godot/platform/iphone
Rémi Verschelde ab3bccdb78 Fix typos with codespell
Using codespell 1.16.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-11-22 08:35:03 +01:00
..
export Merge pull request #32051 from qarmin/some_error_explanation 2019-09-25 11:51:54 +02:00
SCsub
app_delegate.h
app_delegate.mm
camera_ios.h
camera_ios.mm Fix typos with codespell 2019-11-22 08:35:03 +01:00
detect.py
game_center.h
game_center.mm
gl_view.h Fix compilation warnings in macOS build, enable `warnings=extra werror=yes` for macOS CI. 2019-10-24 20:37:56 +03:00
gl_view.mm Fix crash on exit or resume on iOS 13 2019-11-05 10:28:42 +01:00
godot_iphone.cpp Fix compilation warnings in macOS build, enable `warnings=extra werror=yes` for macOS CI. 2019-10-24 20:37:56 +03:00
icloud.h
icloud.mm
in_app_store.h
in_app_store.mm Fix compilation warnings in macOS build, enable `warnings=extra werror=yes` for macOS CI. 2019-10-24 20:37:56 +03:00
ios.h ios: support get_model_name 2019-09-25 12:35:45 +10:00
ios.mm ios: support get_model_name 2019-09-25 12:35:45 +10:00
logo.png
main.m
os_iphone.cpp ios: support get_model_name 2019-09-25 12:35:45 +10:00
os_iphone.h ios: support get_model_name 2019-09-25 12:35:45 +10:00
platform_config.h
platform_refcount.h
power_iphone.cpp
power_iphone.h
semaphore_iphone.cpp
semaphore_iphone.h
view_controller.h iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS 2019-08-21 22:22:18 +02:00
view_controller.mm iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS 2019-08-21 22:22:18 +02:00