.. |
shaders
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Use signed integers for async shader conditionals
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2022-06-19 20:16:27 +02:00 |
rasterizer_canvas_base_gles3.cpp
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More low priority redraw request cases
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2022-06-12 06:44:59 +01:00 |
rasterizer_canvas_base_gles3.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
rasterizer_canvas_gles3.cpp
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More low priority redraw request cases
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2022-06-12 06:44:59 +01:00 |
rasterizer_canvas_gles3.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
rasterizer_gles3.cpp
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Add INFO_SHADER_COMPILES_IN_FRAME to GL ES 3 render info
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2022-06-13 18:53:15 +02:00 |
rasterizer_gles3.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
rasterizer_scene_gles3.cpp
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More low priority redraw request cases
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2022-06-12 06:44:59 +01:00 |
rasterizer_scene_gles3.h
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Merge pull request #54165 from Calinou/directional-shadow-runtime-change-3.x
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2022-01-22 15:25:09 +01:00 |
rasterizer_storage_gles3.cpp
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Add INFO_SHADER_COMPILES_IN_FRAME to GL ES 3 render info
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2022-06-13 18:53:15 +02:00 |
rasterizer_storage_gles3.h
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Add INFO_SHADER_COMPILES_IN_FRAME to GL ES 3 render info
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2022-06-13 18:53:15 +02:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-06-10 15:30:52 +02:00 |
shader_cache_gles3.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
shader_cache_gles3.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
shader_compiler_gles3.cpp
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
shader_compiler_gles3.h
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Update copyright statements to 2022
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2022-01-13 15:54:13 +01:00 |
shader_gles3.cpp
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Use signed integers for async shader conditionals
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2022-06-19 20:16:27 +02:00 |
shader_gles3.h
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Add INFO_SHADER_COMPILES_IN_FRAME to GL ES 3 render info
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2022-06-13 18:53:15 +02:00 |