..
GodotSharpTools
Add Godot constants to Mono project builds
2019-05-26 08:07:55 +02:00
bindings_generator.cpp
C#: Implement ScriptInstance::to_string
2019-05-24 00:40:20 +02:00
bindings_generator.h
C#: Implement ScriptInstance::to_string
2019-05-24 00:40:20 +02:00
csharp_project.cpp
Mono: Lazily load scripts metadata file
2019-04-26 19:53:44 +02:00
csharp_project.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
dotnet_solution.cpp
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
dotnet_solution.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
godotsharp_builds.cpp
Add Godot constants to Mono project builds
2019-05-26 08:07:55 +02:00
godotsharp_builds.h
Add Godot constants to Mono project builds
2019-05-26 08:07:55 +02:00
godotsharp_editor.cpp
Replace a few #if/#elif with #ifdef and "#elif defined"
2019-04-05 23:41:51 +02:00
godotsharp_editor.h
Replace a few #if/#elif with #ifdef and "#elif defined"
2019-04-05 23:41:51 +02:00
godotsharp_export.cpp
Add Godot constants to Mono project builds
2019-05-26 08:07:55 +02:00
godotsharp_export.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
mono_bottom_panel.cpp
Add Godot constants to Mono project builds
2019-05-26 08:07:55 +02:00
mono_bottom_panel.h
Mono: Some editor usability improvements
2019-02-27 02:45:21 +01:00
mono_build_info.cpp
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
mono_build_info.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
monodevelop_instance.cpp
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
monodevelop_instance.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
script_class_parser.cpp
Fix parsing of generic type declarations in C# source files.
2019-03-20 17:23:11 +01:00
script_class_parser.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00