godot/demos/2d/platformer/player.tscn

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[gd_scene load_steps=25 format=1]
[ext_resource path="res://player.gd" type="Script" id=1]
[ext_resource path="res://robot_demo.png" type="Texture" id=2]
[ext_resource path="res://bullet.png" type="Texture" id=3]
[ext_resource path="res://sound_coin.wav" type="Sample" id=4]
[ext_resource path="res://sound_jump.wav" type="Sample" id=5]
[ext_resource path="res://sound_shoot.wav" type="Sample" id=6]
[ext_resource path="res://osb_left.png" type="Texture" id=7]
[ext_resource path="res://osb_right.png" type="Texture" id=8]
[ext_resource path="res://osb_jump.png" type="Texture" id=9]
[ext_resource path="res://osb_fire.png" type="Texture" id=10]
[sub_resource type="RayShape2D" id=1]
custom_solver_bias = 0.5
length = 20.0
[sub_resource type="ConvexPolygonShape2D" id=2]
custom_solver_bias = 0.0
points = Vector2Array( -19.902, -24.8691, 19.3625, -24.6056, -0.138023, 16.5036 )
[sub_resource type="ColorRamp" id=3]
offsets = FloatArray( 0, 1 )
colors = ColorArray( 1, 1, 1, 1, 0, 0, 0, 0.0442478 )
[sub_resource type="Animation" id=4]
resource/name = "crouch"
length = 0.01
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 22 ] }
[sub_resource type="Animation" id=5]
resource/name = "falling"
length = 0.01
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 21 ] }
[sub_resource type="Animation" id=6]
resource/name = "falling_weapon"
length = 0.5
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 26 ] }
[sub_resource type="Animation" id=7]
length = 7.0
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/keys = { "cont":false, "times":FloatArray( 0, 1.25, 1.5, 2, 4.5, 4.75, 5, 5.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1, 1 ), "values":[ 16, 17, 18, 16, 19, 20, 19, 16 ] }
[sub_resource type="Animation" id=8]
length = 0.5
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 25 ] }
[sub_resource type="Animation" id=9]
length = 0.5
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5 ), "transitions":FloatArray( 1, 1, 1 ), "values":[ 23, 24, 23 ] }
[sub_resource type="Animation" id=10]
length = 0.5
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 26 ] }
[sub_resource type="Animation" id=11]
length = 1.25
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1 ), "values":[ 0, 1, 2, 3, 4, 0 ] }
[sub_resource type="Animation" id=12]
length = 1.25
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1 ), "values":[ 5, 6, 7, 8, 9, 5 ] }
[sub_resource type="Animation" id=13]
length = 1.25
loop = true
step = 0.25
tracks/0/type = "value"
tracks/0/path = NodePath("sprite:frame")
tracks/0/interp = 1
tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1 ), "values":[ 10, 11, 12, 13, 14, 5 ] }
[sub_resource type="SampleLibrary" id=14]
samples/jump = { "db":0.0, "pitch":1.0, "sample":ExtResource( 5 ) }
samples/shoot = { "db":0.0, "pitch":1.0, "sample":ExtResource( 6 ) }
samples/coin = { "db":0.0, "pitch":1.0, "sample":ExtResource( 4 ) }
[node name="player" type="RigidBody2D"]
input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1.76469, 0.291992, -12.1587 )
shapes/0/trigger = false
shapes/1/shape = SubResource( 2 )
shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/1/trigger = false
collision/layers = 1
collision/mask = 1
mode = 2
mass = 3.0
friction = 0.0
bounce = 0.0
gravity_scale = 1.0
custom_integrator = true
continuous_cd = 0
contacts_reported = 3
contact_monitor = false
sleeping = false
can_sleep = true
velocity/linear = Vector2( 0, 0 )
velocity/angular = 0.0
damp_override/linear = -1.0
damp_override/angular = -1.0
script/script = ExtResource( 1 )
[node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
vframes = 2
hframes = 16
[node name="smoke" type="Particles2D" parent="sprite"]
visibility/self_opacity = 0.363636
visibility/blend_mode = 1
transform/pos = Vector2( 20.7312, 3.21187 )
transform/rot = 83.4504
config/amount = 4
config/lifetime = 0.3
config/emit_timeout = 0.3
config/emitting = false
config/local_space = false
config/explosiveness = 0.1
config/texture = ExtResource( 3 )
params/direction = 0.0
params/spread = 180.0
params/linear_velocity = 20.0
params/spin_velocity = 1.0
params/orbit_velocity = 0.0
params/gravity_direction = 0.0
params/gravity_strength = 9.8
params/radial_accel = 0.0
params/tangential_accel = 0.0
params/damping = 0.0
params/initial_angle = 0.0
params/initial_size = 2.0
params/final_size = 2.0
params/hue_variation = 0.0
params/anim_speed_scale = 1.0
params/anim_initial_pos = 0.0
randomness/spin_velocity = 2.0
color/color_ramp = SubResource( 3 )
[node name="anim" type="AnimationPlayer" parent="."]
playback/process_mode = 1
playback/default_blend_time = 0.0
root/root = NodePath("..")
anims/crouch = SubResource( 4 )
anims/falling = SubResource( 5 )
anims/falling_weapon = SubResource( 6 )
anims/idle = SubResource( 7 )
anims/idle_weapon = SubResource( 8 )
anims/jumping = SubResource( 9 )
anims/jumping_weapon = SubResource( 10 )
anims/run = SubResource( 11 )
anims/run_weapon = SubResource( 12 )
anims/standing_weapon_ready = SubResource( 13 )
playback/active = true
playback/speed = 2.0
blend_times = [ ]
autoplay = ""
[node name="camera" type="Camera2D" parent="."]
anchor_mode = 1
rotating = false
current = true
zoom = Vector2( 1, 1 )
limit/left = 0
limit/top = 0
limit/right = 10000000
limit/bottom = 10000000
drag_margin/h_enabled = true
drag_margin/v_enabled = true
smoothing/enable = false
smoothing/speed = 5.0
drag_margin/left = 0.2
drag_margin/top = 0.2
drag_margin/right = 0.2
drag_margin/bottom = 0.2
[node name="bullet_shoot" type="Position2D" parent="."]
transform/pos = Vector2( 31.2428, 4.08784 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
transform/pos = Vector2( 0.291992, -12.1587 )
transform/scale = Vector2( 1, 1.76469 )
shape = SubResource( 1 )
trigger = false
_update_shape_index = -1
[node name="sound" type="SamplePlayer" parent="."]
config/polyphony = 1
config/samples = SubResource( 14 )
default/volume_db = 0.0
default/pitch_scale = 1.0
default/pan = 0.0
default/depth = 0.0
default/height = 0.0
default/filter/type = 0
default/filter/cutoff = 0.0
default/filter/resonance = 0.0
default/filter/gain = 0.0
default/reverb_room = 2
default/reverb_send = 0.0
default/chorus_send = 0.0
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
build_mode = 0
polygon = Vector2Array( -0.138023, 16.5036, -19.902, -24.8691, 19.3625, -24.6056 )
shape_range = Vector2( -1, -1 )
trigger = false
[node name="ui" type="CanvasLayer" parent="."]
layer = 0
offset = Vector2( 0, 0 )
rotation = 0.0
scale = Vector2( 1, 1 )
[node name="left" type="TouchScreenButton" parent="ui"]
transform/pos = Vector2( 27.7593, 360.87 )
transform/scale = Vector2( 1.49157, 1.46265 )
normal = ExtResource( 7 )
pressed = null
bitmask = null
passby_press = true
action = "move_left"
visibility_mode = 1
[node name="right" type="TouchScreenButton" parent="ui"]
transform/pos = Vector2( 121.542, 361.415 )
transform/scale = Vector2( 1.49157, 1.46265 )
normal = ExtResource( 8 )
pressed = null
bitmask = null
passby_press = true
action = "move_right"
visibility_mode = 1
[node name="jump" type="TouchScreenButton" parent="ui"]
transform/pos = Vector2( 666.224, 359.02 )
transform/scale = Vector2( 1.49157, 1.46265 )
normal = ExtResource( 9 )
pressed = null
bitmask = null
passby_press = false
action = "jump"
visibility_mode = 1
[node name="fire" type="TouchScreenButton" parent="ui"]
transform/pos = Vector2( 668.073, 262.788 )
transform/scale = Vector2( 1.49157, 1.46265 )
normal = ExtResource( 10 )
pressed = null
bitmask = null
passby_press = false
action = "shoot"
visibility_mode = 1