get_load_path() const;
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|
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int get_width() const override;
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int get_height() const override;
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int get_depth() const override;
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virtual bool has_mipmaps() const override;
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virtual RID get_rid() const override;
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|
|
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virtual void set_path(const String &p_path, bool p_take_over) override;
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|
|
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virtual Vector<Ref<Image>> get_data() const override;
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|
|
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StreamTexture3D();
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~StreamTexture3D();
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|
};
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|
|
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class ResourceFormatLoaderStreamTexture3D : public ResourceFormatLoader {
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public:
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|
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
|
|
virtual void get_recognized_extensions(List<String> *p_extensions) const;
|
|
virtual bool handles_type(const String &p_type) const;
|
|
virtual String get_resource_type(const String &p_path) const;
|
|
};
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|
|
|
class CurveTexture : public Texture2D {
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GDCLASS(CurveTexture, Texture2D);
|
|
RES_BASE_EXTENSION("curvetex")
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|
public:
|
|
enum TextureMode {
|
|
TEXTURE_MODE_RGB,
|
|
TEXTURE_MODE_RED,
|
|
};
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|
|
|
private:
|
|
mutable RID _texture;
|
|
Ref<Curve> _curve;
|
|
int _width = 2048;
|
|
int _current_width = 0;
|
|
TextureMode texture_mode = TEXTURE_MODE_RGB;
|
|
TextureMode _current_texture_mode = TEXTURE_MODE_RGB;
|
|
|
|
void _update();
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|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_width(int p_width);
|
|
int get_width() const override;
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|
|
|
void set_texture_mode(TextureMode p_mode);
|
|
TextureMode get_texture_mode() const;
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|
|
|
void ensure_default_setup(float p_min = 0, float p_max = 1);
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|
|
|
void set_curve(Ref<Curve> p_curve);
|
|
Ref<Curve> get_curve() const;
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|
|
|
virtual RID get_rid() const override;
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|
|
|
virtual int get_height() const override { return 1; }
|
|
virtual bool has_alpha() const override { return false; }
|
|
|
|
CurveTexture();
|
|
~CurveTexture();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(CurveTexture::TextureMode)
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|
|
|
class CurveXYZTexture : public Texture2D {
|
|
GDCLASS(CurveXYZTexture, Texture2D);
|
|
RES_BASE_EXTENSION("curvetex")
|
|
|
|
private:
|
|
mutable RID _texture;
|
|
Ref<Curve> _curve_x;
|
|
Ref<Curve> _curve_y;
|
|
Ref<Curve> _curve_z;
|
|
int _width = 2048;
|
|
int _current_width = 0;
|
|
|
|
void _update();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_width(int p_width);
|
|
int get_width() const override;
|
|
|
|
void ensure_default_setup(float p_min = 0, float p_max = 1);
|
|
|
|
void set_curve_x(Ref<Curve> p_curve);
|
|
Ref<Curve> get_curve_x() const;
|
|
|
|
void set_curve_y(Ref<Curve> p_curve);
|
|
Ref<Curve> get_curve_y() const;
|
|
|
|
void set_curve_z(Ref<Curve> p_curve);
|
|
Ref<Curve> get_curve_z() const;
|
|
|
|
virtual RID get_rid() const override;
|
|
|
|
virtual int get_height() const override { return 1; }
|
|
virtual bool has_alpha() const override { return false; }
|
|
|
|
CurveXYZTexture();
|
|
~CurveXYZTexture();
|
|
};
|
|
|
|
class GradientTexture : public Texture2D {
|
|
GDCLASS(GradientTexture, Texture2D);
|
|
|
|
public:
|
|
struct Point {
|
|
float offset = 0.0;
|
|
Color color;
|
|
bool operator<(const Point &p_ponit) const {
|
|
return offset < p_ponit.offset;
|
|
}
|
|
};
|
|
|
|
private:
|
|
Ref<Gradient> gradient;
|
|
bool update_pending = false;
|
|
RID texture;
|
|
int width = 2048;
|
|
bool use_hdr = false;
|
|
|
|
void _queue_update();
|
|
void _update();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_gradient(Ref<Gradient> p_gradient);
|
|
Ref<Gradient> get_gradient() const;
|
|
|
|
void set_width(int p_width);
|
|
int get_width() const override;
|
|
|
|
void set_use_hdr(bool p_enabled);
|
|
bool is_using_hdr() const;
|
|
|
|
virtual RID get_rid() const override { return texture; }
|
|
virtual int get_height() const override { return 1; }
|
|
virtual bool has_alpha() const override { return true; }
|
|
|
|
virtual Ref<Image> get_image() const override;
|
|
|
|
GradientTexture();
|
|
virtual ~GradientTexture();
|
|
};
|
|
|
|
class GradientTexture2D : public Texture2D {
|
|
GDCLASS(GradientTexture2D, Texture2D);
|
|
|
|
public:
|
|
enum Fill {
|
|
FILL_LINEAR,
|
|
FILL_RADIAL,
|
|
};
|
|
enum Repeat {
|
|
REPEAT_NONE,
|
|
REPEAT,
|
|
REPEAT_MIRROR,
|
|
};
|
|
|
|
private:
|
|
Ref<Gradient> gradient;
|
|
mutable RID texture;
|
|
|
|
int width = 64;
|
|
int height = 64;
|
|
|
|
bool use_hdr = false;
|
|
|
|
Vector2 fill_from;
|
|
Vector2 fill_to = Vector2(1, 0);
|
|
|
|
Fill fill = FILL_LINEAR;
|
|
Repeat repeat = REPEAT_NONE;
|
|
|
|
float _get_gradient_offset_at(int x, int y) const;
|
|
|
|
bool update_pending = false;
|
|
void _queue_update();
|
|
void _update();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_gradient(Ref<Gradient> p_gradient);
|
|
Ref<Gradient> get_gradient() const;
|
|
|
|
void set_width(int p_width);
|
|
virtual int get_width() const override;
|
|
void set_height(int p_height);
|
|
virtual int get_height() const override;
|
|
|
|
void set_use_hdr(bool p_enabled);
|
|
bool is_using_hdr() const;
|
|
|
|
void set_fill(Fill p_fill);
|
|
Fill get_fill() const;
|
|
void set_fill_from(Vector2 p_fill_from);
|
|
Vector2 get_fill_from() const;
|
|
void set_fill_to(Vector2 p_fill_to);
|
|
Vector2 get_fill_to() const;
|
|
|
|
void set_repeat(Repeat p_repeat);
|
|
Repeat get_repeat() const;
|
|
|
|
virtual RID get_rid() const override;
|
|
virtual bool has_alpha() const override { return true; }
|
|
virtual Ref<Image> get_image() const override;
|
|
|
|
GradientTexture2D();
|
|
virtual ~GradientTexture2D();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(GradientTexture2D::Fill);
|
|
VARIANT_ENUM_CAST(GradientTexture2D::Repeat);
|
|
|
|
class ProxyTexture : public Texture2D {
|
|
GDCLASS(ProxyTexture, Texture2D);
|
|
|
|
private:
|
|
mutable RID proxy_ph;
|
|
mutable RID proxy;
|
|
Ref<Texture2D> base;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_base(const Ref<Texture2D> &p_texture);
|
|
Ref<Texture2D> get_base() const;
|
|
|
|
virtual int get_width() const override;
|
|
virtual int get_height() const override;
|
|
virtual RID get_rid() const override;
|
|
|
|
virtual bool has_alpha() const override;
|
|
|
|
ProxyTexture();
|
|
~ProxyTexture();
|
|
};
|
|
|
|
class AnimatedTexture : public Texture2D {
|
|
GDCLASS(AnimatedTexture, Texture2D);
|
|
|
|
//use readers writers lock for this, since its far more times read than written to
|
|
RWLock rw_lock;
|
|
|
|
public:
|
|
enum {
|
|
MAX_FRAMES = 256
|
|
};
|
|
|
|
private:
|
|
RID proxy_ph;
|
|
RID proxy;
|
|
|
|
struct Frame {
|
|
Ref<Texture2D> texture;
|
|
float delay_sec = 0.0;
|
|
};
|
|
|
|
Frame frames[MAX_FRAMES];
|
|
int frame_count = 1.0;
|
|
int current_frame = 0;
|
|
bool pause = false;
|
|
bool oneshot = false;
|
|
float fps = 4.0;
|
|
|
|
float time = 0.0;
|
|
|
|
uint64_t prev_ticks = 0;
|
|
|
|
void _update_proxy();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
void _validate_property(PropertyInfo &property) const override;
|
|
|
|
public:
|
|
void set_frames(int p_frames);
|
|
int get_frames() const;
|
|
|
|
void set_current_frame(int p_frame);
|
|
int get_current_frame() const;
|
|
|
|
void set_pause(bool p_pause);
|
|
bool get_pause() const;
|
|
|
|
void set_oneshot(bool p_oneshot);
|
|
bool get_oneshot() const;
|
|
|
|
void set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture);
|
|
Ref<Texture2D> get_frame_texture(int p_frame) const;
|
|
|
|
void set_frame_delay(int p_frame, float p_delay_sec);
|
|
float get_frame_delay(int p_frame) const;
|
|
|
|
void set_fps(float p_fps);
|
|
float get_fps() const;
|
|
|
|
virtual int get_width() const override;
|
|
virtual int get_height() const override;
|
|
virtual RID get_rid() const override;
|
|
|
|
virtual bool has_alpha() const override;
|
|
|
|
virtual Ref<Image> get_image() const override;
|
|
|
|
bool is_pixel_opaque(int p_x, int p_y) const override;
|
|
|
|
AnimatedTexture();
|
|
~AnimatedTexture();
|
|
};
|
|
|
|
class CameraTexture : public Texture2D {
|
|
GDCLASS(CameraTexture, Texture2D);
|
|
|
|
private:
|
|
mutable RID _texture;
|
|
int camera_feed_id = 0;
|
|
CameraServer::FeedImage which_feed = CameraServer::FEED_RGBA_IMAGE;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual int get_width() const override;
|
|
virtual int get_height() const override;
|
|
virtual RID get_rid() const override;
|
|
virtual bool has_alpha() const override;
|
|
|
|
virtual Ref<Image> get_image() const override;
|
|
|
|
void set_camera_feed_id(int p_new_id);
|
|
int get_camera_feed_id() const;
|
|
|
|
void set_which_feed(CameraServer::FeedImage p_which);
|
|
CameraServer::FeedImage get_which_feed() const;
|
|
|
|
void set_camera_active(bool p_active);
|
|
bool get_camera_active() const;
|
|
|
|
CameraTexture();
|
|
~CameraTexture();
|
|
};
|
|
|
|
#endif
|