1ee507d62c
(cherry picked from commit 284dae021a
)
14733 lines
396 KiB
Plaintext
14733 lines
396 KiB
Plaintext
# Catalan translation of the Godot Engine editor
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# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
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# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
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# This file is distributed under the same license as the Godot source code.
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# BennyBeat <bennybeat@gmail.com>, 2017.
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# Javier Ocampos <xavier.ocampos@gmail.com>, 2018.
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# Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2018, 2020.
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# Rubén Moreno <ruben.moreno.romero@gmail.com>, 2018.
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# roger <616steam@gmail.com>, 2019, 2020.
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# Roger BR <drai_kin@hotmail.com>, 2019.
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# Adolfo Jayme Barrientos <fitojb@ubuntu.com>, 2020.
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# Xavier Gomez <hiulit@gmail.com>, 2020.
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# Aina <ainasoga@gmail.com>, 2020.
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# Alex Mancha <codingstain@gmail.com>, 2020.
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine editor\n"
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"POT-Creation-Date: \n"
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"PO-Revision-Date: 2020-06-15 01:48+0000\n"
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"Last-Translator: roger <616steam@gmail.com>\n"
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"Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/"
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"godot/ca/>\n"
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"Language: ca\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=n != 1;\n"
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"X-Generator: Weblate 4.1-dev\n"
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#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
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#: modules/visual_script/visual_script_builtin_funcs.cpp
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msgid "Invalid type argument to convert(), use TYPE_* constants."
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msgstr "L'argument per a convert() no és vàlid, utilitzeu constants TYPE_*."
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#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
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msgid "Expected a string of length 1 (a character)."
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msgstr "S'esperava una cadena de caràcters de longitud 1 (un caràcter)."
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#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
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#: modules/mono/glue/gd_glue.cpp
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#: modules/visual_script/visual_script_builtin_funcs.cpp
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msgid "Not enough bytes for decoding bytes, or invalid format."
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msgstr "Manquen bytes per a descodificar els bytes, o el format no és vàlid."
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#: core/math/expression.cpp
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msgid "Invalid input %i (not passed) in expression"
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msgstr "L'entrada %i en l'expressió no és vàlida (no transmesa)"
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#: core/math/expression.cpp
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msgid "self can't be used because instance is null (not passed)"
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msgstr "No es pot emprar \"self\" car l'instància és nul·la (no transmesa)"
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#: core/math/expression.cpp
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msgid "Invalid operands to operator %s, %s and %s."
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msgstr "Els operands de %s, %s i %s no són vàlids."
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#: core/math/expression.cpp
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msgid "Invalid index of type %s for base type %s"
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msgstr "L'índex del tipus %s no és vàlid per al tipus base %s"
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#: core/math/expression.cpp
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msgid "Invalid named index '%s' for base type %s"
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msgstr "L'índex anomenat '%s' no és vàlid per al tipus base %s"
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#: core/math/expression.cpp
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msgid "Invalid arguments to construct '%s'"
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msgstr "Els arguments per a construir '%s' no són vàlids"
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#: core/math/expression.cpp
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msgid "On call to '%s':"
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msgstr "En la crida a '%s':"
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#: core/ustring.cpp
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msgid "B"
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msgstr "B"
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#: core/ustring.cpp
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msgid "KiB"
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msgstr "KiB"
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#: core/ustring.cpp
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msgid "MiB"
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msgstr "MiB"
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#: core/ustring.cpp
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msgid "GiB"
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msgstr "GiB"
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#: core/ustring.cpp
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msgid "TiB"
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msgstr "TiB"
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#: core/ustring.cpp
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msgid "PiB"
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msgstr "PiB"
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#: core/ustring.cpp
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msgid "EiB"
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msgstr "EiB"
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#: editor/animation_bezier_editor.cpp
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msgid "Free"
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msgstr "Allibera"
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#: editor/animation_bezier_editor.cpp
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msgid "Balanced"
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msgstr "Equilibrat"
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#: editor/animation_bezier_editor.cpp
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msgid "Mirror"
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msgstr "Emmiralla"
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#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp
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msgid "Time:"
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msgstr "Temps:"
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#: editor/animation_bezier_editor.cpp
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msgid "Value:"
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msgstr "Valor:"
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#: editor/animation_bezier_editor.cpp
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msgid "Insert Key Here"
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msgstr "Insereix una Clau aquí"
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#: editor/animation_bezier_editor.cpp
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msgid "Duplicate Selected Key(s)"
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msgstr "Duplica les Claus seleccionades"
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#: editor/animation_bezier_editor.cpp
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msgid "Delete Selected Key(s)"
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msgstr "Elimina les Claus seleccionades"
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#: editor/animation_bezier_editor.cpp
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msgid "Add Bezier Point"
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msgstr "Afegir punt Bezier"
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#: editor/animation_bezier_editor.cpp
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msgid "Move Bezier Points"
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msgstr "Moure Punts Bezier"
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#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
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msgid "Anim Duplicate Keys"
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msgstr "Duplica les Claus"
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#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
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msgid "Anim Delete Keys"
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msgstr "Esborra les Claus"
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#: editor/animation_track_editor.cpp
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msgid "Anim Change Keyframe Time"
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msgstr "Modifica el temps de la clau"
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#: editor/animation_track_editor.cpp
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msgid "Anim Change Transition"
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msgstr "Modifica la Transició d'Animació"
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#: editor/animation_track_editor.cpp
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msgid "Anim Change Transform"
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msgstr "Modifica la Transformació de l'Animació"
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#: editor/animation_track_editor.cpp
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msgid "Anim Change Keyframe Value"
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msgstr "Modifica el valor de la clau"
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#: editor/animation_track_editor.cpp
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msgid "Anim Change Call"
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msgstr "Canviar crida d'animació"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Keyframe Time"
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msgstr "Modifica el temps de diverses claus d'animació"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Transition"
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msgstr "Modifica diverses transicions d'animació"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Transform"
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msgstr "Modifica diverses transformacions de l'animació"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Keyframe Value"
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msgstr "Modifica el valor de diverses claus d'animació"
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#: editor/animation_track_editor.cpp
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msgid "Anim Multi Change Call"
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msgstr "Canviar diverses crides d'animació"
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#: editor/animation_track_editor.cpp
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msgid "Change Animation Length"
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msgstr "Canviar la durada de l'Animació"
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#: editor/animation_track_editor.cpp
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#: editor/plugins/sprite_frames_editor_plugin.cpp
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msgid "Change Animation Loop"
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msgstr "Modifica el bucle d'Animació"
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#: editor/animation_track_editor.cpp
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msgid "Property Track"
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msgstr "Pista de Propietats"
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#: editor/animation_track_editor.cpp
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msgid "3D Transform Track"
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msgstr "Pista de Transformació 3D"
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#: editor/animation_track_editor.cpp
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msgid "Call Method Track"
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msgstr "Pista de Crida de Mètodes"
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#: editor/animation_track_editor.cpp
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msgid "Bezier Curve Track"
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msgstr "Pista de Corbes Bezier"
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#: editor/animation_track_editor.cpp
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msgid "Audio Playback Track"
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msgstr "Pista de reproducció d'Àudio"
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#: editor/animation_track_editor.cpp
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msgid "Animation Playback Track"
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msgstr "Pista de reproducció d'Animacions"
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#: editor/animation_track_editor.cpp
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msgid "Animation length (frames)"
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msgstr "Longitud de l'animació (fotogrames)"
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#: editor/animation_track_editor.cpp
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msgid "Animation length (seconds)"
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msgstr "Longitud de l'animació (segons)"
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#: editor/animation_track_editor.cpp
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msgid "Add Track"
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msgstr "Afegeix una Pista"
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#: editor/animation_track_editor.cpp
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msgid "Animation Looping"
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msgstr "Bucle de l'Animació"
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#: editor/animation_track_editor.cpp
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#: modules/visual_script/visual_script_editor.cpp
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msgid "Functions:"
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msgstr "Funcions:"
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#: editor/animation_track_editor.cpp
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msgid "Audio Clips:"
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msgstr "Talls d'Àudio:"
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#: editor/animation_track_editor.cpp
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msgid "Anim Clips:"
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msgstr "Talls d'Animació:"
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#: editor/animation_track_editor.cpp
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msgid "Change Track Path"
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msgstr "Canviar el camí de la pista"
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#: editor/animation_track_editor.cpp
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msgid "Toggle this track on/off."
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msgstr "Activa/Desactiva la Pista."
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#: editor/animation_track_editor.cpp
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msgid "Update Mode (How this property is set)"
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msgstr "Mode d'Actualització (Configuració d'aquesta propietat)"
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#: editor/animation_track_editor.cpp
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msgid "Interpolation Mode"
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msgstr "Mode d'Interpolació"
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#: editor/animation_track_editor.cpp
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msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
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msgstr "Mode de Bucle Continu (Interpola el final amb l'inici del bucle)"
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#: editor/animation_track_editor.cpp
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msgid "Remove this track."
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msgstr "Treu la Pista."
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#: editor/animation_track_editor.cpp
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msgid "Time (s): "
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msgstr "Temps (s): "
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#: editor/animation_track_editor.cpp
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msgid "Toggle Track Enabled"
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msgstr "Pista de commutació activada"
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#: editor/animation_track_editor.cpp
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msgid "Continuous"
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msgstr "Continu"
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#: editor/animation_track_editor.cpp
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msgid "Discrete"
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msgstr "Discret"
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#: editor/animation_track_editor.cpp
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msgid "Trigger"
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msgstr "Activador"
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#: editor/animation_track_editor.cpp
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msgid "Capture"
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msgstr "Captura"
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#: editor/animation_track_editor.cpp
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msgid "Nearest"
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msgstr "Més proper"
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#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
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#: editor/property_editor.cpp
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msgid "Linear"
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msgstr "Lineal"
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#: editor/animation_track_editor.cpp
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msgid "Cubic"
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msgstr "Cúbic"
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#: editor/animation_track_editor.cpp
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msgid "Clamp Loop Interp"
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msgstr "Limita la Interpolació del bucle"
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#: editor/animation_track_editor.cpp
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msgid "Wrap Loop Interp"
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msgstr "Embolcalla la interpolació"
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#: editor/animation_track_editor.cpp
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#: editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Insert Key"
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msgstr "Insereix una clau"
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#: editor/animation_track_editor.cpp
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msgid "Duplicate Key(s)"
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msgstr "Duplica les Claus"
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#: editor/animation_track_editor.cpp
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msgid "Delete Key(s)"
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msgstr "Elimina les Claus"
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#: editor/animation_track_editor.cpp
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msgid "Change Animation Update Mode"
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msgstr "Canviar el Mode d'Actualització de l'Animació"
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#: editor/animation_track_editor.cpp
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msgid "Change Animation Interpolation Mode"
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msgstr "Canviar Mode d'Interpolació de l'Animació"
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#: editor/animation_track_editor.cpp
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msgid "Change Animation Loop Mode"
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msgstr "Canviar Mode de bucle d'Animació"
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#: editor/animation_track_editor.cpp
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msgid "Remove Anim Track"
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msgstr "Treu la Pista"
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#: editor/animation_track_editor.cpp
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msgid "Create NEW track for %s and insert key?"
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msgstr "Voleu crear una NOVA pista per a %s i inserir-hi una clau?"
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#: editor/animation_track_editor.cpp
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msgid "Create %d NEW tracks and insert keys?"
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msgstr "Voleu crear %d NOVES pistes i inserir-hi claus?"
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#: editor/animation_track_editor.cpp editor/create_dialog.cpp
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#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp
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#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
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#: editor/plugins/abstract_polygon_2d_editor.cpp
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#: editor/plugins/mesh_instance_editor_plugin.cpp
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#: editor/plugins/particles_editor_plugin.cpp
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#: editor/plugins/visual_shader_editor_plugin.cpp
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#: editor/script_create_dialog.cpp
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#: modules/visual_script/visual_script_editor.cpp
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msgid "Create"
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msgstr "Crea"
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#: editor/animation_track_editor.cpp
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msgid "Anim Insert"
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msgstr "Insereix una Animació"
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#: editor/animation_track_editor.cpp
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msgid "AnimationPlayer can't animate itself, only other players."
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msgstr ""
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"Un AnimationPlayer no pot animar-se a si mateix, només altres reproductors."
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#: editor/animation_track_editor.cpp
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msgid "Anim Create & Insert"
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msgstr "Crea i Insereix"
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#: editor/animation_track_editor.cpp
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msgid "Anim Insert Track & Key"
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msgstr "Insereix una Pista i una Clau"
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#: editor/animation_track_editor.cpp
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msgid "Anim Insert Key"
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msgstr "Insereix una Clau"
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#: editor/animation_track_editor.cpp
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msgid "Change Animation Step"
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msgstr "Canviar Pas d'Animació"
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#: editor/animation_track_editor.cpp
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msgid "Rearrange Tracks"
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msgstr "Reorganitza pistes"
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#: editor/animation_track_editor.cpp
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msgid "Transform tracks only apply to Spatial-based nodes."
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msgstr ""
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"Les pistes de Transformació només s'apliquen a nodes del tipus Espacial."
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#: editor/animation_track_editor.cpp
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msgid ""
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"Audio tracks can only point to nodes of type:\n"
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"-AudioStreamPlayer\n"
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"-AudioStreamPlayer2D\n"
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"-AudioStreamPlayer3D"
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msgstr ""
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"Les pistes de àudio només poden apuntar a nodes del tipus:\n"
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"-AudioStreamPlayer\n"
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"-AudioStreamPlayer2D\n"
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"-AudioStreamPlayer3D"
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#: editor/animation_track_editor.cpp
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msgid "Animation tracks can only point to AnimationPlayer nodes."
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msgstr "Les pistes d'Animació només poden apuntar a nodes AnimationPlayer."
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#: editor/animation_track_editor.cpp
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msgid "An animation player can't animate itself, only other players."
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msgstr ""
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"Un reproductor d'Animacions no pot animar-se a si mateix, només altres "
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"reproductors."
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#: editor/animation_track_editor.cpp
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msgid "Not possible to add a new track without a root"
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msgstr "No es pot afegir una nova pista sense cap arrel"
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#: editor/animation_track_editor.cpp
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msgid "Invalid track for Bezier (no suitable sub-properties)"
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msgstr "La pista no és vàlida per a Bezier (no hi ha subpropietats adequades)"
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#: editor/animation_track_editor.cpp
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msgid "Add Bezier Track"
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msgstr "Afegir Pista Bezier"
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#: editor/animation_track_editor.cpp
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msgid "Track path is invalid, so can't add a key."
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msgstr "El camí de la Pista no és vàlid i per tant no s'hi poden afegir claus."
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#: editor/animation_track_editor.cpp
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msgid "Track is not of type Spatial, can't insert key"
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msgstr "No s'hi pot inserir cap Clau. La pista no és del tipus \"Spatial\""
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#: editor/animation_track_editor.cpp
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msgid "Add Transform Track Key"
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msgstr "Afegir Clau de Pista de Transformació"
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#: editor/animation_track_editor.cpp
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msgid "Add Track Key"
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msgstr "Afegir Clau de Pista"
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#: editor/animation_track_editor.cpp
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msgid "Track path is invalid, so can't add a method key."
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msgstr ""
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"No s'hi pot afegit cap clau de mètode. El camí de la pista no és vàlid."
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#: editor/animation_track_editor.cpp
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msgid "Add Method Track Key"
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msgstr "Afegir Clau de Pista de Mètode"
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#: editor/animation_track_editor.cpp
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msgid "Method not found in object: "
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msgstr "No s'ha trobat el mètode en l'objecte: "
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#: editor/animation_track_editor.cpp
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msgid "Anim Move Keys"
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msgstr "Mou les Claus"
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#: editor/animation_track_editor.cpp
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msgid "Clipboard is empty"
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msgstr "El porta-retalls és buit"
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#: editor/animation_track_editor.cpp
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msgid "Paste Tracks"
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msgstr "Enganxa les Pistes"
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#: editor/animation_track_editor.cpp
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msgid "Anim Scale Keys"
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msgstr "Escala les Claus"
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#: editor/animation_track_editor.cpp
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msgid ""
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"This option does not work for Bezier editing, as it's only a single track."
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msgstr ""
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"Aquesta opció no funciona per l'edició de Bézier, ja que és una pista única."
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#: editor/animation_track_editor.cpp
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msgid ""
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"This animation belongs to an imported scene, so changes to imported tracks "
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"will not be saved.\n"
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"\n"
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"To enable the ability to add custom tracks, navigate to the scene's import "
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"settings and set\n"
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"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks"
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"\", then re-import.\n"
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"Alternatively, use an import preset that imports animations to separate "
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"files."
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msgstr ""
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"Aquesta animació pertany a una escena importada, de manera que no es desaran "
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"els canvis a les pistes importades.\n"
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"\n"
|
||
"Per habilitar la possibilitat d’afegir pistes personalitzades, navegueu a la "
|
||
"configuració d’importació de l’escena i establiu\n"
|
||
"\"Animation > Storage\" a \"Files\", activeu \"Animation > Keep Custom Tracks"
|
||
"\", i, després, reimporteu.\n"
|
||
"També podeu fer servir una configuració preestablerta que importi animacions "
|
||
"a fitxers separats."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Warning: Editing imported animation"
|
||
msgstr "Advertiment: Edició d'animació importada"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Select an AnimationPlayer node to create and edit animations."
|
||
msgstr "Seleccioneu un node AnimationPlayer per a crear i editar animacions."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Only show tracks from nodes selected in tree."
|
||
msgstr "Mostra les pistes dels nodes seleccionats en l'arbre."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Group tracks by node or display them as plain list."
|
||
msgstr "Agrupa les pistes per node o mostra-les en una llista."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Snap:"
|
||
msgstr "Ajustar:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Animation step value."
|
||
msgstr "Valor del pas d'Animació."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Seconds"
|
||
msgstr "Segons"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "FPS"
|
||
msgstr "FPS"
|
||
|
||
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp
|
||
#: editor/project_settings_editor.cpp editor/property_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Edit"
|
||
msgstr "Edita"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Animation properties."
|
||
msgstr "Propietats de l'Animació."
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Copy Tracks"
|
||
msgstr "Còpia les Pistes"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Scale Selection"
|
||
msgstr "Escala la Selecció"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Scale From Cursor"
|
||
msgstr "Escala amb el Cursor"
|
||
|
||
#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Duplicate Selection"
|
||
msgstr "Duplicar la Selecció"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Duplicate Transposed"
|
||
msgstr "Duplica'l Transposat"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Delete Selection"
|
||
msgstr "Suprimir la Selecció"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Go to Next Step"
|
||
msgstr "Anar al Pas Següent"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Go to Previous Step"
|
||
msgstr "Anar al Pas Anterior"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Optimize Animation"
|
||
msgstr "Optimitza l'Animació"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Clean-Up Animation"
|
||
msgstr "Poleix l'Animació"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Pick the node that will be animated:"
|
||
msgstr "Tria el node per animar:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Use Bezier Curves"
|
||
msgstr "Fés servir Corbes Bézier"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Anim. Optimizer"
|
||
msgstr "Optimitzador d'Animació"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Max. Linear Error:"
|
||
msgstr "Error Lineal Max.:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Max. Angular Error:"
|
||
msgstr "Error Angular Max.:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Max Optimizable Angle:"
|
||
msgstr "Max. Angle Optimitzable:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Optimize"
|
||
msgstr "Optimitza"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Remove invalid keys"
|
||
msgstr "Treu claus no vàlides"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Remove unresolved and empty tracks"
|
||
msgstr "Treu les pistes buides i/o sense resoldre"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Clean-up all animations"
|
||
msgstr "Poleix totes les animacions"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Clean-Up Animation(s) (NO UNDO!)"
|
||
msgstr "Poleix les Animacions (No es pot desfer!)"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Clean-Up"
|
||
msgstr "Poleix"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Scale Ratio:"
|
||
msgstr "Relació d'Escala:"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Select Tracks to Copy"
|
||
msgstr "Seleccioneu les Pistes a Copiar"
|
||
|
||
#: editor/animation_track_editor.cpp editor/editor_log.cpp
|
||
#: editor/editor_properties.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Copy"
|
||
msgstr "Copiar"
|
||
|
||
#: editor/animation_track_editor.cpp
|
||
msgid "Select All/None"
|
||
msgstr "(Des)selecciona-ho tot"
|
||
|
||
#: editor/animation_track_editor_plugins.cpp
|
||
msgid "Add Audio Track Clip"
|
||
msgstr "Afegir Clip de Pista d'Àudio"
|
||
|
||
#: editor/animation_track_editor_plugins.cpp
|
||
msgid "Change Audio Track Clip Start Offset"
|
||
msgstr "Canviar Desplaçament d'Inici de Clip de Pista d'Àudio"
|
||
|
||
#: editor/animation_track_editor_plugins.cpp
|
||
msgid "Change Audio Track Clip End Offset"
|
||
msgstr "Canviar Desplaçament de Fi del Clip de Pista d'Àudio"
|
||
|
||
#: editor/array_property_edit.cpp
|
||
msgid "Resize Array"
|
||
msgstr "Redimensiona la Matriu"
|
||
|
||
#: editor/array_property_edit.cpp
|
||
msgid "Change Array Value Type"
|
||
msgstr "Modifica el Tipus de la Taula"
|
||
|
||
#: editor/array_property_edit.cpp
|
||
msgid "Change Array Value"
|
||
msgstr "Modifica el Valor de la Taula"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Go to Line"
|
||
msgstr "Anar a la Línia"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Line Number:"
|
||
msgstr "Línia:"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "%d replaced."
|
||
msgstr "%d reemplaçat."
|
||
|
||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||
msgid "%d match."
|
||
msgstr "%d coincidència."
|
||
|
||
#: editor/code_editor.cpp editor/editor_help.cpp
|
||
msgid "%d matches."
|
||
msgstr "%d coincidències."
|
||
|
||
#: editor/code_editor.cpp editor/find_in_files.cpp
|
||
msgid "Match Case"
|
||
msgstr "Distingeix entre majúscules i minúscules"
|
||
|
||
#: editor/code_editor.cpp editor/find_in_files.cpp
|
||
msgid "Whole Words"
|
||
msgstr "Paraules senceres"
|
||
|
||
#: editor/code_editor.cpp
|
||
#, fuzzy
|
||
msgid "Replace"
|
||
msgstr "Reemplaçar"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Replace All"
|
||
msgstr "Reemplaça-hoTot"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Selection Only"
|
||
msgstr "Selecció Només"
|
||
|
||
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/text_editor.cpp
|
||
msgid "Standard"
|
||
msgstr "Estàndard"
|
||
|
||
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Toggle Scripts Panel"
|
||
msgstr "Panell d'Scripts"
|
||
|
||
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
|
||
msgid "Zoom In"
|
||
msgstr "Apropa"
|
||
|
||
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
|
||
msgid "Zoom Out"
|
||
msgstr "Allunya"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Reset Zoom"
|
||
msgstr "Reinicia el Zoom"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Warnings"
|
||
msgstr "Avisos"
|
||
|
||
#: editor/code_editor.cpp
|
||
msgid "Line and column numbers."
|
||
msgstr "Números de línia i columna."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Method in target node must be specified."
|
||
msgstr "S'ha d'especificar el mètode al node de destinació."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Method name must be a valid identifier."
|
||
msgstr "El nom no és un identificador vàlid:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid ""
|
||
"Target method not found. Specify a valid method or attach a script to the "
|
||
"target node."
|
||
msgstr ""
|
||
"El mètode objectiu no s'ha trobat. Especifiqueu un mètode vàlid o adjunteu-"
|
||
"li un script."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect to Node:"
|
||
msgstr "Connectar al Node:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect to Script:"
|
||
msgstr "Connectar al Script:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "From Signal:"
|
||
msgstr "Des del Senyal:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Scene does not contain any script."
|
||
msgstr "L'escena no conté cap script."
|
||
|
||
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
|
||
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
|
||
msgid "Add"
|
||
msgstr "Afegeix"
|
||
|
||
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
|
||
#: editor/editor_feature_profile.cpp editor/groups_editor.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remove"
|
||
msgstr "Treu"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Add Extra Call Argument:"
|
||
msgstr "Arguments de Crida addicionals:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Extra Call Arguments:"
|
||
msgstr "Arguments de Crida addicionals:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Receiver Method:"
|
||
msgstr "Mètode Receptor:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Advanced"
|
||
msgstr "Avançat"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Deferred"
|
||
msgstr "Diferit"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid ""
|
||
"Defers the signal, storing it in a queue and only firing it at idle time."
|
||
msgstr ""
|
||
"Difereix el senyal, emmagatzemant-lo en una cua i només disparant-lo en "
|
||
"temps d'inactivitat."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Oneshot"
|
||
msgstr "Un sol cop"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Disconnects the signal after its first emission."
|
||
msgstr "Desconnecta el senyal després de la seva primera emissió."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Cannot connect signal"
|
||
msgstr "No es pot connectar el senyal"
|
||
|
||
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
|
||
#: editor/export_template_manager.cpp editor/groups_editor.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp
|
||
#: editor/project_settings_editor.cpp editor/property_editor.cpp
|
||
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Close"
|
||
msgstr "Tanca"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect"
|
||
msgstr "Connecta"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Signal:"
|
||
msgstr "Senyal:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect '%s' to '%s'"
|
||
msgstr "Connecta '%s' amb '%s'"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Disconnect '%s' from '%s'"
|
||
msgstr "Desconnecta '%s' de '%s'"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Disconnect all from signal: '%s'"
|
||
msgstr "Desconnecta-ho tot del senyal: '%s'"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect..."
|
||
msgstr "Connecta..."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Disconnect"
|
||
msgstr "Desconnecta"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect a Signal to a Method"
|
||
msgstr "Connectar un Senyal a un Mètode"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Edit Connection:"
|
||
msgstr "Editar Connexió:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
|
||
msgstr ""
|
||
"Esteu segurs de que voleu eliminar totes les connexions del senyal \"%s\"?"
|
||
|
||
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
|
||
msgid "Signals"
|
||
msgstr "Senyals"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Filter signals"
|
||
msgstr "Filtrat de Fitxers"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Are you sure you want to remove all connections from this signal?"
|
||
msgstr "Esteu segur que voleu eliminar totes les connexions d'aquest senyal?"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Disconnect All"
|
||
msgstr "Desconnecta-ho Tot"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Edit..."
|
||
msgstr "Edita..."
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Go To Method"
|
||
msgstr "Vés al Mètode"
|
||
|
||
#: editor/create_dialog.cpp
|
||
msgid "Change %s Type"
|
||
msgstr "Modifica el Tipus de %s"
|
||
|
||
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
|
||
msgid "Change"
|
||
msgstr "Modifica"
|
||
|
||
#: editor/create_dialog.cpp
|
||
msgid "Create New %s"
|
||
msgstr "Crea Nou %s"
|
||
|
||
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Favorites:"
|
||
msgstr "Favorits:"
|
||
|
||
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
|
||
msgid "Recent:"
|
||
msgstr "Recents:"
|
||
|
||
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Search:"
|
||
msgstr "Cerca:"
|
||
|
||
#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/property_selector.cpp editor/quick_open.cpp
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Matches:"
|
||
msgstr "Coincidències:"
|
||
|
||
#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp
|
||
#: editor/plugin_config_dialog.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Description:"
|
||
msgstr "Descripció:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Search Replacement For:"
|
||
msgstr "Cerca Reemplaçant per a:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Dependencies For:"
|
||
msgstr "Dependències per a:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid ""
|
||
"Scene '%s' is currently being edited.\n"
|
||
"Changes will only take effect when reloaded."
|
||
msgstr ""
|
||
"S'està editant l'Escena '%s'.\n"
|
||
"Els canvis només tindran efecte quan es recarregui."
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid ""
|
||
"Resource '%s' is in use.\n"
|
||
"Changes will only take effect when reloaded."
|
||
msgstr ""
|
||
"S'està usant el Recurs '%s'.\n"
|
||
"Els canvis només tindran efecte quan es recarregui."
|
||
|
||
#: editor/dependency_editor.cpp
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Dependencies"
|
||
msgstr "Dependències"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Resource"
|
||
msgstr "Recurs"
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
|
||
#: editor/project_manager.cpp editor/project_settings_editor.cpp
|
||
msgid "Path"
|
||
msgstr "Camí"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Dependencies:"
|
||
msgstr "Dependències:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Fix Broken"
|
||
msgstr "Arregla Trencats"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Dependency Editor"
|
||
msgstr "Editor de Dependències"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Search Replacement Resource:"
|
||
msgstr "Cerca Recurs Reemplaçant:"
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
|
||
#: editor/editor_help_search.cpp editor/editor_node.cpp
|
||
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/property_selector.cpp editor/quick_open.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "Open"
|
||
msgstr "Obre"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Owners Of:"
|
||
msgstr "Propietaris de:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Remove selected files from the project? (Can't be restored)"
|
||
msgstr "Eliminar els fitxers seleccionats del projecte? (No es pot restaurar)"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid ""
|
||
"The files being removed are required by other resources in order for them to "
|
||
"work.\n"
|
||
"Remove them anyway? (no undo)"
|
||
msgstr ""
|
||
"Els fitxers seleccionats són utilitzats per altres recursos.\n"
|
||
"Voleu Eliminar-los de totes maneres? (No es pot desfer!)"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Cannot remove:"
|
||
msgstr "No es pot eliminar:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Error loading:"
|
||
msgstr "Error en carregar:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Load failed due to missing dependencies:"
|
||
msgstr "Càrrega fallida perquè falten les següents dependències:"
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_node.cpp
|
||
msgid "Open Anyway"
|
||
msgstr "Obre igualment"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Which action should be taken?"
|
||
msgstr "Quina acció s'hauria de prendre?"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Fix Dependencies"
|
||
msgstr "Arregla Dependències"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Errors loading!"
|
||
msgstr "Errors de càrrega!"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Permanently delete %d item(s)? (No undo!)"
|
||
msgstr "Voleu Eliminar permanentment %d element(s)? (No es pot desfer!)"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Show Dependencies"
|
||
msgstr "Mostrar Dependències"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Orphan Resource Explorer"
|
||
msgstr "Navegador de Recursos Orfes"
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
|
||
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
||
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
|
||
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
|
||
msgid "Delete"
|
||
msgstr "Esborra"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Owns"
|
||
msgstr "Posseeix"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Resources Without Explicit Ownership:"
|
||
msgstr "Recursos Sense Propietat Explícita:"
|
||
|
||
#: editor/dictionary_property_edit.cpp
|
||
msgid "Change Dictionary Key"
|
||
msgstr "Modifica Clau del Diccionari"
|
||
|
||
#: editor/dictionary_property_edit.cpp
|
||
msgid "Change Dictionary Value"
|
||
msgstr "Modifica Valor del Diccionari"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Thanks from the Godot community!"
|
||
msgstr "Gràcies de la part de la Comunitat del Godot!"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Godot Engine contributors"
|
||
msgstr "Col·laboradors de Godot Engine"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Project Founders"
|
||
msgstr "Fundadors del Projecte"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Lead Developer"
|
||
msgstr "Desenvolupador Principal"
|
||
|
||
#. TRANSLATORS: This refers to a job title.
|
||
#. The trailing space is used to distinguish with the project list application,
|
||
#. you do not have to keep it in your translation.
|
||
#: editor/editor_about.cpp
|
||
msgid "Project Manager "
|
||
msgstr "Gestor del Projecte "
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Developers"
|
||
msgstr "Desenvolupadors"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Authors"
|
||
msgstr "Autors"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Platinum Sponsors"
|
||
msgstr "Patrocinadors Platinum"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Gold Sponsors"
|
||
msgstr "Patrocinadors Gold"
|
||
|
||
#: editor/editor_about.cpp
|
||
#, fuzzy
|
||
msgid "Silver Sponsors"
|
||
msgstr "Donants Silver"
|
||
|
||
#: editor/editor_about.cpp
|
||
#, fuzzy
|
||
msgid "Bronze Sponsors"
|
||
msgstr "Donants Bronze"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Mini Sponsors"
|
||
msgstr "Mini Patrocinadors"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Gold Donors"
|
||
msgstr "Donants Gold"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Silver Donors"
|
||
msgstr "Donants Silver"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Bronze Donors"
|
||
msgstr "Donants Bronze"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Donors"
|
||
msgstr "Donants"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "License"
|
||
msgstr "Llicència"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Third-party Licenses"
|
||
msgstr "Llicències de Tercers"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid ""
|
||
"Godot Engine relies on a number of third-party free and open source "
|
||
"libraries, all compatible with the terms of its MIT license. The following "
|
||
"is an exhaustive list of all such third-party components with their "
|
||
"respective copyright statements and license terms."
|
||
msgstr ""
|
||
"Godot Engine compta amb diverses biblioteques gratuïtes i de codi obert de "
|
||
"tercers, totes compatibles amb els termes de la seva llicència MIT. A "
|
||
"continuació, es mostra una llista exhaustiva de tots aquests components de "
|
||
"tercers amb les seves respectives declaracions de copyright i termes de "
|
||
"llicència."
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "All Components"
|
||
msgstr "Tots els Components"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Components"
|
||
msgstr "Components"
|
||
|
||
#: editor/editor_about.cpp
|
||
msgid "Licenses"
|
||
msgstr "Llicències"
|
||
|
||
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
|
||
msgid "Error opening package file, not in ZIP format."
|
||
msgstr ""
|
||
"S'ha produit un error en obrir el fitxer comprimit, no té el format ZIP."
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
msgid "%s (Already Exists)"
|
||
msgstr "%s (Ja existeix)"
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
msgid "Uncompressing Assets"
|
||
msgstr "Descomprimint Recursos"
|
||
|
||
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
|
||
msgid "The following files failed extraction from package:"
|
||
msgstr "Ha fracassat l'extracció del paquet dels següents fitxers:"
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
msgid "And %s more files."
|
||
msgstr "I %d fitxer(s) més."
|
||
|
||
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
|
||
msgid "Package installed successfully!"
|
||
msgstr "Paquet instal·lat amb èxit!"
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Success!"
|
||
msgstr "Èxit!"
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
msgid "Package Contents:"
|
||
msgstr "Contingut del Paquet:"
|
||
|
||
#: editor/editor_asset_installer.cpp editor/editor_node.cpp
|
||
msgid "Install"
|
||
msgstr "Instal·la"
|
||
|
||
#: editor/editor_asset_installer.cpp
|
||
msgid "Package Installer"
|
||
msgstr "Instal·lador de paquets"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Speakers"
|
||
msgstr "Altaveus"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add Effect"
|
||
msgstr "Afegeix"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Rename Audio Bus"
|
||
msgstr "Reanomena Bus d'Àudio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Change Audio Bus Volume"
|
||
msgstr "Modifica el Volum del Bus d'àudio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Toggle Audio Bus Solo"
|
||
msgstr "Commuta el solo del Bus d'àudio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Toggle Audio Bus Mute"
|
||
msgstr "Silencia/Desilencia Bus d'Àudio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Toggle Audio Bus Bypass Effects"
|
||
msgstr "Commuta els Efectes de Bypass del Bus d'Àudio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Select Audio Bus Send"
|
||
msgstr "Selecciona l'Enviament del Bus d'Àudio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add Audio Bus Effect"
|
||
msgstr "Afegeix un Efecte de bus d'Àudio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Move Bus Effect"
|
||
msgstr "Mou l'Efecte de Bus"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Delete Bus Effect"
|
||
msgstr "Elimina l'Efecte de Bus"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Drag & drop to rearrange."
|
||
msgstr "Arrossegueu i deixeu anar per a reorganitzar."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Solo"
|
||
msgstr "Solitari"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Mute"
|
||
msgstr "Silencia"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Bypass"
|
||
msgstr "Derivació"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Bus options"
|
||
msgstr "Opcions del Bus"
|
||
|
||
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "Duplicate"
|
||
msgstr "Duplica"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Reset Volume"
|
||
msgstr "Restableix el Volum"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Delete Effect"
|
||
msgstr "Elimina l'Efecte"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Audio"
|
||
msgstr "Àudio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add Audio Bus"
|
||
msgstr "Afegeix un Bus d'Àudio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Master bus can't be deleted!"
|
||
msgstr "El Bus Principal no es pot pas eliminar!"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Delete Audio Bus"
|
||
msgstr "Elimina Bus d'Àudio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Duplicate Audio Bus"
|
||
msgstr "Duplica el Bus d'Àudio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Reset Bus Volume"
|
||
msgstr "Restableix el Volum del Bus"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Move Audio Bus"
|
||
msgstr "Mou el Bus d'Àudio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Save Audio Bus Layout As..."
|
||
msgstr "Anomena i Desa el Disseny del Bus d'Àudio..."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Location for New Layout..."
|
||
msgstr "Ubicació del Nou Disseny..."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Open Audio Bus Layout"
|
||
msgstr "Obre un Disseny de Bus d'Àudio"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "There is no '%s' file."
|
||
msgstr "No hi ha cap fitxer '%s'."
|
||
|
||
#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Layout"
|
||
msgstr "Desar Disseny"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Invalid file, not an audio bus layout."
|
||
msgstr "Fitxer incorrecte. No és un disseny de bus d'àudio."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Error saving file: %s"
|
||
msgstr "S'ha produit un error al desar el fitxer! %s"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add Bus"
|
||
msgstr "Afegeix Bus"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Add a new Audio Bus to this layout."
|
||
msgstr "Afegir un nou Bus d'Àudio a aquesta configuració."
|
||
|
||
#: editor/editor_audio_buses.cpp editor/editor_properties.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Load"
|
||
msgstr "Carrega"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Load an existing Bus Layout."
|
||
msgstr "Carrega un Disseny de Bus existent."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Save As"
|
||
msgstr "Anomena i Desa"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Save this Bus Layout to a file."
|
||
msgstr "Desa el Disseny del Bus en un fitxer."
|
||
|
||
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
|
||
msgid "Load Default"
|
||
msgstr "Carrega Valors predeterminats"
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Load the default Bus Layout."
|
||
msgstr "Carrega el disseny del Bus predeterminat."
|
||
|
||
#: editor/editor_audio_buses.cpp
|
||
msgid "Create a new Bus Layout."
|
||
msgstr "Crea un nou Disseny de Bus."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Invalid name."
|
||
msgstr "Nom no vàlid."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Valid characters:"
|
||
msgstr "Caràcters vàlids:"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Must not collide with an existing engine class name."
|
||
msgstr "No ha de coincidir amb un nom de classe de motor existent."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Must not collide with an existing built-in type name."
|
||
msgstr "No ha de coincidir amb un nom de tipus incorporat existent."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Must not collide with an existing global constant name."
|
||
msgstr "No ha de coincidir amb una constant global existent."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Keyword cannot be used as an autoload name."
|
||
msgstr "La paraula clau no es pot utilitzar com a nom d'autocàrrega."
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Autoload '%s' already exists!"
|
||
msgstr "l'AutoCàrrega '%s' ja existeix!"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Rename Autoload"
|
||
msgstr "Reanomena AutoCàrrega"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Toggle AutoLoad Globals"
|
||
msgstr "Commuta les Globals d'AutoCàrrega"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Move Autoload"
|
||
msgstr "Mou l'AutoCàrrega"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Remove Autoload"
|
||
msgstr "Treu Autocàrrega"
|
||
|
||
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
|
||
msgid "Enable"
|
||
msgstr "Activa"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Rearrange Autoloads"
|
||
msgstr "Reorganitza AutoCàrregues"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Can't add autoload:"
|
||
msgstr ""
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Add AutoLoad"
|
||
msgstr "Afegeix AutoCàrrega"
|
||
|
||
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
|
||
#: editor/editor_plugin_settings.cpp
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Path:"
|
||
msgstr "Camí:"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Node Name:"
|
||
msgstr "Nom del node:"
|
||
|
||
#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
|
||
#: editor/editor_profiler.cpp editor/project_manager.cpp
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Name"
|
||
msgstr "Nom"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Singleton"
|
||
msgstr "Singleton"
|
||
|
||
#: editor/editor_data.cpp editor/inspector_dock.cpp
|
||
msgid "Paste Params"
|
||
msgstr "Enganxa els Paràmetres"
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "Updating Scene"
|
||
msgstr "Actualitzant l'Escena"
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "Storing local changes..."
|
||
msgstr "Emmagatzemant canvis locals..."
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "Updating scene..."
|
||
msgstr "S'està actualitzant l'escena..."
|
||
|
||
#: editor/editor_data.cpp editor/editor_properties.cpp
|
||
msgid "[empty]"
|
||
msgstr "[buit]"
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "[unsaved]"
|
||
msgstr "[no desat]"
|
||
|
||
#: editor/editor_dir_dialog.cpp
|
||
msgid "Please select a base directory first."
|
||
msgstr "Si us plau seleccioneu un directori base primer."
|
||
|
||
#: editor/editor_dir_dialog.cpp
|
||
msgid "Choose a Directory"
|
||
msgstr "Tria un Directori"
|
||
|
||
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: editor/filesystem_dock.cpp editor/project_manager.cpp
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "Create Folder"
|
||
msgstr "Crea un Directori"
|
||
|
||
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp
|
||
msgid "Name:"
|
||
msgstr "Nom:"
|
||
|
||
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
|
||
msgid "Could not create folder."
|
||
msgstr "No s'ha pogut crear el directori."
|
||
|
||
#: editor/editor_dir_dialog.cpp
|
||
msgid "Choose"
|
||
msgstr "Tria"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "Storing File:"
|
||
msgstr "Emmagatzemant Fitxer:"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "No export template found at the expected path:"
|
||
msgstr "No s'ha trobat cap plantilla d'exportació en la ruta esperada:"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "Packing"
|
||
msgstr "Compressió"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid ""
|
||
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
|
||
"Etc' in Project Settings."
|
||
msgstr ""
|
||
"La plataforma de destí requereix compressió de textures 'ETC' per a GLES2. "
|
||
"Activa 'Import Etc' en la Configuració del Projecte."
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid ""
|
||
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
|
||
"'Import Etc 2' in Project Settings."
|
||
msgstr ""
|
||
"La plataforma de destí requereix compressió de textures 'ETC' per a GLES2. "
|
||
"Activa 'Import Etc 2' en la Configuració del Projecte."
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid ""
|
||
"Target platform requires 'ETC' texture compression for the driver fallback "
|
||
"to GLES2.\n"
|
||
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
|
||
"Enabled'."
|
||
msgstr ""
|
||
"La plataforma de destinació requereix una compressió de textura 'ETC' per a "
|
||
"utilitzar GLES2 com a controlador alternatiu.\n"
|
||
"Activeu \"Import Etc\" a Configuració del Projecte o desactiveu la opció "
|
||
"'Driver Fallback Enabled''."
|
||
|
||
#: editor/editor_export.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
|
||
"'Import Pvrtc' in Project Settings."
|
||
msgstr ""
|
||
"La plataforma de destí requereix compressió de textures 'ETC' per a GLES2. "
|
||
"Activa 'Import Etc' en la Configuració del Projecte."
|
||
|
||
#: editor/editor_export.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. "
|
||
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
|
||
msgstr ""
|
||
"La plataforma de destí requereix compressió de textures 'ETC' per a GLES2. "
|
||
"Activa 'Import Etc 2' en la Configuració del Projecte."
|
||
|
||
#: editor/editor_export.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Target platform requires 'PVRTC' texture compression for the driver fallback "
|
||
"to GLES2.\n"
|
||
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
|
||
"Enabled'."
|
||
msgstr ""
|
||
"La plataforma de destinació requereix una compressió de textura 'ETC' per a "
|
||
"utilitzar GLES2 com a controlador alternatiu.\n"
|
||
"Activeu \"Import Etc\" a Configuració del Projecte o desactiveu la opció "
|
||
"'Driver Fallback Enabled''."
|
||
|
||
#: editor/editor_export.cpp platform/android/export/export.cpp
|
||
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
|
||
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
|
||
msgid "Custom debug template not found."
|
||
msgstr "No s'ha trobat cap plantilla de depuració personalitzada."
|
||
|
||
#: editor/editor_export.cpp platform/android/export/export.cpp
|
||
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
|
||
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
|
||
msgid "Custom release template not found."
|
||
msgstr "No s'ha trobat cap plantilla de publicació personalitzada."
|
||
|
||
#: editor/editor_export.cpp platform/javascript/export/export.cpp
|
||
msgid "Template file not found:"
|
||
msgstr "No s'ha trobat la Plantilla:"
|
||
|
||
#: editor/editor_export.cpp
|
||
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
|
||
msgstr ""
|
||
"En les exportacions de 32 bits, el PCK incrustat no pot ser superior a 4 GiB."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "3D Editor"
|
||
msgstr "Editor 3D"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Script Editor"
|
||
msgstr "Editor de scripts"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Asset Library"
|
||
msgstr "Biblioteca d'Actius"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Scene Tree Editing"
|
||
msgstr "Edició de l'arbre d'escenes"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Node Dock"
|
||
msgstr "Nodes"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
#, fuzzy
|
||
msgid "FileSystem Dock"
|
||
msgstr "Sistema de Fitxers"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Import Dock"
|
||
msgstr "Importació"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Erase profile '%s'? (no undo)"
|
||
msgstr "Esborra el perfil '%s'? (no es pot desfer)"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Profile must be a valid filename and must not contain '.'"
|
||
msgstr "El perfil ha de ser un nom de fitxer vàlid i no ha de contenir \".\""
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Profile with this name already exists."
|
||
msgstr "Ja existeix un perfil amb aquest nom."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "(Editor Disabled, Properties Disabled)"
|
||
msgstr "(Editor Desactivat, Propietats Desactivades)"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "(Properties Disabled)"
|
||
msgstr "(Propietats Desactivades)"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "(Editor Disabled)"
|
||
msgstr "(Editor Desactivat)"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Class Options:"
|
||
msgstr "Opcions de Classe:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Enable Contextual Editor"
|
||
msgstr "Habilitar l'Editor Contextual"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Enabled Properties:"
|
||
msgstr "Propietats Habilitades:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Enabled Features:"
|
||
msgstr "Característiques Habilitades:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Enabled Classes:"
|
||
msgstr "Classes Habilitades:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "File '%s' format is invalid, import aborted."
|
||
msgstr "El format del fitxer '%s' no és vàlid, s'ha anul·lat la importació."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid ""
|
||
"Profile '%s' already exists. Remove it first before importing, import "
|
||
"aborted."
|
||
msgstr ""
|
||
"El perfil '%s' ja existeix. Elimineu-lo primer abans d'importar, importació "
|
||
"avortada."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Error saving profile to path: '%s'."
|
||
msgstr "Error en guardar el perfil al camí: '%s'."
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Unset"
|
||
msgstr "Desactivar"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Current Profile:"
|
||
msgstr "Perfil Actual:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Make Current"
|
||
msgstr "Fés l'actual"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "New"
|
||
msgstr "Nou"
|
||
|
||
#: editor/editor_feature_profile.cpp editor/editor_node.cpp
|
||
#: editor/project_manager.cpp
|
||
msgid "Import"
|
||
msgstr "Importa"
|
||
|
||
#: editor/editor_feature_profile.cpp editor/project_export.cpp
|
||
msgid "Export"
|
||
msgstr "Exportar"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Available Profiles:"
|
||
msgstr "Perfils Disponibles:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Class Options"
|
||
msgstr "Opcions de Classe"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "New profile name:"
|
||
msgstr "Nom del nou perfil:"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Erase Profile"
|
||
msgstr "Esborrar Perfil"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Godot Feature Profile"
|
||
msgstr "Perfil de les funcionalitats del Godot"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Import Profile(s)"
|
||
msgstr "Importar Perfil(s)"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Export Profile"
|
||
msgstr "Exportar Perfil"
|
||
|
||
#: editor/editor_feature_profile.cpp
|
||
msgid "Manage Editor Feature Profiles"
|
||
msgstr "Administra els Perfils de Característiques de l'Editor"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Select Current Folder"
|
||
msgstr "Selecciona el Directori Actual"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "File Exists, Overwrite?"
|
||
msgstr "Fitxer Existent, Voleu sobreescriure'l?"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Select This Folder"
|
||
msgstr "Seleccionar aquest Directori"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
msgid "Copy Path"
|
||
msgstr "Copia Camí"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
msgid "Open in File Manager"
|
||
msgstr "Obrir en el Gestor de Fitxers"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
||
#: editor/filesystem_dock.cpp editor/project_manager.cpp
|
||
msgid "Show in File Manager"
|
||
msgstr "Mostrar en el Gestor de Fitxers"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
msgid "New Folder..."
|
||
msgstr "Nou Directori..."
|
||
|
||
#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Refresh"
|
||
msgstr "Refresca"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "All Recognized"
|
||
msgstr "Tots Reconeguts"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "All Files (*)"
|
||
msgstr "Tots els Fitxers (*)"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Open a File"
|
||
msgstr "Obre un Fitxer"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Open File(s)"
|
||
msgstr "Obre Fitxer(s)"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Open a Directory"
|
||
msgstr "Obre un Directori"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Open a File or Directory"
|
||
msgstr "Obre un Fitxer o Directori"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
||
#: editor/editor_properties.cpp editor/inspector_dock.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
|
||
msgid "Save"
|
||
msgstr "Desa"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Save a File"
|
||
msgstr "Desa un Fitxer"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go Back"
|
||
msgstr "Enrere"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go Forward"
|
||
msgstr "Endavant"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go Up"
|
||
msgstr "Puja"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Toggle Hidden Files"
|
||
msgstr "Commuta Fitxers Ocults"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Toggle Favorite"
|
||
msgstr "Commuta Favorit"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Toggle Mode"
|
||
msgstr "Commuta Mode"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Focus Path"
|
||
msgstr "Enfoca Camí"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Move Favorite Up"
|
||
msgstr "Mou Favorit Amunt"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Move Favorite Down"
|
||
msgstr "Mou Favorit Avall"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go to previous folder."
|
||
msgstr "Anar al directori anterior."
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go to next folder."
|
||
msgstr "Anar al directori següent."
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Go to parent folder."
|
||
msgstr "Anar al directori pare."
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Refresh files."
|
||
msgstr "Actualitzar fitxers."
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "(Un)favorite current folder."
|
||
msgstr "Eliminar carpeta actual de preferits."
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Toggle the visibility of hidden files."
|
||
msgstr "Commutar visibilitat dels fitxers ocults."
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
msgid "View items as a grid of thumbnails."
|
||
msgstr "Visualitza en una graella de miniatures."
|
||
|
||
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
|
||
msgid "View items as a list."
|
||
msgstr "Mostra'ls en una llista."
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Directories & Files:"
|
||
msgstr "Directoris i Fitxers:"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp
|
||
#: editor/plugins/style_box_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
|
||
msgid "Preview:"
|
||
msgstr "Vista prèvia:"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "File:"
|
||
msgstr "Fitxer:"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Must use a valid extension."
|
||
msgstr "Cal utilitzar una extensió vàlida."
|
||
|
||
#: editor/editor_file_system.cpp
|
||
msgid "ScanSources"
|
||
msgstr "Escaneja Fonts"
|
||
|
||
#: editor/editor_file_system.cpp
|
||
msgid ""
|
||
"There are multiple importers for different types pointing to file %s, import "
|
||
"aborted"
|
||
msgstr ""
|
||
"Hi ha diversos importadors per a diferents tipus apuntant a l'arxiu %s, s'ha "
|
||
"avortat la importació"
|
||
|
||
#: editor/editor_file_system.cpp
|
||
msgid "(Re)Importing Assets"
|
||
msgstr "(Re)Important Recursos"
|
||
|
||
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Top"
|
||
msgstr "Dalt"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Class:"
|
||
msgstr "Classe:"
|
||
|
||
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Inherits:"
|
||
msgstr "Hereta:"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Inherited by:"
|
||
msgstr "Heretat per:"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Description"
|
||
msgstr "Descripció"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Online Tutorials"
|
||
msgstr "Tutorials en línia"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Properties"
|
||
msgstr "Propietats"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "override:"
|
||
msgstr "Sobreescriu:"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "default:"
|
||
msgstr "predeterminat:"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Methods"
|
||
msgstr "Mètodes"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Theme Properties"
|
||
msgstr "Propietats del tema"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Enumerations"
|
||
msgstr "Enumeracions"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Constants"
|
||
msgstr "Constants"
|
||
|
||
#: editor/editor_help.cpp
|
||
#, fuzzy
|
||
msgid "Property Descriptions"
|
||
msgstr "Descripcions de la Propietat"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "(value)"
|
||
msgstr "(valor)"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid ""
|
||
"There is currently no description for this property. Please help us by "
|
||
"[color=$color][url=$url]contributing one[/url][/color]!"
|
||
msgstr ""
|
||
"Aquesta propietat no disposa de cap descripció. Podeu contribuir [color="
|
||
"$color][url=$url] totaportant-ne una[/url][/color]!"
|
||
|
||
#: editor/editor_help.cpp
|
||
#, fuzzy
|
||
msgid "Method Descriptions"
|
||
msgstr "Descripcions del Mètode"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid ""
|
||
"There is currently no description for this method. Please help us by [color="
|
||
"$color][url=$url]contributing one[/url][/color]!"
|
||
msgstr ""
|
||
"Aquest mètode no disposa de cap descripció. Podeu contribuir [color=$color]"
|
||
"[url=$url] tot aportant-ne una[/url][/color]!"
|
||
|
||
#: editor/editor_help_search.cpp editor/editor_node.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Search Help"
|
||
msgstr "Cerca Ajuda"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Case Sensitive"
|
||
msgstr "Majúscules i minúscules"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Show Hierarchy"
|
||
msgstr "Mostra la jerarquia"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Display All"
|
||
msgstr "Mostra-ho tot"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Classes Only"
|
||
msgstr "Només Classes"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Methods Only"
|
||
msgstr "Només Mètodes"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Signals Only"
|
||
msgstr "Només Senyals"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Constants Only"
|
||
msgstr "Només Constants"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Properties Only"
|
||
msgstr "Només Propietats"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Theme Properties Only"
|
||
msgstr "Només Propietats del Tema"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Member Type"
|
||
msgstr "Tipus de Membre"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Class"
|
||
msgstr "Classe"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Method"
|
||
msgstr "Mètode"
|
||
|
||
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
|
||
msgid "Signal"
|
||
msgstr "Senyal"
|
||
|
||
#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Constant"
|
||
msgstr "Constant"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Property"
|
||
msgstr "Propietat"
|
||
|
||
#: editor/editor_help_search.cpp
|
||
msgid "Theme Property"
|
||
msgstr "Propietats del tema"
|
||
|
||
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
|
||
msgid "Property:"
|
||
msgstr "Propietat:"
|
||
|
||
#: editor/editor_inspector.cpp
|
||
msgid "Set"
|
||
msgstr "Establir"
|
||
|
||
#: editor/editor_inspector.cpp
|
||
msgid "Set Multiple:"
|
||
msgstr "Estableix Múltiples:"
|
||
|
||
#: editor/editor_log.cpp
|
||
msgid "Output:"
|
||
msgstr "Sortida:"
|
||
|
||
#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Copy Selection"
|
||
msgstr "Copiar Selecció"
|
||
|
||
#: editor/editor_log.cpp editor/editor_network_profiler.cpp
|
||
#: editor/editor_profiler.cpp editor/editor_properties.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/property_editor.cpp editor/scene_tree_dock.cpp
|
||
#: editor/script_editor_debugger.cpp
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
|
||
#: scene/gui/text_edit.cpp
|
||
msgid "Clear"
|
||
msgstr "Neteja"
|
||
|
||
#: editor/editor_log.cpp
|
||
msgid "Clear Output"
|
||
msgstr "Buida la Sortida"
|
||
|
||
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Stop"
|
||
msgstr "Atura"
|
||
|
||
#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp
|
||
msgid "Start"
|
||
msgstr "Inicia"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "%s/s"
|
||
msgstr "%s/s"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Down"
|
||
msgstr "Avall"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Up"
|
||
msgstr "Amunt"
|
||
|
||
#: editor/editor_network_profiler.cpp editor/editor_node.cpp
|
||
msgid "Node"
|
||
msgstr "Node"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Incoming RPC"
|
||
msgstr "RPC Entrant"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Incoming RSET"
|
||
msgstr "RSET Entrant"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Outgoing RPC"
|
||
msgstr "RPC Sortint"
|
||
|
||
#: editor/editor_network_profiler.cpp
|
||
msgid "Outgoing RSET"
|
||
msgstr "RSET Sortint"
|
||
|
||
#: editor/editor_node.cpp editor/project_manager.cpp
|
||
msgid "New Window"
|
||
msgstr "Finestra nova"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Imported resources can't be saved."
|
||
msgstr "Els recursos importats no es poden desar."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: scene/gui/dialogs.cpp
|
||
msgid "OK"
|
||
msgstr "D'acord"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Error saving resource!"
|
||
msgstr "Error en desar el recurs!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This resource can't be saved because it does not belong to the edited scene. "
|
||
"Make it unique first."
|
||
msgstr ""
|
||
"Aquest recurs no es pot desar perquè no pertany a l'escena editada. Feu-lo "
|
||
"únic abans."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Save Resource As..."
|
||
msgstr "Anomena i Desa el recurs..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't open file for writing:"
|
||
msgstr "No s'ha pogut escriure en el fitxer:"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Requested file format unknown:"
|
||
msgstr "Format de fitxer desconegut:"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error while saving."
|
||
msgstr "Error en desar."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Can't open '%s'. The file could have been moved or deleted."
|
||
msgstr "No es pot obrir '%s'. Comproveu si el fitxer s'ha mogut o eliminat."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error while parsing '%s'."
|
||
msgstr "Error en l'anàlisi de '%s'."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unexpected end of file '%s'."
|
||
msgstr "Inesperat final del fitxer a '%s'."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Missing '%s' or its dependencies."
|
||
msgstr "Falta '%s' o les seves dependències."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error while loading '%s'."
|
||
msgstr "S'ha produït un error en carregar '%s'."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Saving Scene"
|
||
msgstr "S'està desant l'Escena"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Analyzing"
|
||
msgstr "S'està Analitzant"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Creating Thumbnail"
|
||
msgstr "Creant Miniatura"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This operation can't be done without a tree root."
|
||
msgstr "Aquesta operació no es pot fer sense cap arrel d'arbre."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
|
||
"Please resolve it and then attempt to save again."
|
||
msgstr ""
|
||
"Aquesta escena no es pot desar per culpa d'una inclusió cíclica de "
|
||
"l'instanciació.\n"
|
||
"Resol-la i torna a desar altre cop."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
|
||
"be satisfied."
|
||
msgstr ""
|
||
"No s'ha pogut desar l'escena. Probablement, no s'han pogut establir totes "
|
||
"les dependències (instàncies o herències)."
|
||
|
||
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
|
||
msgid "Can't overwrite scene that is still open!"
|
||
msgstr "No es pot sobreescriure la escena si encara està oberta!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't load MeshLibrary for merging!"
|
||
msgstr "No s'ha pogut carregar MeshLibrary per combinar les dades!!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error saving MeshLibrary!"
|
||
msgstr "Error en desar MeshLibrary!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't load TileSet for merging!"
|
||
msgstr "No s'ha pogut carregar el TileSet per combinar'ne les dades!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error saving TileSet!"
|
||
msgstr "Error en desar el TileSet!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error trying to save layout!"
|
||
msgstr "Error en desar els canvis!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Default editor layout overridden."
|
||
msgstr "S'han sobreescrit els Ajustos Predeterminats de l'Editor."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Layout name not found!"
|
||
msgstr "No s'ha trobat el nom del Disseny!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Restored default layout to base settings."
|
||
msgstr "S'ha restaurat la configuració predeterminada."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This resource belongs to a scene that was imported, so it's not editable.\n"
|
||
"Please read the documentation relevant to importing scenes to better "
|
||
"understand this workflow."
|
||
msgstr ""
|
||
"Un Recurs pertanyent a una escena importada no és editable.\n"
|
||
"Referiu-vos a la documentació rellevant sobre la importació d'escenes."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This resource belongs to a scene that was instanced or inherited.\n"
|
||
"Changes to it won't be kept when saving the current scene."
|
||
msgstr ""
|
||
"Aquest recurs pertany a una escena que va ser instanciada o heretada.\n"
|
||
"Els canvis efectuats no es conservaran en desar l'escena actual."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This resource was imported, so it's not editable. Change its settings in the "
|
||
"import panel and then re-import."
|
||
msgstr ""
|
||
"En ser importat, un recurs no és editable. Canvieu-ne la configuració en el "
|
||
"panell d'importació i torneu-lo a importar."
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"This scene was imported, so changes to it won't be kept.\n"
|
||
"Instancing it or inheriting will allow making changes to it.\n"
|
||
"Please read the documentation relevant to importing scenes to better "
|
||
"understand this workflow."
|
||
msgstr ""
|
||
"En ser una escena importada, no se'n conservaran els canvis. \n"
|
||
"Instanciar o heretar l'escena permetria la seva modificació.\n"
|
||
"Referiu-vos a la documentació rellevant sobre la importació d'escenes per a "
|
||
"més informació."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This is a remote object, so changes to it won't be kept.\n"
|
||
"Please read the documentation relevant to debugging to better understand "
|
||
"this workflow."
|
||
msgstr ""
|
||
"Aquest és un objecte remot, de manera que els canvis no es conservaran.\n"
|
||
"Si us plau, llegiu la documentació rellevant a la depuració per entendre "
|
||
"millor aquest flux de treball."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "There is no defined scene to run."
|
||
msgstr "No s'ha definit cap escena per executar."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Could not start subprocess!"
|
||
msgstr "No s'ha pogut començar el subprocés!"
|
||
|
||
#: editor/editor_node.cpp editor/filesystem_dock.cpp
|
||
msgid "Open Scene"
|
||
msgstr "Obre una Escena"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Base Scene"
|
||
msgstr "Obre una Escena Base"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Open..."
|
||
msgstr "Obertura Ràpida..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Open Scene..."
|
||
msgstr "Obertura Ràpida d'Escenes..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Open Script..."
|
||
msgstr "Obertura Ràpida d'Scripts..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save & Close"
|
||
msgstr "Desar i Tancar"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save changes to '%s' before closing?"
|
||
msgstr "Desar els canvis a '%s' abans de tancar?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Saved %s modified resource(s)."
|
||
msgstr "Desat(s) el(s) %s recurs(os) modificat(s)."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "A root node is required to save the scene."
|
||
msgstr "Es requereix un node arrel per a guardar l'escena."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Scene As..."
|
||
msgstr "Anomena i Desa l'Escena..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "No"
|
||
msgstr "No"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Yes"
|
||
msgstr "Sí"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This scene has never been saved. Save before running?"
|
||
msgstr ""
|
||
"Aquesta escena no s'ha desat mai encara. Voleu desar-la abans d'executar-la?"
|
||
|
||
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
|
||
msgid "This operation can't be done without a scene."
|
||
msgstr "Aquesta operació no pot dur-se a terme sense cap escena."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export Mesh Library"
|
||
msgstr "Exporta Biblioteca de Models"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This operation can't be done without a root node."
|
||
msgstr "Aquesta operació no es pot dur a terme sense un node arrel."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export Tile Set"
|
||
msgstr "Exporta el TileSet"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This operation can't be done without a selected node."
|
||
msgstr "Aquesta operació no es pot dur a terme sense un node seleccionat."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Current scene not saved. Open anyway?"
|
||
msgstr "L'escena actual no s'ha desat. Voleu obrir-la igualment?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't reload a scene that was never saved."
|
||
msgstr "No es pot recarregar una escena mai desada."
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Reload Saved Scene"
|
||
msgstr "Desa Escena"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"The current scene has unsaved changes.\n"
|
||
"Reload the saved scene anyway? This action cannot be undone."
|
||
msgstr ""
|
||
"L'escena actual té canvis sense desar.\n"
|
||
"Voleu torna a carregar l'escena desada de totes maneres? Aquesta acció no es "
|
||
"pot desfer."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Run Scene..."
|
||
msgstr "Execució Ràpida de l'Escena..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quit"
|
||
msgstr "Surt"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Exit the editor?"
|
||
msgstr "Voleu Sortir de l'editor?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Project Manager?"
|
||
msgstr "Obre el Gestor de Projectes?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save & Quit"
|
||
msgstr "Desar i Sortir"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save changes to the following scene(s) before quitting?"
|
||
msgstr "Voleu Desar els canvis en les escenes següents abans de Sortir?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save changes the following scene(s) before opening Project Manager?"
|
||
msgstr ""
|
||
"Desar els canvis a la(les) següent(s) escenes abans d'obrir el Gestor de "
|
||
"Projectes?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This option is deprecated. Situations where refresh must be forced are now "
|
||
"considered a bug. Please report."
|
||
msgstr ""
|
||
"Aquesta opció està desfasada. Ara, les situacions on s'ha de forçar el "
|
||
"refrescament es consideren errors. Si us plau, informeu-ne."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Pick a Main Scene"
|
||
msgstr "Tria una Escena Principal"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Close Scene"
|
||
msgstr "Tanca l'Escena"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Reopen Closed Scene"
|
||
msgstr "Reobrir l'escena tancada"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
|
||
msgstr ""
|
||
"No es pot habilitar el complement a: '%s' ha fallat l'anàlisi de la "
|
||
"configuració."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
|
||
msgstr ""
|
||
"No s'ha pogut trobar el camp d'Script per al complement a: 'res: // addons /"
|
||
"%s'."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unable to load addon script from path: '%s'."
|
||
msgstr "Error carregant l'Script complement des del camí: '%s'."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Unable to load addon script from path: '%s' There seems to be an error in "
|
||
"the code, please check the syntax."
|
||
msgstr ""
|
||
"No es pot carregar l'script d'addon des del camí: '%s' Sembla que hi ha un "
|
||
"error en el codi, si us plau comproveu la sintaxi."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
|
||
msgstr ""
|
||
"No es pot carregar l'Script complementari: El tipus base de '%s' no és pas "
|
||
"EditorPlugin."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
|
||
msgstr ""
|
||
"No s'ha carregat l'Script d'addon des del camí: L'Script '%s' no és en el "
|
||
"mode d'Eina."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Scene '%s' was automatically imported, so it can't be modified.\n"
|
||
"To make changes to it, a new inherited scene can be created."
|
||
msgstr ""
|
||
"En ser importada automàticament, l'escena '%s' no es pot modificar. \n"
|
||
"Per fer-hi canvis, creeu una nova escena heretada."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Error loading scene, it must be inside the project path. Use 'Import' to "
|
||
"open the scene, then save it inside the project path."
|
||
msgstr ""
|
||
"No s'ha pogut carregar l'escena: No es troba dins del camí del projecte. "
|
||
"Utilitzeu 'Importa' per obrir l'escena i deseu-la dins del camí del projecte."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Scene '%s' has broken dependencies:"
|
||
msgstr "L'Escena '%s' té dependències no vàlides:"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Clear Recent Scenes"
|
||
msgstr "Buida les Escenes Recents"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"No main scene has ever been defined, select one?\n"
|
||
"You can change it later in \"Project Settings\" under the 'application' "
|
||
"category."
|
||
msgstr ""
|
||
"No s'ha definit cap escena principal. Seleccioneu-ne una.\n"
|
||
"És possible triar-ne una altra des de \"Configuració del Projecte\" en la "
|
||
"categoria \"Aplicació\"."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Selected scene '%s' does not exist, select a valid one?\n"
|
||
"You can change it later in \"Project Settings\" under the 'application' "
|
||
"category."
|
||
msgstr ""
|
||
"L'escena '%s' no existeix. Seleccioneu-ne una de vàlida.\n"
|
||
"És possible triar-ne una altra més endavant a \"Configuració del Projecte\" "
|
||
"en la categoria \"Aplicació\"."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Selected scene '%s' is not a scene file, select a valid one?\n"
|
||
"You can change it later in \"Project Settings\" under the 'application' "
|
||
"category."
|
||
msgstr ""
|
||
"L'escena '%s' seleccionada no és un fitxer d'escena. Seleccioneu-ne un de "
|
||
"vàlid.\n"
|
||
"És possible triar-ne una altra més endavant a \"Configuració del Projecte\" "
|
||
"en la categoria \"Aplicació\"."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Layout"
|
||
msgstr "Desar Disseny"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Delete Layout"
|
||
msgstr "Elimina Disseny"
|
||
|
||
#: editor/editor_node.cpp editor/import_dock.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Default"
|
||
msgstr "Predeterminat"
|
||
|
||
#: editor/editor_node.cpp editor/editor_properties.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
|
||
msgid "Show in FileSystem"
|
||
msgstr "Mostrar en el Sistema de Fitxers"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play This Scene"
|
||
msgstr "Reprodueix aquesta Escena"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Close Tab"
|
||
msgstr "Tanca la Pestanya"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Undo Close Tab"
|
||
msgstr "Desfer Tancament de Pestanya"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Close Other Tabs"
|
||
msgstr "Tanca les altres pestanyes"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Close Tabs to the Right"
|
||
msgstr "Tancar les Pestanyes a la Dreta"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Close All Tabs"
|
||
msgstr "Tancar Totes les Pestanyes"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Switch Scene Tab"
|
||
msgstr "Mou-te entre les pestanyes d'Escena"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "%d more files or folders"
|
||
msgstr "%d fitxer(s) o directori(s) més"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "%d more folders"
|
||
msgstr "%d fitxer(s) més"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "%d more files"
|
||
msgstr "%d fitxer(s) més"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Dock Position"
|
||
msgstr "Posició de l'Acoblador"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Distraction Free Mode"
|
||
msgstr "Mode Lliure de Distraccions"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Toggle distraction-free mode."
|
||
msgstr "Mode Lliure de Distraccions."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Add a new scene."
|
||
msgstr "Afegeix una escena nova."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Scene"
|
||
msgstr "Escena"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Go to previously opened scene."
|
||
msgstr "Vés a l'escena oberta anteriorment."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Copy Text"
|
||
msgstr "Copiar text"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Next tab"
|
||
msgstr "Pestanya Següent"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Previous tab"
|
||
msgstr "Pestanya Anterior"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Filter Files..."
|
||
msgstr "Filtrat de Fitxers..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Operations with scene files."
|
||
msgstr "Operacions amb fitxers d'escena."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "New Scene"
|
||
msgstr "Nova Escena"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "New Inherited Scene..."
|
||
msgstr "Nova Escena heretada..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Scene..."
|
||
msgstr "Obre Escena..."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Open Recent"
|
||
msgstr "Obre Recent"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Scene"
|
||
msgstr "Desa Escena"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save All Scenes"
|
||
msgstr "Desar Totes les Escenes"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Convert To..."
|
||
msgstr "Converteix a..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "MeshLibrary..."
|
||
msgstr "Biblioteca de Models (MeshLibrary)..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "TileSet..."
|
||
msgstr "TileSet..."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Undo"
|
||
msgstr "Desfés"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Redo"
|
||
msgstr "Refés"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Miscellaneous project or scene-wide tools."
|
||
msgstr "Eines vàries o d'escena."
|
||
|
||
#: editor/editor_node.cpp editor/project_manager.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Project"
|
||
msgstr "Projecte"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Project Settings..."
|
||
msgstr "Configuració del Projecte..."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Version Control"
|
||
msgstr "Control de Versions"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Set Up Version Control"
|
||
msgstr "Configurar Control de Versions"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Shut Down Version Control"
|
||
msgstr "Desactivar el control de versions"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export..."
|
||
msgstr "Exportar..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Install Android Build Template..."
|
||
msgstr "Instal·lar Plantilla de Compilació d'Android..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Project Data Folder"
|
||
msgstr "Obre el directori de Dades del Projecte"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Tools"
|
||
msgstr "Eines"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Orphan Resource Explorer..."
|
||
msgstr "Navegador de Recursos Orfes..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quit to Project List"
|
||
msgstr "Surt a la Llista de Projectes"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/project_export.cpp
|
||
msgid "Debug"
|
||
msgstr "Depurar"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Deploy with Remote Debug"
|
||
msgstr "Desplegar amb Depuració Remota"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is enabled, using one-click deploy will make the executable "
|
||
"attempt to connect to this computer's IP so the running project can be "
|
||
"debugged.\n"
|
||
"This option is intended to be used for remote debugging (typically with a "
|
||
"mobile device).\n"
|
||
"You don't need to enable it to use the GDScript debugger locally."
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Small Deploy with Network Filesystem"
|
||
msgstr "Desplegament Reduït amb Sistema de Fitxers en Xarxa"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"When this option is enabled, using one-click deploy for Android will only "
|
||
"export an executable without the project data.\n"
|
||
"The filesystem will be provided from the project by the editor over the "
|
||
"network.\n"
|
||
"On Android, deploying will use the USB cable for faster performance. This "
|
||
"option speeds up testing for projects with large assets."
|
||
msgstr ""
|
||
"Amb aquesta opció activada, 'Exportar' o 'Desplegar' generen un executable "
|
||
"reduït.\n"
|
||
"L'Editor proveeix el sistema de fitxers del projecte a través de la xarxa.\n"
|
||
"En sistemes Android, 'Desplegar' utilitzarà el cable USB per millorar-ne el "
|
||
"rendiment. Aquesta opció ajuda a accelerar els cicles de prova i verificació "
|
||
"en jocs de gran mida."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Visible Collision Shapes"
|
||
msgstr "Formes de Col·lisió Visibles"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"When this option is enabled, collision shapes and raycast nodes (for 2D and "
|
||
"3D) will be visible in the running project."
|
||
msgstr ""
|
||
"Les formes de col·lisió i nodes de difusió de raigs (raycast) (per a 2D i "
|
||
"3D), son visibles durant l'execució del joc quan s'activa aquesta opció."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Visible Navigation"
|
||
msgstr "Navegació Visible"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"When this option is enabled, navigation meshes and polygons will be visible "
|
||
"in the running project."
|
||
msgstr ""
|
||
"Aquesta opció fa visibles les malles i polígons de Navegació durant "
|
||
"l'execució del joc."
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Synchronize Scene Changes"
|
||
msgstr "Sincronitzar Canvis en Escena"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"When this option is enabled, any changes made to the scene in the editor "
|
||
"will be replicated in the running project.\n"
|
||
"When used remotely on a device, this is more efficient when the network "
|
||
"filesystem option is enabled."
|
||
msgstr ""
|
||
"En activar aquesta opció, els canvis fets en l'Editor es repliquen en el joc "
|
||
"en execució.\n"
|
||
"En usar-se remotament en un dispositiu, un sistema de fitxers en xarxa en "
|
||
"millora el rendiment."
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Synchronize Script Changes"
|
||
msgstr "Sincronitzar Canvis en Scripts"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"When this option is enabled, any script that is saved will be reloaded in "
|
||
"the running project.\n"
|
||
"When used remotely on a device, this is more efficient when the network "
|
||
"filesystem option is enabled."
|
||
msgstr ""
|
||
"En activar aquesta opció, els Scripts, en ser desats, es recarreguen en el "
|
||
"joc en execució.\n"
|
||
"En usar-se remotament en un dispositiu, un sistema de fitxers en xarxa en "
|
||
"millora el rendiment."
|
||
|
||
#: editor/editor_node.cpp editor/script_create_dialog.cpp
|
||
msgid "Editor"
|
||
msgstr "Editor"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Editor Settings..."
|
||
msgstr "Configuració de l'Editor..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Editor Layout"
|
||
msgstr "Disseny de l'Editor"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Take Screenshot"
|
||
msgstr "Fer captura de pantalla"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Screenshots are stored in the Editor Data/Settings Folder."
|
||
msgstr ""
|
||
"Les captures de pantalla s'emmagatzemen a la carpeta dades/configuració de "
|
||
"l'editor."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Toggle Fullscreen"
|
||
msgstr "Mode Pantalla Completa"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Toggle System Console"
|
||
msgstr "Commutar la consola del sistema"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Editor Data/Settings Folder"
|
||
msgstr "Obre el directori de Dades/Configuració de l'Editor"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Editor Data Folder"
|
||
msgstr "Obre el directori de Dades de l'Editor"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Editor Settings Folder"
|
||
msgstr "Obre el directori de Configuració de l'Editor"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Manage Editor Features..."
|
||
msgstr "Administrar Característiques de l'Editor..."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Manage Export Templates..."
|
||
msgstr "Administrar Plantilles d'Exportació..."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Help"
|
||
msgstr "Ajuda"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
|
||
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
||
msgid "Search"
|
||
msgstr "Cerca"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Online Docs"
|
||
msgstr "Documentació en línia"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Q&A"
|
||
msgstr "Preguntes i Respostes"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Report a Bug"
|
||
msgstr "ReImportar"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Send Docs Feedback"
|
||
msgstr "Enviar suggeriments sobre la documentació"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Community"
|
||
msgstr "Comunitat"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "About"
|
||
msgstr "Quant a"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play the project."
|
||
msgstr "Reprodueix el projecte."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play"
|
||
msgstr "Reprodueix"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Pause the scene execution for debugging."
|
||
msgstr "Pausa l’execució d’escena per a la depuració."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Pause Scene"
|
||
msgstr "Pausa Escena"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Stop the scene."
|
||
msgstr "Atura l'escena."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play the edited scene."
|
||
msgstr "Reprodueix l'escena editada."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play Scene"
|
||
msgstr "Reprodueix Escena"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play custom scene"
|
||
msgstr "Reprodueix escena personalitzada"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play Custom Scene"
|
||
msgstr "Reprodueix Escena Personalitzada"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Changing the video driver requires restarting the editor."
|
||
msgstr "Canviar el controlador de vídeo requereix reiniciar l'editor."
|
||
|
||
#: editor/editor_node.cpp editor/project_settings_editor.cpp
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Save & Restart"
|
||
msgstr "Desa i Reinicia"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Spins when the editor window redraws."
|
||
msgstr "Gira quan la finestra de l'editor es redibuixa."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Update Continuously"
|
||
msgstr "Actualitzar contínuament"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Update When Changed"
|
||
msgstr "Actualitzar quan es canvia"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Hide Update Spinner"
|
||
msgstr "Desactiva l'Indicador d'Actualització"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "FileSystem"
|
||
msgstr "Sistema de Fitxers"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Inspector"
|
||
msgstr "Inspector"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Expand Bottom Panel"
|
||
msgstr "Expandeix el Quadre inferior"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Output"
|
||
msgstr "Sortida"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Don't Save"
|
||
msgstr "No Desis"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Android build template is missing, please install relevant templates."
|
||
msgstr ""
|
||
"Falta la plantilla de construcció d'Android, si us plau instal·leu "
|
||
"plantilles pertinents."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Manage Templates"
|
||
msgstr "Administrar Plantilles"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"This will set up your project for custom Android builds by installing the "
|
||
"source template to \"res://android/build\".\n"
|
||
"You can then apply modifications and build your own custom APK on export "
|
||
"(adding modules, changing the AndroidManifest.xml, etc.).\n"
|
||
"Note that in order to make custom builds instead of using pre-built APKs, "
|
||
"the \"Use Custom Build\" option should be enabled in the Android export "
|
||
"preset."
|
||
msgstr ""
|
||
"S'inicialitzarà el projecte per a compilar per Android. La plantilla "
|
||
"s'instal·larà a \"res://android/build\".\n"
|
||
"Pots aplicar modificacions i generar el teu propi APK en exportar ( afegir "
|
||
"mòduls, canviar el manifest AndroidManifest.xml, etc.).\n"
|
||
"Habilita l'opció \"Utilitza Compilació Personalitzada\" en la configuració "
|
||
"d'exportació per a Android per personalitzar la compilació."
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"The Android build template is already installed in this project and it won't "
|
||
"be overwritten.\n"
|
||
"Remove the \"res://android/build\" directory manually before attempting this "
|
||
"operation again."
|
||
msgstr ""
|
||
"La plantilla de compilació d'Android ja està instal·lada i no se "
|
||
"sobreescriurà.\n"
|
||
"Elimineu el directori 'build' manualment abans de tornar a intentar aquesta "
|
||
"operació."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Import Templates From ZIP File"
|
||
msgstr "Importa Plantilles des d'un Fitxer ZIP"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Template Package"
|
||
msgstr "Gestor de Plantilles d'Exportació"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export Library"
|
||
msgstr "Exporta Biblioteca"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Merge With Existing"
|
||
msgstr "Combina amb Existents"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open & Run a Script"
|
||
msgstr "Obre i Executa un Script"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "New Inherited"
|
||
msgstr "Nou Heretat"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Load Errors"
|
||
msgstr "Errors de Càrrega"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Select"
|
||
msgstr "Selecciona"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open 2D Editor"
|
||
msgstr "Obre l'Editor 2D"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open 3D Editor"
|
||
msgstr "Obre l'Editor 3D"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Script Editor"
|
||
msgstr "Editor d'Scripts"
|
||
|
||
#: editor/editor_node.cpp editor/project_manager.cpp
|
||
msgid "Open Asset Library"
|
||
msgstr "Exportar Biblioteca de Recursos"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open the next Editor"
|
||
msgstr "Obre l'Editor Següent"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open the previous Editor"
|
||
msgstr "Obre l'Editor precedent"
|
||
|
||
#: editor/editor_node.h
|
||
#, fuzzy
|
||
msgid "Warning!"
|
||
msgstr "Avís"
|
||
|
||
#: editor/editor_path.cpp
|
||
#, fuzzy
|
||
msgid "No sub-resources found."
|
||
msgstr "Manca una superfície d'origen."
|
||
|
||
#: editor/editor_plugin.cpp
|
||
msgid "Creating Mesh Previews"
|
||
msgstr "Creant Previsualitzacions de Malles"
|
||
|
||
#: editor/editor_plugin.cpp
|
||
msgid "Thumbnail..."
|
||
msgstr "Miniatura..."
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
#, fuzzy
|
||
msgid "Main Script:"
|
||
msgstr "Obrir Script:"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Edit Plugin"
|
||
msgstr "Edita Connector"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Installed Plugins:"
|
||
msgstr "Connectors Instal·lats:"
|
||
|
||
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
|
||
msgid "Update"
|
||
msgstr "Actualitza"
|
||
|
||
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Version:"
|
||
msgstr "Versió:"
|
||
|
||
#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp
|
||
msgid "Author:"
|
||
msgstr "Autor:"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Status:"
|
||
msgstr "Estat:"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Edit:"
|
||
msgstr "Edita:"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Measure:"
|
||
msgstr "Mesura:"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Frame Time (sec)"
|
||
msgstr "Duració del Fotograma (s)"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Average Time (sec)"
|
||
msgstr "Temps Mitjà (s)"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Frame %"
|
||
msgstr "% del Fotograma"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Physics Frame %"
|
||
msgstr "Fotograma de Física %"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Inclusive"
|
||
msgstr "Inclusiu"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Self"
|
||
msgstr "Propi"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Frame #:"
|
||
msgstr "Fotograma núm.:"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Time"
|
||
msgstr "Temps"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Calls"
|
||
msgstr "Crides"
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid "Edit Text:"
|
||
msgstr "Editar Text:"
|
||
|
||
#: editor/editor_properties.cpp editor/script_create_dialog.cpp
|
||
msgid "On"
|
||
msgstr "Activat"
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid "Layer"
|
||
msgstr "Capa"
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid "Bit %d, value %d"
|
||
msgstr "Bit %d, valor %d"
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid "[Empty]"
|
||
msgstr "[Buit]"
|
||
|
||
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
|
||
msgid "Assign..."
|
||
msgstr "Assignar..."
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid "Invalid RID"
|
||
msgstr "RID no vàlid"
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid ""
|
||
"The selected resource (%s) does not match any type expected for this "
|
||
"property (%s)."
|
||
msgstr ""
|
||
"El recurs seleccionat (%s) no coincideix amb cap tipus esperat per aquesta "
|
||
"propietat (%s)."
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid ""
|
||
"Can't create a ViewportTexture on resources saved as a file.\n"
|
||
"Resource needs to belong to a scene."
|
||
msgstr ""
|
||
"No es pot crear una ViewportTexture en recursos desats en fitxers.\n"
|
||
"El Recurs ha de pertànyer a un escena."
|
||
|
||
#: editor/editor_properties.cpp
|
||
msgid ""
|
||
"Can't create a ViewportTexture on this resource because it's not set as "
|
||
"local to scene.\n"
|
||
"Please switch on the 'local to scene' property on it (and all resources "
|
||
"containing it up to a node)."
|
||
msgstr ""
|
||
"No es pot crear una ViewportTexture en aquest recurs ja que no s'ha definit "
|
||
"com local per a l'escena.\n"
|
||
"Activeu la propietat \"local a l'escena\" del recurs i també en tots els "
|
||
"recurs intermitjos que el continguin fins a un node."
|
||
|
||
#: editor/editor_properties.cpp editor/property_editor.cpp
|
||
msgid "Pick a Viewport"
|
||
msgstr "Selecciona una Vista"
|
||
|
||
#: editor/editor_properties.cpp editor/property_editor.cpp
|
||
msgid "New Script"
|
||
msgstr "Script Nou"
|
||
|
||
#: editor/editor_properties.cpp editor/scene_tree_dock.cpp
|
||
msgid "Extend Script"
|
||
msgstr "Estendre l'script"
|
||
|
||
#: editor/editor_properties.cpp editor/property_editor.cpp
|
||
msgid "New %s"
|
||
msgstr "Nou %s"
|
||
|
||
#: editor/editor_properties.cpp editor/property_editor.cpp
|
||
msgid "Make Unique"
|
||
msgstr "Fes-lo Únic"
|
||
|
||
#: editor/editor_properties.cpp
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Paste"
|
||
msgstr "Enganxa"
|
||
|
||
#: editor/editor_properties.cpp editor/property_editor.cpp
|
||
msgid "Convert To %s"
|
||
msgstr "Converteix a %s"
|
||
|
||
#: editor/editor_properties.cpp editor/property_editor.cpp
|
||
msgid "Selected node is not a Viewport!"
|
||
msgstr "El Node seleccionat no és una Vista!"
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
msgid "Size: "
|
||
msgstr "Mida: "
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
msgid "Page: "
|
||
msgstr "Pàgina: "
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Remove Item"
|
||
msgstr "Elimina Element"
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
msgid "New Key:"
|
||
msgstr "Nova Clau:"
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
msgid "New Value:"
|
||
msgstr "Nou Valor:"
|
||
|
||
#: editor/editor_properties_array_dict.cpp
|
||
msgid "Add Key/Value Pair"
|
||
msgstr "Afegeix una Parella de Clau/Valor"
|
||
|
||
#: editor/editor_run_native.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"No runnable export preset found for this platform.\n"
|
||
"Please add a runnable preset in the Export menu or define an existing preset "
|
||
"as runnable."
|
||
msgstr ""
|
||
"No s'ha trobat cap patró d'exportació executable per aquesta plataforma. \n"
|
||
"Afegiu un patró predeterminat en el menú d'exportació."
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Write your logic in the _run() method."
|
||
msgstr "Escriu la lògica en el mètode _run()."
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "There is an edited scene already."
|
||
msgstr "Ja hi ha un escena editada."
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Couldn't instance script:"
|
||
msgstr "No s'ha pogut instanciar l'Script:"
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Did you forget the 'tool' keyword?"
|
||
msgstr "Podria mancar la paraula clau 'tool'?"
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Couldn't run script:"
|
||
msgstr "No s'ha pogut executar l'Script:"
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Did you forget the '_run' method?"
|
||
msgstr "Podria mancar el mètode '_run'?"
|
||
|
||
#: editor/editor_spin_slider.cpp
|
||
#, fuzzy
|
||
msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes."
|
||
msgstr ""
|
||
"Retén Ctrl per dipositar un mètode Accessor (Getter). Retén Maj per "
|
||
"dipositar una firma genèrica."
|
||
|
||
#: editor/editor_sub_scene.cpp
|
||
msgid "Select Node(s) to Import"
|
||
msgstr "Selecciona Node(s) per Importar"
|
||
|
||
#: editor/editor_sub_scene.cpp editor/project_manager.cpp
|
||
msgid "Browse"
|
||
msgstr "Navega"
|
||
|
||
#: editor/editor_sub_scene.cpp
|
||
msgid "Scene Path:"
|
||
msgstr "Camí de l'Escena:"
|
||
|
||
#: editor/editor_sub_scene.cpp
|
||
msgid "Import From Node:"
|
||
msgstr "Importa des del Node:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#, fuzzy
|
||
msgid "Redownload"
|
||
msgstr "Torna a Baixar"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Uninstall"
|
||
msgstr "Desinstal·lar"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "(Installed)"
|
||
msgstr "(Instal·lat)"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Download"
|
||
msgstr "Baixa"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Official export templates aren't available for development builds."
|
||
msgstr ""
|
||
"Les plantilles oficials d'exportació no estan disponibles per a les versions "
|
||
"de desenvolupament."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "(Missing)"
|
||
msgstr "(Mancant)"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "(Current)"
|
||
msgstr "(Actual)"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Retrieving mirrors, please wait..."
|
||
msgstr "S'estan buscant rèpliques..."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Remove template version '%s'?"
|
||
msgstr "Voleu Eliminar la versió \"%s\" de la plantilla ?"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Can't open export templates zip."
|
||
msgstr "No s'ha pogut obrir el zip amb les plantilles d'exportació."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Invalid version.txt format inside templates: %s."
|
||
msgstr "El format de version.txt no és vàlid dins de les plantilles: %s."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "No version.txt found inside templates."
|
||
msgstr "No s'ha trobat cap version.txt dins les plantilles."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Error creating path for templates:"
|
||
msgstr "Error en crear el camí per a les plantilles:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Extracting Export Templates"
|
||
msgstr "Extraient Plantilles d'Exportació"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Importing:"
|
||
msgstr "Importació:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#, fuzzy
|
||
msgid "Error getting the list of mirrors."
|
||
msgstr "No s'ha pogut l'objecte signatura."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Error parsing JSON of mirror list. Please report this issue!"
|
||
msgstr ""
|
||
"S'ha produït un error en analitzar la llista JSON de rèpliques. Si us plau, "
|
||
"informeu d'aquest problema!"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid ""
|
||
"No download links found for this version. Direct download is only available "
|
||
"for official releases."
|
||
msgstr ""
|
||
"No s'ha trobat cap enllaç de baixada per a aquesta versió. Les baixades "
|
||
"directes només són disponibles per a versions oficials."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Can't resolve."
|
||
msgstr "No es pot resoldre."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Can't connect."
|
||
msgstr "No es pot connectar..."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "No response."
|
||
msgstr "Cap resposta."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Request Failed."
|
||
msgstr "Ha fallat la sol·licitud."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Redirect Loop."
|
||
msgstr "Bucle de redirecció."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Failed:"
|
||
msgstr "Ha fallat:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Download Complete."
|
||
msgstr "Baixada Completa."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#, fuzzy
|
||
msgid "Cannot remove temporary file:"
|
||
msgstr "No es pot desar el Tema:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Templates installation failed.\n"
|
||
"The problematic templates archives can be found at '%s'."
|
||
msgstr ""
|
||
"No s'han pogut instal·lar les plantilles. \n"
|
||
"Les plantilles problemàtics es troben a '%s'."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Error requesting URL:"
|
||
msgstr "Error en sol·licitar l'URL:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Connecting to Mirror..."
|
||
msgstr "Connexió amb la Rèplica..."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Disconnected"
|
||
msgstr "Desconnectat"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Resolving"
|
||
msgstr "s'està resolent"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Can't Resolve"
|
||
msgstr "No es pot resoldre"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Connecting..."
|
||
msgstr "Connexió en marxa..."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Can't Connect"
|
||
msgstr "No es pot connectar"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Connected"
|
||
msgstr "Connectat"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Requesting..."
|
||
msgstr "Sol·licitud en marxa..."
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Downloading"
|
||
msgstr "S'esta descarrengant"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Connection Error"
|
||
msgstr "Error en la connexió"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "SSL Handshake Error"
|
||
msgstr "Error en la conformitat de la connexió SSL"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Uncompressing Android Build Sources"
|
||
msgstr "Descomprimint les Fonts de Compilació d'Android"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Current Version:"
|
||
msgstr "Versió Actual:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Installed Versions:"
|
||
msgstr "Versions instal·lades:"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Install From File"
|
||
msgstr "Instal·lar des d'un Fitxer"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Remove Template"
|
||
msgstr "Elimina la Plantilla"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Select Template File"
|
||
msgstr "Seleccioneu un Fitxer de Plantilla"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
#, fuzzy
|
||
msgid "Godot Export Templates"
|
||
msgstr "Carregant Plantilles d'Exportació"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Export Template Manager"
|
||
msgstr "Gestor de Plantilles d'Exportació"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Download Templates"
|
||
msgstr "Baixa plantilles"
|
||
|
||
#: editor/export_template_manager.cpp
|
||
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
|
||
msgstr "Selecciona un mirror de la llista: (Maj+Clic: Obre en el Navegador)"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Favorites"
|
||
msgstr "Preferits"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Status: Import of file failed. Please fix file and reimport manually."
|
||
msgstr "Estat: No s'ha pogut importar. Corregiu el fitxer i torneu a importar."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Cannot move/rename resources root."
|
||
msgstr "No es pot moure/reanomenar l'arrel dels recursos."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Cannot move a folder into itself."
|
||
msgstr "No es pot moure un directori dins si mateix."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Error moving:"
|
||
msgstr "Error en moure:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Error duplicating:"
|
||
msgstr "Error en duplicar:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Unable to update dependencies:"
|
||
msgstr "No s'han pogut actualitzar les dependències:"
|
||
|
||
#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
|
||
msgid "No name provided."
|
||
msgstr "Manca Nom."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Provided name contains invalid characters."
|
||
msgstr "El nom proporcionat conté caràcters invàlids."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "A file or folder with this name already exists."
|
||
msgstr "Ja existeix un Fitxer o Directori amb aquest nom."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Name contains invalid characters."
|
||
msgstr "El Nom conté caràcters que no són vàlids."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Renaming file:"
|
||
msgstr "Reanomenant fitxer:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Renaming folder:"
|
||
msgstr "Reanomenant directori:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Duplicating file:"
|
||
msgstr "S'està duplicant el fitxer:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Duplicating folder:"
|
||
msgstr "S'està duplicant el directori:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "New Inherited Scene"
|
||
msgstr "Nova Escena Heretada"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
#, fuzzy
|
||
msgid "Set As Main Scene"
|
||
msgstr "Escena Principal"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Open Scenes"
|
||
msgstr "Obrir Escenes"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Instance"
|
||
msgstr "Instància"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Add to Favorites"
|
||
msgstr "Afegir a Preferits"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Remove from Favorites"
|
||
msgstr "Eliminar de Preferits"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Edit Dependencies..."
|
||
msgstr "Edita Dependències..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "View Owners..."
|
||
msgstr "Mostra Propietaris..."
|
||
|
||
#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Rename..."
|
||
msgstr "Reanomena..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Duplicate..."
|
||
msgstr "Duplica..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Move To..."
|
||
msgstr "Mou cap a..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "New Scene..."
|
||
msgstr "Nova Escena..."
|
||
|
||
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "New Script..."
|
||
msgstr "Script Nou..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "New Resource..."
|
||
msgstr "Recurs Nou..."
|
||
|
||
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Expand All"
|
||
msgstr "Expandir tot"
|
||
|
||
#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Collapse All"
|
||
msgstr "Col·lapsar tot"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/project_manager.cpp editor/rename_dialog.cpp
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Rename"
|
||
msgstr "Reanomena"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Previous Folder/File"
|
||
msgstr "Carpeta/Fitxer Anterior"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Next Folder/File"
|
||
msgstr "Carpeta/Fitxer Següent"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Re-Scan Filesystem"
|
||
msgstr "ReAnalitza Sistema de Fitxers"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Toggle Split Mode"
|
||
msgstr "Commutar Mode Dividit"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Search files"
|
||
msgstr "Cerca Fitxers"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid ""
|
||
"Scanning Files,\n"
|
||
"Please Wait..."
|
||
msgstr ""
|
||
"Analitzant Fitxers,\n"
|
||
"Si Us Plau Espereu..."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Move"
|
||
msgstr "Mou"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "There is already file or folder with the same name in this location."
|
||
msgstr "Ja hi existex un fitxer o directori amb aquest nom."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Overwrite"
|
||
msgstr "Sobreescriu"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
#, fuzzy
|
||
msgid "Create Scene"
|
||
msgstr "Crea-ho a partir de l'Escena"
|
||
|
||
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Create Script"
|
||
msgstr "Crea un Script"
|
||
|
||
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Find in Files"
|
||
msgstr "Cercar en els Fitxers"
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Find:"
|
||
msgstr "Cercar:"
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Folder:"
|
||
msgstr "Directori:"
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Filters:"
|
||
msgstr "Filtres:"
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid ""
|
||
"Include the files with the following extensions. Add or remove them in "
|
||
"ProjectSettings."
|
||
msgstr ""
|
||
"Inclou els fitxers amb les extensions següents. Afegiu-les o suprimiu-les a "
|
||
"la configuració del projecte."
|
||
|
||
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Find..."
|
||
msgstr "Cerca..."
|
||
|
||
#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp
|
||
msgid "Replace..."
|
||
msgstr "Substitueix..."
|
||
|
||
#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp
|
||
msgid "Cancel"
|
||
msgstr "Cancel·la"
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Find: "
|
||
msgstr "Cerca: "
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Replace: "
|
||
msgstr "Reemplaça: "
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Replace all (no undo)"
|
||
msgstr "Reemplaça-ho Tot (no es pot desfer)"
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Searching..."
|
||
msgstr "Cercant..."
|
||
|
||
#: editor/find_in_files.cpp
|
||
msgid "Search complete"
|
||
msgstr "Cerca completa"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Add to Group"
|
||
msgstr "Afegeix al Grup"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Remove from Group"
|
||
msgstr "Treu del Grup"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Group name already exists."
|
||
msgstr "Aquest grup ja existeix."
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Invalid group name."
|
||
msgstr "Nom del grup no vàlid."
|
||
|
||
#: editor/groups_editor.cpp
|
||
#, fuzzy
|
||
msgid "Rename Group"
|
||
msgstr "Gestiona Grups"
|
||
|
||
#: editor/groups_editor.cpp
|
||
#, fuzzy
|
||
msgid "Delete Group"
|
||
msgstr "Elimina Disseny"
|
||
|
||
#: editor/groups_editor.cpp editor/node_dock.cpp
|
||
msgid "Groups"
|
||
msgstr "Grups"
|
||
|
||
#: editor/groups_editor.cpp
|
||
#, fuzzy
|
||
msgid "Nodes Not in Group"
|
||
msgstr "Els nodes no es troben en el Grup"
|
||
|
||
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Filter nodes"
|
||
msgstr "Filtre els Nodes"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Nodes in Group"
|
||
msgstr "Nodes del Grup"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Empty groups will be automatically removed."
|
||
msgstr "Els grups buits s'eliminaran automàticament."
|
||
|
||
#: editor/groups_editor.cpp
|
||
#, fuzzy
|
||
msgid "Group Editor"
|
||
msgstr "Editor de scripts"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Manage Groups"
|
||
msgstr "Gestiona Grups"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import as Single Scene"
|
||
msgstr "Importar com a Única Escena"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Animations"
|
||
msgstr "Importació amb Animacions Separades"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Materials"
|
||
msgstr "Importar Materials Separadament"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Objects"
|
||
msgstr "Importar Objectes Separadament"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Objects+Materials"
|
||
msgstr "Importar Objectes+Materials Separadament"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Objects+Animations"
|
||
msgstr "Importar Objectes+Animacions Separadament"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Materials+Animations"
|
||
msgstr "Importar Materials+Animacions Separadament"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import with Separate Objects+Materials+Animations"
|
||
msgstr "Importar Objectes+Materials+Animacions Separadament"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import as Multiple Scenes"
|
||
msgstr "Importa en Múltiples Escenes"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Import as Multiple Scenes+Materials"
|
||
msgstr "Importar com a Múltiples Escenes+Materials"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Import Scene"
|
||
msgstr "Importa Escena"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Importing Scene..."
|
||
msgstr "Important Escena..."
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Generating Lightmaps"
|
||
msgstr "S'estan generant els Lightmaps"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Generating for Mesh: "
|
||
msgstr "S'està generant per a la Malla: "
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Running Custom Script..."
|
||
msgstr "Executant Script Personalitzat..."
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Couldn't load post-import script:"
|
||
msgstr "No s'ha pogut carregar l'Script de post-importació:"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Invalid/broken script for post-import (check console):"
|
||
msgstr "L'Script de post-importació no és vàlid (comprova el terminal):"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Error running post-import script:"
|
||
msgstr "Error en l'execució de l'Script de post-importació:"
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Did you return a Node-derived object in the `post_import()` method?"
|
||
msgstr ""
|
||
|
||
#: editor/import/resource_importer_scene.cpp
|
||
msgid "Saving..."
|
||
msgstr "Desant..."
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "%d Files"
|
||
msgstr "%d Fitxers"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Set as Default for '%s'"
|
||
msgstr "Establir com a valor Predeterminat per a '%s'"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Clear Default for '%s'"
|
||
msgstr "Neteja el valor Predeterminat de '%s'"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Import As:"
|
||
msgstr "Importar com a:"
|
||
|
||
#: editor/import_dock.cpp
|
||
#, fuzzy
|
||
msgid "Preset"
|
||
msgstr "Configuracions prestablertes"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Reimport"
|
||
msgstr "ReImportar"
|
||
|
||
#: editor/import_dock.cpp
|
||
#, fuzzy
|
||
msgid "Save Scenes, Re-Import, and Restart"
|
||
msgstr "Guardar escenes, reimportar i reiniciar"
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid "Changing the type of an imported file requires editor restart."
|
||
msgstr "Canviar el tipus d'un fitxer importat requereix reiniciar l'editor."
|
||
|
||
#: editor/import_dock.cpp
|
||
msgid ""
|
||
"WARNING: Assets exist that use this resource, they may stop loading properly."
|
||
msgstr ""
|
||
"ADVERTIMENT: Existeixen elements que utilitzen aquest recurs, es possible "
|
||
"que deixin de carregar-se correctament."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Failed to load resource."
|
||
msgstr "No s'ha pogut carregar el recurs."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Expand All Properties"
|
||
msgstr "Expandir Totes les Propietats"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Collapse All Properties"
|
||
msgstr "Col·lapsar Totes les Propietats"
|
||
|
||
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save As..."
|
||
msgstr "Anomena i Desa..."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Copy Params"
|
||
msgstr "Copia els Paràmetres"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Edit Resource Clipboard"
|
||
msgstr "Edita el Porta-retalls de Recursos"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Copy Resource"
|
||
msgstr "Copia el Recurs"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Make Built-In"
|
||
msgstr "Crea'l Integrat"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Make Sub-Resources Unique"
|
||
msgstr "Crea SubRecurs Únic"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Open in Help"
|
||
msgstr "Obre dins l'Ajuda"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Create a new resource in memory and edit it."
|
||
msgstr "Crea un nou recurs en memòria i edita'l."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Load an existing resource from disk and edit it."
|
||
msgstr "Carrega un recurs des del disc i edita'l."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Save the currently edited resource."
|
||
msgstr "Desa el recurs editat ara."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Go to the previous edited object in history."
|
||
msgstr "Vés a l'anterior objecte editat de l'historial."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Go to the next edited object in history."
|
||
msgstr "Vés al següent objecte editat de l'historial."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "History of recently edited objects."
|
||
msgstr "Historial d'objectes editats recentment."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Object properties."
|
||
msgstr "Propietats de l'objecte."
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Filter properties"
|
||
msgstr "Filtra les propietats"
|
||
|
||
#: editor/inspector_dock.cpp
|
||
msgid "Changes may be lost!"
|
||
msgstr "Es podrien perdre els canvis!"
|
||
|
||
#: editor/multi_node_edit.cpp
|
||
msgid "MultiNode Set"
|
||
msgstr "Establir MultiNode"
|
||
|
||
#: editor/node_dock.cpp
|
||
#, fuzzy
|
||
msgid "Select a single node to edit its signals and groups."
|
||
msgstr "Seleccioneu un Node per editar Senyals i Grups."
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
msgid "Edit a Plugin"
|
||
msgstr "Edita un Connector"
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
msgid "Create a Plugin"
|
||
msgstr "Crea un Connector"
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
msgid "Plugin Name:"
|
||
msgstr "Nom del Connector:"
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
msgid "Subfolder:"
|
||
msgstr "Subcarpeta:"
|
||
|
||
#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp
|
||
msgid "Language:"
|
||
msgstr "Llengua:"
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
msgid "Script Name:"
|
||
msgstr "Nom de l'script:"
|
||
|
||
#: editor/plugin_config_dialog.cpp
|
||
msgid "Activate now?"
|
||
msgstr "Activar ara?"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create Polygon"
|
||
msgstr "Crear Polígon"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Create points."
|
||
msgstr "Crea punts."
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid ""
|
||
"Edit points.\n"
|
||
"LMB: Move Point\n"
|
||
"RMB: Erase Point"
|
||
msgstr ""
|
||
"Editar punts.\n"
|
||
"Clic Esquerra: Moure Punt\n"
|
||
"Clic Dret: Eliminar Punt"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
msgid "Erase points."
|
||
msgstr "Elimina un Punt."
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid "Edit Polygon"
|
||
msgstr "Editar Polígon"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid "Insert Point"
|
||
msgstr "Insereix un Punt"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid "Edit Polygon (Remove Point)"
|
||
msgstr "Editar Polígon (Eliminar Punt)"
|
||
|
||
#: editor/plugins/abstract_polygon_2d_editor.cpp
|
||
msgid "Remove Polygon And Point"
|
||
msgstr "Eliminar Polígon i Punt"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Animation"
|
||
msgstr "Afegeix una Animació"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Load..."
|
||
msgstr "Carregar..."
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Move Node Point"
|
||
msgstr "Moure Punt de Node"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
msgid "Change BlendSpace1D Limits"
|
||
msgstr "Canviar Límits de BlendSpace1D"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
msgid "Change BlendSpace1D Labels"
|
||
msgstr "Canviar Etiquetes de BlendSpace1D"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "This type of node can't be used. Only root nodes are allowed."
|
||
msgstr ""
|
||
"Aquest tipus de node no es pot utilitzar. Només están autoritzats els nodes "
|
||
"arrel."
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Add Node Point"
|
||
msgstr "Afegir Punt de Node"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Add Animation Point"
|
||
msgstr "Afegir Punt d'Animació"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
msgid "Remove BlendSpace1D Point"
|
||
msgstr "Eliminar Punt BlendSpace1D"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
msgid "Move BlendSpace1D Node Point"
|
||
msgstr "Moure Punt BlendSpace1D"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid ""
|
||
"AnimationTree is inactive.\n"
|
||
"Activate to enable playback, check node warnings if activation fails."
|
||
msgstr ""
|
||
"AnimationTree inactiu.\n"
|
||
"Activa per permetre playback, comprova avisos de node si falla l'activació."
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Set the blending position within the space"
|
||
msgstr "Estableix la posició de mescla dins de l'espai"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Select and move points, create points with RMB."
|
||
msgstr "Selecciona i mou els punts, crea punts fent clic dret."
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp
|
||
msgid "Enable snap and show grid."
|
||
msgstr "Habilitar ajustament i mostrar quadrícula."
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Point"
|
||
msgstr "Punt"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Open Editor"
|
||
msgstr "Obre l'Editor"
|
||
|
||
#: editor/plugins/animation_blend_space_1d_editor.cpp
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Open Animation Node"
|
||
msgstr "Obre un Node d'Animació"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Triangle already exists."
|
||
msgstr "El triangle ja existeix."
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Add Triangle"
|
||
msgstr "Afegir Triangle"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Change BlendSpace2D Limits"
|
||
msgstr "Canviar Límits BlendSpace2D"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Change BlendSpace2D Labels"
|
||
msgstr "Canviar Etiquetes BlendSpace2D"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Remove BlendSpace2D Point"
|
||
msgstr "Eliminar Punt BlendSpace2D"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Remove BlendSpace2D Triangle"
|
||
msgstr "Eliminar Triangle BlendSpace2D"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "BlendSpace2D does not belong to an AnimationTree node."
|
||
msgstr "BlendSpace2D no pertany a cap node AnimationTree."
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "No triangles exist, so no blending can take place."
|
||
msgstr "En no haver-hi cap triangle, no es pot mesclar res."
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Toggle Auto Triangles"
|
||
msgstr "Commutar Auto Triangles"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Create triangles by connecting points."
|
||
msgstr "Crea triangles connectant punts."
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Erase points and triangles."
|
||
msgstr "Elimina punts i triangles."
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
msgid "Generate blend triangles automatically (instead of manually)"
|
||
msgstr "Genera automàticament triangles de mescla (en comptes d'a mà)"
|
||
|
||
#: editor/plugins/animation_blend_space_2d_editor.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend:"
|
||
msgstr "Mescla:"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Parameter Changed"
|
||
msgstr "Paràmetre Canviat"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Edit Filters"
|
||
msgstr "Edita Filtres"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Output node can't be added to the blend tree."
|
||
msgstr "No es pot afegir el node de sortida a l'arbre de mescla."
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Add Node to BlendTree"
|
||
msgstr "Afegeix Nodes des d'Arbre"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Node Moved"
|
||
msgstr "Node mogut"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Unable to connect, port may be in use or connection may be invalid."
|
||
msgstr "No es pot connectar. El port és en ús o la connexió no és vàlida."
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Nodes Connected"
|
||
msgstr "Nodes Connectats"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Nodes Disconnected"
|
||
msgstr "Nodes Desconnectats"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Set Animation"
|
||
msgstr "Establir Animació"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Delete Node"
|
||
msgstr "Eliminar Node"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete Node(s)"
|
||
msgstr "Elimina els Nodes"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Toggle Filter On/Off"
|
||
msgstr "Commutar Filtre On/Off"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Change Filter"
|
||
msgstr "Canviar Filtre"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "No animation player set, so unable to retrieve track names."
|
||
msgstr ""
|
||
"En no haver-se establert cap reproductor d'animacions, no es poden recuperar "
|
||
"els noms de les pistes."
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Player path set is invalid, so unable to retrieve track names."
|
||
msgstr ""
|
||
"El camí del reproductor assignat no és vàlid, de manera que no pot recuperar "
|
||
"els noms de les pistes."
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/root_motion_editor_plugin.cpp
|
||
msgid ""
|
||
"Animation player has no valid root node path, so unable to retrieve track "
|
||
"names."
|
||
msgstr ""
|
||
"El reproductor d'animació no té cap camí vàlid per al node arrel, de manera "
|
||
"que no es poden recuperar els noms de les pistes."
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Anim Clips"
|
||
msgstr "Talls d'Animació:"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Audio Clips"
|
||
msgstr "Talls d'Àudio:"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Functions"
|
||
msgstr "Funcions"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Node Renamed"
|
||
msgstr "Node Reanomenat"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Add Node..."
|
||
msgstr "Afegir Node..."
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
#: editor/plugins/root_motion_editor_plugin.cpp
|
||
msgid "Edit Filtered Tracks:"
|
||
msgstr "Editar Pistes Filtrades:"
|
||
|
||
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
|
||
msgid "Enable Filtering"
|
||
msgstr "Habilitar Filtració"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Toggle Autoplay"
|
||
msgstr "Reproducció Automàtica"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "New Animation Name:"
|
||
msgstr "Nom de la Nova Animació:"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "New Anim"
|
||
msgstr "Nova Animació"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Change Animation Name:"
|
||
msgstr "Modifica el Nom de l'Animació:"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Delete Animation?"
|
||
msgstr "Eliminar l'Animació?"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Remove Animation"
|
||
msgstr "Eliminar l'Animació"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Invalid animation name!"
|
||
msgstr "El Nom de l'Animació no és vàlid!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation name already exists!"
|
||
msgstr "El nom d'animació ja existeix!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Rename Animation"
|
||
msgstr "Reanomena l'Animació"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Blend Next Changed"
|
||
msgstr "Mesclar Següent Canviat"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Change Blend Time"
|
||
msgstr "Modifica el Temps de Mescla"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Load Animation"
|
||
msgstr "Carrega l'Animació"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Duplicate Animation"
|
||
msgstr "Duplica l'Animació"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "No animation to copy!"
|
||
msgstr "No hi ha animacions per copiar!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "No animation resource on clipboard!"
|
||
msgstr "No hi ha recursos d'animació al porta-retalls!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Pasted Animation"
|
||
msgstr "Animació Enganxada"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Paste Animation"
|
||
msgstr "Enganxa l'Animació"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "No animation to edit!"
|
||
msgstr "Cap animació per editar!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation backwards from current pos. (A)"
|
||
msgstr ""
|
||
"Reprodueix enrera l'animació seleccionada des de la posició actual. (A)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation backwards from end. (Shift+A)"
|
||
msgstr "Reprodueix enrera l'animació seleccionada des del final. (Maj+A)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Stop animation playback. (S)"
|
||
msgstr "Aturar la reproducció de l'animació. (S)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation from start. (Shift+D)"
|
||
msgstr "Reproduir l'animació seleccionada des de l'inici. (Maj+D)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation from current pos. (D)"
|
||
msgstr "Reproduir l'animació seleccionada des de la posició actual. (D)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation position (in seconds)."
|
||
msgstr "Posició de l'Animació (en segons)."
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Scale animation playback globally for the node."
|
||
msgstr "Escalar globalment la reproducció de l'animació pel node."
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation Tools"
|
||
msgstr "Eines d'Animació"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation"
|
||
msgstr "Animació"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Edit Transitions..."
|
||
msgstr "Editar Transicions..."
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Open in Inspector"
|
||
msgstr "Obre en l'Inspector"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Display list of animations in player."
|
||
msgstr "Mostrar la llista d'animacions en el reproductor."
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Autoplay on Load"
|
||
msgstr "Reproducció Automàtica en Carregar"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Enable Onion Skinning"
|
||
msgstr "Activa l'Efecte Paper Ceba"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Onion Skinning Options"
|
||
msgstr "Opcions Paper Ceba"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Directions"
|
||
msgstr "Direccions"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Past"
|
||
msgstr "Passat"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Future"
|
||
msgstr "Futur"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Depth"
|
||
msgstr "Profunditat"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "1 step"
|
||
msgstr "1 pas"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "2 steps"
|
||
msgstr "2 passos"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "3 steps"
|
||
msgstr "3 passos"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Differences Only"
|
||
msgstr "Només diferencial"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Force White Modulate"
|
||
msgstr "Força modulació blanca"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Include Gizmos (3D)"
|
||
msgstr "Inclou Gizmos (3D)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Pin AnimationPlayer"
|
||
msgstr "Fixar AnimationPlayer"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Create New Animation"
|
||
msgstr "Crea una Nova Animació"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation Name:"
|
||
msgstr "Nom de l'Animació:"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
|
||
msgid "Error!"
|
||
msgstr "Error !"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Blend Times:"
|
||
msgstr "Temps de mescla:"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Next (Auto Queue):"
|
||
msgstr "Següent (Enviar a la Cua):"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Cross-Animation Blend Times"
|
||
msgstr "Temps de mescla entre Animacions"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Move Node"
|
||
msgstr "Moure Node"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#, fuzzy
|
||
msgid "Transition exists!"
|
||
msgstr "Transició: "
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Add Transition"
|
||
msgstr "Afegir una Transició"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Node"
|
||
msgstr "Afegeix un Node"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "End"
|
||
msgstr "Final"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Immediate"
|
||
msgstr "Immediat"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Sync"
|
||
msgstr "Sincronitzar"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "At End"
|
||
msgstr "Al Final"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Travel"
|
||
msgstr "Viatge"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Start and end nodes are needed for a sub-transition."
|
||
msgstr "Els nodes d'inici i final són necessaris per a una sub-transició."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "No playback resource set at path: %s."
|
||
msgstr "Cap recurs de reproducció assignat en el camí: %s."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Node Removed"
|
||
msgstr "Node Eliminat"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Transition Removed"
|
||
msgstr "Transició Eliminada"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Set Start Node (Autoplay)"
|
||
msgstr "Establir node d'inici (Reproducció Automàtica)"
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid ""
|
||
"Select and move nodes.\n"
|
||
"RMB to add new nodes.\n"
|
||
"Shift+LMB to create connections."
|
||
msgstr ""
|
||
"Seleccionar i moure nodes.\n"
|
||
"Clic dret per afegir nous nodes.\n"
|
||
"Shift + clic esquerra per a crear connexions."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Create new nodes."
|
||
msgstr "Crear nous nodes."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Connect nodes."
|
||
msgstr "Connectar nodes."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Remove selected node or transition."
|
||
msgstr "Eliminar el node o transició seleccionats."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Toggle autoplay this animation on start, restart or seek to zero."
|
||
msgstr ""
|
||
"Commuta l'auto reproducció d'aquesta animació en iniciar, reiniciar o buscar "
|
||
"a zero."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Set the end animation. This is useful for sub-transitions."
|
||
msgstr "Definiu l'animació final. Això és útil per a sub-transicions."
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Transition: "
|
||
msgstr "Transició: "
|
||
|
||
#: editor/plugins/animation_state_machine_editor.cpp
|
||
msgid "Play Mode:"
|
||
msgstr "Mode de Reproducció:"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "AnimationTree"
|
||
msgstr "Arbre d'Animació"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "New name:"
|
||
msgstr "Nou nom:"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Scale:"
|
||
msgstr "Escala:"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Fade In (s):"
|
||
msgstr "Fosa d'entrada (s):"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Fade Out (s):"
|
||
msgstr "Fosa de sortida (s):"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend"
|
||
msgstr "Mescla"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Mix"
|
||
msgstr "Mesclar"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Auto Restart:"
|
||
msgstr "Reinici automàtic :"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Restart (s):"
|
||
msgstr "Reinici (s):"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Random Restart (s):"
|
||
msgstr "Reinici aleatori (s):"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Start!"
|
||
msgstr "Inicia!"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Amount:"
|
||
msgstr "Quantitat:"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend 0:"
|
||
msgstr "Mescla 0:"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend 1:"
|
||
msgstr "Mescla 1:"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "X-Fade Time (s):"
|
||
msgstr "Durada de la fosa (s):"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Current:"
|
||
msgstr "Actual:"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Input"
|
||
msgstr "Afegeix una Entrada"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Clear Auto-Advance"
|
||
msgstr "Neteja l'Autoavenç"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Set Auto-Advance"
|
||
msgstr "Estableix l'Autoavenç"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Delete Input"
|
||
msgstr "Elimina l'Entrada"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Animation tree is valid."
|
||
msgstr "L'arbre d'animació és vàlid."
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Animation tree is invalid."
|
||
msgstr "L'arbre d'animació no és vàlid."
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Animation Node"
|
||
msgstr "Node d'Animació"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "OneShot Node"
|
||
msgstr "Node unSolCop"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Mix Node"
|
||
msgstr "Node de Mescla"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend2 Node"
|
||
msgstr "Node Mescla2"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend3 Node"
|
||
msgstr "Node Mescla3"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Blend4 Node"
|
||
msgstr "Node Mescla4"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "TimeScale Node"
|
||
msgstr "Node escalaTemps"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "TimeSeek Node"
|
||
msgstr "Node cercaTemps"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Transition Node"
|
||
msgstr "Node de Transició"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Import Animations..."
|
||
msgstr "Importa animacions..."
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Edit Node Filters"
|
||
msgstr "Edita els filtres de Node"
|
||
|
||
#: editor/plugins/animation_tree_player_editor_plugin.cpp
|
||
msgid "Filters..."
|
||
msgstr "Filtres..."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Contents:"
|
||
msgstr "Continguts:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "View Files"
|
||
msgstr "Visualitza Fitxers"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Connection error, please try again."
|
||
msgstr "S'ha produït un error en la connexió. Torneu-ho a provar."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Can't connect to host:"
|
||
msgstr "No es pot connectar a l'amfitrió:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "No response from host:"
|
||
msgstr "Cap resposta de l'amfitrió:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Can't resolve hostname:"
|
||
msgstr "No es pot resoldre l'amfitrió:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Request failed, return code:"
|
||
msgstr "Ha fallat la sol·licitud, codi de devolució:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Request failed."
|
||
msgstr "Ha fallat la sol·licitud."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Cannot save response to:"
|
||
msgstr "No es pot desar el Tema:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Write error."
|
||
msgstr "Error d'escriptura."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Request failed, too many redirects"
|
||
msgstr "Ha fallat la sol·licitud. Massa redireccionaments"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Redirect loop."
|
||
msgstr "Bucle de redirecció."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Request failed, timeout"
|
||
msgstr "La sol·licitud ha fallat, s'ha esgotat el temps d'espera"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Timeout."
|
||
msgstr "Temps esgotat."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Bad download hash, assuming file has been tampered with."
|
||
msgstr "Error en la baixada (hash incorrecte). El fitxer fou manipulat."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Expected:"
|
||
msgstr "Esperat:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Got:"
|
||
msgstr "Rebut:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Failed sha256 hash check"
|
||
msgstr "Ha fallat la comprovació del hash sha256"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Asset Download Error:"
|
||
msgstr "Error en la baixada de l'Actiu:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Downloading (%s / %s)..."
|
||
msgstr "Descarregant (%s / %s)..."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Downloading..."
|
||
msgstr "Descarregant..."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Resolving..."
|
||
msgstr "s'està resolent..."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Error making request"
|
||
msgstr "Error en la sol·licitud"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Idle"
|
||
msgstr "Inactiu"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Install..."
|
||
msgstr "Instal·lar..."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Retry"
|
||
msgstr "Torneu a provar"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Download Error"
|
||
msgstr "Error en la Baixada"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Download for this asset is already in progress!"
|
||
msgstr "Ja s'està baixant aquest actiu!"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Recently Updated"
|
||
msgstr "Actualitzat Recentment"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Least Recently Updated"
|
||
msgstr "Actualitzacions menys recents"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Name (A-Z)"
|
||
msgstr "Nom (A-Z)"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Name (Z-A)"
|
||
msgstr "Nom (Z-A)"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "License (A-Z)"
|
||
msgstr "Llicència"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "License (Z-A)"
|
||
msgstr "Llicència"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "First"
|
||
msgstr "Primer"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Previous"
|
||
msgstr "Anterior"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Next"
|
||
msgstr "Següent"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Last"
|
||
msgstr "Últim"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "All"
|
||
msgstr "Tot"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "No results for \"%s\"."
|
||
msgstr "No hi ha cap resultat per a «%s»."
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Import..."
|
||
msgstr "Importa…"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Plugins..."
|
||
msgstr "Connectors…"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
|
||
msgid "Sort:"
|
||
msgstr "Ordena:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Category:"
|
||
msgstr "Categoria:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Site:"
|
||
msgstr "Lloc:"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Support"
|
||
msgstr "Assistència"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Official"
|
||
msgstr "Oficial"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Testing"
|
||
msgstr "Provant"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Loading..."
|
||
msgstr "S’està carregant…"
|
||
|
||
#: editor/plugins/asset_library_editor_plugin.cpp
|
||
msgid "Assets ZIP File"
|
||
msgstr "Arxiu ZIP d'Actius"
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid ""
|
||
"Can't determine a save path for lightmap images.\n"
|
||
"Save your scene (for images to be saved in the same dir), or pick a save "
|
||
"path from the BakedLightmap properties."
|
||
msgstr ""
|
||
"No es pot determinar un camí per desar les imatges corresponents als "
|
||
"lightmaps.\n"
|
||
"Deseu l'escena ( les imatges es desaran en el mateix directori), o trieu un "
|
||
"camí des de les propietats de BakedLightmap."
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid ""
|
||
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
|
||
"Light' flag is on."
|
||
msgstr ""
|
||
"Cap Malla per precalcular. Comproveu que disposin d'un canal d'UV2 i que "
|
||
"l'indicador 'Bake Light' és activat."
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid "Failed creating lightmap images, make sure path is writable."
|
||
msgstr ""
|
||
"No s'han pogut crear les imatges de lightmap. Comproveu que el camí tingui "
|
||
"permisos d'escriptura."
|
||
|
||
#: editor/plugins/baked_lightmap_editor_plugin.cpp
|
||
msgid "Bake Lightmaps"
|
||
msgstr "Precalcular Lightmaps"
|
||
|
||
#: editor/plugins/camera_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Preview"
|
||
msgstr "Previsualització"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Configure Snap"
|
||
msgstr "Configurar Ajustament"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Grid Offset:"
|
||
msgstr "òfset de la graella:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Grid Step:"
|
||
msgstr "Pas de la Graella:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Primary Line Every:"
|
||
msgstr "Línia principal cada:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "steps"
|
||
msgstr "2 passos"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotation Offset:"
|
||
msgstr "òfset de la Rotació:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotation Step:"
|
||
msgstr "Pas de la Rotació:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Scale Step:"
|
||
msgstr "Escala:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move Vertical Guide"
|
||
msgstr "Moure guia vertical"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Create Vertical Guide"
|
||
msgstr "Crear guia vertical"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Remove Vertical Guide"
|
||
msgstr "Eliminar guia vertical"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move Horizontal Guide"
|
||
msgstr "Moure guia horitzontal"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Create Horizontal Guide"
|
||
msgstr "Crear guia horitzontal"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Remove Horizontal Guide"
|
||
msgstr "Eliminar guia horitzontal"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Create Horizontal and Vertical Guides"
|
||
msgstr "Crea guies horitzontal i vertical"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Rotate %d CanvasItems"
|
||
msgstr "Modifica el elementCanvas"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Rotate CanvasItem \"%s\" to %d degrees"
|
||
msgstr "Modifica el elementCanvas"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Move CanvasItem \"%s\" Anchor"
|
||
msgstr "Modifica el elementCanvas"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Scale Node2D \"%s\" to (%s, %s)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Resize Control \"%s\" to (%d, %d)"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Scale %d CanvasItems"
|
||
msgstr "Modifica el elementCanvas"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Scale CanvasItem \"%s\" to (%s, %s)"
|
||
msgstr "Modifica el elementCanvas"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Move %d CanvasItems"
|
||
msgstr "Modifica el elementCanvas"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Move CanvasItem \"%s\" to (%d, %d)"
|
||
msgstr "Modifica el elementCanvas"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"Children of containers have their anchors and margins values overridden by "
|
||
"their parent."
|
||
msgstr ""
|
||
"Els fills de contenidors tenen les seves àncores i els valors del marges "
|
||
"anul·lats pels seus pares."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Presets for the anchors and margins values of a Control node."
|
||
msgstr "Valors predefinits per als ancoratges i els marges d'un node Control."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"When active, moving Control nodes changes their anchors instead of their "
|
||
"margins."
|
||
msgstr ""
|
||
"En activar-se, els nodes de Control afectaren les àncores enlloc dels marges."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Top Left"
|
||
msgstr "Esquerra"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Top Right"
|
||
msgstr "Dreta"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Bottom Right"
|
||
msgstr "Girar a la Dreta"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Bottom Left"
|
||
msgstr "Vista Inferior"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Center Left"
|
||
msgstr "Sagnia Esquerra"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Center Top"
|
||
msgstr "Centra la Selecció"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Center Right"
|
||
msgstr "Sagnia Dreta"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Center Bottom"
|
||
msgstr "Part inferior"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center"
|
||
msgstr "Centre"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Left Wide"
|
||
msgstr "Vista Esquerra"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Top Wide"
|
||
msgstr "Vista Superior"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Right Wide"
|
||
msgstr "Vista Dreta"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Bottom Wide"
|
||
msgstr "Vista Inferior"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "VCenter Wide"
|
||
msgstr "CentreV Ample"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "HCenter Wide"
|
||
msgstr "CentreH Ample"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Full Rect"
|
||
msgstr "Rect. Complet"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Keep Ratio"
|
||
msgstr "Mantenir Proporcions"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Anchors only"
|
||
msgstr "Només Ancoratges"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Change Anchors and Margins"
|
||
msgstr "Modifica Ancoratges i Marges"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Change Anchors"
|
||
msgstr "Modifica Ancoratges"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Game Camera Override\n"
|
||
"Overrides game camera with editor viewport camera."
|
||
msgstr ""
|
||
"Substitueix la càmera del joc.\n"
|
||
"Substitueix la càmera del joc per la càmera de l'editor."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Game Camera Override\n"
|
||
"No game instance running."
|
||
msgstr ""
|
||
"Substitueix la càmera del joc.\n"
|
||
"Cap instància del joc en execució."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Lock Selected"
|
||
msgstr "Bloca la selecció"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Unlock Selected"
|
||
msgstr "Elimina Seleccionats"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Group Selected"
|
||
msgstr "Agrupar Seleccionat"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Ungroup Selected"
|
||
msgstr "Desagrupar Seleccionat"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Paste Pose"
|
||
msgstr "Enganxa Positura"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Clear Guides"
|
||
msgstr "Reestableix la Postura"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Create Custom Bone(s) from Node(s)"
|
||
msgstr "Crea Os(sos) Personalitzat(s) a partir de Node(s)"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Clear Bones"
|
||
msgstr "Reestableix la Postura"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Make IK Chain"
|
||
msgstr "Crea una cadena CI"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear IK Chain"
|
||
msgstr "Esborra la cadena CI"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"Warning: Children of a container get their position and size determined only "
|
||
"by their parent."
|
||
msgstr ""
|
||
"Advertiment: Els fills d'un contenidor tenen la seva posició i mida "
|
||
"determinada només pel seu pare."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp
|
||
msgid "Zoom Reset"
|
||
msgstr "Restablir zoom"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Select Mode"
|
||
msgstr "Mode de selecció"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Drag: Rotate"
|
||
msgstr "Arrossega: gira"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Alt+Drag: Move"
|
||
msgstr "Alt+Arrosegar: Mou"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
|
||
msgstr ""
|
||
"Premeu 'v' per canviar el Pivot, 'Maj+v' per arrosegar el Pivot (mentre es "
|
||
"mou)."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Alt+RMB: Depth list selection"
|
||
msgstr "Alt+Clic Dret: Selecció detallada per llista"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Move Mode"
|
||
msgstr "Mode de moviment"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotate Mode"
|
||
msgstr "Mode de Rotació"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scale Mode"
|
||
msgstr "Mode d'Escalat"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Show a list of all objects at the position clicked\n"
|
||
"(same as Alt+RMB in select mode)."
|
||
msgstr ""
|
||
"Mostra la llista de tots els objectes en la posició clicada\n"
|
||
"(Tal com Alt+Clic Dreta en el mode de Selecció)."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Click to change object's rotation pivot."
|
||
msgstr "Clica per modificar el pivot rotacional de l'objecte."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Pan Mode"
|
||
msgstr "Mode d'Escombratge lateral"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Ruler Mode"
|
||
msgstr "Mode Regla"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Toggle smart snapping."
|
||
msgstr "Commutar Ajustament."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Use Smart Snap"
|
||
msgstr "Utilitzar Ajustament"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Toggle grid snapping."
|
||
msgstr "Commutar Ajustament."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Use Grid Snap"
|
||
msgstr "Ajustar a la quadrícula"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snapping Options"
|
||
msgstr "Opcions d'Ajustament"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Use Rotation Snap"
|
||
msgstr "Utilitzar Ajustament de Rotació"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Use Scale Snap"
|
||
msgstr "Utilitzar Ajustament"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap Relative"
|
||
msgstr "Ajustament Relatiu"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Pixel Snap"
|
||
msgstr "Utilitzar ajustament amb els Píxels"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Smart Snapping"
|
||
msgstr "Ajustament Intel·ligent"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Configure Snap..."
|
||
msgstr "Configurar Ajustament..."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Parent"
|
||
msgstr "Ajustar al Pare"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Snap to Node Anchor"
|
||
msgstr "Ajustar a l'Àncora del Node"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Node Sides"
|
||
msgstr "Ajustar als costats del node"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Node Center"
|
||
msgstr "Ajustar al centre del node"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Snap to Other Nodes"
|
||
msgstr "Ajustar als altres nodes"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap to Guides"
|
||
msgstr "Ajustar amb les guies"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Lock the selected object in place (can't be moved)."
|
||
msgstr "Immobilitza l'Objecte."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Unlock the selected object (can be moved)."
|
||
msgstr "Allibera l'Objecte."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Makes sure the object's children are not selectable."
|
||
msgstr "Impossibilita la selecció dels nodes fills."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Restores the object's children's ability to be selected."
|
||
msgstr "Permet la selecció de nodes fills."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Skeleton Options"
|
||
msgstr "Opcions d'esquelet"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Bones"
|
||
msgstr "Mostra els Ossos"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Make Custom Bone(s) from Node(s)"
|
||
msgstr "Fer os(sos) personalitzat(s) a partir de Node(s)"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Clear Custom Bones"
|
||
msgstr "Restablir Ossos Personalitzats"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View"
|
||
msgstr "Vista"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Always Show Grid"
|
||
msgstr "Mostra la graella"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Helpers"
|
||
msgstr "Mostrar els Ajudants"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Rulers"
|
||
msgstr "Mostra els regles"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Guides"
|
||
msgstr "Mostra les guies"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Origin"
|
||
msgstr "Mostra l'Origen"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Viewport"
|
||
msgstr "Mostra el Viewport"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Show Group And Lock Icons"
|
||
msgstr "Mostrar Grup i Bloquejar Icones"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center Selection"
|
||
msgstr "Centra la Selecció"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Frame Selection"
|
||
msgstr "Enquadra la Selecció"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Preview Canvas Scale"
|
||
msgstr "Vista prèvia de l'escala del llenç"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Translation mask for inserting keys."
|
||
msgstr "Mascara de translació per a inserir claus."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotation mask for inserting keys."
|
||
msgstr "Mascara de rotació per a inserir claus."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Scale mask for inserting keys."
|
||
msgstr "Mascara d'escala per a inserir claus."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Insert keys (based on mask)."
|
||
msgstr "Inserir claus (basades en mascara)."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Auto insert keys when objects are translated, rotated or scaled (based on "
|
||
"mask).\n"
|
||
"Keys are only added to existing tracks, no new tracks will be created.\n"
|
||
"Keys must be inserted manually for the first time."
|
||
msgstr ""
|
||
"Inserir claus automàticament quan els objectes es traslladen, giren o "
|
||
"escalen (basat en la màscara).\n"
|
||
"Les claus només s'afegeixen a les pistes existents, no es crearà cap pista "
|
||
"nova.\n"
|
||
"Les claus s'han d'inserir manualment per primera vegada."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Auto Insert Key"
|
||
msgstr "Inserir Clau Automàticament"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Animation Key and Pose Options"
|
||
msgstr "Opcions de Clau d'Animació i Pose"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Insert Key (Existing Tracks)"
|
||
msgstr "Insereix una Clau (Pistes existents)"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Copy Pose"
|
||
msgstr "Còpia la Postura"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear Pose"
|
||
msgstr "Reestableix la Postura"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Multiply grid step by 2"
|
||
msgstr "Multiplica l'increment de la graella per 2"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Divide grid step by 2"
|
||
msgstr "Divideix l'increment de la graella per 2"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Pan View"
|
||
msgstr "Vista Posterior"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Add %s"
|
||
msgstr "Afegeix %s"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Adding %s..."
|
||
msgstr "Afegint %s..."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Cannot instantiate multiple nodes without root."
|
||
msgstr "No es poden instanciar múltiples nodes sense cap arrel."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "Create Node"
|
||
msgstr "Crea un Node"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "Error instancing scene from %s"
|
||
msgstr "Error en instanciar l'escena des de %s"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Change Default Type"
|
||
msgstr "Canviar Tipus per Defecte"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"Drag & drop + Shift : Add node as sibling\n"
|
||
"Drag & drop + Alt : Change node type"
|
||
msgstr ""
|
||
"Arrossegar i deixar anar + Maj: Afegeix un node com a germà\n"
|
||
"Arrossegar i deixar anar + Maj: Canvia el tipus del node"
|
||
|
||
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
||
msgid "Create Polygon3D"
|
||
msgstr "Crear Polígon3D"
|
||
|
||
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
||
msgid "Edit Poly"
|
||
msgstr "Edita Polígon"
|
||
|
||
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
||
msgid "Edit Poly (Remove Point)"
|
||
msgstr "Edita el Polígon (Elimina un Punt)"
|
||
|
||
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
|
||
msgid "Set Handle"
|
||
msgstr "Estableix la Nansa"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Load Emission Mask"
|
||
msgstr "Carrega una Màscara d'Emissió"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Restart"
|
||
msgstr "Reinicia"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Clear Emission Mask"
|
||
msgstr "Esborra la Màscara d'Emissió"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Particles"
|
||
msgstr "Partícules"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Generated Point Count:"
|
||
msgstr "Recompte de punts generats:"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Emission Mask"
|
||
msgstr "Màscara d'Emissió"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Solid Pixels"
|
||
msgstr "Píxels sòlids"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Border Pixels"
|
||
msgstr "Píxels de la vora"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Directed Border Pixels"
|
||
msgstr "Directoris i Fitxers:"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Capture from Pixel"
|
||
msgstr "Captura des d'un Píxel"
|
||
|
||
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Emission Colors"
|
||
msgstr "Colors d'Emissió"
|
||
|
||
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "CPUParticles"
|
||
msgstr "ParticulesCPU"
|
||
|
||
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Create Emission Points From Mesh"
|
||
msgstr "Crea Punts d'Emissió des d'una Malla"
|
||
|
||
#: editor/plugins/cpu_particles_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Create Emission Points From Node"
|
||
msgstr "Crea Punts d'Emissió des d'un Node"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Flat 0"
|
||
msgstr "Flat0"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Flat 1"
|
||
msgstr "Flat1"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
|
||
msgid "Ease In"
|
||
msgstr "Entrada lenta"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
|
||
msgid "Ease Out"
|
||
msgstr "Sortida Lenta"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Smoothstep"
|
||
msgstr "Progressió Suau (SmoothStep)"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Modify Curve Point"
|
||
msgstr "Modifica el Punt de la Corba"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Modify Curve Tangent"
|
||
msgstr "Modifica la Tangent de la Corba"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Load Curve Preset"
|
||
msgstr "Carrega un ajustament per la Corba"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Add Point"
|
||
msgstr "Afegir Punt"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Remove Point"
|
||
msgstr "Elimina Punt"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Left Linear"
|
||
msgstr "Lineal Esquerra"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Right Linear"
|
||
msgstr "Lineal Dret"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Load Preset"
|
||
msgstr "Carrega un ajustament"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Remove Curve Point"
|
||
msgstr "Elimina un punt de la Corba"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Toggle Curve Linear Tangent"
|
||
msgstr "Tangent Lineal"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
msgid "Hold Shift to edit tangents individually"
|
||
msgstr "Prem Maj. per editar les tangents individualment"
|
||
|
||
#: editor/plugins/curve_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Right click to add point"
|
||
msgstr "Clic Dret: Elimina el Punt"
|
||
|
||
#: editor/plugins/gi_probe_editor_plugin.cpp
|
||
msgid "Bake GI Probe"
|
||
msgstr "Precalcula la Sonda d'IG"
|
||
|
||
#: editor/plugins/gradient_editor_plugin.cpp
|
||
msgid "Gradient Edited"
|
||
msgstr "Degradat Editat"
|
||
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
msgid "Item %d"
|
||
msgstr "Element %d"
|
||
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
msgid "Items"
|
||
msgstr "Elements"
|
||
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
msgid "Item List Editor"
|
||
msgstr "Editor de Llistes d'Elements"
|
||
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
msgid "Create Occluder Polygon"
|
||
msgstr "Crea un Polígon Oclusor"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh is empty!"
|
||
msgstr "La malla és buida!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Couldn't create a Trimesh collision shape."
|
||
msgstr "Crea una Col·lisió entre malles de triangles germanes."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Static Trimesh Body"
|
||
msgstr "Crea un Cos Estàtic a partir d'una malla de triangles"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "This doesn't work on scene root!"
|
||
msgstr "No es pot executar en una escena arrel!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create Trimesh Static Shape"
|
||
msgstr "Crea un forma amb una malla de triangles"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Can't create a single convex collision shape for the scene root."
|
||
msgstr ""
|
||
"No es pot crear una sola forma de col·lisió convexa per a l'arrel de "
|
||
"l'escena."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Couldn't create a single convex collision shape."
|
||
msgstr "No s'ha pogut crear una forma de col·lisió convexa."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create Single Convex Shape"
|
||
msgstr "Crea una Forma Convexa"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Can't create multiple convex collision shapes for the scene root."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Couldn't create any collision shapes."
|
||
msgstr "No s'ha pogut crear el directori."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create Multiple Convex Shapes"
|
||
msgstr "Crea una Forma Convexa"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Navigation Mesh"
|
||
msgstr "Crea un malla de Navegació"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Contained Mesh is not of type ArrayMesh."
|
||
msgstr "La Malla continguda no és del tipus ArrayMesh."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "UV Unwrap failed, mesh may not be manifold?"
|
||
msgstr "No s'han pogut desembolcar les UV. Comproveu la topologia de la malla."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "No mesh to debug."
|
||
msgstr "Cap malla per depurar."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Model has no UV in this layer"
|
||
msgstr "El model no té UVs en aquesta capa"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "MeshInstance lacks a Mesh!"
|
||
msgstr "MeshInstance manca d'una Malla!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh has not surface to create outlines from!"
|
||
msgstr "La Malla manca d'una superfície on delinear-hi els contorns!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
|
||
msgstr "El tipus primitiu de Mesh no és PRIMITIVE_TRIANGLES!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Could not create outline!"
|
||
msgstr "No es pot crear el contorn!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Outline"
|
||
msgstr "Crea el Contorn"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh"
|
||
msgstr "Malla"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Trimesh Static Body"
|
||
msgstr "Crea un Cos Estàtic a partir d'una malla de triangles"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid ""
|
||
"Creates a StaticBody and assigns a polygon-based collision shape to it "
|
||
"automatically.\n"
|
||
"This is the most accurate (but slowest) option for collision detection."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Trimesh Collision Sibling"
|
||
msgstr "Crea una Col·lisió entre malles de triangles germanes"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid ""
|
||
"Creates a polygon-based collision shape.\n"
|
||
"This is the most accurate (but slowest) option for collision detection."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create Single Convex Collision Sibling"
|
||
msgstr "Crea col·lisions convexes entre nodes germans"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid ""
|
||
"Creates a single convex collision shape.\n"
|
||
"This is the fastest (but least accurate) option for collision detection."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create Multiple Convex Collision Siblings"
|
||
msgstr "Crea col·lisions convexes entre nodes germans"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid ""
|
||
"Creates a polygon-based collision shape.\n"
|
||
"This is a performance middle-ground between the two above options."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Outline Mesh..."
|
||
msgstr "Crea una malla de contorn..."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid ""
|
||
"Creates a static outline mesh. The outline mesh will have its normals "
|
||
"flipped automatically.\n"
|
||
"This can be used instead of the SpatialMaterial Grow property when using "
|
||
"that property isn't possible."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "View UV1"
|
||
msgstr "Visualitza UV1"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "View UV2"
|
||
msgstr "Visualitza UV2"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Unwrap UV2 for Lightmap/AO"
|
||
msgstr "Desembolcalla UV2 per a Lightmap/AO"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Outline Mesh"
|
||
msgstr "Crea la Malla de Contorn"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Outline Size:"
|
||
msgstr "Mida del Contorn:"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "UV Channel Debug"
|
||
msgstr "Depuració del canal UV"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Remove item %d?"
|
||
msgstr "Elimina l'element %d?"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Update from existing scene?:\n"
|
||
"%s"
|
||
msgstr ""
|
||
"Actualitzar des d'una 'Escena existent?:\n"
|
||
"%s"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Mesh Library"
|
||
msgstr "Biblioteca de Models (MeshLibrary)"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add Item"
|
||
msgstr "Afegeix un Element"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Remove Selected Item"
|
||
msgstr "Elimina l'Element Seleccionat"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Import from Scene"
|
||
msgstr "Importa des de l'Escena"
|
||
|
||
#: editor/plugins/mesh_library_editor_plugin.cpp
|
||
msgid "Update from Scene"
|
||
msgstr "Actualitza des de l'Escena"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "No mesh source specified (and no MultiMesh set in node)."
|
||
msgstr "Manca una malla d'origen (ni s'ha establert cap MultiMesh en el node)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
|
||
msgstr "Manca una malla d'origen ( i MultiMesh no conté cap malla)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (invalid path)."
|
||
msgstr "La Malla d'origen no és vàlida (camí incorrecte)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (not a MeshInstance)."
|
||
msgstr "La Malla d'origen no és vàlida ( No és una MeshInstance)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (contains no Mesh resource)."
|
||
msgstr "La Malla d'origen no és vàlida ( Li manca un recurs de tipus Malla)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "No surface source specified."
|
||
msgstr "Manca una superfície d'origen."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (invalid path)."
|
||
msgstr "La Superfície no és vàlida (camí incorrecte)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (no geometry)."
|
||
msgstr "La Superfície d'origen no és vàlida (li manca geometria)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (no faces)."
|
||
msgstr "La Superfície d'origen no és vàlida (li manquen cares)."
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Select a Source Mesh:"
|
||
msgstr "Selecciona una Malla d'Origen:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Select a Target Surface:"
|
||
msgstr "Selecciona una Superfície Objectiu:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Populate Surface"
|
||
msgstr "Omple la Superfície"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Populate MultiMesh"
|
||
msgstr "Omple el MultiMesh"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Target Surface:"
|
||
msgstr "Superfície Objectiu:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Source Mesh:"
|
||
msgstr "Malla d'Origen:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "X-Axis"
|
||
msgstr "Eix X"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Y-Axis"
|
||
msgstr "Eix Y"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Z-Axis"
|
||
msgstr "Eix Z"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh Up Axis:"
|
||
msgstr "Eix Vertical de la Malla:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Random Rotation:"
|
||
msgstr "Rotació aleatòria:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Random Tilt:"
|
||
msgstr "Inclinació aleatòria:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Random Scale:"
|
||
msgstr "Escala aleatòria:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Populate"
|
||
msgstr "Omple"
|
||
|
||
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create Navigation Polygon"
|
||
msgstr "Crea un Polígon de Navegació"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Convert to CPUParticles"
|
||
msgstr "Convertir a ParticulesCPU"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Generating Visibility Rect"
|
||
msgstr "Generar Rectangle de Visibilitat"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Generate Visibility Rect"
|
||
msgstr "Genera un Rectangle de Visibilitat"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Can only set point into a ParticlesMaterial process material"
|
||
msgstr "Només es poden establir punts en materials de procés ParticlesMaterial"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Generation Time (sec):"
|
||
msgstr "Temps de generació (s):"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "The geometry's faces don't contain any area."
|
||
msgstr "Les cares de la geometria no contenen cap àrea."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "The geometry doesn't contain any faces."
|
||
msgstr "El Node no conté cap geometria (cares)."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "\"%s\" doesn't inherit from Spatial."
|
||
msgstr "\"% s\" no hereta de Spatial."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "\"%s\" doesn't contain geometry."
|
||
msgstr "El Node no conté cap geometria."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "\"%s\" doesn't contain face geometry."
|
||
msgstr "El Node no conté cap geometria."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Create Emitter"
|
||
msgstr "Crea un Emissor"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Emission Points:"
|
||
msgstr "Punts d'Emissió:"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Surface Points"
|
||
msgstr "Punts de la Superfície"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Surface Points+Normal (Directed)"
|
||
msgstr "Punts + Normal (Dirigida)"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Volume"
|
||
msgstr "Volum"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Emission Source: "
|
||
msgstr "Font d'Emissió: "
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "A processor material of type 'ParticlesMaterial' is required."
|
||
msgstr "Un material processador de tipus 'ParticlesMaterial' és obligatori."
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Generating AABB"
|
||
msgstr "Generant AABB"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Generate Visibility AABB"
|
||
msgstr "Genera un AABB de Visibilitat"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Generate AABB"
|
||
msgstr "Genera AABB"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Remove Point from Curve"
|
||
msgstr "Elimina un Punt de la Corba"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Remove Out-Control from Curve"
|
||
msgstr "Elimina Out-Control de la Corba"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Remove In-Control from Curve"
|
||
msgstr "Elimina In-Control de la Corba"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Add Point to Curve"
|
||
msgstr "Afegeix un Punt a la Corba"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Split Curve"
|
||
msgstr "Partir Corba"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Move Point in Curve"
|
||
msgstr "Mou un Punt de la Corba"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Move In-Control in Curve"
|
||
msgstr "Mou In-Control de la Corba"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Move Out-Control in Curve"
|
||
msgstr "Mou Out-Control de la Corba"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Select Points"
|
||
msgstr "Selecciona Punts"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Shift+Drag: Select Control Points"
|
||
msgstr "Maj.+ Arrossegar: Selecciona Punts de Control"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Click: Add Point"
|
||
msgstr "Clic: Afegeix un Punt"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Left Click: Split Segment (in curve)"
|
||
msgstr "Clic Esquerra: Partir Segment (en la Corba)"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Right Click: Delete Point"
|
||
msgstr "Clic Dret: Elimina el Punt"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Select Control Points (Shift+Drag)"
|
||
msgstr "Selecciona Punts de Control (Maj.+Arrossegar)"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Add Point (in empty space)"
|
||
msgstr "Afegeix un Punt (en l'espai buit)"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Delete Point"
|
||
msgstr "Elimina el Punt"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Close Curve"
|
||
msgstr "Tanca la Corba"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp
|
||
msgid "Options"
|
||
msgstr "Opcions"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Mirror Handle Angles"
|
||
msgstr "Reflecteix els Angles de la Nansa"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Mirror Handle Lengths"
|
||
msgstr "Reflecteix les mides de la Nansa"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Curve Point #"
|
||
msgstr "Punt num. # de la Corba"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Set Curve Point Position"
|
||
msgstr "Estableix la Posició del Punt de la Corba"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Set Curve In Position"
|
||
msgstr "Estableix la Posició d'Entrada de la Corba"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Set Curve Out Position"
|
||
msgstr "Estableix la Posició de Sortida de la Corba"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Split Path"
|
||
msgstr "Parteix el Camí"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Remove Path Point"
|
||
msgstr "Elimina un Punt del Camí"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Remove Out-Control Point"
|
||
msgstr "Elimina el Punt Out-Control"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Remove In-Control Point"
|
||
msgstr "Elimina el Punt In-Control"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Split Segment (in curve)"
|
||
msgstr "Parteix el Segment (de la Corba)"
|
||
|
||
#: editor/plugins/physical_bone_plugin.cpp
|
||
msgid "Move Joint"
|
||
msgstr "Moure Unió"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid ""
|
||
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
|
||
msgstr "La propietat esquelet del Polygon2D no apunta a un node Skeleton2D"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Sync Bones"
|
||
msgstr "Sincronitzar Ossos"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid ""
|
||
"No texture in this polygon.\n"
|
||
"Set a texture to be able to edit UV."
|
||
msgstr ""
|
||
"No hi ha textura en aquest polígon.\n"
|
||
"Assigneu una textura per a poder editar el UV."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create UV Map"
|
||
msgstr "Crea un Mapa UV"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid ""
|
||
"Polygon 2D has internal vertices, so it can no longer be edited in the "
|
||
"viewport."
|
||
msgstr ""
|
||
"El polígon 2D no pot ser editat en l'àrea de visualització ja que conté "
|
||
"vèrtexs interns."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create Polygon & UV"
|
||
msgstr "Crear Polígon i UV"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create Internal Vertex"
|
||
msgstr "Crear Vèrtex Intern"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Remove Internal Vertex"
|
||
msgstr "Eliminar Vèrtex Intern"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Invalid Polygon (need 3 different vertices)"
|
||
msgstr "Polígon no vàlid (es necessiten 3 vèrtex diferents)"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Add Custom Polygon"
|
||
msgstr "Afegir Polígon Personalitzat"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Remove Custom Polygon"
|
||
msgstr "Eliminar Polígon Personalitzat"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Transform UV Map"
|
||
msgstr "Transforma el Mapa UV"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Transform Polygon"
|
||
msgstr "Transformar Polígon"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Paint Bone Weights"
|
||
msgstr "Pintar Pes dels Ossos"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Open Polygon 2D UV editor."
|
||
msgstr "Obrir editor UV de Polígons 2D."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Polygon 2D UV Editor"
|
||
msgstr "Editor d'UVs de Polígons 2D"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "UV"
|
||
msgstr "UV"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Points"
|
||
msgstr "Punts"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Polygons"
|
||
msgstr "Polígons"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Bones"
|
||
msgstr "Ossos"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Move Points"
|
||
msgstr "Moure Punts"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Command: Rotate"
|
||
msgstr "Arrossega: gira"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Shift: Move All"
|
||
msgstr "Maj.: Mou'ho tot"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Shift+Command: Scale"
|
||
msgstr "Maj.+Ctrl: Escala"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Ctrl: Rotate"
|
||
msgstr "Ctrl: Gira"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Shift+Ctrl: Scale"
|
||
msgstr "Maj.+Ctrl: Escala"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Move Polygon"
|
||
msgstr "Mou el Polígon"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Rotate Polygon"
|
||
msgstr "Gira el Polígon"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Scale Polygon"
|
||
msgstr "Escala el Polígon"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create a custom polygon. Enables custom polygon rendering."
|
||
msgstr ""
|
||
"Crear polígon personalitzat. Habilita el renderitzat de polígons "
|
||
"personalitzats."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Remove a custom polygon. If none remain, custom polygon rendering is "
|
||
"disabled."
|
||
msgstr ""
|
||
"Eliminar un polígon personalitzat. Si no en queda cap, el renderitzat de "
|
||
"polígons personalitzats es deshabilita."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Paint weights with specified intensity."
|
||
msgstr "Pinta pesos amb la intensitat especificada."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Unpaint weights with specified intensity."
|
||
msgstr "Despinta el pes amb la intensitat especificada."
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Radius:"
|
||
msgstr "Radi:"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Copy Polygon to UV"
|
||
msgstr "Crear Polígon i UV"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Copy UV to Polygon"
|
||
msgstr "Convertir a Polígon2D"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Clear UV"
|
||
msgstr "Esborra UVs"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Settings"
|
||
msgstr "Configuració de la Quadrícula"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Snap"
|
||
msgstr "Ajustar"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Enable Snap"
|
||
msgstr "Activar Ajustament"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid"
|
||
msgstr "Quadrícula"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Show Grid"
|
||
msgstr "Mostra la graella"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Configure Grid:"
|
||
msgstr "Configurar Quadrícula:"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Offset X:"
|
||
msgstr "Desplaçament X de la quadrícula:"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Offset Y:"
|
||
msgstr "Desplaçament Y de la quadrícula:"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Step X:"
|
||
msgstr "Pas X de la quadrícula:"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Step Y:"
|
||
msgstr "Pas Y de la quadrícula:"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Sync Bones to Polygon"
|
||
msgstr "Sincronitzar Ossos amb el Polígon"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "ERROR: Couldn't load resource!"
|
||
msgstr "Error: No es pot carregar el recurs!"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Add Resource"
|
||
msgstr "Afegeix un Recurs"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Rename Resource"
|
||
msgstr "Reanomena el Recurs"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Delete Resource"
|
||
msgstr "Elimina el Recurs"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Resource clipboard is empty!"
|
||
msgstr "El porta-retalls de Recursos és buit!"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Paste Resource"
|
||
msgstr "Enganxa el Recurs"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Instance:"
|
||
msgstr "Instància:"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
|
||
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Type:"
|
||
msgstr "Tipus:"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
|
||
msgid "Open in Editor"
|
||
msgstr "Obre en l'Editor"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Load Resource"
|
||
msgstr "Carrega un Recurs"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "ResourcePreloader"
|
||
msgstr "ResourcePreloader"
|
||
|
||
#: editor/plugins/root_motion_editor_plugin.cpp
|
||
msgid "AnimationTree has no path set to an AnimationPlayer"
|
||
msgstr "L'AnimationTree no té ruta assignada cap a un AnimationPlayer"
|
||
|
||
#: editor/plugins/root_motion_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Path to AnimationPlayer is invalid"
|
||
msgstr "El camí cap a l'AnimationPlayer no és vàlid"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Clear Recent Files"
|
||
msgstr "Buida la llista de Fitxers recents"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Close and save changes?"
|
||
msgstr "Tancar i desar els canvis?"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error writing TextFile:"
|
||
msgstr "Error en escriure el Fitxer de Text:"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Could not load file at:"
|
||
msgstr "No s'ha trobat la tessel·la:"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error saving file!"
|
||
msgstr "Error en desar el fitxer!"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error while saving theme."
|
||
msgstr "Error en desar el tema."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error Saving"
|
||
msgstr "Error en Desar"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error importing theme."
|
||
msgstr "Error en importar el tema."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error Importing"
|
||
msgstr "Error en Importar"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "New Text File..."
|
||
msgstr "Nou Fitxer de Text..."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Open File"
|
||
msgstr "Obrir Fitxer"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save File As..."
|
||
msgstr "Anomena i Desa..."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Can't obtain the script for running."
|
||
msgstr "No s'ha trobat l'script per executar-lo."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Script failed reloading, check console for errors."
|
||
msgstr "L'script ha fallat al recarregar, comproveu els errors en la consola."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Script is not in tool mode, will not be able to run."
|
||
msgstr "L'script no està en mode d'eina, no es podrà executar."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid ""
|
||
"To run this script, it must inherit EditorScript and be set to tool mode."
|
||
msgstr ""
|
||
"Si es vol executar l'script, ha d'heretar de EditorScript i configuar-se en "
|
||
"mode Eina (tool)."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Import Theme"
|
||
msgstr "Importa un Tema"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error while saving theme"
|
||
msgstr "Error en desar el tema"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error saving"
|
||
msgstr "Error en desar"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save Theme As..."
|
||
msgstr "Desa el Tema com a..."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "%s Class Reference"
|
||
msgstr "Referència de Classe %s"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Find Next"
|
||
msgstr "Cerca el Següent"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Find Previous"
|
||
msgstr "Cerca l'Anterior"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Filter scripts"
|
||
msgstr "Filtra les propietats"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Toggle alphabetical sorting of the method list."
|
||
msgstr "Alterna l'ordenació alfabètica de la llista de mètodes."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Filter methods"
|
||
msgstr "Filtra Mode:"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Sort"
|
||
msgstr "Ordena"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Move Up"
|
||
msgstr "Mou Amunt"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Move Down"
|
||
msgstr "Mou avall"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Next script"
|
||
msgstr "Script Següent"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Previous script"
|
||
msgstr "Script Anterior"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "File"
|
||
msgstr "Fitxer"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Open..."
|
||
msgstr "Obrir..."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Reopen Closed Script"
|
||
msgstr "Obrir Script"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save All"
|
||
msgstr "Desa-ho Tot"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Soft Reload Script"
|
||
msgstr "Recarrega parcialment l'Script"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Copy Script Path"
|
||
msgstr "Copia el camí de l'Script"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "History Previous"
|
||
msgstr "Anterior en l'Historial"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "History Next"
|
||
msgstr "Següent en l'Historial"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Theme"
|
||
msgstr "Tema"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Import Theme..."
|
||
msgstr "Importar Tema..."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Reload Theme"
|
||
msgstr "Recarrega el Tema"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save Theme"
|
||
msgstr "Desa el Tema"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Close All"
|
||
msgstr "Tanca-ho Tot"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Close Docs"
|
||
msgstr "Tanca la Documentació"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
|
||
msgid "Run"
|
||
msgstr "Executar"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Step Into"
|
||
msgstr "Pas a Pas (per instruccions)"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Step Over"
|
||
msgstr "Pas a Pas (per Procediments)"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Break"
|
||
msgstr "Atura"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Continue"
|
||
msgstr "Continua"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Keep Debugger Open"
|
||
msgstr "Manté el Depurador Obert"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Debug with External Editor"
|
||
msgstr "Depurar amb un Editor Extern"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Open Godot online documentation."
|
||
msgstr "Obrir la documentació en línia de Godot."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Search the reference documentation."
|
||
msgstr "Cerca dins la documentació de referència."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Go to previous edited document."
|
||
msgstr "Vés a l'anterior document editat."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Go to next edited document."
|
||
msgstr "Vés al següent document editat."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Discard"
|
||
msgstr "Descarta'l"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid ""
|
||
"The following files are newer on disk.\n"
|
||
"What action should be taken?:"
|
||
msgstr ""
|
||
"El disc conté versions més recents dels fitxer següents. \n"
|
||
"Quina acció voleu seguir?:"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Reload"
|
||
msgstr "Torna a Carregar"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Resave"
|
||
msgstr "Torna a Desar"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Debugger"
|
||
msgstr "Depurador"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Search Results"
|
||
msgstr "Resultats de cerca"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Clear Recent Scripts"
|
||
msgstr "Buida les Escenes Recents"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Connections to method:"
|
||
msgstr "Connexions al mètode:"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp
|
||
msgid "Source"
|
||
msgstr "Font"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Target"
|
||
msgstr "Objectiu"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid ""
|
||
"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."
|
||
msgstr ""
|
||
"Falta el mètode de connexió '%s' per al senyal '%s' del node '%s' al node "
|
||
"'%s'."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#, fuzzy
|
||
msgid "[Ignore]"
|
||
msgstr "(ignorar)"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Line"
|
||
msgstr "Línia"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Function"
|
||
msgstr "Vés a la Funció"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Only resources from filesystem can be dropped."
|
||
msgstr "Només s'hi poden deixar caure Recursos del sistema de fitxers."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Can't drop nodes because script '%s' is not used in this scene."
|
||
msgstr ""
|
||
"No s'hi poden afegir els nodes ja que l'escena no utilitza l'script '%s' ."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#, fuzzy
|
||
msgid "Lookup Symbol"
|
||
msgstr "Cercar Símbol"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Pick Color"
|
||
msgstr "Tria un Color"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
||
msgid "Convert Case"
|
||
msgstr "Converteix Majúscules"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
||
msgid "Uppercase"
|
||
msgstr "Majúscules"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
||
msgid "Lowercase"
|
||
msgstr "Minúscula"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
||
msgid "Capitalize"
|
||
msgstr "Converteix a Majúscules"
|
||
|
||
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
|
||
msgid "Syntax Highlighter"
|
||
msgstr "Ressaltador de sintaxi"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
||
msgid "Bookmarks"
|
||
msgstr "Marcadors"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Breakpoints"
|
||
msgstr "Punts d’interrupció"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
|
||
msgid "Go To"
|
||
msgstr "Anar a"
|
||
|
||
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
|
||
#: scene/gui/text_edit.cpp
|
||
msgid "Cut"
|
||
msgstr "Talla"
|
||
|
||
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
|
||
#: scene/gui/text_edit.cpp
|
||
msgid "Select All"
|
||
msgstr "Selecciona-ho Tot"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Delete Line"
|
||
msgstr "Esborra la Línia"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Indent Left"
|
||
msgstr "Sagnia Esquerra"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Indent Right"
|
||
msgstr "Sagnia Dreta"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Toggle Comment"
|
||
msgstr "Comentaris"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Fold/Unfold Line"
|
||
msgstr "(Des)Plega la línia"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Fold All Lines"
|
||
msgstr "Plega totes les Línies"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Unfold All Lines"
|
||
msgstr "Desplega totes les Línies"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Clone Down"
|
||
msgstr "Clona avall"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Complete Symbol"
|
||
msgstr "Completa el Símbol"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#, fuzzy
|
||
msgid "Evaluate Selection"
|
||
msgstr "Escala la Selecció"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Trim Trailing Whitespace"
|
||
msgstr "Retalla els espais en blanc al final"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Convert Indent to Spaces"
|
||
msgstr "Converteix la Sagnia en Espais"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Convert Indent to Tabs"
|
||
msgstr "Convertir Sagnia en Tabulacions"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Auto Indent"
|
||
msgstr "Sagnat Automàtic"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Find in Files..."
|
||
msgstr "Cercar en Fitxers..."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Contextual Help"
|
||
msgstr "Ajuda Contextual"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#, fuzzy
|
||
msgid "Toggle Bookmark"
|
||
msgstr "Commutar Marcador"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Next Bookmark"
|
||
msgstr "Anar al marcador següent"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#, fuzzy
|
||
msgid "Go to Previous Bookmark"
|
||
msgstr "Anar al marcador anterior"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Remove All Bookmarks"
|
||
msgstr "Suprimir tots els marcadors"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Function..."
|
||
msgstr "Anar a la Funció..."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Line..."
|
||
msgstr "Anar a la Línia..."
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Toggle Breakpoint"
|
||
msgstr "Commuta el punt d'Interrupció"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Remove All Breakpoints"
|
||
msgstr "Elimina tots els punts d'interrupció"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Next Breakpoint"
|
||
msgstr "Anar al Punt d'Interrupció següent"
|
||
|
||
#: editor/plugins/script_text_editor.cpp
|
||
msgid "Go to Previous Breakpoint"
|
||
msgstr "Anar al Punt d'Interrupció anterior"
|
||
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid ""
|
||
"This shader has been modified on on disk.\n"
|
||
"What action should be taken?"
|
||
msgstr ""
|
||
"Aquest Shader s'ha modificat en el disc.\n"
|
||
"Quina acció s'ha de prendre?"
|
||
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Shader"
|
||
msgstr "Shader"
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "This skeleton has no bones, create some children Bone2D nodes."
|
||
msgstr "Aquest esquelet no té ossos, crea alguns nodes fill Bone2D."
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create Rest Pose from Bones"
|
||
msgstr "Crea Punts d'Emissió des d'una Malla"
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Set Rest Pose to Bones"
|
||
msgstr "Estableix la postura de repòs als ossos"
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
msgid "Skeleton2D"
|
||
msgstr "Esquelet2D"
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Make Rest Pose (From Bones)"
|
||
msgstr "Crear Pose de Repòs (A partir dels Ossos)"
|
||
|
||
#: editor/plugins/skeleton_2d_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Set Bones to Rest Pose"
|
||
msgstr "Establir els ossos a la postura de repós"
|
||
|
||
#: editor/plugins/skeleton_editor_plugin.cpp
|
||
msgid "Create physical bones"
|
||
msgstr "Crear ossos físics"
|
||
|
||
#: editor/plugins/skeleton_editor_plugin.cpp
|
||
msgid "Skeleton"
|
||
msgstr "Esquelet"
|
||
|
||
#: editor/plugins/skeleton_editor_plugin.cpp
|
||
msgid "Create physical skeleton"
|
||
msgstr "Crea esquelet físic"
|
||
|
||
#: editor/plugins/skeleton_ik_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Play IK"
|
||
msgstr "Reproduir IK"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Orthogonal"
|
||
msgstr "Ortogonal"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Perspective"
|
||
msgstr "Perspectiva"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Aborted."
|
||
msgstr "S'ha interromput la Transformació ."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "X-Axis Transform."
|
||
msgstr "Transformació de l'Eix X."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Y-Axis Transform."
|
||
msgstr "Transformació de l'Eix Y."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Z-Axis Transform."
|
||
msgstr "Transformació de l'Eix Z."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Plane Transform."
|
||
msgstr "Transformació en el Pla de la Vista."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scaling: "
|
||
msgstr "Escala: "
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Translating: "
|
||
msgstr "Translació: "
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotating %s degrees."
|
||
msgstr "Rotació de %s graus."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Keying is disabled (no key inserted)."
|
||
msgstr "l'Edició de Claus està inhabilitada (no s'ha inserit cap Clau)."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Animation Key Inserted."
|
||
msgstr "S'ha insertit una Clau d'Animació."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Pitch"
|
||
msgstr "commutador"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Yaw"
|
||
msgstr "Guinyada"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Objects Drawn"
|
||
msgstr "Objectes Dibuixats"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Material Changes"
|
||
msgstr "Canvis de Material"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Shader Changes"
|
||
msgstr "Canvis de Shader"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Surface Changes"
|
||
msgstr "Canvis de superfície"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Draw Calls"
|
||
msgstr "Crides de Dibuix"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Vertices"
|
||
msgstr "Vèrtexs"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Top View."
|
||
msgstr "Vista superior."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Bottom View."
|
||
msgstr "Vista inferior."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Bottom"
|
||
msgstr "Part inferior"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Left View."
|
||
msgstr "Vista esquerra."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Left"
|
||
msgstr "Esquerra"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Right View."
|
||
msgstr "Vista Dreta."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Right"
|
||
msgstr "Dreta"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Front View."
|
||
msgstr "Vista Frontal."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Front"
|
||
msgstr "Davant"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rear View."
|
||
msgstr "Vista Posterior."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rear"
|
||
msgstr "Darrere"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Align Transform with View"
|
||
msgstr "Alinear amb la Vista"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Align Rotation with View"
|
||
msgstr "Alinea la Selecció amb la Vista"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "No parent to instance a child at."
|
||
msgstr "No hi ha cap node Pare per instanciar-li un fill."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "This operation requires a single selected node."
|
||
msgstr "Aquesta operació requereix un únic node seleccionat."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Auto Orthogonal Enabled"
|
||
msgstr "Ortogonal"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Lock View Rotation"
|
||
msgstr "Bloquejar Rotació de la Vista"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Normal"
|
||
msgstr "Mostra les Normals"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Wireframe"
|
||
msgstr "Traça les arestes"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Overdraw"
|
||
msgstr "Mostra les superposicions"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Unshaded"
|
||
msgstr "Mostra sense Ombreig"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Environment"
|
||
msgstr "Mostra l'Entorn"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Gizmos"
|
||
msgstr "Mostra els Gizmos"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Information"
|
||
msgstr "Mostra la Informació"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View FPS"
|
||
msgstr "Visualitza FPS"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Half Resolution"
|
||
msgstr "Mitja Resolució"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Audio Listener"
|
||
msgstr "Receptor d'Àudio"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Enable Doppler"
|
||
msgstr "Habilitar Filtració"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Cinematic Preview"
|
||
msgstr "Previsualització Cinemàtica"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Not available when using the GLES2 renderer."
|
||
msgstr "No disponible quan s'utilitza el renderitzador GLES2."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Left"
|
||
msgstr "Vista Lliure Esquerra"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Right"
|
||
msgstr "Vista Lliure Dreta"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Forward"
|
||
msgstr "Vista Lliure Endavant"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Backwards"
|
||
msgstr "Vista Lliure Enrere"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Up"
|
||
msgstr "Vista Lliura Amunt"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Down"
|
||
msgstr "Vista Lliure Avall"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Freelook Speed Modifier"
|
||
msgstr "Modificador de la Velocitat de la Vista Lliure"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Freelook Slow Modifier"
|
||
msgstr "Modificador de la Velocitat de la Vista Lliure"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Rotation Locked"
|
||
msgstr "Rotació de la Vista Bloquejada"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Note: The FPS value displayed is the editor's framerate.\n"
|
||
"It cannot be used as a reliable indication of in-game performance."
|
||
msgstr ""
|
||
"Nota: el valor FPS mostrat és la taxa de fotogrames de l'editor.\n"
|
||
"No es pot utilitzar com una indicació fiable del rendiment en el joc."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "XForm Dialog"
|
||
msgstr "Diàleg XForm"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Click to toggle between visibility states.\n"
|
||
"\n"
|
||
"Open eye: Gizmo is visible.\n"
|
||
"Closed eye: Gizmo is hidden.\n"
|
||
"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Snap Nodes To Floor"
|
||
msgstr "Ajustar Nodes al Terra"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Couldn't find a solid floor to snap the selection to."
|
||
msgstr "No ha pogut trobar un terra sòlid per ajustar la selecció."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Drag: Rotate\n"
|
||
"Alt+Drag: Move\n"
|
||
"Alt+RMB: Depth list selection"
|
||
msgstr ""
|
||
"Arrossegar: Gira\n"
|
||
"Alt+Arrossegar: Mou\n"
|
||
"Alt+Clic Dret: Selecció de llista de profunditat"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Use Local Space"
|
||
msgstr "Mode Espai Local (%s)"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Use Snap"
|
||
msgstr "Utilitzar Ajustament"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Bottom View"
|
||
msgstr "Vista Inferior"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Top View"
|
||
msgstr "Vista Superior"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rear View"
|
||
msgstr "Vista Posterior"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Front View"
|
||
msgstr "Vista Frontal"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Left View"
|
||
msgstr "Vista Esquerra"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Right View"
|
||
msgstr "Vista Dreta"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Switch Perspective/Orthogonal View"
|
||
msgstr "Canviar Vista Perspectiva/Ortogonal"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Insert Animation Key"
|
||
msgstr "Insereix una Clau d'Animació"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Focus Origin"
|
||
msgstr "Focalitza't en l'Origen"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Focus Selection"
|
||
msgstr "Focalitza't en la Selecció"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Toggle Freelook"
|
||
msgstr "Vista Lliure"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Transform"
|
||
msgstr "Transformar"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Snap Object to Floor"
|
||
msgstr "Ajustar Objecte al Terra"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Dialog..."
|
||
msgstr "Diàleg de Transformació..."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "1 Viewport"
|
||
msgstr "1 Vista"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "2 Viewports"
|
||
msgstr "2 Vistes"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "2 Viewports (Alt)"
|
||
msgstr "2 Vistes (Alt)"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "3 Viewports"
|
||
msgstr "3 Vistes"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "3 Viewports (Alt)"
|
||
msgstr "3 Vistes (Alt)"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "4 Viewports"
|
||
msgstr "4 Vistes"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Gizmos"
|
||
msgstr "Gizmos"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Origin"
|
||
msgstr "Mostra l'Origen"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Grid"
|
||
msgstr "Mostra la Graella"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Settings..."
|
||
msgstr "Configuració..."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Snap Settings"
|
||
msgstr "Configuració d'Ajustament"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Translate Snap:"
|
||
msgstr "Ajustament de Translació:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Rotate Snap (deg.):"
|
||
msgstr "Ajustament de Rotació (graus):"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Scale Snap (%):"
|
||
msgstr "Ajustament d'Escala (%):"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Viewport Settings"
|
||
msgstr "Configuració de la Vista"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Perspective FOV (deg.):"
|
||
msgstr "Camp de Visió (graus):"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Z-Near:"
|
||
msgstr "Z-Proper de la vista:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Z-Far:"
|
||
msgstr "Z-Llunyà de la Vista:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Change"
|
||
msgstr "Modifica la Transformació"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Translate:"
|
||
msgstr "Translació:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotate (deg.):"
|
||
msgstr "Rotació (graus):"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scale (ratio):"
|
||
msgstr "Escala (ràtio):"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Type"
|
||
msgstr "Tipus de Transformació"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Pre"
|
||
msgstr "Pre"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Post"
|
||
msgstr "Post"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Nameless gizmo"
|
||
msgstr "Gizmo sense nom"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Create Mesh2D"
|
||
msgstr "Crear Malla2D"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Mesh2D Preview"
|
||
msgstr "Creant Previsualitzacions de Malles"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Create Polygon2D"
|
||
msgstr "Crear Polígon2D"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Polygon2D Preview"
|
||
msgstr "Previsualització del Polygon2D"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create CollisionPolygon2D"
|
||
msgstr "Crea un Polígon de Navegació"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "CollisionPolygon2D Preview"
|
||
msgstr "Crea un Polígon de Navegació"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create LightOccluder2D"
|
||
msgstr "Crea un Polígon Oclusor"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "LightOccluder2D Preview"
|
||
msgstr "Crea un Polígon Oclusor"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Sprite is empty!"
|
||
msgstr "El Sprite està buit!"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Can't convert a sprite using animation frames to mesh."
|
||
msgstr ""
|
||
"No es pot convertir un sprite que utilitza fotogrames d'animació a malla."
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Invalid geometry, can't replace by mesh."
|
||
msgstr "La geometria no és vàlida, no es pot substituir per una malla."
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Convert to Mesh2D"
|
||
msgstr "Convertir a Malla2D"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Invalid geometry, can't create polygon."
|
||
msgstr "La geometria no és valida, no es pot crear el polígon."
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Convert to Polygon2D"
|
||
msgstr "Convertir a Polígon2D"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Invalid geometry, can't create collision polygon."
|
||
msgstr "La geometria no és valida, no es pot crear el polígon de col·lisió."
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create CollisionPolygon2D Sibling"
|
||
msgstr "Crea un Polígon de Navegació"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Invalid geometry, can't create light occluder."
|
||
msgstr "La geometria no és vàlida, no es pot crear oclusor de llum."
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create LightOccluder2D Sibling"
|
||
msgstr "Crea un Polígon Oclusor"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Sprite"
|
||
msgstr "Sprite"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Simplification: "
|
||
msgstr "Simplificació: "
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Shrink (Pixels): "
|
||
msgstr "Redueix (Píxels): "
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Grow (Pixels): "
|
||
msgstr "Engrandeix (Píxels): "
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Update Preview"
|
||
msgstr "Actualitzar Previsualització"
|
||
|
||
#: editor/plugins/sprite_editor_plugin.cpp
|
||
msgid "Settings:"
|
||
msgstr "Configuració:"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "No Frames Selected"
|
||
msgstr "No hi ha Fotogrames Seleccionats"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Add %d Frame(s)"
|
||
msgstr "Afegir %d Fotograma(es)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Frame"
|
||
msgstr "Afegeix Fotograma"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Unable to load images"
|
||
msgstr "No s'han pogut carregar les imatges"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "ERROR: Couldn't load frame resource!"
|
||
msgstr "Error: No s'ha trobat el recurs de fotogrames!"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Resource clipboard is empty or not a texture!"
|
||
msgstr "El porta-retalls de Recursos és Buit o no és pas una Textura!"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Paste Frame"
|
||
msgstr "Enganxa el Fotograma"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Empty"
|
||
msgstr "Afegeix un element Buit"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Change Animation FPS"
|
||
msgstr "Modifica els FPS de l'Animació"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "(empty)"
|
||
msgstr "(buit)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Move Frame"
|
||
msgstr "Enganxa el Fotograma"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Animations:"
|
||
msgstr "Animacions:"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "New Animation"
|
||
msgstr "Nova Animació"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Speed:"
|
||
msgstr "Velocitat (FPS):"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Loop"
|
||
msgstr "Bucle"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Animation Frames:"
|
||
msgstr "Fotogrames d'Animació:"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add a Texture from File"
|
||
msgstr "Afegir Textura des de Fitxer"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Add Frames from a Sprite Sheet"
|
||
msgstr "Afegir fotogrames des d'una fulla de Sprites"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Insert Empty (Before)"
|
||
msgstr "Insereix un element Buit (abans)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Insert Empty (After)"
|
||
msgstr "Insereix un element Buit (Després)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Move (Before)"
|
||
msgstr "Mou (Abans)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Move (After)"
|
||
msgstr "Mou (Després)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Select Frames"
|
||
msgstr "Seleccionar Fotogrames"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Horizontal:"
|
||
msgstr "Horitzontal:"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Vertical:"
|
||
msgstr "Vertical:"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Select/Clear All Frames"
|
||
msgstr "Selecciona-ho Tot"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Create Frames from Sprite Sheet"
|
||
msgstr "Crea-ho a partir de l'Escena"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "SpriteFrames"
|
||
msgstr "SpriteFrames"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Set Region Rect"
|
||
msgstr "Defineix la Regió Rectangular"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Set Margin"
|
||
msgstr "Establir Marge"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Snap Mode:"
|
||
msgstr "Mode d'ajustament:"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
#: scene/resources/visual_shader.cpp
|
||
msgid "None"
|
||
msgstr "Cap"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Pixel Snap"
|
||
msgstr "Ajustar amb els Píxels"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Grid Snap"
|
||
msgstr "Ajustar a la quadrícula"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Auto Slice"
|
||
msgstr "Auto Tall"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Offset:"
|
||
msgstr "òfset:"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Step:"
|
||
msgstr "Pas:"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Sep.:"
|
||
msgstr "Sep.:"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "TextureRegion"
|
||
msgstr "Regió de Textura"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add All Items"
|
||
msgstr "Afegeix tots els Elements"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add All"
|
||
msgstr "Afegeix-ho Tot"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Remove All Items"
|
||
msgstr "Treu tots els Elements"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
|
||
msgid "Remove All"
|
||
msgstr "Treu-los tots"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Edit Theme"
|
||
msgstr "Editar Tema"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Theme editing menu."
|
||
msgstr "Menú d'edició de Temes."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add Class Items"
|
||
msgstr "Afegeix Elements de Classe"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Remove Class Items"
|
||
msgstr "Elimina Elements de Classe"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Create Empty Template"
|
||
msgstr "Crea una Plantilla Buida"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Create Empty Editor Template"
|
||
msgstr "Crea un Plantilla d'Editor Buida"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Create From Current Editor Theme"
|
||
msgstr "Crea a partir del Tema d'Editor actual"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Toggle Button"
|
||
msgstr "Botó de commutació"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Disabled Button"
|
||
msgstr "Botó Desactivat"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Item"
|
||
msgstr "Element"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Disabled Item"
|
||
msgstr "Element Desactivat"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Check Item"
|
||
msgstr "Valida l'Element"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Checked Item"
|
||
msgstr "Element validat"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Radio Item"
|
||
msgstr "Element de ràdio"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Checked Radio Item"
|
||
msgstr "Element de ràdio validat"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Named Sep."
|
||
msgstr "Separador amb nom."
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Submenu"
|
||
msgstr "Submenú"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Subitem 1"
|
||
msgstr "Element"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Subitem 2"
|
||
msgstr "Element"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Has"
|
||
msgstr "Té"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Many"
|
||
msgstr "Molts"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Disabled LineEdit"
|
||
msgstr "Desactivat"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Tab 1"
|
||
msgstr "Pestanya 1"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Tab 2"
|
||
msgstr "Pestanya 2"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Tab 3"
|
||
msgstr "Pestanya 3"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Editable Item"
|
||
msgstr "Element Editable"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Subtree"
|
||
msgstr "Subarbre"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Has,Many,Options"
|
||
msgstr "Té,Moltes,Opcions"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Data Type:"
|
||
msgstr "Tipus de Dades:"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Icon"
|
||
msgstr "Icona"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp
|
||
msgid "Style"
|
||
msgstr "Estil"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Font"
|
||
msgstr "Lletra"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Color"
|
||
msgstr "Color"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Theme File"
|
||
msgstr "Tema"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Erase Selection"
|
||
msgstr "Elimina la Selecció"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Fix Invalid Tiles"
|
||
msgstr "Arreglar Rajoles no Valides"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cut Selection"
|
||
msgstr "Tallar Selecció"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Paint TileMap"
|
||
msgstr "Pintar Mapa de Rajoles"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Line Draw"
|
||
msgstr "Dibuixa línies"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rectangle Paint"
|
||
msgstr "Pinta Rectangle"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Bucket Fill"
|
||
msgstr "Cubell de pintura"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Erase TileMap"
|
||
msgstr "Elimina Mapa de Rajoles"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Find Tile"
|
||
msgstr "Trobar Rajola"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Transpose"
|
||
msgstr "Transposa"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Disable Autotile"
|
||
msgstr "AutoTiles"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Enable Priority"
|
||
msgstr "Habilitar Prioritat"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Filter tiles"
|
||
msgstr "Filtrat de Fitxers"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Give a TileSet resource to this TileMap to use its tiles."
|
||
msgstr "Assigna un recurs TileSet a aquest TileMap per a usar-ne les peces."
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Paint Tile"
|
||
msgstr "Pinta Rajola"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Shift+LMB: Line Draw\n"
|
||
"Shift+Command+LMB: Rectangle Paint"
|
||
msgstr ""
|
||
"Maj + RMB: dibuixar una línia\n"
|
||
"Maj + Ctrl + RMB: pintar rectangle"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Shift+LMB: Line Draw\n"
|
||
"Shift+Ctrl+LMB: Rectangle Paint"
|
||
msgstr ""
|
||
"Maj + RMB: dibuixar una línia\n"
|
||
"Maj + Ctrl + RMB: pintar rectangle"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Pick Tile"
|
||
msgstr "Escollir Rajola"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rotate Left"
|
||
msgstr "Girar a l'Esquerra"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rotate Right"
|
||
msgstr "Girar a la Dreta"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Flip Horizontally"
|
||
msgstr "Invertir Horitzontalment"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Flip Vertically"
|
||
msgstr "Invertir Verticalment"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Clear Transform"
|
||
msgstr "Restablir Transformació"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Add Texture(s) to TileSet."
|
||
msgstr "Afegeix Nodes des d'Arbre."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Remove selected Texture from TileSet."
|
||
msgstr "Elimineu la textura seleccionada de TileSet."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create from Scene"
|
||
msgstr "Crea-ho a partir de l'Escena"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Merge from Scene"
|
||
msgstr "Combina-ho a partir de l'Escena"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "New Single Tile"
|
||
msgstr "Nova peça individual"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "New Autotile"
|
||
msgstr "AutoTiles"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "New Atlas"
|
||
msgstr "Nou %s"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Next Coordinate"
|
||
msgstr "Coordenada Següent"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Select the next shape, subtile, or Tile."
|
||
msgstr "Seleccioneu la forma, sub-rajola o rajola següent."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Previous Coordinate"
|
||
msgstr "Coordenada Anterior"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Select the previous shape, subtile, or Tile."
|
||
msgstr "Seleccioneu la forma, sub-rajola o rajola anterior."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Region"
|
||
msgstr "Mode Regió"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Collision"
|
||
msgstr "Mode Col·lisió"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Occlusion"
|
||
msgstr "Mode Oclusió"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Navigation"
|
||
msgstr "Mode Navegació"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Bitmask"
|
||
msgstr "Mode màscara de bits"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Priority"
|
||
msgstr "Mode Prioritat"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Z Index"
|
||
msgstr "Índex:"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Region Mode"
|
||
msgstr "Mode Regió"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Collision Mode"
|
||
msgstr "Mode Col·lisió"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Occlusion Mode"
|
||
msgstr "Mode Oclusió"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Navigation Mode"
|
||
msgstr "Mode Navegació"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Bitmask Mode"
|
||
msgstr "Mode màscara de bits"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Priority Mode"
|
||
msgstr "Mode Prioritat"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Icon Mode"
|
||
msgstr "Mode Icona"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Z Index Mode"
|
||
msgstr "Mode Index Z"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Copy bitmask."
|
||
msgstr "Copiar màscara de bits."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Paste bitmask."
|
||
msgstr "Enganxar màscara de bits."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Erase bitmask."
|
||
msgstr "Esborrar màscara de bits."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create a new rectangle."
|
||
msgstr "Crear un nou rectangle."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create a new polygon."
|
||
msgstr "Crear un nou polígon."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Keep polygon inside region Rect."
|
||
msgstr "Mantenir polígon dins de la regió Rect."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Enable snap and show grid (configurable via the Inspector)."
|
||
msgstr ""
|
||
"Habilitar ajustament i mostrar quadrícula (configurable a través de "
|
||
"l'inspector)."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Display Tile Names (Hold Alt Key)"
|
||
msgstr "Mostrar noms de les rajoles (manteniu pressionada la tecla Alt)"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"Add or select a texture on the left panel to edit the tiles bound to it."
|
||
msgstr ""
|
||
"Afegeix o selecciona una textura en el plafó esquerra per a editar-ne les "
|
||
"peces assignades."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove selected texture? This will remove all tiles which use it."
|
||
msgstr ""
|
||
"Eliminar la textura seleccionada? Això eliminarà totes les rajoles que "
|
||
"l'utilitzin."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "You haven't selected a texture to remove."
|
||
msgstr "No heu seleccionat una textura per eliminar."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create from scene? This will overwrite all current tiles."
|
||
msgstr "Crear des de l'escena? Això sobreescriurà totes les rajoles actuals."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Merge from scene?"
|
||
msgstr "Combinar-ho a partir de l'escena?"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove Texture"
|
||
msgstr "Eliminar Textura"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "%s file(s) were not added because was already on the list."
|
||
msgstr "%s fitxer(s) no s'han afegit perquè ja estaven en la llista."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid ""
|
||
"Drag handles to edit Rect.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
"Arrossega les nanses per editar el Rect.\n"
|
||
"Clica en una altra Peça per a editar-lo."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Delete selected Rect."
|
||
msgstr "Suprimir Rectangle seleccionat."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Select current edited sub-tile.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
"Seleccioneu la sub-rajola editada actual.\n"
|
||
"Feu clic en una altra rajola per editar-la."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Delete polygon."
|
||
msgstr "Eliminar Polígon."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"LMB: Set bit on.\n"
|
||
"RMB: Set bit off.\n"
|
||
"Shift+LMB: Set wildcard bit.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
"Clic Esquerra: activar bit\n"
|
||
"Clic Dret: desactivar bit.\n"
|
||
"Maj. + Clic Esquerra: Establir valor de bit comodí.\n"
|
||
"Feu clic en una altra rajola per editar-la."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Select sub-tile to use as icon, this will be also used on invalid autotile "
|
||
"bindings.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
"Seleccioneu la sub-rajola que voleu utilitzar com a icona, també "
|
||
"s'utilitzarà en les vinculacions de rajoles automàtiques no vàlides.\n"
|
||
"Feu clic en una altra rajola per editar-la."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Select sub-tile to change its priority.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
"Seleccioneu la sub-rajola per canviar-ne la prioritat.\n"
|
||
"Feu clic en una altra rajola per editar-la."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Select sub-tile to change its z index.\n"
|
||
"Click on another Tile to edit it."
|
||
msgstr ""
|
||
"Seleccioneu la sub-rajola per canviar el seu índex z.\n"
|
||
"Feu clic en una altra rajola per editar-la."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Set Tile Region"
|
||
msgstr "Definir Regió de Rajola"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create Tile"
|
||
msgstr "Crear Rajola"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Set Tile Icon"
|
||
msgstr "Establir icona de la Rajola"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Edit Tile Bitmask"
|
||
msgstr "Editar màscara de bits de la rajola"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Edit Collision Polygon"
|
||
msgstr "Editar Polígon de Col·lisió"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Edit Occlusion Polygon"
|
||
msgstr "Editar Polígon d'Oclusió"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Edit Navigation Polygon"
|
||
msgstr "Editar Polígon de Navegació"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Paste Tile Bitmask"
|
||
msgstr "Enganxar màscara de bits del la rajola"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Clear Tile Bitmask"
|
||
msgstr "Restablir màscara de bits de la rajola"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Make Polygon Concave"
|
||
msgstr "Fer el polígon còncau"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Make Polygon Convex"
|
||
msgstr "Mou el Polígon"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove Tile"
|
||
msgstr "Eliminar Rajola"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove Collision Polygon"
|
||
msgstr "Eliminar Polígon de Col·lisió"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove Occlusion Polygon"
|
||
msgstr "Eliminar Polígon d'Oclusió"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove Navigation Polygon"
|
||
msgstr "Eliminar Polígon de Navegació"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Edit Tile Priority"
|
||
msgstr "Editar Prioritat de la Rajola"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Edit Tile Z Index"
|
||
msgstr "Editar índex Z de la rajola"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Make Convex"
|
||
msgstr "Mou el Polígon"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Make Concave"
|
||
msgstr "Fer el polígon còncau"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create Collision Polygon"
|
||
msgstr "Crear Polígon de Col·lisió"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create Occlusion Polygon"
|
||
msgstr "Crear Polígon d'Oclusió"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "This property can't be changed."
|
||
msgstr "Aquesta propietat no es pot canviar."
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "TileSet"
|
||
msgstr "Conjunt de rajoles"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "No VCS addons are available."
|
||
msgstr "No hi ha addons VCS disponibles."
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Error"
|
||
msgstr "Error"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "No commit message was provided"
|
||
msgstr "Manca Nom"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "No files added to stage"
|
||
msgstr "No hi ha fitxers afegits a l'escenari"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Commit"
|
||
msgstr "Comunitat"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "VCS Addon is not initialized"
|
||
msgstr "L'Addon VCS no està inicialitzat"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Version Control System"
|
||
msgstr "Sistema de control de versions"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Initialize"
|
||
msgstr "Converteix a Majúscules"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Staging area"
|
||
msgstr "Zona de posada en escena"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Detect new changes"
|
||
msgstr "Detectar nous canvis"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Changes"
|
||
msgstr "Modifica"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Modified"
|
||
msgstr "Modificat"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Renamed"
|
||
msgstr "Reanomena"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Deleted"
|
||
msgstr "Esborra"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Typechange"
|
||
msgstr "Modifica"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Stage Selected"
|
||
msgstr "Elimina Seleccionats"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Stage All"
|
||
msgstr "Desa-ho Tot"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Add a commit message"
|
||
msgstr "Afegir un missatge de commit"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Commit Changes"
|
||
msgstr "Sincronitzar Canvis en Scripts"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
msgid "Status"
|
||
msgstr "Estat"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "View file diffs before committing them to the latest version"
|
||
msgstr ""
|
||
"Verifica les diferències entre fitxers abans de publicar-les a la darrera "
|
||
"versió"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "No file diff is active"
|
||
msgstr "Cap fitxer seleccionat!"
|
||
|
||
#: editor/plugins/version_control_editor_plugin.cpp
|
||
msgid "Detect changes in file diff"
|
||
msgstr "Detecta els canvis en el fitxer"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "(GLES3 only)"
|
||
msgstr "(Només GLES3)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Add Output"
|
||
msgstr "Afegeix una Entrada"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar"
|
||
msgstr "Escalar"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Vector"
|
||
msgstr "Vector"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Boolean"
|
||
msgstr "Booleà"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Sampler"
|
||
msgstr "Mostra d'Àudio"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Add input port"
|
||
msgstr "Afegeix una Entrada"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Add output port"
|
||
msgstr "Afegir port de sortida"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Change input port type"
|
||
msgstr "Modifica el tipus per defecte"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Change output port type"
|
||
msgstr "Modifica el tipus per defecte"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Change input port name"
|
||
msgstr "Modifica el Nom de l'Entrada"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Change output port name"
|
||
msgstr "Modifica el Nom de l'Entrada"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Remove input port"
|
||
msgstr "Elimina el punt"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Remove output port"
|
||
msgstr "Elimina el punt"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Set expression"
|
||
msgstr "Canviar Expressió"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Resize VisualShader node"
|
||
msgstr "Redimensionar node VisualShader"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Set Uniform Name"
|
||
msgstr "Definir nom uniforme"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Set Input Default Port"
|
||
msgstr "Establir com a valor Predeterminat per a '%s'"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Add Node to Visual Shader"
|
||
msgstr "Afegir node al VisualShader"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Node(s) Moved"
|
||
msgstr "Node mogut"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Duplicate Nodes"
|
||
msgstr "Duplicar Nodes"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Paste Nodes"
|
||
msgstr "Enganxa els Nodes"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Delete Nodes"
|
||
msgstr "Eliminar Nodes"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Visual Shader Input Type Changed"
|
||
msgstr "El tipus d'entrada VisualShader ha canviat"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "UniformRef Name Changed"
|
||
msgstr "Definir nom uniforme"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Vertex"
|
||
msgstr "Vèrtex"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Fragment"
|
||
msgstr "Fragment"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Light"
|
||
msgstr "Llum"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Show resulted shader code."
|
||
msgstr "Crear node Shader"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Create Shader Node"
|
||
msgstr "Crear node Shader"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Color function."
|
||
msgstr "Funció color."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Color operator."
|
||
msgstr "Operador Color."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Grayscale function."
|
||
msgstr "Funció d'escala de grisos."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Converts HSV vector to RGB equivalent."
|
||
msgstr "Converteix el vector HSV en equivalent RGB."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Converts RGB vector to HSV equivalent."
|
||
msgstr "Converteix el vector RGB en un equivalent de HSV."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Sepia function."
|
||
msgstr "Funció sèpia."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Burn operator."
|
||
msgstr "Operador de gravació."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Darken operator."
|
||
msgstr "Operador enfosquir."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Difference operator."
|
||
msgstr "Operador diferencial."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Dodge operator."
|
||
msgstr "Operador Dodge (sobreexposició)."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "HardLight operator."
|
||
msgstr "Operador Aclarir."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Lighten operator."
|
||
msgstr "Operador Aclarir."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Overlay operator."
|
||
msgstr "Operador de superposició."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Screen operator."
|
||
msgstr "Operador Screen (trama)."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "SoftLight operator."
|
||
msgstr "Operador de llum suau."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Color constant."
|
||
msgstr "Constant de color."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Color uniform."
|
||
msgstr "Color uniforme."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Returns the boolean result of the %s comparison between two parameters."
|
||
msgstr "Retorna l'invers de l'arrel quadrada del paràmetre."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Equal (==)"
|
||
msgstr "Igual (= =)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Greater Than (>)"
|
||
msgstr "Major Que (>)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Greater Than or Equal (>=)"
|
||
msgstr "Major o Igual Que (>=)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns an associated vector if the provided scalars are equal, greater or "
|
||
"less."
|
||
msgstr ""
|
||
"Retorna un vector associat si els escalars proporcionats són iguals, majors "
|
||
"o menors."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Returns the boolean result of the comparison between INF and a scalar "
|
||
"parameter."
|
||
msgstr ""
|
||
"Retorna el resultat booleà de la comparació entre un paràmetre INF i un "
|
||
"escalar."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Returns the boolean result of the comparison between NaN and a scalar "
|
||
"parameter."
|
||
msgstr ""
|
||
"Retorna el resultat booleà de la comparació entre NaN i un paràmetre escalar."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Less Than (<)"
|
||
msgstr "Menor Que (<)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Less Than or Equal (<=)"
|
||
msgstr "Menor o Igual Que (<=)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Not Equal (!=)"
|
||
msgstr "No Igual (!=)"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns an associated vector if the provided boolean value is true or false."
|
||
msgstr ""
|
||
"Retorna un vector associat si el valor booleà proporcionat és cert o fals."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Returns an associated scalar if the provided boolean value is true or false."
|
||
msgstr ""
|
||
"Retorna un vector associat si el valor booleà proporcionat és cert o fals."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Returns the boolean result of the comparison between two parameters."
|
||
msgstr "Retorna la tangent del paràmetre."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Returns the boolean result of the comparison between INF (or NaN) and a "
|
||
"scalar parameter."
|
||
msgstr ""
|
||
"Retorna el resultat booleà de la comparació entre INF (o NaN) i un paràmetre "
|
||
"escalar."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Boolean constant."
|
||
msgstr "Constant booleana."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Boolean uniform."
|
||
msgstr "Booleà uniforme."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "'%s' input parameter for all shader modes."
|
||
msgstr "paràmetre d'entrada 'uv' per a tots els modes shader."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Input parameter."
|
||
msgstr "Paràmetre d'entrada."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "'%s' input parameter for vertex and fragment shader modes."
|
||
msgstr "paràmetre d'entrada 'alpha' per modes shader vèrtex i el fragment."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "'%s' input parameter for fragment and light shader modes."
|
||
msgstr "paràmetre d'entrada 'uv' per a tots els modes shader."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "'%s' input parameter for fragment shader mode."
|
||
msgstr "paràmetre d'entrada 'uv' per a tots els modes shader."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "'%s' input parameter for light shader mode."
|
||
msgstr "paràmetre d'entrada 'uv' per a tots els modes shader."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "'%s' input parameter for vertex shader mode."
|
||
msgstr "paràmetre d'entrada 'uv' per a tots els modes shader."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "'%s' input parameter for vertex and fragment shader mode."
|
||
msgstr "paràmetre d'entrada 'alpha' per modes shader vèrtex i el fragment."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar function."
|
||
msgstr "Funció escalar."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar operator."
|
||
msgstr "Operador escalar."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "E constant (2.718282). Represents the base of the natural logarithm."
|
||
msgstr "Constant E (2,718282). Representa la base del logaritme natural."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Epsilon constant (0.00001). Smallest possible scalar number."
|
||
msgstr "Constant Èpsilon (0,00001). Menor nombre escalar possible."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Phi constant (1.618034). Golden ratio."
|
||
msgstr "Constant pi (1,618034). Proporció àuria."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Pi/4 constant (0.785398) or 45 degrees."
|
||
msgstr "Constant Pi/4 (0,785398) o 45 graus."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Pi/2 constant (1.570796) or 90 degrees."
|
||
msgstr "Constant Pi/2 (1,570796) o 90 graus."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Pi constant (3.141593) or 180 degrees."
|
||
msgstr "Constant Pi (3,141593) o 180 graus."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Tau constant (6.283185) or 360 degrees."
|
||
msgstr "Constant tau (6,283185) o 360 graus."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Sqrt2 constant (1.414214). Square root of 2."
|
||
msgstr "Constant Sqrt2 (1,414214). Arrel quadrada de 2."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the absolute value of the parameter."
|
||
msgstr "Retorna el valor absolut del paràmetre."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the arc-cosine of the parameter."
|
||
msgstr "Retorna el l'arc cosinus del paràmetre."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Returns the inverse hyperbolic cosine of the parameter."
|
||
msgstr "(Només GLES3) Retorna el cosinus hiperbòlic invers del paràmetre."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the arc-sine of the parameter."
|
||
msgstr "Retorna l'arc sinus del paràmetre."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Returns the inverse hyperbolic sine of the parameter."
|
||
msgstr "(Només GLES3) Retorna el sinus hiperbòlic invers del paràmetre."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the arc-tangent of the parameter."
|
||
msgstr "Retorna l'arc tangent del paràmetre."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the arc-tangent of the parameters."
|
||
msgstr "Retorna l'arc tangent dels paràmetres."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Returns the inverse hyperbolic tangent of the parameter."
|
||
msgstr "(Només GLES3) Retorna la tangent hiperbòlica inversa del paràmetre."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Finds the nearest integer that is greater than or equal to the parameter."
|
||
msgstr "Troba l'enter més proper que sigui major o igual que el paràmetre."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Constrains a value to lie between two further values."
|
||
msgstr "Restringeix un valor entre dos valors addicionals."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the cosine of the parameter."
|
||
msgstr "Retorna el cosinus del paràmetre."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Returns the hyperbolic cosine of the parameter."
|
||
msgstr "(Només GLES3) Retorna el cosinus hiperbòlic del paràmetre."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Converts a quantity in radians to degrees."
|
||
msgstr "Converteix una quantitat en radians a graus."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Base-e Exponential."
|
||
msgstr "Exponencial en base e."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Base-2 Exponential."
|
||
msgstr "Exponencial en base 2."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Finds the nearest integer less than or equal to the parameter."
|
||
msgstr "Troba l'enter més proper inferior o igual al paràmetre."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Computes the fractional part of the argument."
|
||
msgstr "Calcula la part fraccional de l'argument."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the inverse of the square root of the parameter."
|
||
msgstr "Retorna l'invers de l'arrel quadrada del paràmetre."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Natural logarithm."
|
||
msgstr "Logaritme natural."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Base-2 logarithm."
|
||
msgstr "Logaritme en base 2."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the greater of two values."
|
||
msgstr "Retorna el major de dos valors."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the lesser of two values."
|
||
msgstr "Retorna el menor de dos valors."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Linear interpolation between two scalars."
|
||
msgstr "Interpolació lineal entre dos escalars."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the opposite value of the parameter."
|
||
msgstr "Retorna el valor oposat del paràmetre."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "1.0 - scalar"
|
||
msgstr "1.0 - escalar"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns the value of the first parameter raised to the power of the second."
|
||
msgstr "Retorna el valor del primer paràmetre elevat a la potència del segon."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Converts a quantity in degrees to radians."
|
||
msgstr "Converteix una quantitat en graus a radians."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "1.0 / scalar"
|
||
msgstr "1.0 / escalar"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Finds the nearest integer to the parameter."
|
||
msgstr "(Només GLES3) Troba l'enter més proper al paràmetre."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Finds the nearest even integer to the parameter."
|
||
msgstr "(Només GLES3) Troba l'enter parell més proper al paràmetre."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Clamps the value between 0.0 and 1.0."
|
||
msgstr "Restringeix el valor entre 0.0 i 1.0."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Extracts the sign of the parameter."
|
||
msgstr "Extreu el signe del paràmetre."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the sine of the parameter."
|
||
msgstr "Retorna el sinus del paràmetre."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Returns the hyperbolic sine of the parameter."
|
||
msgstr "(Només GLES3) Retorna el sinus hiperbòlic del paràmetre."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the square root of the parameter."
|
||
msgstr "Retorna l'arrel quadrada del paràmetre."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than "
|
||
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
|
||
"using Hermite polynomials."
|
||
msgstr ""
|
||
"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n"
|
||
"\n"
|
||
"Retorna 0,0 si \"x\" és menor que \"edge0\" i 1,0 si x és més gran que "
|
||
"\"edge1\". En cas contrari, el valor retornat s’interpola entre 0,0 i 1,0 "
|
||
"amb polinomis Hermite."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Step function( scalar(edge), scalar(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
|
||
msgstr ""
|
||
"Step function( scalar(edge), scalar(x) ).\n"
|
||
"\n"
|
||
"Retorna 0.0 si 'x' és menor que 'edge' o 1.0 en cas contrari."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the tangent of the parameter."
|
||
msgstr "Retorna la tangent del paràmetre."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Returns the hyperbolic tangent of the parameter."
|
||
msgstr "(Només GLES3) Retorna la tangent hiperbòlica del paràmetre."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Finds the truncated value of the parameter."
|
||
msgstr "(Només GLES3) Troba el valor truncat del paràmetre."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Adds scalar to scalar."
|
||
msgstr "Afegeix escalar a escalar."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Divides scalar by scalar."
|
||
msgstr "Divideix escalar per escalar."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Multiplies scalar by scalar."
|
||
msgstr "Multiplica escalar per escalar."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the remainder of the two scalars."
|
||
msgstr "Retorna el residu dels dos escalars."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Subtracts scalar from scalar."
|
||
msgstr "Resta escalar d'escalar."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Scalar constant."
|
||
msgstr "Constant escalar."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Scalar uniform."
|
||
msgstr "Escalar uniforme."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Perform the cubic texture lookup."
|
||
msgstr "Realitzar la cerca de textures cúbiques."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Perform the texture lookup."
|
||
msgstr "Realitza la cerca de textures."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Cubic texture uniform lookup."
|
||
msgstr "Modifica un Uniforme Textura."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "2D texture uniform lookup."
|
||
msgstr "Modifica un Uniforme Textura"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "2D texture uniform lookup with triplanar."
|
||
msgstr "Modifica un Uniforme Textura"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Transform function."
|
||
msgstr "Funció de transformació."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Calculate the outer product of a pair of vectors.\n"
|
||
"\n"
|
||
"OuterProduct treats the first parameter 'c' as a column vector (matrix with "
|
||
"one column) and the second parameter 'r' as a row vector (matrix with one "
|
||
"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix "
|
||
"whose number of rows is the number of components in 'c' and whose number of "
|
||
"columns is the number of components in 'r'."
|
||
msgstr ""
|
||
"Calcula el producte exterior d'un parell de vector. \n"
|
||
"\n"
|
||
"OuterProduct tracta el primer paràmetre 'c' com un vector de columna (m x 1) "
|
||
"i el segon paràmetre 'r' com a vector de fila (1 x n) i en fa una "
|
||
"multiplicació de matrius 'c * r', produint una matriu de mida ( m x n )."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Composes transform from four vectors."
|
||
msgstr "Compon una transformació a partir de quatre vectors."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Decomposes transform to four vectors."
|
||
msgstr "Descompon una transformació en quatre vectors."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Calculates the determinant of a transform."
|
||
msgstr "(Només GLES3) Calcula el determinant d'una transformació."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Calculates the inverse of a transform."
|
||
msgstr "(Només GLES3) Calcula l'invers d'una transformació."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Calculates the transpose of a transform."
|
||
msgstr "(Només GLES3) Calcula la transposició d'una transformació."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Multiplies transform by transform."
|
||
msgstr "Multiplica transformació per transformació."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Multiplies vector by transform."
|
||
msgstr "Multiplica vector per transformació."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Transform constant."
|
||
msgstr "Constant de Transformació."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Transform uniform."
|
||
msgstr "S'ha interromput la Transformació ."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Vector function."
|
||
msgstr "Funció vector."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Vector operator."
|
||
msgstr "Operador de vector."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Composes vector from three scalars."
|
||
msgstr "Compon un vector a partir de tres escalars."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Decomposes vector to three scalars."
|
||
msgstr "Descompon un vector en tres escalars."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the cross product of two vectors."
|
||
msgstr "Calcula el producte creuat de dos vectors."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the distance between two points."
|
||
msgstr "Retorna la distància entre dos punts."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the dot product of two vectors."
|
||
msgstr "Calcula el producte escalar de dos vectors."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Returns the vector that points in the same direction as a reference vector. "
|
||
"The function has three vector parameters : N, the vector to orient, I, the "
|
||
"incident vector, and Nref, the reference vector. If the dot product of I and "
|
||
"Nref is smaller than zero the return value is N. Otherwise -N is returned."
|
||
msgstr ""
|
||
"Retorna un vector que apunta en la mateixa direcció que un vector de "
|
||
"referència. La funció té tres paràmetres vectorials: N, el vector a "
|
||
"orientar, I, el vector incident, i Nref, el vector de referència. Si el "
|
||
"producte de punt d'I i Nref és més petit que zero, el valor retornat és N. "
|
||
"en cas contrari es retorna -N."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the length of a vector."
|
||
msgstr "Calcula la longitud d'un vector."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Linear interpolation between two vectors."
|
||
msgstr "Interpolació lineal entre dos vectors."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Linear interpolation between two vectors using scalar."
|
||
msgstr "Interpolació lineal entre dos vectors."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Calculates the normalize product of vector."
|
||
msgstr "Calcula el producte normalitzar del vector."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "1.0 - vector"
|
||
msgstr "1.0 - vector"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "1.0 / vector"
|
||
msgstr "1.0 / vector"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Returns the vector that points in the direction of reflection ( a : incident "
|
||
"vector, b : normal vector )."
|
||
msgstr ""
|
||
"Retorna un vector que apunta en la direcció de la reflexió (a: vector "
|
||
"d'incident, b: vector normal)."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Returns the vector that points in the direction of refraction."
|
||
msgstr "Retorna un vector que apunta en la direcció de la refracció."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
|
||
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
|
||
"using Hermite polynomials."
|
||
msgstr ""
|
||
"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n"
|
||
"\n"
|
||
"Retorna 0,0 si 'x' és menor que'edge0 'i 1,0 si 'x' és més gran que'edge1 '. "
|
||
"Altrament s'interpola el valor entre 0,0 i 1,0 utilitzant polinomis "
|
||
"d'Hermite."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than "
|
||
"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 "
|
||
"using Hermite polynomials."
|
||
msgstr ""
|
||
"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n"
|
||
"\n"
|
||
"Retorna 0,0 si 'x' és menor que'edge0 'i 1,0 si 'x' és més gran que'edge1 '. "
|
||
"Altrament s'interpola el valor entre 0,0 i 1,0 utilitzant polinomis "
|
||
"d'Hermite."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Step function( vector(edge), vector(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
|
||
msgstr ""
|
||
"SmoothStep function(vector(edge), vector(x)).\n"
|
||
"\n"
|
||
"Retorna 0,0 si 'x' és menor que'edge0 ' o 1.0 en cas contrari."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Step function( scalar(edge), vector(x) ).\n"
|
||
"\n"
|
||
"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Adds vector to vector."
|
||
msgstr "Afegeix vector al vector."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Divides vector by vector."
|
||
msgstr "Divideix vector per vector."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Multiplies vector by vector."
|
||
msgstr "Multiplica vector per vector."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Returns the remainder of the two vectors."
|
||
msgstr "Retorna el residu dels dos vectors."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Subtracts vector from vector."
|
||
msgstr "Resta vector al vector."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Vector constant."
|
||
msgstr "Modificar una constant vectorial"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Vector uniform."
|
||
msgstr "Modifica un Uniforme Vectorial"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Custom Godot Shader Language expression, with custom amount of input and "
|
||
"output ports. This is a direct injection of code into the vertex/fragment/"
|
||
"light function, do not use it to write the function declarations inside."
|
||
msgstr ""
|
||
"Expressió personalitzada del llenguatge de Shader de Godot, amb una "
|
||
"quantitat de ports d'entrada i sortida personalitzats. Això es una injecció "
|
||
"de codi directa en la funció vertex/fragment/light, no lo utilitzau per a "
|
||
"escriure les declaracions de la funció dins seu."
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Returns falloff based on the dot product of surface normal and view "
|
||
"direction of camera (pass associated inputs to it)."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"Custom Godot Shader Language expression, which is placed on top of the "
|
||
"resulted shader. You can place various function definitions inside and call "
|
||
"it later in the Expressions. You can also declare varyings, uniforms and "
|
||
"constants."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "A reference to an existing uniform."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "(Fragment/Light mode only) Scalar derivative function."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "(Fragment/Light mode only) Vector derivative function."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Vector) Derivative in 'x' using local "
|
||
"differencing."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local "
|
||
"differencing."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Vector) Derivative in 'y' using local "
|
||
"differencing."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local "
|
||
"differencing."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and "
|
||
"'y'."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid ""
|
||
"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and "
|
||
"'y'."
|
||
msgstr ""
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "VisualShader"
|
||
msgstr "VisualShader"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Edit Visual Property"
|
||
msgstr "Editar Propietat Visual"
|
||
|
||
#: editor/plugins/visual_shader_editor_plugin.cpp
|
||
msgid "Visual Shader Mode Changed"
|
||
msgstr "El mode Visual Shader ha canviat"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Runnable"
|
||
msgstr "Executable"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Delete preset '%s'?"
|
||
msgstr "Esborrar la configuració '%s' ?"
|
||
|
||
#: editor/project_export.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Failed to export the project for platform '%s'.\n"
|
||
"Export templates seem to be missing or invalid."
|
||
msgstr ""
|
||
"No s'ha pogut exportar el projecte per la plataforma '%s'.\n"
|
||
"Les plantilles d'exportació semblen absents o son invalides."
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"Failed to export the project for platform '%s'.\n"
|
||
"This might be due to a configuration issue in the export preset or your "
|
||
"export settings."
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
#, fuzzy
|
||
msgid "Release"
|
||
msgstr "alliberat"
|
||
|
||
#: editor/project_export.cpp
|
||
#, fuzzy
|
||
msgid "Exporting All"
|
||
msgstr "Exportant tot"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "The given export path doesn't exist:"
|
||
msgstr "El camí d'exportació donat no existeix:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export templates for this platform are missing/corrupted:"
|
||
msgstr "Manquen d'exportació per aquesta plataforma o s'han malmès:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Presets"
|
||
msgstr "Configuracions prestablertes"
|
||
|
||
#: editor/project_export.cpp editor/project_settings_editor.cpp
|
||
msgid "Add..."
|
||
msgstr "Afegeix..."
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"If checked, the preset will be available for use in one-click deploy.\n"
|
||
"Only one preset per platform may be marked as runnable."
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export Path"
|
||
msgstr "Camí d'exportació"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Resources"
|
||
msgstr "Recursos"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export all resources in the project"
|
||
msgstr "Exporta tots els recursos del projecte"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export selected scenes (and dependencies)"
|
||
msgstr "Exporta les escenes seleccionades (dependències incloses)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export selected resources (and dependencies)"
|
||
msgstr "Exporta els Recursos seleccionats (dependències incloses)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export Mode:"
|
||
msgstr "Mode d'Exportació:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Resources to export:"
|
||
msgstr "Recursos per exportar:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"Filters to export non-resource files/folders\n"
|
||
"(comma-separated, e.g: *.json, *.txt, docs/*)"
|
||
msgstr ""
|
||
"Filtres per a l'exportació de fitxers/carpetes no-recurs \n"
|
||
"(separats per comes, ex: *.json, *. txt, docs/*)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"Filters to exclude files/folders from project\n"
|
||
"(comma-separated, e.g: *.json, *.txt, docs/*)"
|
||
msgstr ""
|
||
"Filtres per excloure fitxers/carpetes del projecte\n"
|
||
"(separats per comes, ex:*.json, *.txt, docs/*)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Features"
|
||
msgstr "Característiques"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Custom (comma-separated):"
|
||
msgstr "Personalitzat (separats per comes):"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Feature List:"
|
||
msgstr "Llista de Característiques :"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Script"
|
||
msgstr "Script"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Script Export Mode:"
|
||
msgstr "Mode d'Exportació de Scripts:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Text"
|
||
msgstr "Text"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Compiled"
|
||
msgstr "Compilat"
|
||
|
||
#: editor/project_export.cpp
|
||
#, fuzzy
|
||
msgid "Encrypted (Provide Key Below)"
|
||
msgstr "Encriptat (Proporcioneu la clau a sota)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Invalid Encryption Key (must be 64 characters long)"
|
||
msgstr "Clau de xifratge no vàlida (ha de tenir 64 caràcters de longitud)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Script Encryption Key (256-bits as hex):"
|
||
msgstr "Clau de Xifratge de Scripts (256-bits com hexadecimal):"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export PCK/Zip"
|
||
msgstr "Exporta PCK/Zip"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export Project"
|
||
msgstr "Exporta Projecte"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export mode?"
|
||
msgstr "Mode d'Exportació?"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export All"
|
||
msgstr "Exportar Tot"
|
||
|
||
#: editor/project_export.cpp editor/project_manager.cpp
|
||
msgid "ZIP File"
|
||
msgstr "Fitxer ZIP"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Godot Game Pack"
|
||
msgstr ""
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export templates for this platform are missing:"
|
||
msgstr "Manquen les plantilles d'exportació per aquesta plataforma:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Manage Export Templates"
|
||
msgstr "Gestor de Plantilles d'Exportació"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export With Debug"
|
||
msgstr "Exporta en mode Depuració"
|
||
|
||
#: editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid "The path specified doesn't exist."
|
||
msgstr "El camí no existeix."
|
||
|
||
#: editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid "Error opening package file (it's not in ZIP format)."
|
||
msgstr ""
|
||
"S'ha produit un error en obrir el fitxer comprimit, no té el format ZIP."
|
||
|
||
#: editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."
|
||
msgstr "Fitxer de projecte '.zip' invalid, no conte un fitxer 'project.godot'."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Please choose an empty folder."
|
||
msgstr "Selecciona un directori buit."
|
||
|
||
#: editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid "Please choose a \"project.godot\" or \".zip\" file."
|
||
msgstr "Si us plau seleccioneu un fitxer 'project.godot' o '.zip'."
|
||
|
||
#: editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid "This directory already contains a Godot project."
|
||
msgstr "El directori ja conté un projecte de Godot."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "New Game Project"
|
||
msgstr "Nou Projecte de Joc"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Imported Project"
|
||
msgstr "Project importat"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Invalid Project Name."
|
||
msgstr "El nom del Projecte no és vàlid."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Couldn't create folder."
|
||
msgstr "No s'ha pogut crear el directori."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "There is already a folder in this path with the specified name."
|
||
msgstr "Ja hi ha un directori amb el mateix nom en aquest camí."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "It would be a good idea to name your project."
|
||
msgstr "Fóra bo anomenar el projecte."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Invalid project path (changed anything?)."
|
||
msgstr "El Camí del Projecte no és vàlid (S'ha produit algun canvi?)."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Couldn't load project.godot in project path (error %d). It may be missing or "
|
||
"corrupted."
|
||
msgstr ""
|
||
"No es pot carregar el fitxer 'project.godot' en el camí del projecte (error "
|
||
"%d). Pot ser que falti o que estigui malmès."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Couldn't edit project.godot in project path."
|
||
msgstr "No es pot editar el fitxer 'project.godot' en el camí del projecte."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Couldn't create project.godot in project path."
|
||
msgstr "No es pot crear el fitxer 'project.godot' en el camí del projecte."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Rename Project"
|
||
msgstr "Reanomena el Projecte"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Import Existing Project"
|
||
msgstr "Importa un Projecte existent"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Import & Edit"
|
||
msgstr "Importa i Edita"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Create New Project"
|
||
msgstr "Crea un Projecte nou"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Create & Edit"
|
||
msgstr "Crea i Edita"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Install Project:"
|
||
msgstr "Instal·la el Projecte:"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Install & Edit"
|
||
msgstr "Instal·la i Edita"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Name:"
|
||
msgstr "Nom del Projecte:"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Path:"
|
||
msgstr "Camí del Projecte:"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Installation Path:"
|
||
msgstr "Camí d'instal·lació del Projecte:"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Renderer:"
|
||
msgstr "Renderitzador:"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "OpenGL ES 3.0"
|
||
msgstr "OpenGL ES 3.0"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Higher visual quality\n"
|
||
"All features available\n"
|
||
"Incompatible with older hardware\n"
|
||
"Not recommended for web games"
|
||
msgstr ""
|
||
"Qualitat visual superior\n"
|
||
"Totes les característiques disponibles\n"
|
||
"Incompatible amb maquinari mes vell\n"
|
||
"No recomanat per a jocs web"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "OpenGL ES 2.0"
|
||
msgstr "OpenGL ES 2.0"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Lower visual quality\n"
|
||
"Some features not available\n"
|
||
"Works on most hardware\n"
|
||
"Recommended for web games"
|
||
msgstr ""
|
||
"Qualitat visual inferior\n"
|
||
"Algunes característiques no disponibles\n"
|
||
"Funciona en la majoria de maquinari\n"
|
||
"Recomanat per a jocs web"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Renderer can be changed later, but scenes may need to be adjusted."
|
||
msgstr ""
|
||
"El renderitzador es pot canviar més tard, però és possible que calgui "
|
||
"ajustar les escenes."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Unnamed Project"
|
||
msgstr "Projecte sense nom"
|
||
|
||
#: editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid "Missing Project"
|
||
msgstr "Importa un Projecte existent"
|
||
|
||
#: editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid "Error: Project is missing on the filesystem."
|
||
msgstr "Error: falta el projecte al sistema de fitxers."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Can't open project at '%s'."
|
||
msgstr "No es pot obrir el projecte a '%s'."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Are you sure to open more than one project?"
|
||
msgstr "Esteu segur que voleu obrir més d'un projecte de cop?"
|
||
|
||
#: editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"The following project settings file does not specify the version of Godot "
|
||
"through which it was created.\n"
|
||
"\n"
|
||
"%s\n"
|
||
"\n"
|
||
"If you proceed with opening it, it will be converted to Godot's current "
|
||
"configuration file format.\n"
|
||
"Warning: You won't be able to open the project with previous versions of the "
|
||
"engine anymore."
|
||
msgstr ""
|
||
"El següent fitxer de configuració del projecte següent no especifica la "
|
||
"versió de Godot amb la que s'ha creat.\n"
|
||
"\n"
|
||
"% s\n"
|
||
"\n"
|
||
"Si continueu amb l'obertura, es convertirà al format de fitxer de "
|
||
"configuració actual de Godot.\n"
|
||
"Advertiment: Ja no podreu obrir el projecte amb versions anteriors del motor."
|
||
|
||
#: editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"The following project settings file was generated by an older engine "
|
||
"version, and needs to be converted for this version:\n"
|
||
"\n"
|
||
"%s\n"
|
||
"\n"
|
||
"Do you want to convert it?\n"
|
||
"Warning: You won't be able to open the project with previous versions of the "
|
||
"engine anymore."
|
||
msgstr ""
|
||
"El següent fitxer de configuració del projecte va ser generat per una versió "
|
||
"anterior del motor, i necessita ser convertit per a aquesta versió:\n"
|
||
"\n"
|
||
"% s\n"
|
||
"\n"
|
||
"Voleu convertir-lo?\n"
|
||
"Advertiment: ja no podreu obrir el projecte amb versions anteriors del motor."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"The project settings were created by a newer engine version, whose settings "
|
||
"are not compatible with this version."
|
||
msgstr ""
|
||
"La configuració del projecte va ser creada per una versió més recent del "
|
||
"motor, la configuració del qual no és compatible amb aquesta versió."
|
||
|
||
#: editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Can't run project: no main scene defined.\n"
|
||
"Please edit the project and set the main scene in the Project Settings under "
|
||
"the \"Application\" category."
|
||
msgstr ""
|
||
"No es pot executar el projecte: Manca una escena principal.\n"
|
||
"Establiu una escena principal des de \"Configuració del Projecte\" dins la "
|
||
"categoria \"aplicació\"."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Can't run project: Assets need to be imported.\n"
|
||
"Please edit the project to trigger the initial import."
|
||
msgstr ""
|
||
"No es pot executar el projecte: S'han d'importar els Actius.\n"
|
||
"Edita el Projecte per inicialitzar-lo."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Are you sure to run %d projects at once?"
|
||
msgstr "Esteu segur que voleu executar %d projectes de cop?"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Remove %d projects from the list?\n"
|
||
"The project folders' contents won't be modified."
|
||
msgstr ""
|
||
"Eliminar %d projectes de la llista?\n"
|
||
"El contingut del directori del projecte no es modificarà."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Remove this project from the list?\n"
|
||
"The project folder's contents won't be modified."
|
||
msgstr ""
|
||
"Eliminar aquest projecte de la llista?\n"
|
||
"El contingut del directori del projecte no es modificarà."
|
||
|
||
#: editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Remove all missing projects from the list?\n"
|
||
"The project folders' contents won't be modified."
|
||
msgstr ""
|
||
"Eliminar %d projectes de la llista?\n"
|
||
"El contingut del directori del projecte no es modificarà."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Language changed.\n"
|
||
"The interface will update after restarting the editor or project manager."
|
||
msgstr ""
|
||
"L'idioma ha canviat.\n"
|
||
"La interfície s'actualitzarà després de reiniciar l'editor o el gestor de "
|
||
"projectes."
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"Are you sure to scan %s folders for existing Godot projects?\n"
|
||
"This could take a while."
|
||
msgstr ""
|
||
"Esteu segur que voleu escanejar %s carpetes per als projectes de Godot "
|
||
"existents?\n"
|
||
"Això pot trigar una estona."
|
||
|
||
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Manager"
|
||
msgstr "Gestor del Projecte"
|
||
|
||
#: editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid "Projects"
|
||
msgstr "Projecte"
|
||
|
||
#: editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid "Last Modified"
|
||
msgstr "Última modificació"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Scan"
|
||
msgstr "Explora"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Select a Folder to Scan"
|
||
msgstr "Selecciona un Directori per Explorar"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "New Project"
|
||
msgstr "Nou Projecte"
|
||
|
||
#: editor/project_manager.cpp
|
||
#, fuzzy
|
||
msgid "Remove Missing"
|
||
msgstr "Suprimeix els que falten"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Templates"
|
||
msgstr "Plantilles"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Restart Now"
|
||
msgstr "Reinicia"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Can't run project"
|
||
msgstr "No es pot executar el projecte"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"You currently don't have any projects.\n"
|
||
"Would you like to explore official example projects in the Asset Library?"
|
||
msgstr ""
|
||
"Actualment no teniu cap projecte.\n"
|
||
"Us agradaria explorar projectes d'exemple oficials a la biblioteca d'actius?"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"The search box filters projects by name and last path component.\n"
|
||
"To filter projects by name and full path, the query must contain at least "
|
||
"one `/` character."
|
||
msgstr ""
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Key "
|
||
msgstr "Tecla "
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Joy Button"
|
||
msgstr "Botó de la Maneta"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Joy Axis"
|
||
msgstr "Eix de la Maneta"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Mouse Button"
|
||
msgstr "Botó del ratolí"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid ""
|
||
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
|
||
"'\"'"
|
||
msgstr ""
|
||
"Nom d'acció no vàlid. No pot estar buit ni contenir '/', ':', '=', '\\' o "
|
||
"'\"'"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "An action with the name '%s' already exists."
|
||
msgstr "Ja existeix una acció amb el nom '%s'."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Rename Input Action Event"
|
||
msgstr "Reanomena la Incidència de l'Acció d'Entrada"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Change Action deadzone"
|
||
msgstr "Canviar zona morta de l'acció"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Input Action Event"
|
||
msgstr "Afegeix un Incidència d'Acció de Entrada"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "All Devices"
|
||
msgstr "Tots els Dispositius"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Device"
|
||
msgstr "Dispositiu"
|
||
|
||
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
||
msgid "Press a Key..."
|
||
msgstr "Premeu una Tecla..."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Mouse Button Index:"
|
||
msgstr "Índex del Botó del ratolí:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Left Button"
|
||
msgstr "Botó Esquerre"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Right Button"
|
||
msgstr "Botó Dret"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Middle Button"
|
||
msgstr "Botó Central"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Up Button"
|
||
msgstr "Botó Roda Amunt"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Down Button"
|
||
msgstr "Botó Roda Avall"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
#, fuzzy
|
||
msgid "Wheel Left Button"
|
||
msgstr "Botó Roda Amunt"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
#, fuzzy
|
||
msgid "Wheel Right Button"
|
||
msgstr "Botó Dret"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
#, fuzzy
|
||
msgid "X Button 1"
|
||
msgstr "Botó 6"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
#, fuzzy
|
||
msgid "X Button 2"
|
||
msgstr "Botó 6"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Joypad Axis Index:"
|
||
msgstr "Índex de l'eix de la maneta:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Axis"
|
||
msgstr "Eix"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Joypad Button Index:"
|
||
msgstr "Índex del Botó de la Maneta:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Erase Input Action"
|
||
msgstr "Elimina l'Acció d'Entrada"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Erase Input Action Event"
|
||
msgstr "Elimina la Incidència d'Acció d'Entrada"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Event"
|
||
msgstr "Afegeix una Incidència"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Button"
|
||
msgstr "Botó"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Left Button."
|
||
msgstr "Botó Esquerre."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Right Button."
|
||
msgstr "Botó Dret."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Middle Button."
|
||
msgstr "Botó del Mig."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Up."
|
||
msgstr "Roda Amunt."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Wheel Down."
|
||
msgstr "Roda Avall."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Global Property"
|
||
msgstr "Afegeix una Propietat Global"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Select a setting item first!"
|
||
msgstr "Cal seleccionar un Element!"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "No property '%s' exists."
|
||
msgstr "No existeix cap propietat '%s'."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Setting '%s' is internal, and it can't be deleted."
|
||
msgstr "En ser un configuració interna, '%s' no es pot eliminar."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Delete Item"
|
||
msgstr "Esborra l'Element"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid ""
|
||
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
|
||
"'\"'."
|
||
msgstr ""
|
||
"Nom d'acció no vàlid. No pot estar buit ni contenir '/', ':', '=', '\\' o "
|
||
"'\"'."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Input Action"
|
||
msgstr "Afegeix una Acció d'Entrada"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Error saving settings."
|
||
msgstr "No s'ha pogut desar la configuració."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Settings saved OK."
|
||
msgstr "Configuració desada correctament."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
#, fuzzy
|
||
msgid "Moved Input Action Event"
|
||
msgstr "Afegeix un Incidència d'Acció de Entrada"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Override for Feature"
|
||
msgstr "Substitutiu per a Característica"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Translation"
|
||
msgstr "Afegeix una Traducció"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remove Translation"
|
||
msgstr "Elimina la Traducció"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Add Remapped Path"
|
||
msgstr "Afegeix un camí remapat"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Resource Remap Add Remap"
|
||
msgstr "Afegeix un Remapatge de Recursos"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Change Resource Remap Language"
|
||
msgstr "Canvia la Llengua del Remapatge de Recursos"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remove Resource Remap"
|
||
msgstr "Elimina el Remapatge de Recursos"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remove Resource Remap Option"
|
||
msgstr "Elimina l'Opció de Remapatge de Recursos"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Changed Locale Filter"
|
||
msgstr "S'ha Modificat el Filtre de Locale"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Changed Locale Filter Mode"
|
||
msgstr "Modifica el Mode del Filtre de Localització"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Project Settings (project.godot)"
|
||
msgstr "Configuració del Projecte (project.godot)"
|
||
|
||
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
||
msgid "General"
|
||
msgstr "General"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Override For..."
|
||
msgstr "Substitutiu per a..."
|
||
|
||
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
|
||
msgid "The editor must be restarted for changes to take effect."
|
||
msgstr "Cal reiniciar el editor per a que els canvis tinguin efecte."
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Input Map"
|
||
msgstr "Mapa d'Entrades"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Action:"
|
||
msgstr "Acció:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Action"
|
||
msgstr "Acció"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Deadzone"
|
||
msgstr "Zona morta"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Device:"
|
||
msgstr "Dispositiu:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Index:"
|
||
msgstr "Índex:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Localization"
|
||
msgstr "Localització"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Translations"
|
||
msgstr "Traduccions"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Translations:"
|
||
msgstr "Traduccions:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remaps"
|
||
msgstr "Remapatges"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Resources:"
|
||
msgstr "Recursos:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Remaps by Locale:"
|
||
msgstr "Remapatges per Llengua:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Locale"
|
||
msgstr "Idioma"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Locales Filter"
|
||
msgstr "Filtre de Localitzacions"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Show All Locales"
|
||
msgstr "Mostrar tots els idiomes"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Show Selected Locales Only"
|
||
msgstr "Mostrar només els idiomes seleccionats"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Filter mode:"
|
||
msgstr "Filtra Mode:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Locales:"
|
||
msgstr "Localitzacions:"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "AutoLoad"
|
||
msgstr "Càrrega Automàtica"
|
||
|
||
#: editor/project_settings_editor.cpp
|
||
msgid "Plugins"
|
||
msgstr "Connectors"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Preset..."
|
||
msgstr "Configuració..."
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Zero"
|
||
msgstr "Zero"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Easing In-Out"
|
||
msgstr "Esmorteeix Entrada-Sortida"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Easing Out-In"
|
||
msgstr "Esmorteeix Sortida-Entrada"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "File..."
|
||
msgstr "Fitxer..."
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Dir..."
|
||
msgstr "Directori..."
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Assign"
|
||
msgstr "Assigna"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Select Node"
|
||
msgstr "Selecciona un Node"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Error loading file: Not a resource!"
|
||
msgstr "S'ha produït un error en llegir el fitxer: No és un recurs!"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Pick a Node"
|
||
msgstr "Escull un Node"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Bit %d, val %d."
|
||
msgstr "Bit %d, valor %d."
|
||
|
||
#: editor/property_selector.cpp
|
||
msgid "Select Property"
|
||
msgstr "Selecciona una Propietat"
|
||
|
||
#: editor/property_selector.cpp
|
||
msgid "Select Virtual Method"
|
||
msgstr "Selecciona un Mètode Virtual"
|
||
|
||
#: editor/property_selector.cpp
|
||
msgid "Select Method"
|
||
msgstr "Selecciona un Mètode"
|
||
|
||
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Batch Rename"
|
||
msgstr "Reanomena"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Replace:"
|
||
msgstr "Reemplaça: "
|
||
|
||
#: editor/rename_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Prefix:"
|
||
msgstr "Prefix"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Suffix:"
|
||
msgstr "Sufix"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Use Regular Expressions"
|
||
msgstr "Expressions Regulars"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Advanced Options"
|
||
msgstr "Opcions Avançades"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Substitute"
|
||
msgstr "Substitut"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Node name"
|
||
msgstr "Nom del node"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Node's parent name, if available"
|
||
msgstr "Nom del pare del node, si està disponible"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Node type"
|
||
msgstr "Tipus de node"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Current scene name"
|
||
msgstr "Nom de l'escena actual"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Root node name"
|
||
msgstr "Nom del node arrel"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid ""
|
||
"Sequential integer counter.\n"
|
||
"Compare counter options."
|
||
msgstr ""
|
||
"Comptador seqüencial d'enters.\n"
|
||
"Comparar opcions de comptador."
|
||
|
||
#: editor/rename_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Per-level Counter"
|
||
msgstr "Comptador per nivell"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
#, fuzzy
|
||
msgid "If set, the counter restarts for each group of child nodes."
|
||
msgstr "Si s'estableix el comptador es reinicia per a cada grup de nodes fills"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Initial value for the counter"
|
||
msgstr "Valor inicial per al comptador"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Step"
|
||
msgstr "Pas"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Amount by which counter is incremented for each node"
|
||
msgstr "Quantitat en què s'incrementa el comptador per a cada node"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Padding"
|
||
msgstr "Farciment"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid ""
|
||
"Minimum number of digits for the counter.\n"
|
||
"Missing digits are padded with leading zeros."
|
||
msgstr ""
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Post-Process"
|
||
msgstr "Post-Processat"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Keep"
|
||
msgstr "Mantenir"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "PascalCase to snake_case"
|
||
msgstr ""
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "snake_case to PascalCase"
|
||
msgstr ""
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "Case"
|
||
msgstr ""
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "To Lowercase"
|
||
msgstr "A Minúscules"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
msgid "To Uppercase"
|
||
msgstr "A Majúscules"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Reset"
|
||
msgstr "Resetejar"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Regular Expression Error:"
|
||
msgstr "Expressions Regulars"
|
||
|
||
#: editor/rename_dialog.cpp
|
||
#, fuzzy
|
||
msgid "At character %s"
|
||
msgstr "Al caràcter %s"
|
||
|
||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||
msgid "Reparent Node"
|
||
msgstr "Torna a Parentar el Node"
|
||
|
||
#: editor/reparent_dialog.cpp
|
||
msgid "Reparent Location (Select new Parent):"
|
||
msgstr "Reemparentar l'Ubicació (Selecciona un nou Pare):"
|
||
|
||
#: editor/reparent_dialog.cpp
|
||
msgid "Keep Global Transform"
|
||
msgstr "Manté la Transformació Global"
|
||
|
||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||
msgid "Reparent"
|
||
msgstr "Canvia el Parentatge"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Run Mode:"
|
||
msgstr "Mode d'Execució:"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Current Scene"
|
||
msgstr "Escena Actual"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Main Scene"
|
||
msgstr "Escena Principal"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Main Scene Arguments:"
|
||
msgstr "Arguments de l'Escena Principal:"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Scene Run Settings"
|
||
msgstr "Configuració de l'Execució de l'Escena"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "No parent to instance the scenes at."
|
||
msgstr "Manca un Node Pare per instanciar-li l'escena."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Error loading scene from %s"
|
||
msgstr "Error en carregar l'escena des de %s"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Cannot instance the scene '%s' because the current scene exists within one "
|
||
"of its nodes."
|
||
msgstr ""
|
||
"No es pot instanciar l'escena %s ja que l'escena actual ja existeix dins un "
|
||
"dels seus nodes."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Instance Scene(s)"
|
||
msgstr "Instància les Escenes"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Replace with Branch Scene"
|
||
msgstr "Desa la Branca com un Escena"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Instance Child Scene"
|
||
msgstr "Instancia una Escena Filla"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Detach Script"
|
||
msgstr "Adjunta-li un Script"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "This operation can't be done on the tree root."
|
||
msgstr "Aquesta operació no es pot executar en l'arrel de l'arbre."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Move Node In Parent"
|
||
msgstr "Mou el Node dins del Pare"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Move Nodes In Parent"
|
||
msgstr "Mou els Nodes dins del Pare"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Duplicate Node(s)"
|
||
msgstr "Duplica els Nodes"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Can't reparent nodes in inherited scenes, order of nodes can't change."
|
||
msgstr ""
|
||
"No es poden re-emparentar els nodes en escenes heretades, l'ordre de nodes "
|
||
"no pot canviar."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Node must belong to the edited scene to become root."
|
||
msgstr ""
|
||
"El node ha de pertànyer a l'escena editada per a convertir-se en arrel."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Instantiated scenes can't become root"
|
||
msgstr "Les escenes instanciades no es poden convertir en arrel"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Make node as Root"
|
||
msgstr "Convertir node en arrel"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Delete %d nodes and any children?"
|
||
msgstr "Voleu suprimir el node \"%s\" i els seus fills?"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete %d nodes?"
|
||
msgstr "Suprimir %d nodes?"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete the root node \"%s\"?"
|
||
msgstr "Voleu suprimir el node arrel \"% s\"?"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Delete node \"%s\" and its children?"
|
||
msgstr "Voleu suprimir el node \"%s\" i els seus fills?"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete node \"%s\"?"
|
||
msgstr "Suprimir el node \"% s\"?"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can not perform with the root node."
|
||
msgstr "No es pot executar en el node arrel."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "This operation can't be done on instanced scenes."
|
||
msgstr "Aquesta operació no es pot dur a terme en escenes instanciadas."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Save New Scene As..."
|
||
msgstr "Anomena i Desa la Nova Escena..."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Disabling \"editable_instance\" will cause all properties of the node to be "
|
||
"reverted to their default."
|
||
msgstr ""
|
||
"Deshabilitar \"editable_instance\" provocarà que totes les propietats del "
|
||
"node tornin al seu valor per defecte."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and "
|
||
"cause all properties of the node to be reverted to their default."
|
||
msgstr ""
|
||
"Deshabilitar \"editable_instance\" provocarà que totes les propietats del "
|
||
"node tornin al seu valor per defecte."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Make Local"
|
||
msgstr "Fer Local"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "New Scene Root"
|
||
msgstr "Nova Arrel d'Escena"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Create Root Node:"
|
||
msgstr "Crear Node Arrel:"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "2D Scene"
|
||
msgstr "Escena 2D"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "3D Scene"
|
||
msgstr "Escena 3D"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "User Interface"
|
||
msgstr "Interfície d'usuari"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Other Node"
|
||
msgstr "Altre Node"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can't operate on nodes from a foreign scene!"
|
||
msgstr "No es pot operar en Nodes d'una escena externa!"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can't operate on nodes the current scene inherits from!"
|
||
msgstr "No es pot operar en nodes heretats per l'escena actual!"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Attach Script"
|
||
msgstr "Adjunta-li un Script"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Remove Node(s)"
|
||
msgstr "Elimina els Nodes"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Change type of node(s)"
|
||
msgstr "Modifica el Nom de l'Entrada"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
|
||
"satisfied."
|
||
msgstr ""
|
||
"No es pot desar l'Escena. És força probable que manqui alguna Dependència / "
|
||
"Instància."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Error saving scene."
|
||
msgstr "Error en desar l'escena."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Error duplicating scene to save it."
|
||
msgstr "Error en duplicar l'escena per desar-la."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Sub-Resources"
|
||
msgstr "Sub-Recursos"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Clear Inheritance"
|
||
msgstr "Elimina l'Herència"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Editable Children"
|
||
msgstr "Fills Editables"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Load As Placeholder"
|
||
msgstr "Carrega com a Contenidor Temporal"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Open Documentation"
|
||
msgstr "Obrir documentació"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Cannot attach a script: there are no languages registered.\n"
|
||
"This is probably because this editor was built with all language modules "
|
||
"disabled."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Add Child Node"
|
||
msgstr "Afegeix un Node Fill"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Expand/Collapse All"
|
||
msgstr "Col·lapsar tot"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Change Type"
|
||
msgstr "Modifica el Tipus"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Reparent to New Node"
|
||
msgstr "Torna a Parentar el Node"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Make Scene Root"
|
||
msgstr "Entesos!"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Merge From Scene"
|
||
msgstr "Combina-ho a partir de l'Escena"
|
||
|
||
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
|
||
msgid "Save Branch as Scene"
|
||
msgstr "Desa la Branca com un Escena"
|
||
|
||
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
|
||
msgid "Copy Node Path"
|
||
msgstr "Copia el Camí del Node"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete (No Confirm)"
|
||
msgstr "Elimina (Sense Confirmació)"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Add/Create a New Node."
|
||
msgstr "Afegeix/Crea un Node Nou"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Instance a scene file as a Node. Creates an inherited scene if no root node "
|
||
"exists."
|
||
msgstr ""
|
||
"Instancia l'escena com a Node. Crea una escena heretada si no existís un "
|
||
"node arrel."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Attach a new or existing script to the selected node."
|
||
msgstr "Adjunta un Script nou o existent per al Node Seleccionat."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Detach the script from the selected node."
|
||
msgstr "Reestableix un Script per al node Seleccionat."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Remote"
|
||
msgstr "Remot"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Local"
|
||
msgstr "Local"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Clear Inheritance? (No Undo!)"
|
||
msgstr "Elimina l'Herència (No es pot desfer!)"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
#, fuzzy
|
||
msgid "Toggle Visible"
|
||
msgstr "Visibilitat"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
#, fuzzy
|
||
msgid "Unlock Node"
|
||
msgstr "Selecciona un Node"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Button Group"
|
||
msgstr "Grup de botons"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "(Connecting From)"
|
||
msgstr "(Connectant des de)"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Node configuration warning:"
|
||
msgstr "Avís de Configuració del Node:"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Node has %s connection(s) and %s group(s).\n"
|
||
"Click to show signals dock."
|
||
msgstr ""
|
||
"El Node té connexions i grups\n"
|
||
"Feu Clic per mostrar el Tauler de Senyals."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Node has %s connection(s).\n"
|
||
"Click to show signals dock."
|
||
msgstr ""
|
||
"El Node té connexions.\n"
|
||
"Feu Clic per mostrar el Tauler de Senyals."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Node is in %s group(s).\n"
|
||
"Click to show groups dock."
|
||
msgstr ""
|
||
"El Node està agrupat.\n"
|
||
"Clic per mostrar el Tauler de Grups."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Open Script:"
|
||
msgstr "Obrir Script:"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Node is locked.\n"
|
||
"Click to unlock it."
|
||
msgstr ""
|
||
"El Node està bloquejat. \n"
|
||
"Feu clic per desbloquejar-lo."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"Children are not selectable.\n"
|
||
"Click to make selectable."
|
||
msgstr ""
|
||
"Els fills no son seleccionables.\n"
|
||
"Feu clic per a fer-los seleccionables."
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Toggle Visibility"
|
||
msgstr "Visibilitat"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid ""
|
||
"AnimationPlayer is pinned.\n"
|
||
"Click to unpin."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Invalid node name, the following characters are not allowed:"
|
||
msgstr "El Nom del node no és vàlid. No es permeten els caràcters següents:"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Rename Node"
|
||
msgstr "Reanomena el Node"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Scene Tree (Nodes):"
|
||
msgstr "Arbre d'Escenes (Nodes):"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Node Configuration Warning!"
|
||
msgstr "Avís de Configuració del Node!"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Select a Node"
|
||
msgstr "Selecciona un Node"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Path is empty."
|
||
msgstr "El camí està buit."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Filename is empty."
|
||
msgstr "El nom del fitxer és buit."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Path is not local."
|
||
msgstr "El camí no és local."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Invalid base path."
|
||
msgstr "El Camí de base no és vàlid"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "A directory with the same name exists."
|
||
msgstr "Ja existeix un directori amb el mateix nom."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "File does not exist."
|
||
msgstr "El Fitxer no existeix."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid extension."
|
||
msgstr "L'extensió no és vàlida."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Wrong extension chosen."
|
||
msgstr "L'extensió triada no és correcta."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Error loading template '%s'"
|
||
msgstr "Error en carregar la plantilla '%s'"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Error - Could not create script in filesystem."
|
||
msgstr "Error - No s'ha pogut crea l'Script en el sistema de fitxers."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Error loading script from %s"
|
||
msgstr "Error en carregar l'Script des de '%s'"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Overrides"
|
||
msgstr "Sobreescriu"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "N/A"
|
||
msgstr "No Disponible"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Open Script / Choose Location"
|
||
msgstr "Obrir Script / Escollir Localització"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Open Script"
|
||
msgstr "Obrir Script"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "File exists, it will be reused."
|
||
msgstr "El fitxer ja existeix, es reutilitzarà."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid path."
|
||
msgstr "Camí no vàlid."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid class name."
|
||
msgstr "Nom de classe no vàlid."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid inherited parent name or path."
|
||
msgstr "El nom o camí del pare heretat no és vàlid."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Script path/name is valid."
|
||
msgstr "L' script és vàlid."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Allowed: a-z, A-Z, 0-9, _ and ."
|
||
msgstr "Permesos: a-z, a-Z, 0-9 i _"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Built-in script (into scene file)."
|
||
msgstr "Script Integrat (en el fitxer d'escena)."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Will create a new script file."
|
||
msgstr "Es crearà un nou fitxer de script."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Will load an existing script file."
|
||
msgstr "Es carregarà un fitxer de script existent."
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
#, fuzzy
|
||
msgid "Script file already exists."
|
||
msgstr "L'Acció '%s' ja existeix!"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid ""
|
||
"Note: Built-in scripts have some limitations and can't be edited using an "
|
||
"external editor."
|
||
msgstr ""
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Class Name:"
|
||
msgstr "Nom de la Classe:"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Template:"
|
||
msgstr "Plantilla:"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Built-in Script:"
|
||
msgstr "Script integrat:"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Attach Node Script"
|
||
msgstr "Adjunta un Script de Node"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Remote "
|
||
msgstr "Remot "
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Bytes:"
|
||
msgstr "Bytes:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
#, fuzzy
|
||
msgid "Warning:"
|
||
msgstr "Avisos:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Error:"
|
||
msgstr "Error:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
#, fuzzy
|
||
msgid "C++ Error"
|
||
msgstr "Error de Còpia"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
#, fuzzy
|
||
msgid "C++ Error:"
|
||
msgstr "Error:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
#, fuzzy
|
||
msgid "C++ Source"
|
||
msgstr "Font"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Source:"
|
||
msgstr "Font:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
#, fuzzy
|
||
msgid "C++ Source:"
|
||
msgstr "Font de C++:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
#, fuzzy
|
||
msgid "Stack Trace"
|
||
msgstr "Fotogrames de la Pila"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Errors"
|
||
msgstr "Errors"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
#, fuzzy
|
||
msgid "Child process connected."
|
||
msgstr "Procés Fill Connectat"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Copy Error"
|
||
msgstr "Error de Còpia"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
#, fuzzy
|
||
msgid "Video RAM"
|
||
msgstr "Memòria de Vídeo"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
#, fuzzy
|
||
msgid "Skip Breakpoints"
|
||
msgstr "Crea punts."
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Inspect Previous Instance"
|
||
msgstr "Inspecciona la Instància anterior"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Inspect Next Instance"
|
||
msgstr "Inspecciona la Instància següent"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Stack Frames"
|
||
msgstr "Fotogrames de la Pila"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Profiler"
|
||
msgstr "Perfilador"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
#, fuzzy
|
||
msgid "Network Profiler"
|
||
msgstr "Profiler de xarxa"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Monitor"
|
||
msgstr "Monitor"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Value"
|
||
msgstr "Valor"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Monitors"
|
||
msgstr "Monitors"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Pick one or more items from the list to display the graph."
|
||
msgstr "Trieu un o més elements de la llista per mostrar el Graf."
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "List of Video Memory Usage by Resource:"
|
||
msgstr "Llista d'Ús de la Memòria de Vídeo per Recurs:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Total:"
|
||
msgstr "Total:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
#, fuzzy
|
||
msgid "Export list to a CSV file"
|
||
msgstr "Exportar Perfil"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Resource Path"
|
||
msgstr "Camí de Recursos"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Type"
|
||
msgstr "Tipus"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Format"
|
||
msgstr "Format"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Usage"
|
||
msgstr "Ús"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Misc"
|
||
msgstr "Miscel·lània"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Clicked Control:"
|
||
msgstr "Controls Clicats:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Clicked Control Type:"
|
||
msgstr "Tipus de Controls Clicats:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Live Edit Root:"
|
||
msgstr "Arrel per l'Edició en directe:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Set From Tree"
|
||
msgstr "Estableix des de l'Arbre"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
#, fuzzy
|
||
msgid "Export measures as CSV"
|
||
msgstr "Exporta les mesures com a CSV"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Erase Shortcut"
|
||
msgstr "Eliminar Drecera"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Restore Shortcut"
|
||
msgstr "Restaurar Drecera"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Change Shortcut"
|
||
msgstr "Canviar Drecera"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Editor Settings"
|
||
msgstr "Configuració de l'Editor"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Shortcuts"
|
||
msgstr "Dreceres"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Binding"
|
||
msgstr "Vinculació"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Light Radius"
|
||
msgstr "Modifica el Radi de Llum"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change AudioStreamPlayer3D Emission Angle"
|
||
msgstr "Modifica l'angle d'emissió de l'AudioStreamPlayer3D"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Camera FOV"
|
||
msgstr "Modifica el Camp de Visió de la Càmera"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Camera Size"
|
||
msgstr "Modifica la Mida de la Càmera"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Notifier AABB"
|
||
msgstr "Canviar Notificador AABB"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Particles AABB"
|
||
msgstr "Modifica les Partícules AABB"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Probe Extents"
|
||
msgstr "Modifica l'abast de la Sonda"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
|
||
msgid "Change Sphere Shape Radius"
|
||
msgstr "Modifica el Radi d'un Forma Esfèrica"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
|
||
msgid "Change Box Shape Extents"
|
||
msgstr "Modifica l'abast de la Forma Caixa"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Capsule Shape Radius"
|
||
msgstr "Modifica el radi d'una Forma Càpsula"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Capsule Shape Height"
|
||
msgstr "Modifica l'alçada de la Forma Caixa"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
#, fuzzy
|
||
msgid "Change Cylinder Shape Radius"
|
||
msgstr "Modifica el radi d'una Forma Càpsula"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
#, fuzzy
|
||
msgid "Change Cylinder Shape Height"
|
||
msgstr "Modifica l'alçada de la Forma Caixa"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Ray Shape Length"
|
||
msgstr "Modifica la longitud de la Forma Raig"
|
||
|
||
#: modules/csg/csg_gizmos.cpp
|
||
msgid "Change Cylinder Radius"
|
||
msgstr "Canviar Radi del Cilindre"
|
||
|
||
#: modules/csg/csg_gizmos.cpp
|
||
msgid "Change Cylinder Height"
|
||
msgstr "Canviar Alçada del Cilindre"
|
||
|
||
#: modules/csg/csg_gizmos.cpp
|
||
#, fuzzy
|
||
msgid "Change Torus Inner Radius"
|
||
msgstr "Modifica el Radi d'un Forma Esfèrica"
|
||
|
||
#: modules/csg/csg_gizmos.cpp
|
||
#, fuzzy
|
||
msgid "Change Torus Outer Radius"
|
||
msgstr "Modifica el Radi de Llum"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Select the dynamic library for this entry"
|
||
msgstr "Selecciona una biblioteca dinàmica per l'entrada"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Select dependencies of the library for this entry"
|
||
msgstr "Selecciona les dependències per l'entrada"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Remove current entry"
|
||
msgstr "Elimina l'entrada actual"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Double click to create a new entry"
|
||
msgstr "Doble clic per a afegir-hi una entrada"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Platform:"
|
||
msgstr "Plataforma:"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Platform"
|
||
msgstr "Plataforma"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Dynamic Library"
|
||
msgstr "Biblioteca Dinàmica"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "Add an architecture entry"
|
||
msgstr "Afegeix una entrada d'arquitectura"
|
||
|
||
#: modules/gdnative/gdnative_library_editor_plugin.cpp
|
||
msgid "GDNativeLibrary"
|
||
msgstr "GDNativeLibrary"
|
||
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
#, fuzzy
|
||
msgid "Enabled GDNative Singleton"
|
||
msgstr "Habilitar Singleton GDNative"
|
||
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
#, fuzzy
|
||
msgid "Disabled GDNative Singleton"
|
||
msgstr "Desactiva l'Indicador d'Actualització"
|
||
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
msgid "Library"
|
||
msgstr "Biblioteca"
|
||
|
||
#: modules/gdnative/gdnative_library_singleton_editor.cpp
|
||
msgid "Libraries: "
|
||
msgstr "Biblioteques: "
|
||
|
||
#: modules/gdnative/register_types.cpp
|
||
msgid "GDNative"
|
||
msgstr "GDNative"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
#, fuzzy
|
||
msgid "Step argument is zero!"
|
||
msgstr "L'argument pas és zero!"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Not a script with an instance"
|
||
msgstr "Script sense instància"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Not based on a script"
|
||
msgstr "No basat en un Script"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Not based on a resource file"
|
||
msgstr "No basat en un arxiu de recursos"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Invalid instance dictionary format (missing @path)"
|
||
msgstr "El format del diccionari d'instàncies no és vàlid (manca @path)"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Invalid instance dictionary format (can't load script at @path)"
|
||
msgstr ""
|
||
"El format del diccionari d'instàncies no és vàlid (no es pot carregar "
|
||
"l'Script a @path)"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Invalid instance dictionary format (invalid script at @path)"
|
||
msgstr ""
|
||
"El Format del diccionari d'instàncies no és vàlid ( L'Script a @path no és "
|
||
"vàlid)"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Invalid instance dictionary (invalid subclasses)"
|
||
msgstr "El Diccionari d'instàncies no és vàlid (subclasses no vàlides)"
|
||
|
||
#: modules/gdscript/gdscript_functions.cpp
|
||
msgid "Object can't provide a length."
|
||
msgstr "L'objecte no pot proporcionar una longitud."
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Next Plane"
|
||
msgstr "Pla següent"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Previous Plane"
|
||
msgstr "Pla anterior"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Plane:"
|
||
msgstr "Pla:"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Next Floor"
|
||
msgstr "Planta Següent"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Previous Floor"
|
||
msgstr "Planta Anterior"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Floor:"
|
||
msgstr "Planta:"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Delete Selection"
|
||
msgstr "Elimina la Selecció del GridMap"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "GridMap Fill Selection"
|
||
msgstr "Elimina la Selecció del GridMap"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "GridMap Paste Selection"
|
||
msgstr "Elimina la Selecció del GridMap"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "GridMap Paint"
|
||
msgstr "Configuració del GridMap"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Grid Map"
|
||
msgstr "Mapa de Graella"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Snap View"
|
||
msgstr "Alinea la Vista"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Clip Disabled"
|
||
msgstr "Clip Desactivat"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Clip Above"
|
||
msgstr "Clip Damunt"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Clip Below"
|
||
msgstr "Clip Avall"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Edit X Axis"
|
||
msgstr "Edita l'Eix X"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Edit Y Axis"
|
||
msgstr "Edita l'Eix Y"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Edit Z Axis"
|
||
msgstr "Edita l'Eix Z"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Rotate X"
|
||
msgstr "Gira X en el Cursor"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Rotate Y"
|
||
msgstr "Gira Y en el Cursor"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Rotate Z"
|
||
msgstr "Gira Z en el Cursor"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Back Rotate X"
|
||
msgstr "Gira Enrere X en el Cursor"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Back Rotate Y"
|
||
msgstr "Gira Enrere Y en el Cursor"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Back Rotate Z"
|
||
msgstr "Gira Enrere Z en el Cursor"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Cursor Clear Rotation"
|
||
msgstr "Reestableix la Rotació del Cursor"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Paste Selects"
|
||
msgstr "Elimina la Selecció"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Clear Selection"
|
||
msgstr "Esborra la Selecció"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Fill Selection"
|
||
msgstr "Omplir la Selecció"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "GridMap Settings"
|
||
msgstr "Configuració del GridMap"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Pick Distance:"
|
||
msgstr "Trieu la distància:"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Filter meshes"
|
||
msgstr "Filtrar malles"
|
||
|
||
#: modules/gridmap/grid_map_editor_plugin.cpp
|
||
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
|
||
msgstr ""
|
||
|
||
#: modules/mono/csharp_script.cpp
|
||
msgid "Class name can't be a reserved keyword"
|
||
msgstr "El nom de la classe no pot ser una paraula clau reservada"
|
||
|
||
#: modules/mono/mono_gd/gd_mono_utils.cpp
|
||
msgid "End of inner exception stack trace"
|
||
msgstr "Final de la traça de la pila d'excepció interna"
|
||
|
||
#: modules/recast/navigation_mesh_editor_plugin.cpp
|
||
msgid "Bake NavMesh"
|
||
msgstr ""
|
||
|
||
#: modules/recast/navigation_mesh_editor_plugin.cpp
|
||
msgid "Clear the navigation mesh."
|
||
msgstr "Reestableix la malla de navegació."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Setting up Configuration..."
|
||
msgstr "Establint la Configuració..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Calculating grid size..."
|
||
msgstr "Calculant la mida de la graella..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Creating heightfield..."
|
||
msgstr "Creant un camp de desplaçaments verticals..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Marking walkable triangles..."
|
||
msgstr "Marcant els triangles transitables..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Constructing compact heightfield..."
|
||
msgstr "Construcció d'un camp compacte de desplaçaments verticals..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Eroding walkable area..."
|
||
msgstr "Erosionant l'àrea transitable..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Partitioning..."
|
||
msgstr "Establint Particions..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Creating contours..."
|
||
msgstr "Creant els contorns..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Creating polymesh..."
|
||
msgstr "creant la polyMesh..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Converting to native navigation mesh..."
|
||
msgstr "Convertint-ho en una malla de navegació nativa..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Navigation Mesh Generator Setup:"
|
||
msgstr "Configuració del Generador de Malles de Navegació:"
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Parsing Geometry..."
|
||
msgstr "Analitzant la Geometria..."
|
||
|
||
#: modules/recast/navigation_mesh_generator.cpp
|
||
msgid "Done!"
|
||
msgstr "Fet!"
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid ""
|
||
"A node yielded without working memory, please read the docs on how to yield "
|
||
"properly!"
|
||
msgstr ""
|
||
"Node cedit sense memòria de treball. Llegiu la documentació per cedir "
|
||
"(yield) nodes correctament!"
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid ""
|
||
"Node yielded, but did not return a function state in the first working "
|
||
"memory."
|
||
msgstr ""
|
||
"Node cedit, però no ha retornat cap estat de funció en la primera memòria de "
|
||
"treball."
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid ""
|
||
"Return value must be assigned to first element of node working memory! Fix "
|
||
"your node please."
|
||
msgstr ""
|
||
"El valor de retorn s'ha d'assignar al primer element de la memòria de "
|
||
"treball de nodes! Repareu el node."
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid "Node returned an invalid sequence output: "
|
||
msgstr "El node ha retornat un seqüencia de sortida que no és vàlida: "
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid "Found sequence bit but not the node in the stack, report bug!"
|
||
msgstr ""
|
||
"S'ha trobat un bit de seqüencia però cap node en la pila (stack), reporteu "
|
||
"el bug!"
|
||
|
||
#: modules/visual_script/visual_script.cpp
|
||
msgid "Stack overflow with stack depth: "
|
||
msgstr "Pila desbordada (stack overflow) amb profunditat de Pila: "
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Signal Arguments"
|
||
msgstr "Modifica els Arguments del Senyal"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Argument Type"
|
||
msgstr "Modifica el Tipus d'Argument"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Argument name"
|
||
msgstr "Modifica el nom de l'Argument"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Set Variable Default Value"
|
||
msgstr "Estableix el Valor Predeterminat de la Variable"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Set Variable Type"
|
||
msgstr "Estableix el Tipus de Variable"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Add Input Port"
|
||
msgstr "Afegeix una Entrada"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Add Output Port"
|
||
msgstr "Afegir port de sortida"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Override an existing built-in function."
|
||
msgstr ""
|
||
"El Nom no és vàlid. No pot coincidir amb noms de tipus integrats ja "
|
||
"existents."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Create a new function."
|
||
msgstr "Crear un nou rectangle."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Variables:"
|
||
msgstr "Variables:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Create a new variable."
|
||
msgstr "Crear un nou rectangle."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Signals:"
|
||
msgstr "Senyals:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Create a new signal."
|
||
msgstr "Crear un nou polígon."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Name is not a valid identifier:"
|
||
msgstr "El nom no és un identificador vàlid:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Name already in use by another func/var/signal:"
|
||
msgstr "Nom usat en un altra funció/variable/senyal:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Rename Function"
|
||
msgstr "Reanomena Funció"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Rename Variable"
|
||
msgstr "Reanomena Variable"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Rename Signal"
|
||
msgstr "Reanomena Senyal"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Function"
|
||
msgstr "Afegeix una Funció"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Delete input port"
|
||
msgstr "Elimina el punt"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Variable"
|
||
msgstr "Afegeix una Variable"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Signal"
|
||
msgstr "Afegeix un Senyal"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Remove Input Port"
|
||
msgstr "Elimina el punt"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Remove Output Port"
|
||
msgstr "Elimina el punt"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Expression"
|
||
msgstr "Canviar Expressió"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove VisualScript Nodes"
|
||
msgstr "Elimina els Nodes de VisualScript"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Duplicate VisualScript Nodes"
|
||
msgstr "Duplica els Nodes de VisualScript"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
|
||
msgstr ""
|
||
"Prem %s per afegir un mètode d'accés. Prem Maj. per afegir-hi una firma "
|
||
"genèrica."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
|
||
msgstr ""
|
||
"Retén Ctrl per dipositar un mètode Accessor (Getter). Retén Maj per "
|
||
"dipositar una firma genèrica."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold %s to drop a simple reference to the node."
|
||
msgstr "Prem %s per afegir una referència simple al node."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold Ctrl to drop a simple reference to the node."
|
||
msgstr "Retén Ctrl per dipositar una referència simple al node."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold %s to drop a Variable Setter."
|
||
msgstr "Prem %s per afegir un mètode d'Actualització Variable."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Hold Ctrl to drop a Variable Setter."
|
||
msgstr "Retén Ctrl per dipositar una Variable d'Actualització (Setter)."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Preload Node"
|
||
msgstr "Afegeix un Node de Precàrrega"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Node(s) From Tree"
|
||
msgstr "Afegeix Nodes des d'Arbre"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid ""
|
||
"Can't drop properties because script '%s' is not used in this scene.\n"
|
||
"Drop holding 'Shift' to just copy the signature."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Getter Property"
|
||
msgstr "Afegeix una Propietat d'Accés (Getter)"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Add Setter Property"
|
||
msgstr "Afegeix una Propietat d'Actualització"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Base Type"
|
||
msgstr "Modifica el Tipus de Base"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Move Node(s)"
|
||
msgstr "Mou els Nodes"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove VisualScript Node"
|
||
msgstr "Elimina el Node de VisualScript"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Connect Nodes"
|
||
msgstr "Connecta els Nodes"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Disconnect Nodes"
|
||
msgstr "Desconnecta el Nodes de Graf"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Connect Node Data"
|
||
msgstr "Connecta els Nodes"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Connect Node Sequence"
|
||
msgstr "Connecta els Nodes"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Script already has function '%s'"
|
||
msgstr "La funció '%s' ja existeix en l'Script"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Change Input Value"
|
||
msgstr "Modifica el Valor de l'Entrada"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Resize Comment"
|
||
msgstr "Redimensionar comentari"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Can't copy the function node."
|
||
msgstr "No es pot copiar el node de funció."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Clipboard is empty!"
|
||
msgstr "El porta-retalls és buit!"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Paste VisualScript Nodes"
|
||
msgstr "Enganxa els Nodes de VisualScript"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Can't create function with a function node."
|
||
msgstr "No es pot copiar el node de funció."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Can't create function of nodes from nodes of multiple functions."
|
||
msgstr ""
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Select at least one node with sequence port."
|
||
msgstr "Seleccioneu almenys un node amb port de seqüència."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Try to only have one sequence input in selection."
|
||
msgstr "Intenteu tenir només una entrada de seqüència a la selecció."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Create Function"
|
||
msgstr "Reanomena Funció"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove Function"
|
||
msgstr "Elimina la Funció"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove Variable"
|
||
msgstr "Elimina la Variable"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Editing Variable:"
|
||
msgstr "Edició de la Variable:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Remove Signal"
|
||
msgstr "Elimina el Senyal"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Editing Signal:"
|
||
msgstr "Edició del Senyal:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Make Tool:"
|
||
msgstr "Convertir en Eina:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Members:"
|
||
msgstr "Membres:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Change Base Type:"
|
||
msgstr "Canviar Tipus de Base:"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Add Nodes..."
|
||
msgstr "Afegir Node..."
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Add Function..."
|
||
msgstr "Afegeix una Funció"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "function_name"
|
||
msgstr "nom_funció"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Select or create a function to edit its graph."
|
||
msgstr "Selecciona o crea una funció per editar la corba"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Delete Selected"
|
||
msgstr "Elimina Seleccionats"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Find Node Type"
|
||
msgstr "Troba el Tipus de Node"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Copy Nodes"
|
||
msgstr "Copia Nodes"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Cut Nodes"
|
||
msgstr "Talla els Nodes"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Make Function"
|
||
msgstr "Reanomena Funció"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
#, fuzzy
|
||
msgid "Refresh Graph"
|
||
msgstr "Refresca"
|
||
|
||
#: modules/visual_script/visual_script_editor.cpp
|
||
msgid "Edit Member"
|
||
msgstr "Editar Membre"
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "Input type not iterable: "
|
||
msgstr "Tipus d'entrada no iterable: "
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "Iterator became invalid"
|
||
msgstr "L'Iterador ja no és vàlid"
|
||
|
||
#: modules/visual_script/visual_script_flow_control.cpp
|
||
msgid "Iterator became invalid: "
|
||
msgstr "L'Iterador ja no és vàlid: "
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Invalid index property name."
|
||
msgstr "El Nom de la propietat índex no és vàlid."
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Base object is not a Node!"
|
||
msgstr "L'objecte de Base no és un Node!"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Path does not lead Node!"
|
||
msgstr "El camí no condueix a cap Node!"
|
||
|
||
#: modules/visual_script/visual_script_func_nodes.cpp
|
||
msgid "Invalid index property name '%s' in node %s."
|
||
msgstr "El nom de la propietat índex '%s' del node %s no és vàlid ."
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid ": Invalid argument of type: "
|
||
msgstr ": Argument no vàlid del tipus: "
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid ": Invalid arguments: "
|
||
msgstr ": Arguments no vàlids: "
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "VariableGet not found in script: "
|
||
msgstr "Variable Get no trobada en l'Script: "
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "VariableSet not found in script: "
|
||
msgstr "Variable Set no trobada en l'Script: "
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid "Custom node has no _step() method, can't process graph."
|
||
msgstr ""
|
||
"El node personalitzat no té cap mètode _step(), no es pot processar el graf."
|
||
|
||
#: modules/visual_script/visual_script_nodes.cpp
|
||
msgid ""
|
||
"Invalid return value from _step(), must be integer (seq out), or string "
|
||
"(error)."
|
||
msgstr ""
|
||
"El Valor retornat per _step() no és vàlid. Ha de ser un nombre enter (seq "
|
||
"out), o una cadena de text (error)."
|
||
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
#, fuzzy
|
||
msgid "Search VisualScript"
|
||
msgstr "Elimina el Node de VisualScript"
|
||
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Get %s"
|
||
msgstr "Obtenir %s"
|
||
|
||
#: modules/visual_script/visual_script_property_selector.cpp
|
||
msgid "Set %s"
|
||
msgstr "Definir %s"
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Package name is missing."
|
||
msgstr "El nom del paquet falta."
|
||
|
||
#: platform/android/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Package segments must be of non-zero length."
|
||
msgstr "Els segments de paquets han de ser de longitud no zero."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "The character '%s' is not allowed in Android application package names."
|
||
msgstr ""
|
||
"El caràcter '%s' no està permès als noms de paquets d'aplicacions Android."
|
||
|
||
#: platform/android/export/export.cpp
|
||
#, fuzzy
|
||
msgid "A digit cannot be the first character in a package segment."
|
||
msgstr "Un dígit no pot ser el primer caràcter d'un segment de paquets."
|
||
|
||
#: platform/android/export/export.cpp
|
||
#, fuzzy
|
||
msgid "The character '%s' cannot be the first character in a package segment."
|
||
msgstr ""
|
||
"El caràcter '%s' no pot ser el primer caràcter d'un segment de paquets."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "The package must have at least one '.' separator."
|
||
msgstr "El paquet ha de tenir com a mínim un separador '. '."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Select device from the list"
|
||
msgstr "Selecciona un dispositiu de la llista"
|
||
|
||
#: platform/android/export/export.cpp
|
||
#, fuzzy
|
||
msgid "ADB executable not configured in the Editor Settings."
|
||
msgstr "L'executable ADB no està configurat a la configuració de l'editor."
|
||
|
||
#: platform/android/export/export.cpp
|
||
#, fuzzy
|
||
msgid "OpenJDK jarsigner not configured in the Editor Settings."
|
||
msgstr "OpenJDK Jarsigner no està configurat en la configuració de l'editor."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Release keystore incorrectly configured in the export preset."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Custom build requires a valid Android SDK path in Editor Settings."
|
||
msgstr ""
|
||
"La compilació personalitzada requereix un camí d'Android SDK vàlid en la "
|
||
"configuració de l'editor."
|
||
|
||
#: platform/android/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Invalid Android SDK path for custom build in Editor Settings."
|
||
msgstr ""
|
||
"El camí de l'SDK d'Android no és vàlid per a la compilació personalitzada en "
|
||
"la configuració de l'editor."
|
||
|
||
#: platform/android/export/export.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Android build template not installed in the project. Install it from the "
|
||
"Project menu."
|
||
msgstr ""
|
||
"El projecte Android no està instal·lat per a la compilació. Instal·leu-lo "
|
||
"des del menú Editor."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Invalid public key for APK expansion."
|
||
msgstr "Clau pública no vàlida per a l'expansió de l'APK."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Invalid package name:"
|
||
msgstr "El nom del paquet no és vàlid:"
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" "
|
||
"project setting (changed in Godot 3.2.2).\n"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "\"Use Custom Build\" must be enabled to use the plugins."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR"
|
||
"\"."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Invalid filename! Android App Bundle requires the *.aab extension."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "APK Expansion not compatible with Android App Bundle."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Invalid filename! Android APK requires the *.apk extension."
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Trying to build from a custom built template, but no version info for it "
|
||
"exists. Please reinstall from the 'Project' menu."
|
||
msgstr ""
|
||
"Intentant construir des d'una plantilla personalitzada, però no existeix "
|
||
"informació de versió per a això. Torneu a instal·lar des del menú 'projecte'."
|
||
|
||
#: platform/android/export/export.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Android build version mismatch:\n"
|
||
" Template installed: %s\n"
|
||
" Godot Version: %s\n"
|
||
"Please reinstall Android build template from 'Project' menu."
|
||
msgstr ""
|
||
"La versió de compilació d'Android no coincideix:\n"
|
||
" Plantilla instal·lada:% s\n"
|
||
" Versió de Godot:% s\n"
|
||
"Torneu a instal·lar la plantilla de compilació d'Android des del menú "
|
||
"'Projecte'."
|
||
|
||
#: platform/android/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Building Android Project (gradle)"
|
||
msgstr "Construint Projecte Android (gradle)"
|
||
|
||
#: platform/android/export/export.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Building of Android project failed, check output for the error.\n"
|
||
"Alternatively visit docs.godotengine.org for Android build documentation."
|
||
msgstr ""
|
||
"La construcció del projecte Android ha fallat, comproveu la sortida per "
|
||
"l'error.\n"
|
||
"Alternativament visiteu docs.godotengine.org per a la documentació de "
|
||
"compilació d'Android."
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid "Moving output"
|
||
msgstr ""
|
||
|
||
#: platform/android/export/export.cpp
|
||
msgid ""
|
||
"Unable to copy and rename export file, check gradle project directory for "
|
||
"outputs."
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "Identifier is missing."
|
||
msgstr "Falta l'identificador."
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "The character '%s' is not allowed in Identifier."
|
||
msgstr "No es permet el caràcter '%s' en l'Identificador."
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "App Store Team ID not specified - cannot configure the project."
|
||
msgstr ""
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
msgid "Invalid Identifier:"
|
||
msgstr "Identificador no vàlid:"
|
||
|
||
#: platform/iphone/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Required icon is not specified in the preset."
|
||
msgstr ""
|
||
"La icona necessària no està especificada a la configuració preestablerta."
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Stop HTTP Server"
|
||
msgstr "Atura el servidor HTTP"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Run in Browser"
|
||
msgstr "Executa-ho en el Navegador"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Run exported HTML in the system's default browser."
|
||
msgstr "Executa l'HTML exportat en el navegador per defecte."
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Could not write file:"
|
||
msgstr "No s'ha pogut escriure el fitxer:"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Could not open template for export:"
|
||
msgstr "No es pot obrir la plantilla per exportar:"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Invalid export template:"
|
||
msgstr "Plantilla d'exportació no vàlida:"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Could not read custom HTML shell:"
|
||
msgstr "No es pot llegir l'intèrpret personalitzat d’ordres HTML:"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Could not read boot splash image file:"
|
||
msgstr "No es pot llegir la imatge de presentació:"
|
||
|
||
#: platform/javascript/export/export.cpp
|
||
msgid "Using default boot splash image."
|
||
msgstr "Utilitzant la imatge de presentació per defecte."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Invalid package short name."
|
||
msgstr "El nom curt del paquet no és vàlid."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid package unique name."
|
||
msgstr "El nom únic del paquet no és vàlid."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
#, fuzzy
|
||
msgid "Invalid package publisher display name."
|
||
msgstr "El nom únic del paquet no és vàlid."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid product GUID."
|
||
msgstr "GUID del producte no vàlid."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid publisher GUID."
|
||
msgstr "GUID d'editor no vàlid."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid background color."
|
||
msgstr "Color de fons no vàlid."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid Store Logo image dimensions (should be 50x50)."
|
||
msgstr "Imatge Store Logo no vàlida. La mida hauria de ser 50x50 ."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
|
||
msgstr "Imatge Logo quadrat 44x44 no vàlida. La mida hauria de ser 44x44."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
|
||
msgstr "Imatge Logo quadrat 71x71 no vàlida. La mida hauria de ser 71x71 ."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
|
||
msgstr "Imatge logo quadrat 150x150 no vàlida. La mida hauria de ser 150x150 ."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
|
||
msgstr "Imatge logo quadrat 310x310 no vàlida. La mida hauria de ser 310x310."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
|
||
msgstr "Imatge logo quadrat 310x150 no vàlida. La mida hauria de ser 310x150."
|
||
|
||
#: platform/uwp/export/export.cpp
|
||
msgid "Invalid splash screen image dimensions (should be 620x300)."
|
||
msgstr ""
|
||
"Imatge de la pantalla de presentació no vàlida. La mida hauria de ser "
|
||
"620x300."
|
||
|
||
#: scene/2d/animated_sprite.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
|
||
"order for AnimatedSprite to display frames."
|
||
msgstr ""
|
||
"Un recurs del tipus SpriteFrames s'ha de crear or especificar en la "
|
||
"propietat \"Fotogrames (Frames)\" perquè AnimatedSprite pugui mostrar els "
|
||
"quadres."
|
||
|
||
#: scene/2d/canvas_modulate.cpp
|
||
msgid ""
|
||
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
|
||
"scenes). The first created one will work, while the rest will be ignored."
|
||
msgstr ""
|
||
"Només es permet un sol CanvasModulate per escena (o conjunt d'escenes "
|
||
"instanciades). El primer funcionarà, mentre que la resta seran ignorats."
|
||
|
||
#: scene/2d/collision_object_2d.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"This node has no shape, so it can't collide or interact with other objects.\n"
|
||
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
|
||
"define its shape."
|
||
msgstr ""
|
||
"En no disposar de cap fill del tipus Shape, aquest node no pot interactuar "
|
||
"amb l'espai.\n"
|
||
"Considereu afegir-hi nodes fill del tipus CollisionShape2D o "
|
||
"CollisionPolygon2D per definir-ne la forma."
|
||
|
||
#: scene/2d/collision_polygon_2d.cpp
|
||
msgid ""
|
||
"CollisionPolygon2D only serves to provide a collision shape to a "
|
||
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
|
||
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
|
||
msgstr ""
|
||
"CollisionPolygon2D només proporciona formes de col·lisió a nodes derivats de "
|
||
"CollisionObject2D. Utilitzeu-lo només per donar una forma a nodes com "
|
||
"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc."
|
||
|
||
#: scene/2d/collision_polygon_2d.cpp
|
||
msgid "An empty CollisionPolygon2D has no effect on collision."
|
||
msgstr "Un CollisionPolygon2D buit no té cap efecte en la col·lisió."
|
||
|
||
#: scene/2d/collision_shape_2d.cpp
|
||
msgid ""
|
||
"CollisionShape2D only serves to provide a collision shape to a "
|
||
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
|
||
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
|
||
msgstr ""
|
||
"CollisionShape2D només proporciona formes de col·lisió nodes de derivats de "
|
||
"CollisionObject2D. Utilitzeu-lo només per donar una forma a nodes com "
|
||
"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc."
|
||
|
||
#: scene/2d/collision_shape_2d.cpp
|
||
msgid ""
|
||
"A shape must be provided for CollisionShape2D to function. Please create a "
|
||
"shape resource for it!"
|
||
msgstr ""
|
||
"S'ha de proporcionar una forma perquè *CollisionShape2D pugui funcionar. "
|
||
"Creeu-li un recurs de forma (shape)!"
|
||
|
||
#: scene/2d/collision_shape_2d.cpp
|
||
msgid ""
|
||
"Polygon-based shapes are not meant be used nor edited directly through the "
|
||
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
|
||
msgstr ""
|
||
|
||
#: scene/2d/cpu_particles_2d.cpp
|
||
msgid ""
|
||
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
|
||
"\"Particles Animation\" enabled."
|
||
msgstr ""
|
||
|
||
#: scene/2d/light_2d.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"A texture with the shape of the light must be supplied to the \"Texture\" "
|
||
"property."
|
||
msgstr ""
|
||
"S'ha de proveir la propietat 'textura' amb una textura amb la forma de la "
|
||
"llum."
|
||
|
||
#: scene/2d/light_occluder_2d.cpp
|
||
msgid ""
|
||
"An occluder polygon must be set (or drawn) for this occluder to take effect."
|
||
msgstr ""
|
||
"Cal establir (o dibuixar) un polígon oclusiu perquè aquest oclusor "
|
||
"(occluder) faci efecte."
|
||
|
||
#: scene/2d/light_occluder_2d.cpp
|
||
#, fuzzy
|
||
msgid "The occluder polygon for this occluder is empty. Please draw a polygon."
|
||
msgstr "El polígon oclusiu és buit. Dibuixeu un polígon!"
|
||
|
||
#: scene/2d/navigation_polygon.cpp
|
||
msgid ""
|
||
"A NavigationPolygon resource must be set or created for this node to work. "
|
||
"Please set a property or draw a polygon."
|
||
msgstr ""
|
||
"Cal especificar un recurs de tipus NavigationPolygon per al correcte "
|
||
"funcionament del Node. Si us plau especifiqueu una propietat o dibuixeu un "
|
||
"polígon."
|
||
|
||
#: scene/2d/navigation_polygon.cpp
|
||
msgid ""
|
||
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
|
||
"node. It only provides navigation data."
|
||
msgstr ""
|
||
"NavigationPolygonInstance ha de ser fill o nét d'un node Navigation2D. Només "
|
||
"proporciona dades de navegació."
|
||
|
||
#: scene/2d/parallax_layer.cpp
|
||
msgid ""
|
||
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
|
||
msgstr ""
|
||
"Un node ParallaxLayer només funciona quan s'estableix com a fill d'un node "
|
||
"ParallaxBackground."
|
||
|
||
#: scene/2d/particles_2d.cpp
|
||
msgid ""
|
||
"GPU-based particles are not supported by the GLES2 video driver.\n"
|
||
"Use the CPUParticles2D node instead. You can use the \"Convert to "
|
||
"CPUParticles\" option for this purpose."
|
||
msgstr ""
|
||
|
||
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
|
||
msgid ""
|
||
"A material to process the particles is not assigned, so no behavior is "
|
||
"imprinted."
|
||
msgstr ""
|
||
"En Mancar un material per processar les partícules, no s'ha imprès cap "
|
||
"Comportament."
|
||
|
||
#: scene/2d/particles_2d.cpp
|
||
msgid ""
|
||
"Particles2D animation requires the usage of a CanvasItemMaterial with "
|
||
"\"Particles Animation\" enabled."
|
||
msgstr ""
|
||
|
||
#: scene/2d/path_2d.cpp
|
||
msgid "PathFollow2D only works when set as a child of a Path2D node."
|
||
msgstr ""
|
||
"PathFollow2D només funciona si s'estableix com a fill d'un node Path2D."
|
||
|
||
#: scene/2d/physics_body_2d.cpp
|
||
msgid ""
|
||
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
|
||
"by the physics engine when running.\n"
|
||
"Change the size in children collision shapes instead."
|
||
msgstr ""
|
||
"El motor de físiques sobreescriurà els canvis en la mida dels nodes "
|
||
"RigidBody2D (Caràcter o Rígid). \n"
|
||
"Modifica la mida de les Formes de Col·lisió Filles."
|
||
|
||
#: scene/2d/remote_transform_2d.cpp
|
||
msgid "Path property must point to a valid Node2D node to work."
|
||
msgstr "Cal que la propietat Camí (Path) assenyali un Node2D vàlid."
|
||
|
||
#: scene/2d/skeleton_2d.cpp
|
||
msgid "This Bone2D chain should end at a Skeleton2D node."
|
||
msgstr ""
|
||
|
||
#: scene/2d/skeleton_2d.cpp
|
||
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
|
||
msgstr ""
|
||
|
||
#: scene/2d/skeleton_2d.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
|
||
msgstr ""
|
||
"Aquest OS no té una postura de descans adequada. Aneu al node Skeleton2D i "
|
||
"definiu-ne una."
|
||
|
||
#: scene/2d/tile_map.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
|
||
"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
|
||
"KinematicBody2D, etc. to give them a shape."
|
||
msgstr ""
|
||
"CollisionShape2D només proporciona formes de col·lisió nodes de derivats de "
|
||
"CollisionObject2D. Utilitzeu-lo només per donar una forma a nodes com "
|
||
"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc."
|
||
|
||
#: scene/2d/visibility_notifier_2d.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"VisibilityEnabler2D works best when used with the edited scene root directly "
|
||
"as parent."
|
||
msgstr ""
|
||
"Un node VisibilityEnable2D funcionarà millor en ser emparentat directament "
|
||
"amb l'arrel de l'escena."
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
#, fuzzy
|
||
msgid "ARVRCamera must have an ARVROrigin node as its parent."
|
||
msgstr "El node ARVRCamera requereix un Pare del tipus ARVROrigin"
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
#, fuzzy
|
||
msgid "ARVRController must have an ARVROrigin node as its parent."
|
||
msgstr "El node ARVRController requereix un Pare del tipus ARVROrigin"
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"The controller ID must not be 0 or this controller won't be bound to an "
|
||
"actual controller."
|
||
msgstr ""
|
||
"L'Id del Controlador no pot ser 0 si es vol vincular-lo amb Controlador real"
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
#, fuzzy
|
||
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
|
||
msgstr "El node ARVRAnchor requereix un Pare del tipus ARVROrigin"
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"The anchor ID must not be 0 or this anchor won't be bound to an actual "
|
||
"anchor."
|
||
msgstr ""
|
||
"L'Id de l'ancoratge no pot ser 0 si es vol vincular-lo amb un ancoratge real"
|
||
|
||
#: scene/3d/arvr_nodes.cpp
|
||
#, fuzzy
|
||
msgid "ARVROrigin requires an ARVRCamera child node."
|
||
msgstr "El node ARVROrigin requreix un node Fill del tipus ARVRCamera"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "%d%%"
|
||
msgstr "%d%%"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "(Time Left: %d:%02d s)"
|
||
msgstr "(Temps restant: %d:%02d s)"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "Plotting Meshes: "
|
||
msgstr "S'estàn traçant les Malles: "
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "Plotting Lights:"
|
||
msgstr "S'està traçant l'Il·luminació:"
|
||
|
||
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
|
||
msgid "Finishing Plot"
|
||
msgstr "S'està finalitzant el Traçat"
|
||
|
||
#: scene/3d/baked_lightmap.cpp
|
||
msgid "Lighting Meshes: "
|
||
msgstr "Il·luminant les Malles: "
|
||
|
||
#: scene/3d/collision_object.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"This node has no shape, so it can't collide or interact with other objects.\n"
|
||
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
|
||
"its shape."
|
||
msgstr ""
|
||
"En no disposar de cap fill del tipus Shape, aquest node no pot interactuar "
|
||
"amb l'espai.\n"
|
||
"Considereu afegir-hi nodes fill del tipus CollisionShape2D o "
|
||
"CollisionPolygon2D per definir-ne la forma."
|
||
|
||
#: scene/3d/collision_polygon.cpp
|
||
msgid ""
|
||
"CollisionPolygon only serves to provide a collision shape to a "
|
||
"CollisionObject derived node. Please only use it as a child of Area, "
|
||
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
|
||
msgstr ""
|
||
"CollisionPolygon només proporciona formes de col·lisió a nodes derivats de "
|
||
"CollisionObject. Utilitzeu-lo només per donar una forma a nodes com Area, "
|
||
"StaticBody, RigidBody, KinematicBody, etc."
|
||
|
||
#: scene/3d/collision_polygon.cpp
|
||
msgid "An empty CollisionPolygon has no effect on collision."
|
||
msgstr "Un CollisionPolygon buit no afecta les col·lisions."
|
||
|
||
#: scene/3d/collision_shape.cpp
|
||
msgid ""
|
||
"CollisionShape only serves to provide a collision shape to a CollisionObject "
|
||
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
|
||
"KinematicBody, etc. to give them a shape."
|
||
msgstr ""
|
||
"CollisionShape només proporciona formes de col·lisió a nodes derivats de "
|
||
"CollisionObject. Utilitzeu-lo només per donar una forma a nodes com Area, "
|
||
"StaticBody, RigidBody, KinematicBody, etc."
|
||
|
||
#: scene/3d/collision_shape.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"A shape must be provided for CollisionShape to function. Please create a "
|
||
"shape resource for it."
|
||
msgstr ""
|
||
"Cal proveir una forma perquè CollisionShape funcioni. Creeu-li un recurs de "
|
||
"forma!"
|
||
|
||
#: scene/3d/collision_shape.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Plane shapes don't work well and will be removed in future versions. Please "
|
||
"don't use them."
|
||
msgstr ""
|
||
"Les formes de tipus pla no funcionen bé i se suprimiran en futures versions. "
|
||
"Si us plau, no els utilitzeu."
|
||
|
||
#: scene/3d/collision_shape.cpp
|
||
msgid ""
|
||
"ConcavePolygonShape doesn't support RigidBody in another mode than static."
|
||
msgstr ""
|
||
|
||
#: scene/3d/cpu_particles.cpp
|
||
msgid "Nothing is visible because no mesh has been assigned."
|
||
msgstr "Res és visible perquè no s'ha assignat cap malla."
|
||
|
||
#: scene/3d/cpu_particles.cpp
|
||
msgid ""
|
||
"CPUParticles animation requires the usage of a SpatialMaterial whose "
|
||
"Billboard Mode is set to \"Particle Billboard\"."
|
||
msgstr ""
|
||
|
||
#: scene/3d/gi_probe.cpp
|
||
msgid "Plotting Meshes"
|
||
msgstr "S'estàn traçant les Malles"
|
||
|
||
#: scene/3d/gi_probe.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"GIProbes are not supported by the GLES2 video driver.\n"
|
||
"Use a BakedLightmap instead."
|
||
msgstr ""
|
||
"Les GIProbes no estan suportades pel controlador de vídeo GLES2.\n"
|
||
"Utilitzeu un BakedLightmap en el seu lloc."
|
||
|
||
#: scene/3d/interpolated_camera.cpp
|
||
msgid ""
|
||
"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
|
||
msgstr ""
|
||
|
||
#: scene/3d/light.cpp
|
||
#, fuzzy
|
||
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
|
||
msgstr ""
|
||
"Un SpotLight amb un angle més ample que 90 graus no pot projectar ombres."
|
||
|
||
#: scene/3d/navigation_mesh.cpp
|
||
msgid "A NavigationMesh resource must be set or created for this node to work."
|
||
msgstr ""
|
||
"Cal crear o establir un recurs de tipus NavigationMesh per al correcte "
|
||
"funcionament d'aquest node."
|
||
|
||
#: scene/3d/navigation_mesh.cpp
|
||
msgid ""
|
||
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
|
||
"It only provides navigation data."
|
||
msgstr ""
|
||
"NavigationMeshInstance ha de ser fill o nét d'un node Navigation. Només "
|
||
"proporciona dades de navegació."
|
||
|
||
#: scene/3d/particles.cpp
|
||
msgid ""
|
||
"GPU-based particles are not supported by the GLES2 video driver.\n"
|
||
"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles"
|
||
"\" option for this purpose."
|
||
msgstr ""
|
||
|
||
#: scene/3d/particles.cpp
|
||
msgid ""
|
||
"Nothing is visible because meshes have not been assigned to draw passes."
|
||
msgstr "Res és visible perquè no s'ha assignat cap Malla a cap pas de Dibuix."
|
||
|
||
#: scene/3d/particles.cpp
|
||
msgid ""
|
||
"Particles animation requires the usage of a SpatialMaterial whose Billboard "
|
||
"Mode is set to \"Particle Billboard\"."
|
||
msgstr ""
|
||
|
||
#: scene/3d/path.cpp
|
||
#, fuzzy
|
||
msgid "PathFollow only works when set as a child of a Path node."
|
||
msgstr ""
|
||
"PathFollow2D només funciona si s'estableix com a fill d'un node Path2D."
|
||
|
||
#: scene/3d/path.cpp
|
||
msgid ""
|
||
"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its "
|
||
"parent Path's Curve resource."
|
||
msgstr ""
|
||
|
||
#: scene/3d/physics_body.cpp
|
||
msgid ""
|
||
"Size changes to RigidBody (in character or rigid modes) will be overridden "
|
||
"by the physics engine when running.\n"
|
||
"Change the size in children collision shapes instead."
|
||
msgstr ""
|
||
"El motor de físiques sobreescriurà els canvis en la mida dels nodes "
|
||
"RigidBody(Caràcter o Rígid). \n"
|
||
"Modifica la mida de les Formes de Col. lisió Filles."
|
||
|
||
#: scene/3d/remote_transform.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
|
||
"derived node to work."
|
||
msgstr "Cal que la propietat Camí assenyali cap a un node Spatial vàlid."
|
||
|
||
#: scene/3d/soft_body.cpp
|
||
#, fuzzy
|
||
msgid "This body will be ignored until you set a mesh."
|
||
msgstr "Aquest cos s'ignorarà fins que l'hi establiu una malla"
|
||
|
||
#: scene/3d/soft_body.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Size changes to SoftBody will be overridden by the physics engine when "
|
||
"running.\n"
|
||
"Change the size in children collision shapes instead."
|
||
msgstr ""
|
||
"El motor de físiques sobreescriurà els canvis en la mida dels nodes "
|
||
"RigidBody(Caràcter o Rígid). \n"
|
||
"Modifica la mida de les Formes de Col. lisió Filles."
|
||
|
||
#: scene/3d/sprite_3d.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
|
||
"order for AnimatedSprite3D to display frames."
|
||
msgstr ""
|
||
"Cal crear o establir un recurs SpriteFrames en la propietat 'Frames' perquè "
|
||
"AnimatedSprite3D dibuixi els quadres."
|
||
|
||
#: scene/3d/vehicle_body.cpp
|
||
msgid ""
|
||
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
|
||
"it as a child of a VehicleBody."
|
||
msgstr ""
|
||
"El motor de físiques sobreescriurà els canvis en la mida dels nodes "
|
||
"RigidBody(Caràcter o Rígid). \n"
|
||
"Modifica la mida de les Formes de Col·lisió Filles."
|
||
|
||
#: scene/3d/world_environment.cpp
|
||
msgid ""
|
||
"WorldEnvironment requires its \"Environment\" property to contain an "
|
||
"Environment to have a visible effect."
|
||
msgstr ""
|
||
|
||
#: scene/3d/world_environment.cpp
|
||
msgid ""
|
||
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
|
||
msgstr ""
|
||
"Només es permet un sol WorldEnvironment per escena ( o conjunt d'escenes "
|
||
"instanciades)."
|
||
|
||
#: scene/3d/world_environment.cpp
|
||
msgid ""
|
||
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
|
||
"this environment's Background Mode to Canvas (for 2D scenes)."
|
||
msgstr ""
|
||
"Aquest WorldEnvironment s'ignora. Afegiu una càmera (per a escenes 3D) o "
|
||
"configureu el Background Mode a Canvas (per a escenes 2D)."
|
||
|
||
#: scene/animation/animation_blend_tree.cpp
|
||
msgid "On BlendTree node '%s', animation not found: '%s'"
|
||
msgstr ""
|
||
|
||
#: scene/animation/animation_blend_tree.cpp
|
||
#, fuzzy
|
||
msgid "Animation not found: '%s'"
|
||
msgstr "Eines d'Animació"
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "In node '%s', invalid animation: '%s'."
|
||
msgstr "En el node '%s', l'animació no és valida: '%s'."
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
#, fuzzy
|
||
msgid "Invalid animation: '%s'."
|
||
msgstr "ERROR: El Nom de l'Animació no és vàlid!"
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
#, fuzzy
|
||
msgid "Nothing connected to input '%s' of node '%s'."
|
||
msgstr "Desconnecta '%s' de '%s'"
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "No root AnimationNode for the graph is set."
|
||
msgstr ""
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
#, fuzzy
|
||
msgid "Path to an AnimationPlayer node containing animations is not set."
|
||
msgstr ""
|
||
"Selecciona un AnimationPlayer a l'Arbre de l'Escena per editar-ne l'animació."
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
|
||
msgstr ""
|
||
|
||
#: scene/animation/animation_tree.cpp
|
||
#, fuzzy
|
||
msgid "The AnimationPlayer root node is not a valid node."
|
||
msgstr "L'arbre d'animació no és vàlid."
|
||
|
||
#: scene/animation/animation_tree_player.cpp
|
||
msgid "This node has been deprecated. Use AnimationTree instead."
|
||
msgstr ""
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Color: #%s\n"
|
||
"LMB: Set color\n"
|
||
"RMB: Remove preset"
|
||
msgstr ""
|
||
"Color: #%s\n"
|
||
"LMB: Defineix el color\n"
|
||
"RMB: Elimina la configuració preestablerta"
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
#, fuzzy
|
||
msgid "Pick a color from the editor window."
|
||
msgstr "Trieu un color de la pantalla."
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "HSV"
|
||
msgstr "HSV"
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "Raw"
|
||
msgstr ""
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
msgid "Switch between hexadecimal and code values."
|
||
msgstr "Canviar entre valors hexadecimals i de codi."
|
||
|
||
#: scene/gui/color_picker.cpp
|
||
#, fuzzy
|
||
msgid "Add current color as a preset."
|
||
msgstr "Afegeix el Color actual com a predeterminat"
|
||
|
||
#: scene/gui/container.cpp
|
||
msgid ""
|
||
"Container by itself serves no purpose unless a script configures its "
|
||
"children placement behavior.\n"
|
||
"If you don't intend to add a script, use a plain Control node instead."
|
||
msgstr ""
|
||
|
||
#: scene/gui/control.cpp
|
||
msgid ""
|
||
"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
|
||
"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
|
||
msgstr ""
|
||
|
||
#: scene/gui/dialogs.cpp
|
||
msgid "Alert!"
|
||
msgstr "Ep!"
|
||
|
||
#: scene/gui/dialogs.cpp
|
||
msgid "Please Confirm..."
|
||
msgstr "Confirmeu..."
|
||
|
||
#: scene/gui/popup.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"Popups will hide by default unless you call popup() or any of the popup*() "
|
||
"functions. Making them visible for editing is fine, but they will hide upon "
|
||
"running."
|
||
msgstr ""
|
||
"Les finestres emergents s'oculten per defecte tret que s'invoqui popup() o "
|
||
"qualsevol de les funcions popup*(). És possible fer-les visibles mentre "
|
||
"s'edita, però s'ocultaran durant l'execució."
|
||
|
||
#: scene/gui/range.cpp
|
||
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
|
||
msgstr ""
|
||
"Si l'opció \"Exp Edit\" està habilitada, \"Min Value\" ha de ser major que 0."
|
||
|
||
#: scene/gui/scroll_container.cpp
|
||
#, fuzzy
|
||
msgid ""
|
||
"ScrollContainer is intended to work with a single child control.\n"
|
||
"Use a container as child (VBox, HBox, etc.), or a Control and set the custom "
|
||
"minimum size manually."
|
||
msgstr ""
|
||
"ScrollContainer fou pensat per treballar-hi amb un sol Control fill.\n"
|
||
"Utilitzeu un contenidor (VBox, HBox, ...) com a fill, o un utilitzeu Control "
|
||
"i personalitzeu-hi la mida mínima manualment."
|
||
|
||
#: scene/gui/tree.cpp
|
||
msgid "(Other)"
|
||
msgstr "(Altres)"
|
||
|
||
#: scene/main/scene_tree.cpp
|
||
msgid ""
|
||
"Default Environment as specified in Project Settings (Rendering -> "
|
||
"Environment -> Default Environment) could not be loaded."
|
||
msgstr ""
|
||
"No es pot carregar l'Entorn per Defecte especificat en la Configuració del "
|
||
"Projecte (Renderització->Entorn->Entorn Per Defecte)."
|
||
|
||
#: scene/main/viewport.cpp
|
||
msgid ""
|
||
"This viewport is not set as render target. If you intend for it to display "
|
||
"its contents directly to the screen, make it a child of a Control so it can "
|
||
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
|
||
"texture to some node for display."
|
||
msgstr ""
|
||
"La Vista (Viewport) no és la Destinació de Renderització (render target). "
|
||
"Per mostrar-ne el contingut, especifiqueu-la com a filla d'un Control de "
|
||
"forma per tal d'obtenir-ne la mida. Altrament, establiu-la com a Destinació "
|
||
"de Renderització i assigneu-ne la textura interna a algun node."
|
||
|
||
#: scene/main/viewport.cpp
|
||
msgid "Viewport size must be greater than 0 to render anything."
|
||
msgstr ""
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
#, fuzzy
|
||
msgid "Invalid source for preview."
|
||
msgstr "Font no vàlida pel Shader."
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
msgid "Invalid source for shader."
|
||
msgstr "Font no vàlida pel Shader."
|
||
|
||
#: scene/resources/visual_shader_nodes.cpp
|
||
#, fuzzy
|
||
msgid "Invalid comparison function for that type."
|
||
msgstr "Font no vàlida pel Shader."
|
||
|
||
#: servers/visual/shader_language.cpp
|
||
msgid "Assignment to function."
|
||
msgstr "Assignació a funció."
|
||
|
||
#: servers/visual/shader_language.cpp
|
||
msgid "Assignment to uniform."
|
||
msgstr ""
|
||
|
||
#: servers/visual/shader_language.cpp
|
||
msgid "Varyings can only be assigned in vertex function."
|
||
msgstr ""
|
||
|
||
#: servers/visual/shader_language.cpp
|
||
msgid "Constants cannot be modified."
|
||
msgstr "Les constants no es poden modificar."
|
||
|
||
#~ msgid "Move pivot"
|
||
#~ msgstr "Moure pivot"
|
||
|
||
#~ msgid "Move anchor"
|
||
#~ msgstr "Moure àncora"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Resize CanvasItem"
|
||
#~ msgstr "Modifica el elementCanvas"
|
||
|
||
#~ msgid "Polygon->UV"
|
||
#~ msgstr "Polígon -> UV"
|
||
|
||
#~ msgid "UV->Polygon"
|
||
#~ msgstr "UV->Polígon"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Add initial export..."
|
||
#~ msgstr "Afegeix una Entrada"
|
||
|
||
#~ msgid "Delete patch '%s' from list?"
|
||
#~ msgstr "Eliminar el Pedaç '%s' de la llista?"
|
||
|
||
#~ msgid "Patches"
|
||
#~ msgstr "Pedaços"
|
||
|
||
#~ msgid "Make Patch"
|
||
#~ msgstr "Crea un Pedaç"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Pack File"
|
||
#~ msgstr "Fitxers"
|
||
|
||
#, fuzzy
|
||
#~ msgid "No build apk generated at: "
|
||
#~ msgstr "No s'ha generat cap compilació apk a: "
|
||
|
||
#~ msgid "FileSystem and Import Docks"
|
||
#~ msgstr "Importació i sistema de fitxers"
|
||
|
||
#~ msgid ""
|
||
#~ "When exporting or deploying, the resulting executable will attempt to "
|
||
#~ "connect to the IP of this computer in order to be debugged."
|
||
#~ msgstr ""
|
||
#~ "En ser exportat o desplegat, l'executable resultant intenta connectar-se "
|
||
#~ "a l'IP d'aquest equip per iniciar-ne la depuració."
|
||
|
||
#~ msgid "Current scene was never saved, please save it prior to running."
|
||
#~ msgstr ""
|
||
#~ "L'escena actual no s'ha desat encara. Desa l'escena abans d'executar-la."
|
||
|
||
#~ msgid "Not in resource path."
|
||
#~ msgstr "Fora del camí dels recursos."
|
||
|
||
#~ msgid "Revert"
|
||
#~ msgstr "Reverteix"
|
||
|
||
#~ msgid "This action cannot be undone. Revert anyway?"
|
||
#~ msgstr "Aquesta acció no es pot desfer. N'esteu segur?"
|
||
|
||
#~ msgid "Revert Scene"
|
||
#~ msgstr "Reverteix Escena"
|
||
|
||
#~ msgid "Clear Script"
|
||
#~ msgstr "Esborra l'Script"
|
||
|
||
#~ msgid "Issue Tracker"
|
||
#~ msgstr "Seguiment d'Incidències"
|
||
|
||
#~ msgid "Request Docs"
|
||
#~ msgstr "Sol·licitar Documentació"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Help improve the Godot documentation by giving feedback."
|
||
#~ msgstr "Ajudeu a millorar la documentació de Godot donant comentaris"
|
||
|
||
#~ msgid "Replaced %d occurrence(s)."
|
||
#~ msgstr "%d ocurrència/es reemplaçades."
|
||
|
||
#~ msgid "Create Static Convex Body"
|
||
#~ msgstr "Crea un Cos Estàtic Convex"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Failed creating shapes!"
|
||
#~ msgstr "Ha fallat la creació de formes!"
|
||
|
||
#~ msgid ""
|
||
#~ "There are currently no tutorials for this class, you can [color=$color]"
|
||
#~ "[url=$url]contribute one[/url][/color] or [color=$color][url="
|
||
#~ "$url2]request one[/url][/color]."
|
||
#~ msgstr ""
|
||
#~ "Aquesta classe no disposa encara de cap Tutorial. Podeu contribuir "
|
||
#~ "[color=$color][url=$url] tot aportant-ne un[/url][/color] o [color="
|
||
#~ "$color][url=$url2]sol·licitant-lo[/url][/color]."
|
||
|
||
#~ msgid "enum "
|
||
#~ msgstr "enum "
|
||
|
||
#, fuzzy
|
||
#~ msgid "Brief Description"
|
||
#~ msgstr "Descripció breu:"
|
||
|
||
#~ msgid "Class Description"
|
||
#~ msgstr "Descripció de la classe"
|
||
|
||
#~ msgid "Project export failed with error code %d."
|
||
#~ msgstr "L'exportació del projecte ha fallat amb el codi d'error %d."
|
||
|
||
#~ msgid "Password:"
|
||
#~ msgstr "Contrasenya:"
|
||
|
||
#~ msgid "A digit cannot be the first character in a Identifier segment."
|
||
#~ msgstr "Un dígit no pot ser el primer caràcter en un segment Identificador."
|
||
|
||
#~ msgid ""
|
||
#~ "The character '%s' cannot be the first character in a Identifier segment."
|
||
#~ msgstr ""
|
||
#~ "El caràcter '%s' no pot ser el primer caràcter en un segment "
|
||
#~ "Identificador."
|
||
|
||
#~ msgid "The Identifier must have at least one '.' separator."
|
||
#~ msgstr "L'identificador ha de tenir com a mínim un separador '. '."
|
||
|
||
#~ msgid "Pause the scene"
|
||
#~ msgstr "Pausa l'escena"
|
||
|
||
#~ msgid "Shift+"
|
||
#~ msgstr "Maj +"
|
||
|
||
#~ msgid "Alt+"
|
||
#~ msgstr "Alt +"
|
||
|
||
#~ msgid "Control+"
|
||
#~ msgstr "Control+"
|
||
|
||
#~ msgid "Snap to Grid"
|
||
#~ msgstr "Ajustar a la Quadrícula"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Add input +"
|
||
#~ msgstr "Afegeix una Entrada"
|
||
|
||
#~ msgid "Language"
|
||
#~ msgstr "Llengua"
|
||
|
||
#~ msgid "Inherits"
|
||
#~ msgstr "Hereta"
|
||
|
||
#~ msgid "Base Type:"
|
||
#~ msgstr "Tipus Base:"
|
||
|
||
#~ msgid "Available Nodes:"
|
||
#~ msgstr "Nodes disponibles:"
|
||
|
||
#~ msgid "Input"
|
||
#~ msgstr "Entrada"
|
||
|
||
#~ msgid "Properties:"
|
||
#~ msgstr "Propietats:"
|
||
|
||
#~ msgid "Methods:"
|
||
#~ msgstr "Mètodes:"
|
||
|
||
#~ msgid "Theme Properties:"
|
||
#~ msgstr "Propietats del tema:"
|
||
|
||
#~ msgid "Enumerations:"
|
||
#~ msgstr "Enumeracions:"
|
||
|
||
#~ msgid "Constants:"
|
||
#~ msgstr "Constants:"
|
||
|
||
#~ msgid "Class Description:"
|
||
#~ msgstr "Descripció de la classe:"
|
||
|
||
#~ msgid "Property Descriptions:"
|
||
#~ msgstr "Descripcions de la Propietat:"
|
||
|
||
#~ msgid "Method Descriptions:"
|
||
#~ msgstr "Descripcions del Mètode:"
|
||
|
||
#~ msgid "Reverse sorting."
|
||
#~ msgstr "Ordenació inversa."
|
||
|
||
#~ msgid "Delete Node(s)?"
|
||
#~ msgstr "Elimina els Nodes?"
|
||
|
||
#~ msgid "No Matches"
|
||
#~ msgstr "Cap Coincidència"
|
||
|
||
#~ msgid ""
|
||
#~ "Can't open file_type_cache.cch for writing, not saving file type cache!"
|
||
#~ msgstr ""
|
||
#~ "No s'ha pogut escriure el fitxer file_type_cache.cch. No es desara el cau "
|
||
#~ "de tipus de fitxers!"
|
||
|
||
#~ msgid "Cannot navigate to '%s' as it has not been found in the file system!"
|
||
#~ msgstr "No es pot accedir a '%s'. No es troba en el sistema de fitxers!"
|
||
|
||
#~ msgid "Error loading image:"
|
||
#~ msgstr "Error en carregar la imatge:"
|
||
|
||
#~ msgid "No pixels with transparency > 128 in image..."
|
||
#~ msgstr "Cap píxel amb transparència > 128 en la imatge..."
|
||
|
||
#~ msgid "Parent has no solid faces to populate."
|
||
#~ msgstr "el node Pare no disposa de cares sòlides per omplir."
|
||
|
||
#~ msgid "Couldn't map area."
|
||
#~ msgstr "No es pot mapar la zona."
|
||
|
||
#~ msgid "Faces contain no area!"
|
||
#~ msgstr "Les Cares no tenen àrea!"
|
||
|
||
#~ msgid "No faces!"
|
||
#~ msgstr "Cap Cara!"
|
||
|
||
#~ msgid "Error: could not load file."
|
||
#~ msgstr "Error: No s'ha pogut carregar el fitxer."
|
||
|
||
#~ msgid "Error could not load file."
|
||
#~ msgstr "Error no s'ha pogut carregar el fitxer."
|
||
|
||
#~ msgid "Doppler Enable"
|
||
#~ msgstr "Activa Doppler"
|
||
|
||
#~ msgid "Select Mode (Q)"
|
||
#~ msgstr "Mode Selecció (Q)"
|
||
|
||
#~ msgid "Move Mode (W)"
|
||
#~ msgstr "Mode Moviment (W)"
|
||
|
||
#~ msgid "Rotate Mode (E)"
|
||
#~ msgstr "Mode Rotació (E)"
|
||
|
||
#~ msgid "Scale Mode (R)"
|
||
#~ msgstr "Mode Escala (R)"
|
||
|
||
#~ msgid "Local Coords"
|
||
#~ msgstr "Coordenades Locals"
|
||
|
||
#~ msgid "Snap Mode (%s)"
|
||
#~ msgstr "Mode d'Ajustament (%s)"
|
||
|
||
#~ msgid "Tool Select"
|
||
#~ msgstr "Selecciona una Eina"
|
||
|
||
#~ msgid "Tool Move"
|
||
#~ msgstr "Eina de Translació"
|
||
|
||
#~ msgid "Tool Rotate"
|
||
#~ msgstr "Eina de Rotació"
|
||
|
||
#~ msgid "Tool Scale"
|
||
#~ msgstr "Eina d'Escala"
|
||
|
||
#~ msgid ""
|
||
#~ "Remove all missing projects from the list? (Folders contents will not be "
|
||
#~ "modified)"
|
||
#~ msgstr ""
|
||
#~ "Eliminar tots els projectes que falten de la llista? (El contingut dels "
|
||
#~ "directoris no es modificarà)"
|
||
|
||
#~ msgid "Project List"
|
||
#~ msgstr "Llista de Projectes"
|
||
|
||
#~ msgid "Exit"
|
||
#~ msgstr "Surt"
|
||
|
||
#~ msgid "Could not execute PVRTC tool:"
|
||
#~ msgstr "No s'ha pogut executar l'eina PVRTC:"
|
||
|
||
#~ msgid "Can't load back converted image using PVRTC tool:"
|
||
#~ msgstr "No es pot recarregar la imatge convertida amb PVRTC:"
|
||
|
||
#~ msgid "Error initializing FreeType."
|
||
#~ msgstr "Error inicialitzant FreeType."
|
||
|
||
#~ msgid "Unknown font format."
|
||
#~ msgstr "Format de lletra desconegut."
|
||
|
||
#~ msgid "Error loading font."
|
||
#~ msgstr "Error carregant lletra."
|
||
|
||
#~ msgid "Invalid font size."
|
||
#~ msgstr "La mida de la lletra no és vàlida."
|
||
|
||
#~ msgid "Previous Folder"
|
||
#~ msgstr "Directori Anterior"
|
||
|
||
#~ msgid "Next Folder"
|
||
#~ msgstr "Directori Següent"
|
||
|
||
#~ msgid "Automatically Open Screenshots"
|
||
#~ msgstr "Obrir automàticament captures de pantalla"
|
||
|
||
#~ msgid "Open in an external image editor."
|
||
#~ msgstr "Obrir en un editor d'imatges extern."
|
||
|
||
#~ msgid "Reverse"
|
||
#~ msgstr "Inverteix"
|
||
|
||
#~ msgid "Mirror X"
|
||
#~ msgstr "Replica en l'eix X"
|
||
|
||
#~ msgid "Mirror Y"
|
||
#~ msgstr "Replica en l'Eix Y"
|
||
|
||
#~ msgid "Generating solution..."
|
||
#~ msgstr "S'està generant la solució..."
|
||
|
||
#~ msgid "Generating C# project..."
|
||
#~ msgstr "S'està generant el projecte en C#..."
|
||
|
||
#~ msgid "Failed to create solution."
|
||
#~ msgstr "No s'ha pogut crear la solució."
|
||
|
||
#~ msgid "Failed to save solution."
|
||
#~ msgstr "No s'ha pogut desar la solució."
|
||
|
||
#~ msgid "Done"
|
||
#~ msgstr "Fet"
|
||
|
||
#~ msgid "Failed to create C# project."
|
||
#~ msgstr "No s'ha pogut crear el projecte en C#."
|
||
|
||
#~ msgid "Mono"
|
||
#~ msgstr "Mono"
|
||
|
||
#~ msgid "About C# support"
|
||
#~ msgstr "Sobre el suport de C#"
|
||
|
||
#~ msgid "Create C# solution"
|
||
#~ msgstr "Crea una solució en C#"
|
||
|
||
#~ msgid "Builds"
|
||
#~ msgstr "Muntatges"
|
||
|
||
#~ msgid "Build Project"
|
||
#~ msgstr "Munta el Projecte"
|
||
|
||
#~ msgid "View log"
|
||
#~ msgstr "Mostra el Registre"
|
||
|
||
#~ msgid "WorldEnvironment needs an Environment resource."
|
||
#~ msgstr "WorldEnvironment necessita un recurs Ambiental."
|
||
|
||
#~ msgid "Enabled Classes"
|
||
#~ msgstr "Classes Habilitades"
|
||
|
||
#~ msgid "Update Always"
|
||
#~ msgstr "Actualitza Sempre"
|
||
|
||
#~ msgid "'camera' input parameter for all shader modes."
|
||
#~ msgstr "paràmetre d'entrada 'càmera' per a tots els modes shader."
|
||
|
||
#~ msgid "'inv_camera' input parameter for all shader modes."
|
||
#~ msgstr "paràmetre d'entrada 'inv_camera' per a tots els modes shader."
|
||
|
||
#~ msgid "'inv_projection' input parameter for all shader modes."
|
||
#~ msgstr "paràmetre d'entrada 'inv_projection' per a tots els modes shader."
|
||
|
||
#~ msgid "'normal' input parameter for all shader modes."
|
||
#~ msgstr "paràmetre d'entrada 'normal' per a tots els modes shader."
|
||
|
||
#~ msgid "'projection' input parameter for all shader modes."
|
||
#~ msgstr "paràmetre d'entrada 'projection' per a tots els modes shader."
|
||
|
||
#~ msgid "'time' input parameter for all shader modes."
|
||
#~ msgstr "paràmetre d'entrada 'time' per a tots els modes shader."
|
||
|
||
#~ msgid "'viewport_size' input parameter for all shader modes."
|
||
#~ msgstr "paràmetre d'entrada 'viewport_size' per a tots els modes shader."
|
||
|
||
#~ msgid "'world' input parameter for all shader modes."
|
||
#~ msgstr "paràmetre d'entrada 'world' per a tots els modes shader."
|
||
|
||
#~ msgid "'alpha' input parameter for all shader modes."
|
||
#~ msgstr "paràmetre d'entrada 'alpha' per a tots els modes shader."
|
||
|
||
#~ msgid "'color' input parameter for all shader modes."
|
||
#~ msgstr "paràmetre d'entrada 'color' per a tots els modes shader."
|
||
|
||
#~ msgid "'texture_pixel_size' input parameter for all shader modes."
|
||
#~ msgstr ""
|
||
#~ "paràmetre d'entrada 'texture_pixel_size' per a tots els modes shader."
|
||
|
||
#~ msgid "Raw Mode"
|
||
#~ msgstr "Mode Cru"
|
||
|
||
#~ msgid "Path to Node:"
|
||
#~ msgstr "Camí al Node:"
|
||
|
||
#~ msgid "Delete selected files?"
|
||
#~ msgstr "Voleu Esborrar els fitxers seleccionats?"
|
||
|
||
#~ msgid "There is no 'res://default_bus_layout.tres' file."
|
||
#~ msgstr "No s'ha trobat cap 'res://default_bus_layout.tres'."
|
||
|
||
#~ msgid "Go to parent folder"
|
||
#~ msgstr "Vés al directori principal"
|
||
|
||
#~ msgid "Open Scene(s)"
|
||
#~ msgstr "Obre Escenes"
|
||
|
||
#~ msgid "Previous Directory"
|
||
#~ msgstr "Directori Anterior"
|
||
|
||
#~ msgid "Next Directory"
|
||
#~ msgstr "Directori Següent"
|
||
|
||
#~ msgid "Ease in"
|
||
#~ msgstr "Entrada Lenta"
|
||
|
||
#~ msgid "Ease out"
|
||
#~ msgstr "Sortida Lenta"
|
||
|
||
#~ msgid "Create Convex Static Body"
|
||
#~ msgstr "Crea un Cos Estàtic Convex"
|
||
|
||
#~ msgid "CheckBox Radio1"
|
||
#~ msgstr "casella Radio1"
|
||
|
||
#~ msgid "CheckBox Radio2"
|
||
#~ msgstr "Casella Radio2"
|
||
|
||
#~ msgid "Create folder"
|
||
#~ msgstr "Crea un Directori"
|
||
|
||
#~ msgid "Custom Node"
|
||
#~ msgstr "Node Personalitzat"
|
||
|
||
#~ msgid "Invalid Path"
|
||
#~ msgstr "Camí no vàlid"
|
||
|
||
#~ msgid "GridMap Duplicate Selection"
|
||
#~ msgstr "Duplica la Selecció del GridMap"
|
||
|
||
#~ msgid "Create Area"
|
||
#~ msgstr "Crea una Àrea"
|
||
|
||
#~ msgid "Create Exterior Connector"
|
||
#~ msgstr "Crea un Connector Exterior"
|
||
|
||
#~ msgid "Edit Signal Arguments:"
|
||
#~ msgstr "Edita Arguments del Senyal:"
|
||
|
||
#~ msgid "Edit Variable:"
|
||
#~ msgstr "Edita Variable:"
|
||
|
||
#~ msgid "Snap (s): "
|
||
#~ msgstr "Pas (s): "
|
||
|
||
#, fuzzy
|
||
#~ msgid "Insert keys."
|
||
#~ msgstr "Insereix Claus"
|
||
|
||
#~ msgid "Instance the selected scene(s) as child of the selected node."
|
||
#~ msgstr ""
|
||
#~ "Instancia les escenes seleccionades com a filles del node seleccionat."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Font Size:"
|
||
#~ msgstr "Mida de la lletra:"
|
||
|
||
#~ msgid "Line:"
|
||
#~ msgstr "Línia:"
|
||
|
||
#~ msgid "Col:"
|
||
#~ msgstr "Col:"
|
||
|
||
#, fuzzy
|
||
#~ msgid "OrientedPathFollow only works when set as a child of a Path node."
|
||
#~ msgstr ""
|
||
#~ "PathFollow2D només funciona si s'estableix com a fill d'un node Path2D."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Add Split"
|
||
#~ msgstr "Afegeix un punt"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Invalid Split: "
|
||
#~ msgstr "Camí no vàlid"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Remove Split"
|
||
#~ msgstr "Elimina el punt"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Poly"
|
||
#~ msgstr "Edita Polígon"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Splits"
|
||
#~ msgstr "Parteix el Camí"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Select a split to erase it."
|
||
#~ msgstr "Cal seleccionar un Element!"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Add Node.."
|
||
#~ msgstr "Afegeix un Node"
|
||
|
||
#~ msgid "Create from scene?"
|
||
#~ msgstr "Crear-ho a partir de l'escena?"
|
||
|
||
#~ msgid "Create Poly"
|
||
#~ msgstr "Crea Polígon"
|
||
|
||
#~ msgid "Create a new polygon from scratch"
|
||
#~ msgstr "Crea un Polígon nou del no-res"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Zoom out"
|
||
#~ msgstr "Allunya"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Zoom in"
|
||
#~ msgstr "Apropa"
|
||
|
||
#~ msgid "Create Poly3D"
|
||
#~ msgstr "Crea un Poly3D"
|
||
|
||
#~ msgid ""
|
||
#~ "No OccluderPolygon2D resource on this node.\n"
|
||
#~ "Create and assign one?"
|
||
#~ msgstr ""
|
||
#~ "No s'ha trobat cap recurs de tipus OccluderPolygon2D en aquest node.\n"
|
||
#~ "Vol Crear i assignar-ne un ara?"
|
||
|
||
#~ msgid "LMB: Move Point."
|
||
#~ msgstr "Clic Esquerra: Mou un Punt."
|
||
|
||
#~ msgid "Ctrl+LMB: Split Segment."
|
||
#~ msgstr "Ctrl + Clic Esquerra: Divideix el Segment."
|
||
|
||
#~ msgid "RMB: Erase Point."
|
||
#~ msgstr "Clic Dret: Eliminar un Punt."
|
||
|
||
#, fuzzy
|
||
#~ msgid "New TextFile"
|
||
#~ msgstr "Visualitza Fitxers"
|
||
|
||
#~ msgid "Save Theme As"
|
||
#~ msgstr "Anomena i Desa el Tema"
|
||
|
||
#~ msgid "<None>"
|
||
#~ msgstr "<Cap>"
|
||
|
||
#~ msgid ""
|
||
#~ "Select sub-tile to use as icon, this will be also used on invalid "
|
||
#~ "autotile bindings."
|
||
#~ msgstr ""
|
||
#~ "Selecciona una sub-tessel·la com a icona. També s'utilitzarà per les "
|
||
#~ "assignacions automàtiques no-vàlides de l'autotile."
|
||
|
||
#~ msgid "Zoom:"
|
||
#~ msgstr "Zoom:"
|
||
|
||
#~ msgid "Are you sure you want to remove all connections from the \""
|
||
#~ msgstr "Esteu segur que voleu eliminar totes les connexions de \""
|
||
|
||
#~ msgid "Class List:"
|
||
#~ msgstr "Llista de Classes:"
|
||
|
||
#~ msgid "Public Methods"
|
||
#~ msgstr "Mètodes Públics"
|
||
|
||
#~ msgid "Public Methods:"
|
||
#~ msgstr "Mètodes públics:"
|
||
|
||
#~ msgid "GUI Theme Items"
|
||
#~ msgstr "Elements del Tema de la GUI"
|
||
|
||
#~ msgid "GUI Theme Items:"
|
||
#~ msgstr "Elements del Tema de la Interfície :"
|
||
|
||
#~ msgid "Property: "
|
||
#~ msgstr "Propietat: "
|
||
|
||
#~ msgid "Toggle folder status as Favorite."
|
||
#~ msgstr "Modifica l'estat del directori com a Favorit."
|
||
|
||
#~ msgid "Show current scene file."
|
||
#~ msgstr "Mostra el fitxer de l'escena actual."
|
||
|
||
#~ msgid "Enter tree-view."
|
||
#~ msgstr "Entra a la vista d'arbre."
|
||
|
||
#~ msgid "Whole words"
|
||
#~ msgstr "Paraules senceres"
|
||
|
||
#~ msgid "Match case"
|
||
#~ msgstr "Distingeix majúscules/minúscules"
|
||
|
||
#~ msgid "Filter: "
|
||
#~ msgstr "Filtre: "
|
||
|
||
#~ msgid "Ok"
|
||
#~ msgstr "D'acord"
|
||
|
||
#~ msgid "Show In File System"
|
||
#~ msgstr "Mostra'l en el Sistema de Fitxers"
|
||
|
||
#~ msgid "Search the class hierarchy."
|
||
#~ msgstr "Cerca dins la jerarquia de classes."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Search in files"
|
||
#~ msgstr "Cerca Classes"
|
||
|
||
#~ msgid ""
|
||
#~ "Built-in scripts can only be edited when the scene they belong to is "
|
||
#~ "loaded"
|
||
#~ msgstr ""
|
||
#~ "Només es poden editar els Scripts Integrats amb la seva escena associada "
|
||
#~ "carregada"
|
||
|
||
#~ msgid "Convert To Uppercase"
|
||
#~ msgstr "Converteix en majúscules"
|
||
|
||
#~ msgid "Convert To Lowercase"
|
||
#~ msgstr "Converteix en minúscules"
|
||
|
||
#~ msgid "Rotate 0 degrees"
|
||
#~ msgstr "Gira-ho 0 graus"
|
||
|
||
#~ msgid "Rotate 90 degrees"
|
||
#~ msgstr "Gira-ho 90 graus"
|
||
|
||
#~ msgid "Rotate 180 degrees"
|
||
#~ msgstr "Gira-ho 180 graus"
|
||
|
||
#~ msgid "Rotate 270 degrees"
|
||
#~ msgstr "Gira-ho 270 graus"
|
||
|
||
#~ msgid "Variable"
|
||
#~ msgstr "Variable"
|
||
|
||
#~ msgid "Errors:"
|
||
#~ msgstr "Errors:"
|
||
|
||
#~ msgid "Stack Trace (if applicable):"
|
||
#~ msgstr "Traça de la Pila (si s'escau):"
|
||
|
||
#~ msgid "Bake!"
|
||
#~ msgstr "Calcula!"
|
||
|
||
#~ msgid "Bake the navigation mesh."
|
||
#~ msgstr "Precalcula la malla de navegació."
|
||
|
||
#~ msgid "Get"
|
||
#~ msgstr "Obtenir"
|
||
|
||
#~ msgid "Change RGB Constant"
|
||
#~ msgstr "Modificar una constant RGB"
|
||
|
||
#~ msgid "Change Vec Scalar Operator"
|
||
#~ msgstr "Modifica un operador vectorial- escalar"
|
||
|
||
#~ msgid "Change RGB Operator"
|
||
#~ msgstr "Modifica un operador RGB"
|
||
|
||
#~ msgid "Toggle Rot Only"
|
||
#~ msgstr "només Rotacio"
|
||
|
||
#~ msgid "Change Vec Function"
|
||
#~ msgstr "Modifica una Funció Vectorial"
|
||
|
||
#~ msgid "Change RGB Uniform"
|
||
#~ msgstr "Modifica un Uniforme RGB"
|
||
|
||
#~ msgid "Change Default Value"
|
||
#~ msgstr "Modifica el Valor per Defecte"
|
||
|
||
#~ msgid "Change XForm Uniform"
|
||
#~ msgstr "Modifica el Uniforme XForm"
|
||
|
||
#~ msgid "Change Cubemap Uniform"
|
||
#~ msgstr "Modifica un Uniforme 'CubeMap'"
|
||
|
||
#~ msgid "Change Comment"
|
||
#~ msgstr "Modifica el Comentari"
|
||
|
||
#~ msgid "Add/Remove to Color Ramp"
|
||
#~ msgstr "Afegeix/Elimina-ho de la Rampa de Colors"
|
||
|
||
#~ msgid "Modify Color Ramp"
|
||
#~ msgstr "Modifica la Rampa de Color"
|
||
|
||
#~ msgid "Add/Remove to Curve Map"
|
||
#~ msgstr "Afegeix/Ellimina-ho del Mapa de Corbes"
|
||
|
||
#~ msgid "Modify Curve Map"
|
||
#~ msgstr "Modifica el Mapa de Corbes"
|
||
|
||
#~ msgid "Connect Graph Nodes"
|
||
#~ msgstr "Connecta els Nodes de Graf"
|
||
|
||
#~ msgid "Remove Shader Graph Node"
|
||
#~ msgstr "Elimina el Node de Graf d'Ombreig"
|
||
|
||
#~ msgid "Move Shader Graph Node"
|
||
#~ msgstr "Mou el Node de Graf d'Ombreig"
|
||
|
||
#~ msgid "Duplicate Graph Node(s)"
|
||
#~ msgstr "Duplica el(s) Node(s) de Graf"
|
||
|
||
#~ msgid "Error: Cyclic Connection Link"
|
||
#~ msgstr "Error: Enllaç de Connexió Cíclic"
|
||
|
||
#~ msgid "Error: Missing Input Connections"
|
||
#~ msgstr "Error: Manquen les Connexions d'Entrada"
|
||
|
||
#~ msgid "Add Shader Graph Node"
|
||
#~ msgstr "Afegeix un Node de Graf d'Ombreig"
|
||
|
||
#~ msgid "Move Anim Track Up"
|
||
#~ msgstr "Mou la Pista Amunt"
|
||
|
||
#~ msgid "Move Anim Track Down"
|
||
#~ msgstr "Mou la Pista Avall"
|
||
|
||
#~ msgid "Set Transitions to:"
|
||
#~ msgstr "Estableix les Transicions com :"
|
||
|
||
#~ msgid "Anim Track Rename"
|
||
#~ msgstr "Reanomena la Pista"
|
||
|
||
#~ msgid "Anim Track Change Interpolation"
|
||
#~ msgstr "Modifica l'Interpolació de la Pista"
|
||
|
||
#~ msgid "Anim Track Change Value Mode"
|
||
#~ msgstr "Modifica el Valor del Mode de Pista"
|
||
|
||
#~ msgid "Anim Track Change Wrap Mode"
|
||
#~ msgstr "Modifica el Valor del Mode d'Ajustament de Pista"
|
||
|
||
#~ msgid "Edit Node Curve"
|
||
#~ msgstr "Edita la Corba del Node"
|
||
|
||
#~ msgid "Edit Selection Curve"
|
||
#~ msgstr "Edita la Corba de Selecció"
|
||
|
||
#~ msgid "Anim Add Key"
|
||
#~ msgstr "Afegeix una Clau"
|
||
|
||
#~ msgid "In"
|
||
#~ msgstr "Entrada"
|
||
|
||
#~ msgid "Out"
|
||
#~ msgstr "Sortida"
|
||
|
||
#~ msgid "In-Out"
|
||
#~ msgstr "Entrada-Sortida"
|
||
|
||
#~ msgid "Out-In"
|
||
#~ msgstr "Sortida-Entrada"
|
||
|
||
#~ msgid "Change Anim Len"
|
||
#~ msgstr "Modifica la durada"
|
||
|
||
#~ msgid "Change Anim Loop"
|
||
#~ msgstr "Modifica el bucle de l'Animació"
|
||
|
||
#~ msgid "Anim Create Typed Value Key"
|
||
#~ msgstr "Crea una Clau de Valor Tipat"
|
||
|
||
#~ msgid "Anim Add Call Track"
|
||
#~ msgstr "Afegeix una Pista de Crida"
|
||
|
||
#~ msgid "Length (s):"
|
||
#~ msgstr "Durada (s):"
|
||
|
||
#~ msgid "Cursor step snap (in seconds)."
|
||
#~ msgstr "Pas del cursor (s)."
|
||
|
||
#~ msgid "Enable/Disable looping in animation."
|
||
#~ msgstr "Activa/Desactiva el bucle de l'animació."
|
||
|
||
#~ msgid "Add new tracks."
|
||
#~ msgstr "Afegeix noves pistes."
|
||
|
||
#~ msgid "Move current track up."
|
||
#~ msgstr "Mou amunt."
|
||
|
||
#~ msgid "Move current track down."
|
||
#~ msgstr "Mou avall."
|
||
|
||
#~ msgid "Track tools"
|
||
#~ msgstr "Eines de Pista"
|
||
|
||
#~ msgid "Enable editing of individual keys by clicking them."
|
||
#~ msgstr "Edició individual de claus en clicar-hi."
|
||
|
||
#~ msgid "Key"
|
||
#~ msgstr "Clau"
|
||
|
||
#~ msgid "Call Functions in Which Node?"
|
||
#~ msgstr "Voleu cridar les Funcions en el Node \"Which\"?"
|
||
|
||
#~ msgid "Thanks!"
|
||
#~ msgstr "Gràcies!"
|
||
|
||
#~ msgid "I see..."
|
||
#~ msgstr "Vaja..."
|
||
|
||
#~ msgid "Can't open '%s'."
|
||
#~ msgstr "No es pot obrir '%s' ."
|
||
|
||
#~ msgid "Ugh"
|
||
#~ msgstr "Uf..."
|
||
|
||
#~ msgid "Run Script"
|
||
#~ msgstr "Executa Script"
|
||
|
||
#~ msgid "Stop Profiling"
|
||
#~ msgstr "Atura Perfilació"
|
||
|
||
#~ msgid "Start Profiling"
|
||
#~ msgstr "Comença Perfilació"
|
||
|
||
#~ msgid "Default (Same as Editor)"
|
||
#~ msgstr "Predeterminat (Idèntic a l'Editor)"
|
||
|
||
#~ msgid "Create new animation in player."
|
||
#~ msgstr "Crea una nova animació en el reproductor."
|
||
|
||
#~ msgid "Load animation from disk."
|
||
#~ msgstr "Carrega un animació del del disc."
|
||
|
||
#~ msgid "Load an animation from disk."
|
||
#~ msgstr "Carrega una animació des del disc."
|
||
|
||
#~ msgid "Save the current animation"
|
||
#~ msgstr "Desar l'animació actual"
|
||
|
||
#~ msgid "Edit Target Blend Times"
|
||
#~ msgstr "Edita els Temps de Mescla dels Objectius"
|
||
|
||
#~ msgid "Copy Animation"
|
||
#~ msgstr "Copiar l'Animació"
|
||
|
||
#~ msgid "Fetching:"
|
||
#~ msgstr "Recollida:"
|
||
|
||
#~ msgid "prev"
|
||
#~ msgstr "anterior"
|
||
|
||
#~ msgid "next"
|
||
#~ msgstr "següent"
|
||
|
||
#~ msgid "last"
|
||
#~ msgstr "darrer"
|
||
|
||
#~ msgid "Edit IK Chain"
|
||
#~ msgstr "Edita la Cadena CI"
|
||
|
||
#~ msgid "Drag pivot from mouse position"
|
||
#~ msgstr "Arrossega el pivot des de l la posició del ratolí"
|
||
|
||
#~ msgid "Set pivot at mouse position"
|
||
#~ msgstr "Estableix el pivot a la posició del ratolí"
|
||
|
||
#~ msgid "Add/Remove Color Ramp Point"
|
||
#~ msgstr "Afegeix/Elimina un Punt en la Rampa de Color"
|
||
|
||
#~ msgid "OK :("
|
||
#~ msgstr "Buenu, pos molt bé, pos adiós... :("
|
||
|
||
#~ msgid "Skeleton Gizmo visibility"
|
||
#~ msgstr "Visibilitat del giny esquelet"
|
||
|
||
#~ msgid "StyleBox Preview:"
|
||
#~ msgstr "Previsualització del StyleBox:"
|
||
|
||
#~ msgid "StyleBox"
|
||
#~ msgstr "StyleBox"
|
||
|
||
#~ msgid "Separation:"
|
||
#~ msgstr "Separació:"
|
||
|
||
#~ msgid "Texture Region Editor"
|
||
#~ msgstr "Editor de Regions de Textura"
|
||
|
||
#~ msgid "Erase selection"
|
||
#~ msgstr "Elimina la Selecció"
|
||
|
||
#~ msgid "Item name or ID:"
|
||
#~ msgstr "Nom o ID de l'Element:"
|
||
|
||
#~ msgid "Export templates for this platform are missing/corrupted: "
|
||
#~ msgstr ""
|
||
#~ "Manquen les Plantilles d'Exportació per aquesta plataforma o s'han "
|
||
#~ "malmès: "
|
||
|
||
#~ msgid "Button 8"
|
||
#~ msgstr "Botó 8"
|
||
|
||
#~ msgid "Button 9"
|
||
#~ msgstr "Botó 9"
|
||
|
||
#~ msgid "Discard Instancing"
|
||
#~ msgstr "Descarta l'instància"
|
||
|
||
#~ msgid "Clear!"
|
||
#~ msgstr "Elimina!"
|
||
|
||
#~ msgid "Toggle Spatial Visible"
|
||
#~ msgstr "Visibilitat dels Espacials"
|
||
|
||
#~ msgid "Condition"
|
||
#~ msgstr "Condició"
|
||
|
||
#~ msgid "Sequence"
|
||
#~ msgstr "Seqüència"
|
||
|
||
#~ msgid "Iterator"
|
||
#~ msgstr "Iterador"
|
||
|
||
#~ msgid "While"
|
||
#~ msgstr "Mentre"
|
||
|
||
#~ msgid "Return"
|
||
#~ msgstr "Retorna"
|
||
|
||
#~ msgid "Call"
|
||
#~ msgstr "Crida"
|
||
|
||
#~ msgid "Edit Variable"
|
||
#~ msgstr "Edita la Variable"
|
||
|
||
#~ msgid "Edit Signal"
|
||
#~ msgstr "Edita el Senyal"
|
||
|
||
#~ msgid "Invalid action (anything goes but '/' or ':')."
|
||
#~ msgstr "L'Acció no és vàlida (no es pot utilitzar ' / ' o ':')."
|
||
|
||
#~ msgid "Can't contain '/' or ':'"
|
||
#~ msgstr "No pot contenir '/' o ':'"
|
||
|
||
#~ msgid ""
|
||
#~ "Invalid version.txt format inside templates. Revision is not a valid "
|
||
#~ "identifier."
|
||
#~ msgstr ""
|
||
#~ "El format de version.txt dins les plantilles no és vàlid. \"Revision\" no "
|
||
#~ "és un indentificador vàlid."
|
||
|
||
#~ msgid "Can't write file."
|
||
#~ msgstr "No es pot escriure el fitxer."
|
||
|
||
#~ msgid "Couldn't get project.godot in project path."
|
||
#~ msgstr "No s'ha trobat el fitxer 'project.godot' en el camí del Projecte."
|
||
|
||
#~ msgid "Couldn't get project.godot in the project path."
|
||
#~ msgstr ""
|
||
#~ "No es pot trobat el el fitxer 'project.godot' en el camí del projecte."
|
||
|
||
#~ msgid "Not found!"
|
||
#~ msgstr "No s'ha trobat!"
|
||
|
||
#~ msgid "Replace By"
|
||
#~ msgstr "Reemplaça per"
|
||
|
||
#~ msgid "Backwards"
|
||
#~ msgstr "Enrere"
|
||
|
||
#~ msgid "Prompt On Replace"
|
||
#~ msgstr "Indica en reemplaçar"
|
||
|
||
#~ msgid "Skip"
|
||
#~ msgstr "Omet"
|
||
|
||
#~ msgid ""
|
||
#~ "Your project will be created in a non empty folder (you might want to "
|
||
#~ "create a new folder)."
|
||
#~ msgstr ""
|
||
#~ "El projecte es crearà en un directori ja existent (Si s'escau, creeu un "
|
||
#~ "directori nou)."
|
||
|
||
#~ msgid "That's a BINGO!"
|
||
#~ msgstr "BINGO!"
|
||
|
||
#~ msgid "preview"
|
||
#~ msgstr "Previsualització"
|
||
|
||
#~ msgid "Move Add Key"
|
||
#~ msgstr "Mou o Afegeix una Clau"
|
||
|
||
#~ msgid "Create Subscription"
|
||
#~ msgstr "Crea Subscripció"
|
||
|
||
#~ msgid "List:"
|
||
#~ msgstr "Llista:"
|
||
|
||
#~ msgid "Set Emission Mask"
|
||
#~ msgstr "Estableix la Màscara d'Emissió"
|
||
|
||
#~ msgid "Clear Emitter"
|
||
#~ msgstr "Esborra l'Emissor"
|
||
|
||
#~ msgid "Fold Line"
|
||
#~ msgstr "Plega la Línia"
|
||
|
||
#~ msgid " "
|
||
#~ msgstr " "
|
||
|
||
#~ msgid "Sections:"
|
||
#~ msgstr "Seccions:"
|
||
|
||
#~ msgid "Cannot navigate to '"
|
||
#~ msgstr "No es pot navegar fins '"
|
||
|
||
#~ msgid ""
|
||
#~ "\n"
|
||
#~ "Source: "
|
||
#~ msgstr ""
|
||
#~ "\n"
|
||
#~ "Font: "
|
||
|
||
#~ msgid "Remove Point from Line2D"
|
||
#~ msgstr "Elimina un Punt de la Línia2D"
|
||
|
||
#~ msgid "Add Point to Line2D"
|
||
#~ msgstr "Afegeix punt a la Línia2D"
|
||
|
||
#~ msgid "Move Point in Line2D"
|
||
#~ msgstr "Mou el Punt de la Línia2D"
|
||
|
||
#~ msgid "Split Segment (in line)"
|
||
#~ msgstr "Parteix el Segment (en la línia)"
|
||
|
||
#~ msgid "Meta+"
|
||
#~ msgstr "Meta +"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Setting '"
|
||
#~ msgstr "Configuració"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Selection -> Duplicate"
|
||
#~ msgstr "Selecció Només"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Selection -> Clear"
|
||
#~ msgstr "Selecció Només"
|
||
|
||
#~ msgid ""
|
||
#~ "Path property must point to a valid Viewport node to work. Such Viewport "
|
||
#~ "must be set to 'render target' mode."
|
||
#~ msgstr ""
|
||
#~ "Cal que la propietat Camí (Path) assenyali un node de Vista (Viewport) "
|
||
#~ "vàlid. Aquest ha de ser especificat en el mode \"destinació de "
|
||
#~ "renderització\" (render target)."
|
||
|
||
#~ msgid ""
|
||
#~ "The Viewport set in the path property must be set as 'render target' in "
|
||
#~ "order for this sprite to work."
|
||
#~ msgstr ""
|
||
#~ "La Vista (Viewport) especificada en la propietat \"Camí\" (Path) ha "
|
||
#~ "d'utilitzar el mode 'Destinació de renderització' (render target) perquè "
|
||
#~ "l'sprite funcioni."
|
||
|
||
#~ msgid "Method List For '%s':"
|
||
#~ msgstr "Llista de mètodes de '%s':"
|
||
|
||
#~ msgid "Return:"
|
||
#~ msgstr "Retorn:"
|
||
|
||
#~ msgid "Added:"
|
||
#~ msgstr "Afegit:"
|
||
|
||
#~ msgid "Could not save atlas subtexture:"
|
||
#~ msgstr "No s'ha pogut desar la subtextura de l'atles:"
|
||
|
||
#~ msgid "Setting Up..."
|
||
#~ msgstr "Instal·lant..."
|
||
|
||
#~ msgid "Error loading scene."
|
||
#~ msgstr "No s'ha pogut carregar l'escena."
|
||
|
||
#~ msgid "Re-Import"
|
||
#~ msgstr "ReImporta"
|
||
|
||
#~ msgid "Please wait for scan to complete."
|
||
#~ msgstr "Espera que s'acabi l'anàlisi."
|
||
|
||
#~ msgid "Current scene must be saved to re-import."
|
||
#~ msgstr "S'ha de desar l'escena abans de reimportar-la."
|
||
|
||
#~ msgid "Re-Importing"
|
||
#~ msgstr "Re-Importació"
|
||
|
||
#~ msgid "Re-Import Changed Resources"
|
||
#~ msgstr "ReImporta Recursos Modificats"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "\n"
|
||
#~ "Status: Needs Re-Import"
|
||
#~ msgstr "Desa i ReImporta"
|
||
|
||
#~ msgid "Same source and destination files, doing nothing."
|
||
#~ msgstr ""
|
||
#~ "Els fitxers d'origen i destinació són els mateixos. No s'ha produït cap "
|
||
#~ "acció."
|
||
|
||
#~ msgid "Same source and destination paths, doing nothing."
|
||
#~ msgstr ""
|
||
#~ "El camí d'origen i destinació es idèntic. No s'ha produït cap acció."
|
||
|
||
#~ msgid "Can't move directories to within themselves."
|
||
#~ msgstr "No es poden moure directoris en si mateixos."
|
||
|
||
#~ msgid "Pick New Name and Location For:"
|
||
#~ msgstr "Tria un Nou Nom i Ubicació per a:"
|
||
|
||
#~ msgid "Info"
|
||
#~ msgstr "Informació"
|
||
|
||
#~ msgid "No bit masks to import!"
|
||
#~ msgstr "Cap màscara de bits per importar!"
|
||
|
||
#~ msgid "Target path is empty."
|
||
#~ msgstr "El camí de Destinació és buit."
|
||
|
||
#~ msgid "Target path must be a complete resource path."
|
||
#~ msgstr "El camí de Destinació ha de ser un camí de recursos complet."
|
||
|
||
#~ msgid "Target path must exist."
|
||
#~ msgstr "El camí de Destinació ha d'existir."
|
||
|
||
#~ msgid "Import BitMasks"
|
||
#~ msgstr "Importa Màscares de Bit"
|
||
|
||
#~ msgid "Source Texture(s):"
|
||
#~ msgstr "Textures Font:"
|
||
|
||
#~ msgid "Accept"
|
||
#~ msgstr "Accepta"
|
||
|
||
#~ msgid "Bit Mask"
|
||
#~ msgstr "Màscara de bits"
|
||
|
||
#~ msgid "No source font file!"
|
||
#~ msgstr "Cap fitxer de lletra font!"
|
||
|
||
#~ msgid "No target font resource!"
|
||
#~ msgstr "Cap recurs de Lletra!"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Invalid file extension.\n"
|
||
#~ "Please use .font."
|
||
#~ msgstr ""
|
||
#~ "Extensió de fitxer no vàlida.\n"
|
||
#~ "Utilitzeu .fnt."
|
||
|
||
#~ msgid "Couldn't save font."
|
||
#~ msgstr "No s'ha pogut desar la lletra."
|
||
|
||
#~ msgid "Source Font:"
|
||
#~ msgstr "Lletra:"
|
||
|
||
#~ msgid "Dest Resource:"
|
||
#~ msgstr "Recurs Objectiu:"
|
||
|
||
#~ msgid "The quick brown fox jumps over the lazy dog."
|
||
#~ msgstr ""
|
||
#~ "«Dóna amor que seràs feliç!». Això, il·lús veí i company geniüt, ja és un "
|
||
#~ "lluït rètol d'onze kWh."
|
||
|
||
#~ msgid "Test:"
|
||
#~ msgstr "Prova:"
|
||
|
||
#~ msgid "Options:"
|
||
#~ msgstr "Opcions:"
|
||
|
||
#~ msgid "Font Import"
|
||
#~ msgstr "Importa lletra"
|
||
|
||
#~ msgid ""
|
||
#~ "This file is already a Godot font file, please supply a BMFont type file "
|
||
#~ "instead."
|
||
#~ msgstr ""
|
||
#~ "Aquest fitxer ja és un fitxer de lletra de Godot. Proveïu un fitxer de "
|
||
#~ "tipus BMFont."
|
||
|
||
#~ msgid "Failed opening as BMFont file."
|
||
#~ msgstr "No s'ha pogut obrir com a fitxer BMFont."
|
||
|
||
#~ msgid "Invalid font custom source."
|
||
#~ msgstr "Lletra personalitzada no vàlida."
|
||
|
||
#~ msgid "No meshes to import!"
|
||
#~ msgstr "Cap malla per importar!"
|
||
|
||
#~ msgid "Single Mesh Import"
|
||
#~ msgstr "Importa una Malla"
|
||
|
||
#~ msgid "Source Mesh(es):"
|
||
#~ msgstr "Malla/es :"
|
||
|
||
#~ msgid "Surface %d"
|
||
#~ msgstr "Superfície %d"
|
||
|
||
#~ msgid "No samples to import!"
|
||
#~ msgstr "No s'ha trobat cap mostra d'Àudio per importar!"
|
||
|
||
#~ msgid "Import Audio Samples"
|
||
#~ msgstr "Importa Mostra d'Àudio"
|
||
|
||
#~ msgid "Source Sample(s):"
|
||
#~ msgstr "Mostra/es d'Origen:"
|
||
|
||
#~ msgid "New Clip"
|
||
#~ msgstr "Nou Clip"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Flags"
|
||
#~ msgstr "Indicadors (flags)"
|
||
|
||
#~ msgid "Bake FPS:"
|
||
#~ msgstr "Fer Bake dels FPS:"
|
||
|
||
#~ msgid "Optimizer"
|
||
#~ msgstr "Optimitzador"
|
||
|
||
#~ msgid "Max Linear Error"
|
||
#~ msgstr "Error Lineal Màxim"
|
||
|
||
#~ msgid "Max Angular Error"
|
||
#~ msgstr "Error Angular Màxim"
|
||
|
||
#~ msgid "Max Angle"
|
||
#~ msgstr "Angle Màxim"
|
||
|
||
#~ msgid "Start(s)"
|
||
#~ msgstr "Inici/s"
|
||
|
||
#~ msgid "Source path is empty."
|
||
#~ msgstr "El camí d'origen és buit."
|
||
|
||
#~ msgid "Couldn't load post-import script."
|
||
#~ msgstr "No s'ha pogut carregar l'script de post-importació."
|
||
|
||
#~ msgid "Invalid/broken script for post-import."
|
||
#~ msgstr "L'script de post-importació no és vàlid ."
|
||
|
||
#~ msgid "Error importing scene."
|
||
#~ msgstr "No s'ha pogut importar l'escena."
|
||
|
||
#~ msgid "Import 3D Scene"
|
||
#~ msgstr "Importa Escena 3D"
|
||
|
||
#~ msgid "Source Scene:"
|
||
#~ msgstr "Escena d'Origen:"
|
||
|
||
#~ msgid "Same as Target Scene"
|
||
#~ msgstr "Igual que l'Escena de Destinació"
|
||
|
||
#~ msgid "Shared"
|
||
#~ msgstr "Compartit"
|
||
|
||
#~ msgid "Target Texture Folder:"
|
||
#~ msgstr "Directori per a Textures escollit:"
|
||
|
||
#~ msgid "Custom Root Node Type:"
|
||
#~ msgstr "Tipus de Node Arrel Personalitzat:"
|
||
|
||
#~ msgid "Auto"
|
||
#~ msgstr "Auto"
|
||
|
||
#~ msgid "The Following Files are Missing:"
|
||
#~ msgstr "Manquen els següents Fitxers:"
|
||
|
||
#~ msgid "Import Anyway"
|
||
#~ msgstr "Importa Igualment"
|
||
|
||
#~ msgid "Edited scene has not been saved, open imported scene anyway?"
|
||
#~ msgstr ""
|
||
#~ "No s'ha desat l'escena editada. Vol obrir l'escena importada igualment?"
|
||
|
||
#~ msgid "Import Image:"
|
||
#~ msgstr "Importa Imatge:"
|
||
|
||
#~ msgid "Couldn't localize path: %s (already local)"
|
||
#~ msgstr "No s'ha pogut localitzar el camí: %s (ja és local)"
|
||
|
||
#~ msgid "3D Scene Animation"
|
||
#~ msgstr "Animació d'Escenes 3D"
|
||
|
||
#~ msgid "Uncompressed"
|
||
#~ msgstr "Sense Compressió"
|
||
|
||
#~ msgid "Compress Lossless (PNG)"
|
||
#~ msgstr "Compressió sense Pèrdua (PNG)"
|
||
|
||
#~ msgid "Compress Lossy (WebP)"
|
||
#~ msgstr "Compressió amb Pèrdua (WebP)"
|
||
|
||
#~ msgid "Compress (VRAM)"
|
||
#~ msgstr "Compressió (VRAM)"
|
||
|
||
#~ msgid "Texture Format"
|
||
#~ msgstr "Format de Textura"
|
||
|
||
#~ msgid "Texture Compression Quality (WebP):"
|
||
#~ msgstr "Qualitat de Compressió de Textura (WebP):"
|
||
|
||
#~ msgid "Texture Options"
|
||
#~ msgstr "Opcions de Textura"
|
||
|
||
#~ msgid "Please specify some files!"
|
||
#~ msgstr "Cal especificar algun fitxer!"
|
||
|
||
#~ msgid "At least one file needed for Atlas."
|
||
#~ msgstr "Es necessita com a mínim un fitxer per a l'Atles."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Invalid project path, project.godot must not exist."
|
||
#~ msgstr "El camí de Destinació ha d'existir."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Invalid project path, project.godot must exist."
|
||
#~ msgstr "El camí de Destinació ha d'existir."
|
||
|
||
#, fuzzy
|
||
#~ msgid "Tiles"
|
||
#~ msgstr "Fitxer:"
|
||
|
||
#~ msgid "Ctrl+"
|
||
#~ msgstr "Ctrl +"
|
||
|
||
#~ msgid "Close scene? (Unsaved changes will be lost)"
|
||
#~ msgstr "Tanca l'Escena? (Es perdran els canvis sense desar)"
|
||
|
||
#~ msgid ""
|
||
#~ "Open Project Manager? \n"
|
||
#~ "(Unsaved changes will be lost)"
|
||
#~ msgstr ""
|
||
#~ "Vol Obrir el Gestor de Projectes?\n"
|
||
#~ "(Es perdran els canvis sense desar)"
|
||
|
||
#~ msgid "Close Goto Prev. Scene"
|
||
#~ msgstr "Tanca i Vés a l'Escena anterior"
|
||
|
||
#~ msgid "just pressed"
|
||
#~ msgstr "premut"
|
||
|
||
#, fuzzy
|
||
#~ msgid ""
|
||
#~ "Couldn't read the certificate file. Are the path and password both "
|
||
#~ "correct?"
|
||
#~ msgstr ""
|
||
#~ "No s'ha pogut llegir el certificat. Comproveu que tant el camí com la "
|
||
#~ "contrasenya són correctes"
|
||
|
||
#~ msgid "Error creating the package signature."
|
||
#~ msgstr "No s'ha pogut crear el paquet signatura."
|
||
|
||
#~ msgid "Node From Scene"
|
||
#~ msgstr "Node de l'Escena"
|
||
|
||
#~ msgid "Import assets to the project."
|
||
#~ msgstr "Importa actius al projecte."
|
||
|
||
#~ msgid "Export the project to many platforms."
|
||
#~ msgstr "Exporta el projecte a diverses plataformes."
|
||
|
||
#~ msgid "Alerts when an external resource has changed."
|
||
#~ msgstr "Alerta en canviar un recurs extern."
|
||
|
||
#~ msgid "Path property must point to a valid Particles2D node to work."
|
||
#~ msgstr ""
|
||
#~ "Cal que la propietat Camí (Path) assenyali cap a un node Particles2D "
|
||
#~ "vàlid."
|
||
|
||
#~ msgid ""
|
||
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
|
||
#~ "in order for SamplePlayer to play sound."
|
||
#~ msgstr ""
|
||
#~ "Cal crear o especificar un recurs SampleLibrary en la propietat 'samples' "
|
||
#~ "perquè SamplePlayer pugui reproduir so."
|
||
|
||
#~ msgid ""
|
||
#~ "A SampleLibrary resource must be created or set in the 'samples' property "
|
||
#~ "in order for SpatialSamplePlayer to play sound."
|
||
#~ msgstr ""
|
||
#~ "Cal crear o establir un recurs SampleLibrary en la propietat 'samples' "
|
||
#~ "perquè SpatialSamplePlayer pugui reproduir so."
|
||
|
||
#~ msgid "Replaced %d Ocurrence(s)."
|
||
#~ msgstr "Substituïdes %d ocurrència/es."
|
||
|
||
#~ msgid "Save Translatable Strings"
|
||
#~ msgstr "Desa els texts Traduïbles"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Create Android keystore"
|
||
#~ msgstr "Crea una Carpeta"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Organization"
|
||
#~ msgstr "Transició"
|
||
|
||
#, fuzzy
|
||
#~ msgid "State"
|
||
#~ msgstr "Estat:"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Password"
|
||
#~ msgstr "Contrasenya:"
|
||
|
||
#, fuzzy
|
||
#~ msgid "at least 6 characters"
|
||
#~ msgstr "Caràcters vàlids:"
|
||
|
||
#~ msgid "Project Export Settings"
|
||
#~ msgstr "Configuració d'Exportació de Projectes"
|
||
|
||
#~ msgid "BakedLightInstance does not contain a BakedLight resource."
|
||
#~ msgstr "BakedLightInstance no conté cap recurs BakedLight."
|
||
|
||
#~ msgid ""
|
||
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
|
||
#~ "'user://', or 'local://'"
|
||
#~ msgstr ""
|
||
#~ "No es pot començar un camí per '/'. Els camins absoluts han de començar "
|
||
#~ "per 'res://', 'user://' o 'local://'"
|
||
|
||
#~ msgid ""
|
||
#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
|
||
#~ "unsequenced ports were specified."
|
||
#~ msgstr ""
|
||
#~ "El node personalitzat no té _get_output_port_unsequenced(idx,wmem), però "
|
||
#~ "s'han especificat ports sense seqüenciar."
|