godot/drivers/gles3
Jordan Schidlowsky 1ed1a3067b workaround for angle project issue 7245, safari, iOS 2022-08-24 09:23:05 -06:00
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shaders workaround for angle project issue 7245, safari, iOS 2022-08-24 09:23:05 -06:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
rasterizer_canvas_base_gles3.cpp More low priority redraw request cases 2022-06-12 06:44:59 +01:00
rasterizer_canvas_base_gles3.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
rasterizer_canvas_gles3.cpp Add `hint_transparent` to use a transparent black placeholder texture 2022-08-02 23:32:07 +02:00
rasterizer_canvas_gles3.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
rasterizer_gles3.cpp Add INFO_SHADER_COMPILES_IN_FRAME to GL ES 3 render info 2022-06-13 18:53:15 +02:00
rasterizer_gles3.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
rasterizer_scene_gles3.cpp Fix GI probes not working in the ubershader 2022-08-08 10:55:59 +02:00
rasterizer_scene_gles3.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
rasterizer_storage_gles3.cpp Fix shadow flickering with async shader compilation 2022-08-07 22:53:33 +02:00
rasterizer_storage_gles3.h Merge pull request #51676 from Calinou/shader-add-hint-transparent-texture-3.x 2022-08-05 22:34:05 +02:00
shader_cache_gles3.cpp Update copyright statements to 2022 2022-01-13 15:54:13 +01:00
shader_cache_gles3.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
shader_compiler_gles3.cpp Backport spatial shader built-ins 2022-08-05 21:19:15 +02:00
shader_compiler_gles3.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
shader_gles3.cpp Fix GI probes not working in the ubershader 2022-08-08 10:55:59 +02:00
shader_gles3.h Fix GI probes not working in the ubershader 2022-08-08 10:55:59 +02:00