godot/core/io/base64.h

12 lines
198 B
C++

#ifndef BASE64_H
#define BASE64_H
extern "C" {
uint32_t base64_encode (char* to, char* from, uint32_t len);
uint32_t base64_decode (char* to, char* from, uint32_t len);
};
#endif /* BASE64_H */