godot/editor/translations/zh_CN.po

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# Chinese (China) translation of the Godot Engine editor
# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur
# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
# 纯洁的坏蛋 <tqj.zyy@gmail.com>, 2016.
# 孤月蓝风 <trlanfeng@foxmail.com>, 2016.
# ageazrael <ageazrael@gmail.com>, 2016.
# Bruce Guo <guoboism@hotmail.com>, 2016.
# Geequlim <geequlim@gmail.com>, 2016-2017.
# Luo Jun <vipsbpig@gmail.com>, 2016.
# oberon-tonya <360119124@qq.com>, 2016.
# wanfang liu <wanfang.liu@gmail.com>, 2016.
# Youmu <konpaku.w@gmail.com>, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
"PO-Revision-Date: 2017-03-07 06:32+0000\n"
"Last-Translator: Youmu <konpaku.w@gmail.com>\n"
"Language-Team: Chinese (China) <https://hosted.weblate.org/projects/godot-"
"engine/godot/zh_CN/>\n"
"Language: zh_CN\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Generator: Weblate 2.12\n"
#: editor/animation_editor.cpp
msgid "Disabled"
msgstr "已禁用"
#: editor/animation_editor.cpp
msgid "All Selection"
msgstr "所有选中项"
#: editor/animation_editor.cpp
msgid "Move Add Key"
msgstr "移动已添加关键帧"
#: editor/animation_editor.cpp
msgid "Anim Change Transition"
msgstr "修改过度效果"
#: editor/animation_editor.cpp
msgid "Anim Change Transform"
msgstr "修改变换"
#: editor/animation_editor.cpp
msgid "Anim Change Value"
msgstr "修改动画值"
#: editor/animation_editor.cpp
msgid "Anim Change Call"
msgstr "修改回调"
#: editor/animation_editor.cpp
msgid "Anim Add Track"
msgstr "添加轨道"
#: editor/animation_editor.cpp
msgid "Anim Duplicate Keys"
msgstr "复制关键帧"
#: editor/animation_editor.cpp
msgid "Move Anim Track Up"
msgstr "上移轨道"
#: editor/animation_editor.cpp
msgid "Move Anim Track Down"
msgstr "下移轨道"
#: editor/animation_editor.cpp
msgid "Remove Anim Track"
msgstr "移除轨道"
#: editor/animation_editor.cpp
msgid "Set Transitions to:"
msgstr "设置过渡效果:"
#: editor/animation_editor.cpp
msgid "Anim Track Rename"
msgstr "重命名轨道"
#: editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
msgstr "轨道修改为插值模式"
#: editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
msgstr "轨道修改为值模式"
#: editor/animation_editor.cpp
msgid "Edit Node Curve"
msgstr "编辑节点曲线"
#: editor/animation_editor.cpp
msgid "Edit Selection Curve"
msgstr "编辑选项曲线"
#: editor/animation_editor.cpp
msgid "Anim Delete Keys"
msgstr "删除关键帧"
#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "复制选中项"
#: editor/animation_editor.cpp
msgid "Duplicate Transposed"
msgstr "复制并转置"
#: editor/animation_editor.cpp
msgid "Remove Selection"
msgstr "移除选中项"
#: editor/animation_editor.cpp
msgid "Continuous"
msgstr "连续"
#: editor/animation_editor.cpp
msgid "Discrete"
msgstr "分离"
#: editor/animation_editor.cpp
msgid "Trigger"
msgstr "触发器"
#: editor/animation_editor.cpp
msgid "Anim Add Key"
msgstr "添加关键帧"
#: editor/animation_editor.cpp
msgid "Anim Move Keys"
msgstr "移动关键帧"
#: editor/animation_editor.cpp
msgid "Scale Selection"
msgstr "缩放选中项"
#: editor/animation_editor.cpp
msgid "Scale From Cursor"
msgstr "通过光标缩放"
#: editor/animation_editor.cpp
msgid "Goto Next Step"
msgstr "前往下一步"
#: editor/animation_editor.cpp
msgid "Goto Prev Step"
msgstr "前往上一步"
#: editor/animation_editor.cpp editor/property_editor.cpp
msgid "Linear"
msgstr "线性"
#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
msgstr "常量"
#: editor/animation_editor.cpp
msgid "In"
msgstr "缓入"
#: editor/animation_editor.cpp
msgid "Out"
msgstr "缓出"
#: editor/animation_editor.cpp
msgid "In-Out"
msgstr "缓入缓出"
#: editor/animation_editor.cpp
msgid "Out-In"
msgstr "反缓入缓出"
#: editor/animation_editor.cpp
msgid "Transitions"
msgstr "过渡"
#: editor/animation_editor.cpp
msgid "Optimize Animation"
msgstr "优化动画"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation"
msgstr "清理动画"
#: editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
msgstr "为'%s'创建新轨道并插入关键帧?"
#: editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
msgstr "创建%d个新轨道并插入关键帧"
#: editor/animation_editor.cpp editor/create_dialog.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_create_dialog.cpp
msgid "Create"
msgstr "创建"
#: editor/animation_editor.cpp
msgid "Anim Create & Insert"
msgstr "创建|插入动画"
#: editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
msgstr "创建|插入 轨道和关键帧"
#: editor/animation_editor.cpp
msgid "Anim Insert Key"
msgstr "插入关键帧"
#: editor/animation_editor.cpp
msgid "Change Anim Len"
msgstr "修改动画时长"
#: editor/animation_editor.cpp
msgid "Change Anim Loop"
msgstr "修改动画循环"
#: editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
msgstr "创建输入值的动画关键帧"
#: editor/animation_editor.cpp
msgid "Anim Insert"
msgstr "插入动画"
#: editor/animation_editor.cpp
msgid "Anim Scale Keys"
msgstr "缩放键"
#: editor/animation_editor.cpp
msgid "Anim Add Call Track"
msgstr "添加回调轨道"
#: editor/animation_editor.cpp
msgid "Animation zoom."
msgstr "动画时间缩放。"
#: editor/animation_editor.cpp
msgid "Length (s):"
msgstr "时长(秒):"
#: editor/animation_editor.cpp
msgid "Animation length (in seconds)."
msgstr "动画时长(秒)。"
#: editor/animation_editor.cpp
msgid "Step (s):"
msgstr "步长(秒):"
#: editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
msgstr "步进吸附(秒)。"
#: editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
msgstr "启用/禁用循环。"
#: editor/animation_editor.cpp
msgid "Add new tracks."
msgstr "新建轨道。"
#: editor/animation_editor.cpp
msgid "Move current track up."
msgstr "上移当前轨道。"
#: editor/animation_editor.cpp
msgid "Move current track down."
msgstr "下移当前轨道。"
#: editor/animation_editor.cpp
msgid "Remove selected track."
msgstr "移除选中轨道。"
#: editor/animation_editor.cpp
msgid "Track tools"
msgstr "轨道工具"
#: editor/animation_editor.cpp
msgid "Enable editing of individual keys by clicking them."
msgstr "允许通过单击启用各个键的编辑。"
#: editor/animation_editor.cpp
msgid "Anim. Optimizer"
msgstr "优化动画"
#: editor/animation_editor.cpp
msgid "Max. Linear Error:"
msgstr "最大线性错误:"
#: editor/animation_editor.cpp
msgid "Max. Angular Error:"
msgstr "最大角错误:"
#: editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
msgstr "调整最大的角度:"
#: editor/animation_editor.cpp
msgid "Optimize"
msgstr "优化"
#: editor/animation_editor.cpp
msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
msgstr "在场景树中选择一个AnimationPlayer来编辑动画。"
#: editor/animation_editor.cpp
msgid "Key"
msgstr "键"
#: editor/animation_editor.cpp
msgid "Transition"
msgstr "过渡"
#: editor/animation_editor.cpp
msgid "Scale Ratio:"
msgstr "缩放比率:"
#: editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
msgstr "在那个节点中调用函数?"
#: editor/animation_editor.cpp
msgid "Remove invalid keys"
msgstr "移除无效键"
#: editor/animation_editor.cpp
msgid "Remove unresolved and empty tracks"
msgstr "移除未分解的空轨道"
#: editor/animation_editor.cpp
msgid "Clean-up all animations"
msgstr "清除所有动画"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
msgstr "清除所有动画吗(无法撤销!)"
#: editor/animation_editor.cpp
msgid "Clean-Up"
msgstr "清理"
#: editor/array_property_edit.cpp
msgid "Resize Array"
msgstr "修改数组大小"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
msgstr "修改数组类型"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
msgstr "修改数组值"
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/quick_open.cpp
#: editor/settings_config_dialog.cpp
msgid "Search:"
msgstr "搜索:"
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "排序:"
#: editor/asset_library_editor_plugin.cpp
msgid "Reverse"
msgstr "反选"
#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
msgid "Category:"
msgstr "分类:"
#: editor/asset_library_editor_plugin.cpp
msgid "All"
msgstr "全部"
#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "站点:"
#: editor/asset_library_editor_plugin.cpp
msgid "Support.."
msgstr "支持.."
#: editor/asset_library_editor_plugin.cpp
msgid "Official"
msgstr "官方"
#: editor/asset_library_editor_plugin.cpp
msgid "Community"
msgstr "社区"
#: editor/asset_library_editor_plugin.cpp
msgid "Testing"
msgstr "测试"
#: editor/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
msgstr "ZIP资源包"
#: editor/call_dialog.cpp
msgid "Method List For '%s':"
msgstr "'%s'的方法列表:"
#: editor/call_dialog.cpp
msgid "Call"
msgstr "调用到"
#: editor/call_dialog.cpp editor/connections_dialog.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
#: editor/property_editor.cpp editor/run_settings_dialog.cpp
#: editor/settings_config_dialog.cpp
msgid "Close"
msgstr "关闭"
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr "方法列表:"
#: editor/call_dialog.cpp
msgid "Arguments:"
msgstr "参数:"
#: editor/call_dialog.cpp
msgid "Return:"
msgstr "返回:"
#: editor/code_editor.cpp
msgid "Go to Line"
msgstr "转到行"
#: editor/code_editor.cpp
msgid "Line Number:"
msgstr "行号:"
#: editor/code_editor.cpp
msgid "No Matches"
msgstr "无匹配项"
#: editor/code_editor.cpp
msgid "Replaced %d Ocurrence(s)."
msgstr "替换了%d项。"
#: editor/code_editor.cpp
msgid "Replace"
msgstr "替换"
#: editor/code_editor.cpp
msgid "Replace All"
msgstr "全部替换"
#: editor/code_editor.cpp
msgid "Match Case"
msgstr "大小写匹配"
#: editor/code_editor.cpp
msgid "Whole Words"
msgstr "全字匹配"
#: editor/code_editor.cpp
msgid "Selection Only"
msgstr "仅选中"
#: editor/code_editor.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
msgid "Search"
msgstr "搜索"
#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "查找"
#: editor/code_editor.cpp
msgid "Next"
msgstr "下一项"
#: editor/code_editor.cpp
msgid "Replaced %d ocurrence(s)."
msgstr "替换了%d项。"
#: editor/code_editor.cpp
msgid "Not found!"
msgstr "未找到!"
#: editor/code_editor.cpp
msgid "Replace By"
msgstr "替换"
#: editor/code_editor.cpp
msgid "Case Sensitive"
msgstr "区分大小写"
#: editor/code_editor.cpp
msgid "Backwards"
msgstr "向后"
#: editor/code_editor.cpp
msgid "Prompt On Replace"
msgstr "更换时提示"
#: editor/code_editor.cpp
msgid "Skip"
msgstr "跳过"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom In"
msgstr "放大"
#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Out"
msgstr "缩小"
#: editor/code_editor.cpp
msgid "Reset Zoom"
msgstr "重置缩放"
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "行:"
#: editor/code_editor.cpp
msgid "Col:"
msgstr "列:"
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "必须设置方法的对象节点!"
#: editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr "找不到目标方法! 指定一个有效的方法或把脚本附加到目标节点。"
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
msgstr "连接到节点:"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp
msgid "Add"
msgstr "添加"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
msgid "Remove"
msgstr "移除"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
msgstr "添加附加调用参数:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
msgstr "额外调用参数:"
#: editor/connections_dialog.cpp
msgid "Path to Node:"
msgstr "节点路径:"
#: editor/connections_dialog.cpp
msgid "Make Function"
msgstr "创建方法"
#: editor/connections_dialog.cpp
msgid "Deferred"
msgstr "延时"
#: editor/connections_dialog.cpp
msgid "Oneshot"
msgstr "单次"
#: editor/connections_dialog.cpp
msgid "Connect"
msgstr "连接"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
msgstr "连接'%s'到'%s'"
#: editor/connections_dialog.cpp
msgid "Connecting Signal:"
msgstr "连接事件:"
#: editor/connections_dialog.cpp
msgid "Create Subscription"
msgstr "创建订阅"
#: editor/connections_dialog.cpp
msgid "Connect.."
msgstr "连接事件。"
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Disconnect"
msgstr "删除事件连接"
#: editor/connections_dialog.cpp editor/node_dock.cpp
msgid "Signals"
msgstr "信号"
#: editor/create_dialog.cpp
msgid "Create New"
msgstr "新建"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "收藏:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
msgstr "最近文件:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/quick_open.cpp
msgid "Matches:"
msgstr "匹配项:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/script_editor_debugger.cpp
msgid "Description:"
msgstr "描述:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "搜索替换:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
msgstr "依赖项:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr "场景'%s'已被修改,重新加载后生效。"
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr "资源'%s'正在使用中,修改将在重新加载后生效。"
#: editor/dependency_editor.cpp
msgid "Dependencies"
msgstr "依赖"
#: editor/dependency_editor.cpp
msgid "Resource"
msgstr "资源"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings.cpp
msgid "Path"
msgstr "路径"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr "依赖:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
msgstr "修复依赖"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
msgstr "依赖编辑器"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
msgstr "查找替换资源:"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "拥有者:"
#: editor/dependency_editor.cpp
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
msgstr "要删除的文件被其他资源所依赖,仍然要删除吗?(无法撤销)"
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
msgstr "确定从项目中删除文件?(此操作无法撤销)"
#: editor/dependency_editor.cpp
msgid "Error loading:"
msgstr "加载出错:"
#: editor/dependency_editor.cpp
msgid "Scene failed to load due to missing dependencies:"
msgstr "加载场景失败,找不到以下依赖项目:"
#: editor/dependency_editor.cpp
msgid "Open Anyway"
msgstr "仍然打开"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
msgstr "应采取哪项行动?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
msgstr "修复依赖项"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
msgstr "加载出错!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
msgstr "永久删除选中的%d条项目吗此操作无法撤销"
#: editor/dependency_editor.cpp
msgid "Owns"
msgstr "拥有对象"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
msgstr "没有指定所属关系的资源:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
msgstr "查看孤立资源"
#: editor/dependency_editor.cpp
msgid "Delete selected files?"
msgstr "删除选中的文件?"
#: editor/dependency_editor.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "删除"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
msgstr "名称非法:。"
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
msgstr "字符合法:"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr "名称非法,与引擎内置类型名称冲突。"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr "名称非法,与引擎内置类型名称冲突。"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr "名称非法,与已存在的全局常量名称冲突。"
#: editor/editor_autoload_settings.cpp
msgid "Invalid Path."
msgstr "路径非法。"
#: editor/editor_autoload_settings.cpp
msgid "File does not exist."
msgstr "文件不存在。"
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
msgstr "不在资源路径下。"
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
msgstr "添加Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
msgstr "Autoload '%s'已存在!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
msgstr "移除Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
msgstr "切换全局AutoLoad"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
msgstr "移动Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
msgstr "移除Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Enable"
msgstr "启用"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
msgstr "重排序Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
msgid "Path:"
msgstr "路径:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
msgstr "节点名称:"
#: editor/editor_autoload_settings.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp
msgid "Name"
msgstr "名称"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
msgstr "单独Singleton"
#: editor/editor_autoload_settings.cpp
msgid "List:"
msgstr "列表:"
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "更新场景"
#: editor/editor_data.cpp
msgid "Storing local changes.."
msgstr "保存修改中.."
#: editor/editor_data.cpp
msgid "Updating scene.."
msgstr "更新场景中.."
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
msgstr "选择目录"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Create Folder"
msgstr "新建目录"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp
#: scene/gui/file_dialog.cpp
msgid "Name:"
msgstr "名称:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Could not create folder."
msgstr "无法创建目录。"
#: editor/editor_dir_dialog.cpp
msgid "Choose"
msgstr "选择"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "文件已存在,确定要覆盖它吗?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Recognized"
msgstr "所有可用类型"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
msgstr "所有文件(*)"
#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
#: editor/quick_open.cpp scene/gui/file_dialog.cpp
msgid "Open"
msgstr "打开"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "保存"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
msgstr "保存文件"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
msgstr "后退"
#: editor/editor_file_dialog.cpp
msgid "Go Forward"
msgstr "前进"
#: editor/editor_file_dialog.cpp
msgid "Go Up"
msgstr "上一级"
#: editor/editor_file_dialog.cpp
msgid "Refresh"
msgstr "刷新"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
msgstr "切换显示隐藏文件"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
msgstr "切换收藏"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
msgstr "切换模式"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
msgstr "设置路径焦点"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
msgstr "向上移动收藏"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
msgstr "向下移动收藏"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
msgstr "目录|文件:"
#: editor/editor_file_dialog.cpp
msgid "Preview:"
msgstr "预览:"
#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
#: scene/gui/file_dialog.cpp
msgid "File:"
msgstr "文件:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Filter:"
msgstr "筛选:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "必须使用合法的拓展名。"
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "扫描源文件"
#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
msgstr "搜索帮助"
#: editor/editor_help.cpp
msgid "Class List:"
msgstr "类型列表:"
#: editor/editor_help.cpp
msgid "Search Classes"
msgstr "搜索类型"
#: editor/editor_help.cpp editor/property_editor.cpp
msgid "Class:"
msgstr "类:"
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Inherits:"
msgstr "基类:"
#: editor/editor_help.cpp
msgid "Inherited by:"
msgstr "派生类:"
#: editor/editor_help.cpp
msgid "Brief Description:"
msgstr "简介:"
#: editor/editor_help.cpp
msgid "Public Methods:"
msgstr "公共方法:"
#: editor/editor_help.cpp
msgid "Members:"
msgstr "成员:"
#: editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr "GUI主题:"
#: editor/editor_help.cpp
msgid "Signals:"
msgstr "事件:"
#: editor/editor_help.cpp
msgid "Constants:"
msgstr "常量:"
#: editor/editor_help.cpp
msgid "Method Description:"
msgstr "方法描述:"
#: editor/editor_help.cpp
msgid "Search Text"
msgstr "搜索文本"
#: editor/editor_import_export.cpp
msgid "Added:"
msgstr "已添加:"
#: editor/editor_import_export.cpp
msgid "Removed:"
msgstr "已移除:"
#: editor/editor_import_export.cpp editor/project_export.cpp
msgid "Error saving atlas:"
msgstr "保存贴图集出错:"
#: editor/editor_import_export.cpp
msgid "Could not save atlas subtexture:"
msgstr "无法保存精灵集子贴图:"
#: editor/editor_import_export.cpp
msgid "Storing File:"
msgstr "文件排序:"
#: editor/editor_import_export.cpp
msgid "Packing"
msgstr "打包中"
#: editor/editor_import_export.cpp
msgid "Exporting for %s"
msgstr "正在导出 %s"
#: editor/editor_import_export.cpp
msgid "Setting Up.."
msgstr "配置.."
#: editor/editor_log.cpp
msgid " Output:"
msgstr " 输出:"
#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Clear"
msgstr "清除"
#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp
msgid "Re-Importing"
msgstr "重新导入"
#: editor/editor_node.cpp
msgid "Importing:"
msgstr "导入:"
#: editor/editor_node.cpp
msgid "Node From Scene"
msgstr "从场景导入节点"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
msgstr "保存资源出错!"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Save Resource As.."
msgstr "资源另存为.."
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/scene_tree_dock.cpp
msgid "I see.."
msgstr "好吧.."
#: editor/editor_node.cpp
msgid "Can't open file for writing:"
msgstr "无法以可写模式打开文件:"
#: editor/editor_node.cpp
msgid "Requested file format unknown:"
msgstr "未知的文件类型请求:"
#: editor/editor_node.cpp
msgid "Error while saving."
msgstr "保存出错。"
#: editor/editor_node.cpp
msgid "Saving Scene"
msgstr "正在保存场景"
#: editor/editor_node.cpp
msgid "Analyzing"
msgstr "正在分析"
#: editor/editor_node.cpp
msgid "Creating Thumbnail"
msgstr "创建缩略图"
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
msgstr "无法保存场景,依赖项(实例)验证失败。"
#: editor/editor_node.cpp
msgid "Failed to load resource."
msgstr "加载资源失败。"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "无法加载要合并的MeshLibrary"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
msgstr "保存MeshLibrary出错"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
msgstr "无法加载要合并的砖块集!"
#: editor/editor_node.cpp
msgid "Error saving TileSet!"
msgstr "保存砖块集失败!"
#: editor/editor_node.cpp
msgid "Can't open export templates zip."
msgstr "无法打开ZIP导出模板。"
#: editor/editor_node.cpp
msgid "Loading Export Templates"
msgstr "正在加载导出模板"
#: editor/editor_node.cpp
msgid "Error trying to save layout!"
msgstr "保存布局出错!"
#: editor/editor_node.cpp
msgid "Default editor layout overridden."
msgstr "覆盖编辑器默认布局。"
#: editor/editor_node.cpp
msgid "Layout name not found!"
msgstr "布局名称未找到!"
#: editor/editor_node.cpp
msgid "Restored default layout to base settings."
msgstr "重置为默认布局设置。"
#: editor/editor_node.cpp
msgid "Copy Params"
msgstr "拷贝参数"
#: editor/editor_node.cpp
msgid "Paste Params"
msgstr "粘贴帧"
#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
msgstr "粘贴资源"
#: editor/editor_node.cpp
msgid "Copy Resource"
msgstr "拷贝资源"
#: editor/editor_node.cpp
msgid "Make Built-In"
msgstr "使之内置"
#: editor/editor_node.cpp
msgid "Make Sub-Resources Unique"
msgstr "使子资源唯一化"
#: editor/editor_node.cpp
msgid "Open in Help"
msgstr "查看帮助"
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
msgstr "没有设置要执行的场景。"
#: editor/editor_node.cpp
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in later in \"Project Settings\" under the "
"'application' category."
msgstr ""
"尚未定义主场景。\n"
"请在项目设置的application分类下设置选择主场景。"
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"所选场景's'不存在,选择一个有效的场景?\n"
"请在项目设置的application(应用程序)分类下设置选择主场景。"
#: editor/editor_node.cpp
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"选中的%s场景并非一个场景文件请选择合法的场景。\n"
"请在项目设置的application(应用程序)分类下设置选择主场景。"
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr "当前场景尚未保存,请保存后再尝试执行。"
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "无法启动子进程!"
#: editor/editor_node.cpp
msgid "Open Scene"
msgstr "打开场景"
#: editor/editor_node.cpp
msgid "Open Base Scene"
msgstr "打开父场景"
#: editor/editor_node.cpp
msgid "Quick Open Scene.."
msgstr "快速打开场景.."
#: editor/editor_node.cpp
msgid "Quick Open Script.."
msgstr "快速打开脚本.."
#: editor/editor_node.cpp
msgid "Yes"
msgstr "是"
#: editor/editor_node.cpp
msgid "Close scene? (Unsaved changes will be lost)"
msgstr "确定要关闭场景吗?(未保存的修改将丢失)"
#: editor/editor_node.cpp
msgid "Save Scene As.."
msgstr "场景另存为.."
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
msgstr "此场景尚未保存,要在运行之前保存它吗?"
#: editor/editor_node.cpp
msgid "Please save the scene first."
msgstr "请先保存场景。"
#: editor/editor_node.cpp
msgid "Save Translatable Strings"
msgstr "保存可翻译字符串"
#: editor/editor_node.cpp
msgid "Export Mesh Library"
msgstr "导出MeshLibrary"
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr "导出砖块集"
#: editor/editor_node.cpp
msgid "Quit"
msgstr "退出"
#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "确定要退出编辑器吗?"
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
msgstr "当前场景尚未保存,仍要打开?"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr "无法重新加载未保存的场景。"
#: editor/editor_node.cpp
msgid "Revert"
msgstr "恢复"
#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr "此操作无法撤销,确定要继续吗?"
#: editor/editor_node.cpp
msgid "Quick Run Scene.."
msgstr "快速运行场景.."
#: editor/editor_node.cpp
msgid ""
"Open Project Manager? \n"
"(Unsaved changes will be lost)"
msgstr ""
"退出到项目管理窗口?\n"
"(未保存的修改将丢失)"
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "选择主场景"
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
msgid "Ugh"
msgstr "额"
#: editor/editor_node.cpp
msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
"加载场景出错,场景必须放在项目目录下。请尝试使用'导入'菜单导入此场景后再试。"
#: editor/editor_node.cpp
msgid "Error loading scene."
msgstr "加载场景出错。"
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
msgstr "场景'%s'的依赖已被破坏:"
#: editor/editor_node.cpp
msgid "Save Layout"
msgstr "保存布局"
#: editor/editor_node.cpp
msgid "Delete Layout"
msgstr "删除布局"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Default"
msgstr "默认"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
msgstr "切换场景标签页"
#: editor/editor_node.cpp
msgid "%d more file(s)"
msgstr "更多的%d个文件"
#: editor/editor_node.cpp
msgid "%d more file(s) or folder(s)"
msgstr "更多的%d个文件或目录"
#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Scene"
msgstr "场景"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
msgstr "前往上一个打开的场景。"
#: editor/editor_node.cpp
#, fuzzy
msgid "Fullscreen Mode"
msgstr "全屏模式"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
msgstr "无干扰模式"
#: editor/editor_node.cpp
msgid "Next tab"
msgstr "下一项"
#: editor/editor_node.cpp
msgid "Previous tab"
msgstr "上一个目录"
#: editor/editor_node.cpp
#, fuzzy
msgid "Filter Files.."
msgstr "快速筛选文件.."
#: editor/editor_node.cpp
msgid "Operations with scene files."
msgstr "操作场景文件。"
#: editor/editor_node.cpp
msgid "New Scene"
msgstr "新建场景"
#: editor/editor_node.cpp
msgid "New Inherited Scene.."
msgstr "从现有场景中创建.."
#: editor/editor_node.cpp
msgid "Open Scene.."
msgstr "打开场景.."
#: editor/editor_node.cpp
msgid "Save Scene"
msgstr "保存场景"
#: editor/editor_node.cpp
msgid "Save all Scenes"
msgstr "保存所有场景"
#: editor/editor_node.cpp
msgid "Close Scene"
msgstr "关闭场景"
#: editor/editor_node.cpp
msgid "Close Goto Prev. Scene"
msgstr "关闭并前往上一个场景"
#: editor/editor_node.cpp
msgid "Open Recent"
msgstr "最近打开"
#: editor/editor_node.cpp
msgid "Convert To.."
msgstr "转换为.."
#: editor/editor_node.cpp
msgid "Translatable Strings.."
msgstr "可翻译字符串.."
#: editor/editor_node.cpp
msgid "MeshLibrary.."
msgstr "MeshLibrary(网格库).."
#: editor/editor_node.cpp
msgid "TileSet.."
msgstr "砖块集.."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Undo"
msgstr "撤销"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr "重做"
#: editor/editor_node.cpp
msgid "Run Script"
msgstr "运行脚本"
#: editor/editor_node.cpp
msgid "Project Settings"
msgstr "项目设置"
#: editor/editor_node.cpp
msgid "Revert Scene"
msgstr "恢复场景"
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "退出到项目列表"
#: editor/editor_node.cpp
msgid "Import assets to the project."
msgstr "导入资源。"
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "导入"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "其他工程或全场景工具。"
#: editor/editor_node.cpp
msgid "Tools"
msgstr "工具"
#: editor/editor_node.cpp
msgid "Export to Godot 3.0 (WIP)"
msgstr ""
#: editor/editor_node.cpp
msgid "Export the project to many platforms."
msgstr "导出项目到多个平台。"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
msgstr "导出"
#: editor/editor_node.cpp
msgid "Play the project."
msgstr "运行此项目F5。"
#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp
msgid "Play"
msgstr "播放"
#: editor/editor_node.cpp
msgid "Pause the scene"
msgstr "暂停运行场景"
#: editor/editor_node.cpp
msgid "Pause Scene"
msgstr "暂停运行场景"
#: editor/editor_node.cpp
msgid "Stop the scene."
msgstr "停止运行场景。"
#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp
msgid "Stop"
msgstr "停止"
#: editor/editor_node.cpp
msgid "Play the edited scene."
msgstr "打开并运行场景。"
#: editor/editor_node.cpp
msgid "Play Scene"
msgstr "运行场景"
#: editor/editor_node.cpp
msgid "Play custom scene"
msgstr "运行自定义场景"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
msgstr "运行自定义场景"
#: editor/editor_node.cpp
msgid "Debug options"
msgstr "调试选项"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
msgstr "部署远程调试"
#: editor/editor_node.cpp
msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
"导出或发布项目时为了能够调试项目可执行文件将试图通过本机IP连接到调试器。"
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
msgstr "发布基于网络文件系统的最小应用包"
#: editor/editor_node.cpp
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
"当启用此项后,将在导出或发布项目时生成最小化可自行文件。\n"
"文件系统将通过网络连接到编辑器来实现。\n"
"在Android平台通过USB发布能获得更快的效率。\n"
"此选项用于加快游戏的测试。"
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
msgstr "碰撞区域可见"
#: editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr "如果启用此项节点的碰撞区域和raycast将在游戏运行时可见。"
#: editor/editor_node.cpp
msgid "Visible Navigation"
msgstr "Navigation可见"
#: editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr "如果启用此项用于导航的mesh和多边形将在游戏运行时可见。"
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
msgstr "同步场景修改"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any changes made to the scene in the editor "
"will be replicated in the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"开启此项后,在编辑器中对场景的所有修改都会被应用与正在运行的游戏中。\n"
"当使用远程设备调试时,使用网络文件系统能有效提高编辑效率。"
#: editor/editor_node.cpp
msgid "Sync Script Changes"
msgstr "同步脚本变更"
#: editor/editor_node.cpp
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
"开启此项后,所有脚本在保存时都会被正在运行的游戏重新加载。\n"
"当使用远程设备调试时,使用网络文件系统能有效提高编辑效率。"
#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Settings"
msgstr "设置"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
msgstr "编辑器设置"
#: editor/editor_node.cpp
msgid "Editor Layout"
msgstr "编辑器布局"
#: editor/editor_node.cpp
msgid "Install Export Templates"
msgstr "安装导出模板"
#: editor/editor_node.cpp
msgid "About"
msgstr "关于"
#: editor/editor_node.cpp
msgid "Alerts when an external resource has changed."
msgstr "外部资源改变后弹出提示。"
#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
msgstr "旋转时,重新绘制编辑器窗口!"
#: editor/editor_node.cpp
msgid "Update Always"
msgstr "持续更新UI"
#: editor/editor_node.cpp
msgid "Update Changes"
msgstr "有更改时更新UI"
#: editor/editor_node.cpp
msgid "Disable Update Spinner"
msgstr "禁用自动更新"
#: editor/editor_node.cpp
msgid "Inspector"
msgstr "属性面板"
#: editor/editor_node.cpp
msgid "Create a new resource in memory and edit it."
msgstr "在内存中新建资源并编辑。"
#: editor/editor_node.cpp
msgid "Load an existing resource from disk and edit it."
msgstr "从磁盘中加载资源并编辑。"
#: editor/editor_node.cpp
msgid "Save the currently edited resource."
msgstr "保存当前编辑的资源。"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Save As.."
msgstr "另存为.."
#: editor/editor_node.cpp
msgid "Go to the previous edited object in history."
msgstr "前往上一个编辑对象。"
#: editor/editor_node.cpp
msgid "Go to the next edited object in history."
msgstr "前往下一个编辑对象。"
#: editor/editor_node.cpp
msgid "History of recently edited objects."
msgstr "最近编辑历史对象。"
#: editor/editor_node.cpp
msgid "Object properties."
msgstr "对象属性。"
#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "文件系统"
#: editor/editor_node.cpp editor/node_dock.cpp
msgid "Node"
msgstr "节点"
#: editor/editor_node.cpp
msgid "Output"
msgstr "输出"
#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp
msgid "Re-Import"
msgstr "重新导入"
#: editor/editor_node.cpp editor/editor_plugin_settings.cpp
msgid "Update"
msgstr "更新"
#: editor/editor_node.cpp
msgid "Thanks from the Godot community!"
msgstr "感谢Godot社区!"
#: editor/editor_node.cpp
msgid "Thanks!"
msgstr "谢谢!"
#: editor/editor_node.cpp
msgid "Import Templates From ZIP File"
msgstr "从ZIP文件中导入模板"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export Project"
msgstr "导出项目"
#: editor/editor_node.cpp
msgid "Export Library"
msgstr "导出库"
#: editor/editor_node.cpp
msgid "Merge With Existing"
msgstr "与现有合并"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Password:"
msgstr "密码:"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
msgstr "打开并运行脚本"
#: editor/editor_node.cpp
msgid "Load Errors"
msgstr "加载错误"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
msgstr "已安装插件:"
#: editor/editor_plugin_settings.cpp
msgid "Version:"
msgstr "版本:"
#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "作者:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
msgstr "状态:"
#: editor/editor_profiler.cpp
msgid "Stop Profiling"
msgstr "停止"
#: editor/editor_profiler.cpp
msgid "Start Profiling"
msgstr "开始"
#: editor/editor_profiler.cpp
msgid "Measure:"
msgstr "测量:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
msgstr "帧时间(秒)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
msgstr "平均帧时间(秒)"
#: editor/editor_profiler.cpp
msgid "Frame %"
msgstr "渲染速度"
#: editor/editor_profiler.cpp
msgid "Fixed Frame %"
msgstr "物理速度"
#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
msgid "Time:"
msgstr "时间:"
#: editor/editor_profiler.cpp
msgid "Inclusive"
msgstr "包含"
#: editor/editor_profiler.cpp
msgid "Self"
msgstr "自身"
#: editor/editor_profiler.cpp
msgid "Frame #:"
msgstr "帧序号:"
#: editor/editor_reimport_dialog.cpp
msgid "Please wait for scan to complete."
msgstr "扫描中,请稍后..."
#: editor/editor_reimport_dialog.cpp
msgid "Current scene must be saved to re-import."
msgstr "需要先保存当前场景才能重新导入。"
#: editor/editor_reimport_dialog.cpp
msgid "Save & Re-Import"
msgstr "保存并重新导入"
#: editor/editor_reimport_dialog.cpp
msgid "Re-Import Changed Resources"
msgstr "重新导入改变的资源"
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
msgstr "在_run()方中填写您的逻辑代码。"
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
msgstr "已经存在一个正在编辑的场景。"
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
msgstr "无法实例化脚本:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
msgstr "您是否遗漏了tool关键字"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
msgstr "无法执行脚本:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
msgstr "您是否遗漏了_run()方法?"
#: editor/editor_settings.cpp
msgid "Default (Same as Editor)"
msgstr "默认(与编辑器相同)"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
msgstr "选择要导入的节点"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
msgstr "场景路径:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
msgstr "从节点中导入:"
#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr "无法以可写方式打开file_type_cache.cch"
#: editor/filesystem_dock.cpp
msgid "Same source and destination files, doing nothing."
msgstr "源文件和目标文件相同,操作忽略。"
#: editor/filesystem_dock.cpp
msgid "Same source and destination paths, doing nothing."
msgstr "源路径和目标路径相同,操作忽略。"
#: editor/filesystem_dock.cpp
msgid "Can't move directories to within themselves."
msgstr "无法将目录移动到自身下。"
#: editor/filesystem_dock.cpp
msgid "Can't operate on '..'"
msgstr "无法对'..'引用操作"
#: editor/filesystem_dock.cpp
msgid "Pick New Name and Location For:"
msgstr "选择新名称和路径:"
#: editor/filesystem_dock.cpp
msgid "No files selected!"
msgstr "没有选中任何文件!"
#: editor/filesystem_dock.cpp
msgid "Instance"
msgstr "创建实例节点"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies.."
msgstr "编辑依赖.."
#: editor/filesystem_dock.cpp
msgid "View Owners.."
msgstr "查看所有者.."
#: editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "拷贝路径"
#: editor/filesystem_dock.cpp
msgid "Rename or Move.."
msgstr "移动或重命名.."
#: editor/filesystem_dock.cpp
msgid "Move To.."
msgstr "移动.."
#: editor/filesystem_dock.cpp
msgid "Info"
msgstr "信息"
#: editor/filesystem_dock.cpp
msgid "Show In File Manager"
msgstr "在资源管理器中打开"
#: editor/filesystem_dock.cpp
msgid "Re-Import.."
msgstr "重新导入.."
#: editor/filesystem_dock.cpp
msgid "Previous Directory"
msgstr "上一个目录"
#: editor/filesystem_dock.cpp
msgid "Next Directory"
msgstr "下一个目录"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
msgstr "重新扫描文件系统"
#: editor/filesystem_dock.cpp
msgid "Toggle folder status as Favorite"
msgstr "收藏目录"
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "将选中的场景实例为选中节点的子节点。"
#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "移动"
#: editor/groups_editor.cpp
msgid "Add to Group"
msgstr "添加到分组"
#: editor/groups_editor.cpp
msgid "Remove from Group"
msgstr "从分组中移除"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "No bit masks to import!"
msgstr "没有要导入的bit masks"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path is empty."
msgstr "目标路径为空。"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path must be a complete resource path."
msgstr "目标路径必须是一个完整的资源文件路径。"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path must exist."
msgstr "目标路径必须存在。"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Save path is empty!"
msgstr "保存路径为空!"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "Import BitMasks"
msgstr "导入BitMask"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s):"
msgstr "源贴图:"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/project_export.cpp
msgid "Target Path:"
msgstr "目标路径:"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/io_plugins/editor_texture_import_plugin.cpp
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Accept"
msgstr "接受"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "Bit Mask"
msgstr "位掩码BitMask"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "No source font file!"
msgstr "请设置源字体文件!"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "No target font resource!"
msgstr "请设置目标字体资源!"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid ""
"Invalid file extension.\n"
"Please use .fnt."
msgstr ""
"文件扩展名不合法\n"
"请使用.fnt文件。"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Can't load/process source font."
msgstr "无法加载/处理源字体。"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Couldn't save font."
msgstr "无法保存字体。"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font:"
msgstr "源字体文件:"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font Size:"
msgstr "源字体大小:"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Dest Resource:"
msgstr "目标资源:"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "The quick brown fox jumps over the lazy dog."
msgstr ""
"The quick brown fox jumps over the lazy dog.\n"
"我能吞下玻璃而不伤身体。"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Test:"
msgstr "测试:"
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/io_plugins/editor_sample_import_plugin.cpp
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Options:"
msgstr "选项:"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Font Import"
msgstr "导入字体"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid ""
"This file is already a Godot font file, please supply a BMFont type file "
"instead."
msgstr "此文件已经是一个Godot的字体文件请提供一个位图字体BMFont文件。"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Failed opening as BMFont file."
msgstr "打开位图字体失败。"
#: editor/io_plugins/editor_font_import_plugin.cpp
#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
msgstr "初始化FreeType出错。"
#: editor/io_plugins/editor_font_import_plugin.cpp
#: scene/resources/dynamic_font.cpp
msgid "Unknown font format."
msgstr "未知的字体格式。"
#: editor/io_plugins/editor_font_import_plugin.cpp
#: scene/resources/dynamic_font.cpp
msgid "Error loading font."
msgstr "加载字体出错。"
#: editor/io_plugins/editor_font_import_plugin.cpp
#: scene/resources/dynamic_font.cpp
msgid "Invalid font size."
msgstr "字体大小非法。"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Invalid font custom source."
msgstr "自定义字体文件非法。"
#: editor/io_plugins/editor_font_import_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
msgstr "字体"
#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "No meshes to import!"
msgstr "没有要导入的Mesh"
#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Single Mesh Import"
msgstr "导入单个Mesh"
#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Source Mesh(es):"
msgstr "源Mesh:"
#: editor/io_plugins/editor_mesh_import_plugin.cpp
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
msgstr "Mesh"
#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Surface %d"
msgstr "表面 %d"
#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "No samples to import!"
msgstr "没有音效要导入!"
#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Import Audio Samples"
msgstr "导入声音文件"
#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Source Sample(s):"
msgstr "源音效文件:"
#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Audio Sample"
msgstr "音效"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "New Clip"
msgstr "新片段"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Animation Options"
msgstr "动画选项"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Flags"
msgstr "标记"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Bake FPS:"
msgstr "烘培FPS:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Optimizer"
msgstr "优化"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Linear Error"
msgstr "最大线性误差"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Angular Error"
msgstr "最大角度误差"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Angle"
msgstr "最大角度"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Clips"
msgstr "片段"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Start(s)"
msgstr "起点"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "End(s)"
msgstr "终点"
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
msgstr "循环"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Filters"
msgstr "筛选"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source path is empty."
msgstr "源路径为空。"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script."
msgstr "无法载入后导入脚本。"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import."
msgstr "后导入脚本被损坏或不合法。"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error importing scene."
msgstr "导入场景出错。"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import 3D Scene"
msgstr "导入3D场景"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source Scene:"
msgstr "源场景:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Post-Process Script:"
msgstr "后处理脚本:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Custom Root Node Type:"
msgstr "自定义根节点类型:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Auto"
msgstr "自动"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Root Node Name:"
msgstr "节点名称:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
msgid "Import to Target Scene Folder"
msgstr "目标贴图目录:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
msgid "Import to Shared Textures Folder"
msgstr "导入大图"
#: editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
msgid "Import to Source Folder"
msgstr "从场景中导入"
#: editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
msgid "Reuse Source Textures"
msgstr "源贴图"
#: editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
msgid "Texture Action"
msgstr "纹理选项"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "The Following Files are Missing:"
msgstr "找不到下列文件:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Anyway"
msgstr "仍然导入"
#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "取消"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import & Open"
msgstr "导入|打开"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Edited scene has not been saved, open imported scene anyway?"
msgstr "正在编辑的场景尚未保存,仍然要打开导入的场景吗?"
#: editor/io_plugins/editor_scene_import_plugin.cpp
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import Scene"
msgstr "导入场景"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Importing Scene.."
msgstr "导入场景.."
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Running Custom Script.."
msgstr "执行自定义脚本.."
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script:"
msgstr "无法载入后导入脚本:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr "后处理脚本被损坏或不合法(查看控制台):"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error running post-import script:"
msgstr "后处理脚本运行发生错误:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Image:"
msgstr "导入图片:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't localize path: %s (already local)"
msgstr "无法本地化路径:%s (已经是本地路径)"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Can't import a file over itself:"
msgstr "不允许导入文件本身:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Saving.."
msgstr "保存中..."
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "3D Scene Animation"
msgstr "3D场景动画"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Uncompressed"
msgstr "不压缩"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress Lossless (PNG)"
msgstr "无损压缩PNG"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress Lossy (WebP)"
msgstr "有损压缩WebP"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress (VRAM)"
msgstr "VRAM压缩"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Format"
msgstr "纹理格式"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Compression Quality (WebP):"
msgstr "高质量WebP压缩方式:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Options"
msgstr "纹理选项"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Please specify some files!"
msgstr "请添加文件!"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "At least one file needed for Atlas."
msgstr "精灵集至少需要一个文件。"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Error importing:"
msgstr "导入出错:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Only one file is required for large texture."
msgstr "大图导入仅支持一个输入文件。"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Max Texture Size:"
msgstr "最大纹理尺寸:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for Atlas (2D)"
msgstr "导入2D精灵集"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Cell Size:"
msgstr "单元尺寸:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Large Texture"
msgstr "大图"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Large Textures (2D)"
msgstr "导入2D大图"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture"
msgstr "源贴图"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Base Atlas Texture"
msgstr "基础图集纹理"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s)"
msgstr "源贴图(s)"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for 2D"
msgstr "导入2D贴图"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for 3D"
msgstr "导入3D贴图"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures"
msgstr "导入贴图"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "2D Texture"
msgstr "2D贴图"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "3D Texture"
msgstr "3D贴图"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Atlas Texture"
msgstr "精灵图集"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid ""
"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
"the project."
msgstr ""
"提示:大多数2D贴图并不需要导入操作只要将png/jpg文件放到项目目录下即可。"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Crop empty space."
msgstr "切除空白区域。"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture"
msgstr "贴图"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Large Texture"
msgstr "导入大图"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Load Source Image"
msgstr "加载源图片"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Slicing"
msgstr "切片中"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Inserting"
msgstr "插入中"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Saving"
msgstr "正在保存文件"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save large texture:"
msgstr "无法保存大图:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Build Atlas For:"
msgstr "使用以下图片生成精灵集:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Loading Image:"
msgstr "加载图片中:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't load image:"
msgstr "无法加载图片:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Converting Images"
msgstr "正在转换图片"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Cropping Images"
msgstr "剪裁图片"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Blitting Images"
msgstr "Blitting 图片"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save atlas image:"
msgstr "无法保存精灵集图片:"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save converted texture:"
msgstr "无法保存转换的贴图:"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Invalid source!"
msgstr "输入源非法!"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Invalid translation source!"
msgstr "源语言文件非法!"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Column"
msgstr "列"
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/script_create_dialog.cpp
msgid "Language"
msgstr "语言"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "No items to import!"
msgstr "没有要导入的项目!"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "No target path!"
msgstr "目标路径为空!"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Translations"
msgstr "导入多种语言翻译"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Couldn't import!"
msgstr "无法导入!"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Translation"
msgstr "导入语言翻译"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Source CSV:"
msgstr "源CSV文件:"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Ignore First Row"
msgstr "忽略第一行"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Compress"
msgstr "压缩"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Add to Project (engine.cfg)"
msgstr "添加到项目engine.cfg"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Languages:"
msgstr "导入语言:"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Translation"
msgstr "语言"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
msgstr "多节点组"
#: editor/node_dock.cpp
msgid "Groups"
msgstr "分组"
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
msgstr "请选择一个节点来设置信号或分组。"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
msgstr "切换AutoPlay"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
msgstr "新动画名称:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
msgstr "新建动画"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
msgstr "重命名动画:"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Delete Animation?"
msgstr "复制动画"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
msgstr "移除动画"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Invalid animation name!"
msgstr "错误:动画名不合法!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Animation name already exists!"
msgstr "错误:已存在同名动画!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
msgstr "重命名动画"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
msgstr "添加动画"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
msgstr "混合下一步变更"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
msgstr "更改混合时间"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
msgstr "加载动画"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
msgstr "复制动画"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to copy!"
msgstr "错误:没有拷贝的动画!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation resource on clipboard!"
msgstr "错误:剪切板中没有动画资源!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
msgstr "已粘贴的动画"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
msgstr "粘贴动画"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to edit!"
msgstr "错误:没有选中要编辑的动画!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr "从当前位置倒放选中动画A"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
msgstr "从结束时间倒放选中动画Shift+A"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
msgstr "停止动画回放。(S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
msgstr "从头播放选中动画Shift+D"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
msgstr "从当前位置播放选中动画D"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
msgstr "动画位置(单位:秒)。"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
msgstr "节点全局缩放动画回放。"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create new animation in player."
msgstr "在播放中创建动画。"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load animation from disk."
msgstr "从磁盘中加载动画。"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load an animation from disk."
msgstr "从磁盘中加载动画。"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save the current animation"
msgstr "保存当前动画"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
msgstr "另存为"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
msgstr "在播放器中显示动画列表。"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
msgstr "加载后自动播放"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Target Blend Times"
msgstr "编辑目标混合时间"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
msgstr "动画工具"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Copy Animation"
msgstr "拷贝动画"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
msgstr "创建新动画"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
msgstr "动画名称:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
msgstr "错误!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
msgstr "混合时间:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
msgstr "接下来(自动排列):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
msgstr "跨动画时间混合"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
msgstr "动画"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "New name:"
msgstr "新名称:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
msgstr "缩放:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "淡入(秒):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade Out (s):"
msgstr "淡出(秒):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend"
msgstr "混合"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix"
msgstr "混合"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
msgstr "自动重新开始:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Restart (s):"
msgstr "重新开始(秒):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Random Restart (s):"
msgstr "随机开始(秒):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
msgstr "开始!"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
msgstr "数量:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend:"
msgstr "混合:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 0:"
msgstr "混合0:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 1:"
msgstr "混合1:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "X-Fade Time (s):"
msgstr "X-Fade(交叉淡化)时间(s):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Current:"
msgstr "当前:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Add Input"
msgstr "添加输入事件"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Clear Auto-Advance"
msgstr "清除Auto-Advance"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Set Auto-Advance"
msgstr "设置清除Auto-Advance"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Delete Input"
msgstr "删除输入事件"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Rename"
msgstr "重命名"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is valid."
msgstr "动画树可用。"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is invalid."
msgstr "动画树不可用。"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation Node"
msgstr "动画节点"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
msgstr "单项节点"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix Node"
msgstr "混合(Mix)节点"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend2 Node"
msgstr "混合2(Blend) 节点"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend3 Node"
msgstr "混合3(Blend) 节点"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend4 Node"
msgstr "混合4(Blend) 节点"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
msgstr "时间缩放节点"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
msgstr "TimeSeek(时间寻找) 节点"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Transition Node"
msgstr "过渡节点"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations.."
msgstr "导入动画.."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Node Filters"
msgstr "编辑节点筛选"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters.."
msgstr "筛选.."
#: editor/plugins/baked_light_baker.cpp
msgid "Parsing %d Triangles:"
msgstr "正在解析第%d个三角形:"
#: editor/plugins/baked_light_baker.cpp
msgid "Triangle #"
msgstr "三角形 #"
#: editor/plugins/baked_light_baker.cpp
msgid "Light Baker Setup:"
msgstr "建立烘培:"
#: editor/plugins/baked_light_baker.cpp
msgid "Parsing Geometry"
msgstr "解析多边形中"
#: editor/plugins/baked_light_baker.cpp
msgid "Fixing Lights"
msgstr "修正光照"
#: editor/plugins/baked_light_baker.cpp
msgid "Making BVH"
msgstr "制作BVH(动作骨骼)"
#: editor/plugins/baked_light_baker.cpp
msgid "Creating Light Octree"
msgstr "创建光的 Octree(八叉树)"
#: editor/plugins/baked_light_baker.cpp
msgid "Creating Octree Texture"
msgstr "创建 Octree (八叉树) 纹理"
#: editor/plugins/baked_light_baker.cpp
msgid "Transfer to Lightmaps:"
msgstr "转移到光照贴图:"
#: editor/plugins/baked_light_baker.cpp
msgid "Allocating Texture #"
msgstr "分配纹理 #"
#: editor/plugins/baked_light_baker.cpp
msgid "Baking Triangle #"
msgstr "烘培三角形 #"
#: editor/plugins/baked_light_baker.cpp
msgid "Post-Processing Texture #"
msgstr "后加工纹理 #"
#: editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
msgstr "烘培!"
#: editor/plugins/baked_light_editor_plugin.cpp
msgid "Reset the lightmap octree baking process (start over)."
msgstr "重置贴图烘焙过程 (重新开始) 的 octree (八叉树)。"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Preview"
msgstr "预览"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
msgstr "设置吸附"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
msgstr "网格偏移量:"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
msgstr "网格大小:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
msgstr "旋转偏移量:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
msgstr "旋转步长:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Pivot"
msgstr "移动旋转中心位置"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Action"
msgstr "移动动作"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit IK Chain"
msgstr "编辑IK链"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit CanvasItem"
msgstr "编辑CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
msgstr "编辑锚点"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom (%):"
msgstr "缩放(%"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
msgstr "粘贴姿势"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
msgstr "选择模式"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
msgstr "拖动来旋转"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
msgstr "按住Alt拖动: 移动"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr "按下V键修改旋转中心在移动时按下Shift+V来拖动它。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr "Alt+鼠标右键:显示鼠标点击位置下的所有节点列表"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
msgstr "移动模式"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
msgstr "旋转模式"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr "显示鼠标点击位置的所有节点同Alt+鼠标右键)。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
msgstr "点击设置对象的旋转中心。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
msgstr "移动画布"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr "锁定选中对象的位置。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
msgstr "解锁选中对象的位置。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr "确保节点的子孙无法被选中。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
msgstr "恢复节点的子孙能够被选中。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
msgid "Edit"
msgstr "编辑"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr "使用吸附"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
msgstr "显示网格"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
msgstr "使用旋转吸附"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
msgstr "相对吸附"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap.."
msgstr "设置吸附.."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
msgstr "使用像素吸附"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Expand to Parent"
msgstr "展开父节点"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton.."
msgstr "骨骼.."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Bones"
msgstr "添加骨骼"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
msgstr "清除骨骼"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
msgstr "添加IK链"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
msgstr "清除IK链"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
msgstr "视图"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
msgstr "重置缩放"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Set.."
msgstr "设置缩放.."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "居中显示选中节点"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
msgstr "最大化显示选中节点"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchor"
msgstr "锚点"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Keys"
msgstr "插入关键帧"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
msgstr "插入关键帧"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
msgstr "插入关键帧(已有轨道)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
msgstr "拷贝姿势"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
msgstr "清除姿势"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set a Value"
msgstr "设置值"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap (Pixels):"
msgstr "吸附(像素):"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
msgstr "添加(Add) %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
msgstr "添加(Adding) %s..."
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
msgstr "新节点"
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
msgstr "从%s实例化场景出错"
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "OK :("
msgstr "好吧"
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
msgstr "没有选中节点来添加实例。"
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
msgstr "此操作只能应用于单个选中节点。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change default type"
msgstr "修改默认值"
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
#: scene/gui/dialogs.cpp
msgid "OK"
msgstr "好的"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
"拖放+ Shift将节点添加为兄弟节点\n"
"拖放+ Alt更改节点类型"
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Poly"
msgstr "创建多边形"
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Edit Poly"
msgstr "编辑多边形"
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
msgstr "编辑多边形(移除顶点)"
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create a new polygon from scratch."
msgstr "从头开始创建一个新的多边形。"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
msgstr "创建 Poly3D (多边型3D)"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
msgstr "设置处理程序"
#: editor/plugins/color_ramp_editor_plugin.cpp
msgid "Add/Remove Color Ramp Point"
msgstr "添加/删除色彩渐变点"
#: editor/plugins/color_ramp_editor_plugin.cpp
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
msgstr "修改色彩曲线图"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Creating Mesh Library"
msgstr "创建 Mesh(网格) 库"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Thumbnail.."
msgstr "缩略图.."
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove item %d?"
msgstr "确定要移除项目%d吗"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Item"
msgstr "添加项目"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove Selected Item"
msgstr "移除选中项目"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import from Scene"
msgstr "从场景中导入"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Update from Scene"
msgstr "从场景中更新"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr "第%d项"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr "项目"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
msgstr "列表编辑器"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
msgstr "添加遮光多边形"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Edit existing polygon:"
msgstr "编辑已存在的多边形:"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "LMB: Move Point."
msgstr "鼠标左键:移动点。"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Ctrl+LMB: Split Segment."
msgstr "Ctrl+鼠标左键:分割视图块。"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "RMB: Erase Point."
msgstr "鼠标右键:移除点。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
msgstr "Mesh为空"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
msgstr "创建静态三维身体"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
msgstr "创建静态凸体(Convex Body)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
msgstr "此操作无法引用在根节点上!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
msgstr "创建Trimesh(三维网格)形状"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
msgstr "创建 凸(Convex) 形状"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
msgstr "创建导航Mesh(网格)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
msgstr "MeshInstance (网格实例) 缺少 Mesh(网格)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr "Mesh(网格)没有表面来创建轮廓(outlines)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "无法创建轮廓(outlines)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
msgstr "创建轮廓(outlines)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
msgstr "创建三维静态身体(Body)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
msgstr "创建凸(Convex ) 静态体"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
msgstr "创建三维碰撞同级"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
msgstr "创建凸(Convex)碰撞同级"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh.."
msgstr "创建轮廓网格(Outline Mesh).."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
msgstr "创建轮廓网格(Outline Mesh)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
msgstr "轮廓(outlines)尺寸:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr "未指定网格(Mesh)源(且节点中没有设置多网格物体(MultiMesh))。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr "未指定网格(Mesh)源(且多网格(MultiMesh)不包含网格(Mesh))。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
msgstr "网格(Mesh)源无效(路径无效)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
msgstr "网格(Mesh)源无效(不是网格实例(MeshInstance))。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr "网格(Mesh)源无效(不包含网格(Mesh)资源)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
msgstr "没有指定的表面源。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
msgstr "表面的源无效(路径无效)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
msgstr "表面的源无效(无几何)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
msgstr "表面的源无效(无面)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
msgstr "父级没有实体面来填充。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
msgstr "无法绘制区域。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
msgstr "选择源Mesh:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
msgstr "选择一个目标曲面:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
msgstr "填充表面"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
msgstr "填充MultiMesh多网格"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
msgstr "目标曲面:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
msgstr "源Mesh:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
msgstr "X轴"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
msgstr "Y轴"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
msgstr "Z轴"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
msgstr "Mesh (网格)上轴:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
msgstr "随机旋转:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
msgstr "随机砖块:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
msgstr "随机缩放:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
msgstr "填充"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
msgstr "创建导航多边形"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Remove Poly And Point"
msgstr "移除多边形及顶点"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
msgstr "加载图片出错:"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image.."
msgstr "图片中没有透明度> 128的像素.."
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Set Emission Mask"
msgstr "设置Emission Mask发射屏蔽"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr "清除Emission Mask发射屏蔽"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
msgstr "加载Emission Mask发射屏蔽"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
msgstr "生成顶点计数:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
msgstr "节点不包含几何。"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
msgstr "节点不包含几何(面)。"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "面不含有区域!"
#: editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
msgstr "没有面!"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
msgstr "生成AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter From Mesh"
msgstr "从网格( Mesh创建发射器(Emitter)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter From Node"
msgstr "从节点创建发射器(Emitter)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Clear Emitter"
msgstr "清除发射器(Emitter)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr "创建发射器(Emitter)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Positions:"
msgstr "发射位置:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Fill:"
msgstr "发射填充:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface"
msgstr "表面"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr "体积"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "从曲线中移除顶点"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
msgstr "向曲线添加顶点"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
msgstr "在曲线中移动顶点"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
msgstr "移动曲线内控制点"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
msgstr "移动曲线外控制点"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
msgstr "选择顶点"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
msgstr "Shift+拖拽:选择控制点"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
msgstr "鼠标左键:添加点"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
msgstr "鼠标右键:删除点"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
msgstr "选择控制点(Shift+拖动)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
msgstr "添加点(在空白处)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
msgstr "拆分(曲线)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
msgstr "删除顶点"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
msgstr "关闭曲线"
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
msgstr "曲线定点 #"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Pos"
msgstr "设置曲线顶点坐标"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Pos"
msgstr "设置的曲线输入位置Pos"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Pos"
msgstr "设置曲线输出位置Pos"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
msgstr "拆分路径"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
msgstr "移除路径顶点"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "创建UV贴图"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
msgstr "变换UV贴图"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
msgstr "2D多边形UV编辑器"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
msgstr "移动点"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
msgstr "Ctrl:旋转"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
msgstr "Shift: 移动所有"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
msgstr "Shift+Ctrl: 缩放"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
msgstr "移动多边形"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
msgstr "旋转多边形"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
msgstr "缩放多边形"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
msgstr "多边形->UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
msgstr "UV->多边形"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
msgstr "清除UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
msgstr "吸附"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
msgstr "启用吸附"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
msgstr "网格"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
msgstr "错误:无法加载资源!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
msgstr "添加资源"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
msgstr "重命名资源"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
msgstr "删除资源"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
msgstr "资源剪切板中无内容!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "加载资源"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "粘贴"
#: editor/plugins/rich_text_editor_plugin.cpp
msgid "Parse BBCode"
msgstr "解析BBCode"
#: editor/plugins/sample_editor_plugin.cpp
msgid "Length:"
msgstr "长度:"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Open Sample File(s)"
msgstr "打开声音文件"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "ERROR: Couldn't load sample!"
msgstr "错误:无法加载音效!"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Add Sample"
msgstr "添加音效"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Rename Sample"
msgstr "重命名音效"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Delete Sample"
msgstr "删除音效"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "16 Bits"
msgstr "16位"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "8 Bits"
msgstr "8位"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Stereo"
msgstr "立体声"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Mono"
msgstr "单声道"
#: editor/plugins/sample_library_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
msgid "Format"
msgstr "格式"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Pitch"
msgstr "音调"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Priority"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "保存主题出错"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
msgstr "保存出错"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme"
msgstr "导入主题出错"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
msgstr "导入出错"
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
msgstr "导入主题"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As.."
msgstr "主题另存为.."
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
msgstr "下一个脚本"
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
msgstr "上一个脚本"
#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
msgid "File"
msgstr "文件"
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
msgid "New"
msgstr "新建"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
msgstr "全部保存"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr "后退"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
msgstr "前进"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
msgstr "重新加载主题"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
msgstr "保存主题"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
msgstr "主题另存为"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
msgstr "关闭文档"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
msgstr "剪切"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp
#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
msgstr "复制"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/project_export.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Select All"
msgstr "全选"
#: editor/plugins/script_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Move Up"
msgstr "向上移动"
#: editor/plugins/script_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Move Down"
msgstr "向下移动"
#: editor/plugins/script_editor_plugin.cpp
msgid "Indent Left"
msgstr "向左缩进"
#: editor/plugins/script_editor_plugin.cpp
msgid "Indent Right"
msgstr "向右缩进"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Comment"
msgstr "切换注释"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clone Down"
msgstr "拷贝到下一行"
#: editor/plugins/script_editor_plugin.cpp
msgid "Complete Symbol"
msgstr "代码补全"
#: editor/plugins/script_editor_plugin.cpp
msgid "Trim Trailing Whitespace"
msgstr "修剪行后空白"
#: editor/plugins/script_editor_plugin.cpp
msgid "Auto Indent"
msgstr "自动缩进"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr "软重载脚本"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
msgstr "查找.."
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Find Next"
msgstr "查找下一项"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Find Previous"
msgstr "查找上一项"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Replace.."
msgstr "替换.."
#: editor/plugins/script_editor_plugin.cpp
msgid "Goto Function.."
msgstr "前往函数.."
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Goto Line.."
msgstr "前往行.."
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug"
msgstr "调试"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Breakpoint"
msgstr "设置断点"
#: editor/plugins/script_editor_plugin.cpp
msgid "Remove All Breakpoints"
msgstr "移除所有断点"
#: editor/plugins/script_editor_plugin.cpp
msgid "Goto Next Breakpoint"
msgstr "前往下一个断点"
#: editor/plugins/script_editor_plugin.cpp
msgid "Goto Previous Breakpoint"
msgstr "前往上一个断点"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "单步跳过"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
msgstr "单步进入"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
msgstr "跳过"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Continue"
msgstr "继续"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
msgstr "保持调试器打开"
#: editor/plugins/script_editor_plugin.cpp
msgid "Window"
msgstr "窗口"
#: editor/plugins/script_editor_plugin.cpp
msgid "Move Left"
msgstr "向左移动"
#: editor/plugins/script_editor_plugin.cpp
msgid "Move Right"
msgstr "向右移动"
#: editor/plugins/script_editor_plugin.cpp
msgid "Help"
msgstr "帮助"
#: editor/plugins/script_editor_plugin.cpp
msgid "Contextual Help"
msgstr "搜索光标位置"
#: editor/plugins/script_editor_plugin.cpp
msgid "Tutorials"
msgstr "教程"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open https://godotengine.org at tutorials section."
msgstr "打开 https://godotengine.org 中的教程."
#: editor/plugins/script_editor_plugin.cpp
msgid "Classes"
msgstr "类型"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
msgstr "搜索类。"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "搜索文档。"
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
msgstr "前往上一个编辑文档。"
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
msgstr "前往下一个编辑文档。"
#: editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
msgstr "创建脚本"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
"磁盘中的下列文件已更新。\n"
"请选择执行那项操作?:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload"
msgstr "重新加载"
#: editor/plugins/script_editor_plugin.cpp
msgid "Resave"
msgstr "重新保存"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
msgstr "调试器"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr "内建脚本只有在其所属的节点读取后才能被修改"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Vertex"
msgstr "顶点"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Fragment"
msgstr "片段"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Lighting"
msgstr "光照"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
msgstr "修改Scalar常量系数"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
msgstr "修改Vec常量系数"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
msgstr "修改RGB常量系数"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
msgstr "更改标量运算符Scalar Operator"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
msgstr "更改 Vec 运算符Vec Operator"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
msgstr "更改Vec标量运算符Vec Scalar Operator"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
msgstr "更改RGB运算符RGB Operator"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
msgstr "切换旋转模式"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
msgstr "修改Function Scalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
msgstr "修改Function Vec"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
msgstr "修改Uniform Scalar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
msgstr "修改Uniform Vec"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
msgstr "修改Uniform RGB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
msgstr "修改默认值"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
msgstr "修改Uniform XForm"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
msgstr "修改Uniform纹理"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
msgstr "修改Uniform Cubemap"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
msgstr "修改注释"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
msgstr "添加/删除颜色坡度"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
msgstr "添加/删除曲线地图"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
msgstr "修改曲线图"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
msgstr "更改输入名称"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
msgstr "连接Graph Node"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
msgstr "断开Graph Node连接"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
msgstr "移除Graph Node节点"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
msgstr "移动Graph Node节点"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
msgstr "复制Graph Node节点"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
msgstr "删除Graph Node节点"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
msgstr "错误:循环的连接"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
msgstr "错误:缺少输入连接"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
msgstr "添加着色器Graph Node"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
msgstr "正交"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
msgstr "透视"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
msgstr "已忽略变换。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr "X轴变换。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
msgstr "Y轴变换。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
msgstr "Z轴变换。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
msgstr "视图平面变换。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling to %s%%."
msgstr "缩放到%s%%。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr "旋转%s度。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
msgstr "仰视图(Bottom View)。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
msgstr "底部"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
msgstr "俯视图(Top View)。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "顶部"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
msgstr "后视图。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
msgstr "后方"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
msgstr "正视图。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
msgstr "前面"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
msgstr "左视图。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
msgstr "左方"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
msgstr "右视图。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
msgstr "右方"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
msgstr "键控被禁用(未插入键)。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr "插入动画键。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
msgstr "与视图对齐"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Environment"
msgstr "环境"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr "音频监听器"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
msgstr "Gizmos可视化调试工具"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "XForm对话框"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "No scene selected to instance!"
msgstr "没有选用要实例化的场景!"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Instance at Cursor"
msgstr "光标处实例"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Could not instance scene!"
msgstr "无法实例化场景!"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
msgstr "移动模式W"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
msgstr "旋转模式E"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr "缩放模式R"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
msgstr "底部视图"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
msgstr "Top视图"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
msgstr "Rear视图"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
msgstr "正面视图"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
msgstr "左视图"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
msgstr "右视图"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
msgstr "切换投影(正交)视图"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
msgstr "插入动画帧"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Origin"
msgstr "显示原点"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
msgstr "选中选中项"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
msgstr "选中项与视图对齐"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
msgstr "变换"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
msgstr "本地坐标"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog.."
msgstr "变换对话框.."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Default Light"
msgstr "使用默认光照"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Use Default sRGB"
msgstr "使用默认sRGB"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
msgstr "1个视口"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
msgstr "2个视口"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
msgstr "2个视口Alt"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
msgstr "3个视口Alt"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
msgstr "3个视口Alt"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
msgstr "4个视口"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
msgstr "显示法线"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
msgstr "显示线框"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
msgstr "显示过度绘制"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Shadeless"
msgstr "显示无阴影"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
msgstr "显示原点"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
msgstr "显示网格"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
msgstr "捕捉(snap)设置"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
msgstr "移动捕捉Snap:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
msgstr "旋转捕捉(Snap)(度):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
msgstr "缩放捕捉(%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
msgstr "Viewport设置"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Default Light Normal:"
msgstr "默认光照法线:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Ambient Light Color:"
msgstr "环境光颜色:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
msgstr "透视视角(角度):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
msgstr "查看Z-Near:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
msgstr "查看Z-Far:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
msgstr "修改变换"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
msgstr "移动:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
msgstr "旋转(角度):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
msgstr "缩放(比率):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
msgstr "变换类型"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
msgstr "前per"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
msgstr "发布(Post)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
msgstr "错误:无法加载帧资源!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
msgstr "添加帧"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
msgstr "资源剪切板中无内容,或内容不是纹理贴图!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
msgstr "粘贴帧"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
msgstr "添加空白帧"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
msgstr "修改循环"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
msgstr "修改FPS"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
msgstr "(空)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
msgstr "动画"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
msgstr "速度FPS:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
msgstr "动画帧"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
msgstr "插入空白帧(之前)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
msgstr "插入空白帧(之后)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Up"
msgstr "向上"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Down"
msgstr "向下"
#: editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox Preview:"
msgstr "StyleBox预览:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
msgstr "吸附模式:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
msgstr "无"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
msgstr "像素吸附"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
msgstr "网格吸附"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
msgstr "自动裁剪"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
msgstr "网格偏移量:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
msgstr "步长(秒):"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Separation:"
msgstr "分隔:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region"
msgstr "纹理区域"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region Editor"
msgstr "纹理区域编辑器"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
msgstr "无法保存主题到文件:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
msgstr "添加所有项目"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
msgstr "添加所有"
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove Item"
msgstr "移除项目"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
msgstr "添加类项目"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
msgstr "移除类项目"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
msgstr "创建主题模板"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
msgstr "创建编辑器主题模板"
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
msgstr "复选框 选项1"
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio2"
msgstr "复选框 选项2"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
msgstr "项目(Item)"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
msgstr "检查项目(Item)"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
msgstr "已选项目(Checked Item)"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "有(Has)"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
msgstr "许多(Many)"
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
msgstr "选项"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Have,Many,Several,Options!"
msgstr "有,很多,几个,选项(Have,Many,Several,Options)"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
msgstr "分页1"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
msgstr "分页2"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
msgstr "分页3"
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
msgid "Type:"
msgstr "类型:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "数据类型:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
msgstr "图标"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Style"
msgstr "样式"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
msgstr "颜色"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
msgstr "绘制砖块地图"
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "拷贝"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
msgstr "擦除砖块地图"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase selection"
msgstr "擦除选中"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Find tile"
msgstr "查找砖块"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr "转置"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
msgstr "沿X轴翻转"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
msgstr "沿Y轴翻转"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket"
msgstr "桶(Bucket)"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
msgstr "选择砖块"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Select"
msgstr "选择"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
msgstr "旋转0度"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 90 degrees"
msgstr "旋转90度"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 180 degrees"
msgstr "旋转180度"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 270 degrees"
msgstr "旋转270度"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Could not find tile:"
msgstr "找不到砖块:"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Item name or ID:"
msgstr "项目名称或ID:"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
msgstr "从场景中创建?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
msgstr "确定要合并场景?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
msgstr "从场景中创建"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
msgstr "从场景中合并"
#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Error"
msgstr "错误"
#: editor/project_export.cpp
msgid "Edit Script Options"
msgstr "脚本编辑器选项"
#: editor/project_export.cpp
msgid "Please export outside the project folder!"
msgstr "请导出到项目目录之外!"
#: editor/project_export.cpp
msgid "Error exporting project!"
msgstr "导出项目出错!"
#: editor/project_export.cpp
msgid "Error writing the project PCK!"
msgstr "写入项目PCK文件出错"
#: editor/project_export.cpp
msgid "No exporter for platform '%s' yet."
msgstr "没有针对'%s'平台的导出模板。"
#: editor/project_export.cpp
msgid "Create Android keystore"
msgstr "创建 Android 的密钥库"
#: editor/project_export.cpp
msgid "Full name"
msgstr "全名"
#: editor/project_export.cpp
msgid "Organizational unit"
msgstr "组织单元"
#: editor/project_export.cpp
msgid "Organization"
msgstr "组织"
#: editor/project_export.cpp
msgid "City"
msgstr "城市(City)"
#: editor/project_export.cpp
msgid "State"
msgstr "州(State)"
#: editor/project_export.cpp
msgid "2 letter country code"
msgstr "2个字母的国家代码"
#: editor/project_export.cpp
msgid "User alias"
msgstr "用户别名"
#: editor/project_export.cpp
msgid "Password"
msgstr "密码"
#: editor/project_export.cpp
msgid "at least 6 characters"
msgstr "至少6个字符"
#: editor/project_export.cpp
msgid "File name"
msgstr "文件名"
#: editor/project_export.cpp
msgid "Path : (better to save outside of project)"
msgstr "路径:(更好的保存项目外)"
#: editor/project_export.cpp
msgid ""
"Release keystore is not set.\n"
"Do you want to create one?"
msgstr ""
"未设置发布密钥库。\n"
"您要创建一个吗?"
#: editor/project_export.cpp
msgid "Fill Keystore/Release User and Release Password"
msgstr "填写密钥库/发布用户和发布密码"
#: editor/project_export.cpp
msgid "Include"
msgstr "包含"
#: editor/project_export.cpp
msgid "Change Image Group"
msgstr "修改图片分组"
#: editor/project_export.cpp
msgid "Group name can't be empty!"
msgstr "分组名称不能为空!"
#: editor/project_export.cpp
msgid "Invalid character in group name!"
msgstr "分组名称中包含非法字符!"
#: editor/project_export.cpp
msgid "Group name already exists!"
msgstr "分组名称已存在!"
#: editor/project_export.cpp
msgid "Add Image Group"
msgstr "添加图片分组"
#: editor/project_export.cpp
msgid "Delete Image Group"
msgstr "删除图片分组"
#: editor/project_export.cpp
msgid "Atlas Preview"
msgstr "预览精灵集"
#: editor/project_export.cpp
msgid "Project Export Settings"
msgstr "项目导出设置"
#: editor/project_export.cpp
msgid "Target"
msgstr "平台"
#: editor/project_export.cpp
msgid "Export to Platform"
msgstr "导出到平台"
#: editor/project_export.cpp
msgid "Resources"
msgstr "资源"
#: editor/project_export.cpp
msgid "Export selected resources (including dependencies)."
msgstr "导出选中的资源(包括其依赖资源)。"
#: editor/project_export.cpp
msgid "Export all resources in the project."
msgstr "导出项目中的所有资源。"
#: editor/project_export.cpp
msgid "Export all files in the project directory."
msgstr "导出项目目录下的所有文件。"
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr "导出模式:"
#: editor/project_export.cpp
msgid "Resources to Export:"
msgstr "导出的资源:"
#: editor/project_export.cpp
msgid "Action"
msgstr "动作"
#: editor/project_export.cpp
msgid ""
"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
msgstr "导出非资源文件筛选(使用英文逗号分隔,如:*.json,*.txt:"
#: editor/project_export.cpp
msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
msgstr "排除导出的非资源文件筛选(使用英文逗号分隔,如:*.json,*.txt:"
#: editor/project_export.cpp
msgid "Convert text scenes to binary on export."
msgstr "导出时将文本场景写入二进制文件。"
#: editor/project_export.cpp
msgid "Images"
msgstr "图片"
#: editor/project_export.cpp
msgid "Keep Original"
msgstr "保持原样"
#: editor/project_export.cpp
msgid "Compress for Disk (Lossy, WebP)"
msgstr "节省磁盘空间(有损压缩,WebP"
#: editor/project_export.cpp
msgid "Compress for RAM (BC/PVRTC/ETC)"
msgstr "节省内存BC/PVRTC/ETC"
#: editor/project_export.cpp
msgid "Convert Images (*.png):"
msgstr "转换图片(*.png):"
#: editor/project_export.cpp
msgid "Compress for Disk (Lossy) Quality:"
msgstr "高质量(有损)节省磁盘空间:"
#: editor/project_export.cpp
msgid "Shrink All Images:"
msgstr "收缩所有图片:"
#: editor/project_export.cpp
msgid "Compress Formats:"
msgstr "压缩格式:"
#: editor/project_export.cpp
msgid "Image Groups"
msgstr "图片分组"
#: editor/project_export.cpp
msgid "Groups:"
msgstr "分组:"
#: editor/project_export.cpp
msgid "Compress Disk"
msgstr "节省磁盘空间"
#: editor/project_export.cpp
msgid "Compress RAM"
msgstr "节省内存"
#: editor/project_export.cpp
msgid "Compress Mode:"
msgstr "压缩方式:"
#: editor/project_export.cpp
msgid "Lossy Quality:"
msgstr "图片质量:"
#: editor/project_export.cpp
msgid "Atlas:"
msgstr "精灵集:"
#: editor/project_export.cpp
msgid "Shrink By:"
msgstr "收缩方式:"
#: editor/project_export.cpp
msgid "Preview Atlas"
msgstr "精灵集预览"
#: editor/project_export.cpp
msgid "Image Filter:"
msgstr "纹理过滤:"
#: editor/project_export.cpp
msgid "Images:"
msgstr "图片:"
#: editor/project_export.cpp
msgid "Select None"
msgstr "取消选择"
#: editor/project_export.cpp
msgid "Group"
msgstr "分组"
#: editor/project_export.cpp
msgid "Samples"
msgstr "音效"
#: editor/project_export.cpp
msgid "Sample Conversion Mode: (.wav files):"
msgstr "音效转换方式(.wav文件:"
#: editor/project_export.cpp
msgid "Keep"
msgstr "保持不变"
#: editor/project_export.cpp
msgid "Compress (RAM - IMA-ADPCM)"
msgstr "压缩(RAM - IMA-ADPCM)"
#: editor/project_export.cpp
msgid "Sampling Rate Limit (Hz):"
msgstr "采样率Hz:"
#: editor/project_export.cpp
msgid "Trim"
msgstr "修剪"
#: editor/project_export.cpp
msgid "Trailing Silence:"
msgstr "尾随沉默(Trailing Silence)"
#: editor/project_export.cpp
msgid "Script"
msgstr "脚本"
#: editor/project_export.cpp
msgid "Script Export Mode:"
msgstr "脚本导出方式:"
#: editor/project_export.cpp
msgid "Text"
msgstr "文本"
#: editor/project_export.cpp
msgid "Compiled"
msgstr "编译"
#: editor/project_export.cpp
msgid "Encrypted (Provide Key Below)"
msgstr "使用下列密码加密"
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
msgstr "脚本密匙256位16进制码:"
#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "导出 PCK/ZIP"
#: editor/project_export.cpp
msgid "Export Project PCK"
msgstr "导出项目PCK文件"
#: editor/project_export.cpp
msgid "Export.."
msgstr "导出.."
#: editor/project_export.cpp
msgid "Project Export"
msgstr "项目导出"
#: editor/project_export.cpp
msgid "Export Preset:"
msgstr "导出预设:"
#: editor/project_manager.cpp
msgid "Invalid project path, the path must exist!"
msgstr "项目目录不存在!"
#: editor/project_manager.cpp
msgid "Invalid project path, engine.cfg must not exist."
msgstr "项目目录下必须包含engin.cfg文件。"
#: editor/project_manager.cpp
msgid "Invalid project path, engine.cfg must exist."
msgstr "项目目录下必须包含engin.cfg文件。"
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "已导入的项目"
#: editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
msgstr "项目路径非法(被外部修改?)。"
#: editor/project_manager.cpp
msgid "Couldn't create engine.cfg in project path."
msgstr "无法在项目目录下创建engine.cfg文件。"
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr "提取以下文件失败:"
#: editor/project_manager.cpp
msgid "Package Installed Successfully!"
msgstr "软件包安装成功!"
#: editor/project_manager.cpp
msgid "Import Existing Project"
msgstr "导入现有项目"
#: editor/project_manager.cpp
msgid "Project Path (Must Exist):"
msgstr "项目目录(必须存在):"
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "项目名称:"
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "新建项目"
#: editor/project_manager.cpp
msgid "Project Path:"
msgstr "项目目录:"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr "安装项目:"
#: editor/project_manager.cpp
msgid "Install"
msgstr "安装"
#: editor/project_manager.cpp
msgid "Browse"
msgstr "浏览"
#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "新建游戏项目"
#: editor/project_manager.cpp
msgid "That's a BINGO!"
msgstr "碉堡了!"
#: editor/project_manager.cpp
msgid "Unnamed Project"
msgstr "未命名项目"
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "您确定要打开多个项目吗?"
#: editor/project_manager.cpp
msgid "Are you sure to run more than one project?"
msgstr "您确定要执行多个项目吗?"
#: editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr "移除此项目(项目的文件不受影响)"
#: editor/project_manager.cpp
msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
msgstr "您确认要扫描%s目录下现有的Godot项目吗"
#: editor/project_manager.cpp
msgid "Project Manager"
msgstr "项目管理器"
#: editor/project_manager.cpp
msgid "Project List"
msgstr "项目列表"
#: editor/project_manager.cpp
msgid "Run"
msgstr "运行"
#: editor/project_manager.cpp
msgid "Scan"
msgstr "扫描"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
msgstr "选择要扫描的目录"
#: editor/project_manager.cpp
msgid "New Project"
msgstr "新建"
#: editor/project_manager.cpp
msgid "Exit"
msgstr "退出"
#: editor/project_settings.cpp
msgid "Key "
msgstr "键 "
#: editor/project_settings.cpp
msgid "Joy Button"
msgstr "手柄按钮"
#: editor/project_settings.cpp
msgid "Joy Axis"
msgstr "摇杆轴"
#: editor/project_settings.cpp
msgid "Mouse Button"
msgstr "鼠标按键"
#: editor/project_settings.cpp
msgid "Invalid action (anything goes but '/' or ':')."
msgstr "Action名非法(不得包含'/'或':')。"
#: editor/project_settings.cpp
msgid "Action '%s' already exists!"
msgstr "动作%s已存在"
#: editor/project_settings.cpp
msgid "Rename Input Action Event"
msgstr "重命名输入事件"
#: editor/project_settings.cpp
msgid "Add Input Action Event"
msgstr "添加输入事件"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
#: scene/gui/input_action.cpp
msgid "Meta+"
msgstr "Meta+"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
#: scene/gui/input_action.cpp
msgid "Shift+"
msgstr "Shift+"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
#: scene/gui/input_action.cpp
msgid "Alt+"
msgstr "Alt+"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "Control+"
msgstr "Ctrl+"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "Press a Key.."
msgstr "按下一个键.."
#: editor/project_settings.cpp
msgid "Mouse Button Index:"
msgstr "鼠标按键:"
#: editor/project_settings.cpp
msgid "Left Button"
msgstr "左键"
#: editor/project_settings.cpp
msgid "Right Button"
msgstr "右键"
#: editor/project_settings.cpp
msgid "Middle Button"
msgstr "中键"
#: editor/project_settings.cpp
msgid "Wheel Up Button"
msgstr "滚轮向上"
#: editor/project_settings.cpp
msgid "Wheel Down Button"
msgstr "滚轮向下"
#: editor/project_settings.cpp
msgid "Button 6"
msgstr "按键 6"
#: editor/project_settings.cpp
msgid "Button 7"
msgstr "按键 7"
#: editor/project_settings.cpp
msgid "Button 8"
msgstr "按键 8"
#: editor/project_settings.cpp
msgid "Button 9"
msgstr "按键 9"
#: editor/project_settings.cpp
msgid "Joystick Axis Index:"
msgstr "手柄摇杆:"
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Axis"
msgstr "轴"
#: editor/project_settings.cpp
msgid "Joystick Button Index:"
msgstr "手柄按钮:"
#: editor/project_settings.cpp
msgid "Add Input Action"
msgstr "添加输入动作"
#: editor/project_settings.cpp
msgid "Erase Input Action Event"
msgstr "移除输入事件"
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Device"
msgstr "设备"
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Button"
msgstr "按钮"
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Left Button."
msgstr "左键。"
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Right Button."
msgstr "右键。"
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Middle Button."
msgstr "中键(滚轮)。"
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Wheel Up."
msgstr "滚轮向上滚动。"
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Wheel Down."
msgstr "滚轮向下滚动。"
#: editor/project_settings.cpp
#, fuzzy
msgid "Toggle Persisting"
msgstr "切换收藏"
#: editor/project_settings.cpp
msgid "Error saving settings."
msgstr "保存设置出错。"
#: editor/project_settings.cpp
msgid "Settings saved OK."
msgstr "保存设置成功。"
#: editor/project_settings.cpp
msgid "Add Translation"
msgstr "添加语言"
#: editor/project_settings.cpp
msgid "Remove Translation"
msgstr "移除语言"
#: editor/project_settings.cpp
msgid "Add Remapped Path"
msgstr "添加重定向路径"
#: editor/project_settings.cpp
msgid "Resource Remap Add Remap"
msgstr "添加资源重定向"
#: editor/project_settings.cpp
msgid "Change Resource Remap Language"
msgstr "修改语言资源重定向"
#: editor/project_settings.cpp
msgid "Remove Resource Remap"
msgstr "移除资源重定向"
#: editor/project_settings.cpp
msgid "Remove Resource Remap Option"
msgstr "移除资源重定向选项"
#: editor/project_settings.cpp
msgid "Project Settings (engine.cfg)"
msgstr "项目设置engine.cfg"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
msgstr "一般"
#: editor/project_settings.cpp editor/property_editor.cpp
msgid "Property:"
msgstr "属性:"
#: editor/project_settings.cpp
msgid "Del"
msgstr "删除"
#: editor/project_settings.cpp
msgid "Copy To Platform.."
msgstr "复制到平台.."
#: editor/project_settings.cpp
msgid "Input Map"
msgstr "事件表"
#: editor/project_settings.cpp
msgid "Action:"
msgstr "动作:"
#: editor/project_settings.cpp
msgid "Device:"
msgstr "设备:"
#: editor/project_settings.cpp
msgid "Index:"
msgstr "序号:"
#: editor/project_settings.cpp
msgid "Localization"
msgstr "本地化"
#: editor/project_settings.cpp
msgid "Translations"
msgstr "语言"
#: editor/project_settings.cpp
msgid "Translations:"
msgstr "语言:"
#: editor/project_settings.cpp
msgid "Add.."
msgstr "添加.."
#: editor/project_settings.cpp
msgid "Remaps"
msgstr "重定向"
#: editor/project_settings.cpp
msgid "Resources:"
msgstr "资源:"
#: editor/project_settings.cpp
msgid "Remaps by Locale:"
msgstr "地区重定向:"
#: editor/project_settings.cpp
msgid "Locale"
msgstr "地区"
#: editor/project_settings.cpp
msgid "AutoLoad"
msgstr "自动加载(AutoLoad)"
#: editor/project_settings.cpp
msgid "Plugins"
msgstr "插件"
#: editor/property_editor.cpp
msgid "Preset.."
msgstr "预设.."
#: editor/property_editor.cpp
msgid "Ease In"
msgstr "缓入"
#: editor/property_editor.cpp
msgid "Ease Out"
msgstr "缓出"
#: editor/property_editor.cpp
msgid "Zero"
msgstr "置零"
#: editor/property_editor.cpp
msgid "Easing In-Out"
msgstr "缓入缓出"
#: editor/property_editor.cpp
msgid "Easing Out-In"
msgstr "反缓入缓出"
#: editor/property_editor.cpp
msgid "File.."
msgstr "文件.."
#: editor/property_editor.cpp
msgid "Dir.."
msgstr "目录.."
#: editor/property_editor.cpp editor/script_create_dialog.cpp
msgid "Load"
msgstr "加载"
#: editor/property_editor.cpp
msgid "Assign"
msgstr "分配(Assign)"
#: editor/property_editor.cpp
msgid "New Script"
msgstr "新建脚本"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "加载文件出错:不是资源文件!"
#: editor/property_editor.cpp
msgid "Couldn't load image"
msgstr "无法加载图片"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
msgstr "(Bit)位 %d, val %d."
#: editor/property_editor.cpp
msgid "On"
msgstr "启用"
#: editor/property_editor.cpp
msgid "Set"
msgstr "设置"
#: editor/property_editor.cpp
msgid "Properties:"
msgstr "属性:"
#: editor/property_editor.cpp
msgid "Global"
msgstr "全局"
#: editor/property_editor.cpp
msgid "Sections:"
msgstr "选项:"
#: editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
msgstr "无法执行PVPTC工具:"
#: editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
msgstr "无法加载使用PVRTC工具转换的图片:"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
msgstr "重设父节点"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
msgstr "重设位置(选择父节点):"
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
msgstr "保持全局变换"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent"
msgstr "重设父节点"
#: editor/resources_dock.cpp
msgid "Create New Resource"
msgstr "创建资源"
#: editor/resources_dock.cpp
msgid "Open Resource"
msgstr "打开资源"
#: editor/resources_dock.cpp
msgid "Save Resource"
msgstr "保存资源"
#: editor/resources_dock.cpp
msgid "Resource Tools"
msgstr "资源工具"
#: editor/resources_dock.cpp
msgid "Make Local"
msgstr "使用本地"
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
msgstr "运行模式:"
#: editor/run_settings_dialog.cpp
msgid "Current Scene"
msgstr "当前场景"
#: editor/run_settings_dialog.cpp
msgid "Main Scene"
msgstr "主场景"
#: editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
msgstr "主场景参数:"
#: editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
msgstr "场景运行设置"
#: editor/scene_tree_dock.cpp
msgid "No parent to instance the scenes at."
msgstr "没有选中节点来添加实例。"
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr "从%s加载场景出错"
#: editor/scene_tree_dock.cpp
msgid "Ok"
msgstr "好的"
#: editor/scene_tree_dock.cpp
msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr "无法实例化场景%s当前场景已存在于它的子节点中。"
#: editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
msgstr "实例化场景"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
msgstr "此操作不能被用于根节点。"
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
msgstr "在父节点中移动"
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
msgstr "在父节点中移动多个节点"
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
msgstr "复制节点"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)?"
msgstr "确定要删除节点吗?"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "此操作必须在打开一个场景后才能执行。"
#: editor/scene_tree_dock.cpp
msgid "Can not perform with the root node."
msgstr ""
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on instanced scenes."
msgstr "此操作不能应用于实例化的场景。"
#: editor/scene_tree_dock.cpp
msgid "Save New Scene As.."
msgstr "将新场景另存为.."
#: editor/scene_tree_dock.cpp
msgid "Makes Sense!"
msgstr "有道理!"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
msgstr "无法操作外部场景的节点!"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
msgstr "无法操作此节点,因为当前场景继承自该节点!"
#: editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
msgstr "移除节点"
#: editor/scene_tree_dock.cpp
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr "无法保存场景,场景或其实例的的依赖存在问题。"
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
msgstr "保存场景出错。"
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
msgstr "复制场景出错。"
#: editor/scene_tree_dock.cpp
msgid "Edit Groups"
msgstr "编辑分组"
#: editor/scene_tree_dock.cpp
msgid "Edit Connections"
msgstr "编辑事件连接"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "删除节点"
#: editor/scene_tree_dock.cpp
msgid "Add Child Node"
msgstr "添加子节点"
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
msgstr "实例化子场景"
#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr "更改类型"
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
msgstr "添加脚本"
#: editor/scene_tree_dock.cpp
msgid "Clear Script"
msgstr "清除脚本"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
msgstr "从场景中合并"
#: editor/scene_tree_dock.cpp
msgid "Save Branch as Scene"
msgstr "将分支保存为场景"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Copy Node Path"
msgstr "拷贝路径"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
msgstr "确认删除"
#: editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr "添加/创建节点"
#: editor/scene_tree_dock.cpp
msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr "实例化场景文件为一个节点,如果没有根节点则创建一个继承自该文件的场景。"
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
msgstr "为选中节点创建或设置脚本。"
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
msgstr "清除选中节点的脚本。"
#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr "切换Spatial可见"
#: editor/scene_tree_editor.cpp
msgid "Toggle CanvasItem Visible"
msgstr "切换CanvasItem可见"
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "实例:"
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
msgstr "节点名称非法,不允许包含以下字符:"
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
msgstr "重命名节点"
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
msgstr "场景树:"
#: editor/scene_tree_editor.cpp
msgid "Editable Children"
msgstr "允许编辑子孙节点"
#: editor/scene_tree_editor.cpp
msgid "Load As Placeholder"
msgstr "加载为占位符"
#: editor/scene_tree_editor.cpp
msgid "Discard Instancing"
msgstr "废弃实例化"
#: editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "在编辑器中打开"
#: editor/scene_tree_editor.cpp
msgid "Clear Inheritance"
msgstr "清除继承"
#: editor/scene_tree_editor.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr "确定要清除继承吗?(无法撤销!)"
#: editor/scene_tree_editor.cpp
msgid "Clear!"
msgstr "清除!"
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
msgstr "选择一个节点"
#: editor/script_create_dialog.cpp
msgid "Invalid parent class name"
msgstr "基类名称非法"
#: editor/script_create_dialog.cpp
msgid "Valid chars:"
msgstr "合法的字符:"
#: editor/script_create_dialog.cpp
msgid "Invalid class name"
msgstr "类名非法"
#: editor/script_create_dialog.cpp
msgid "Valid name"
msgstr "名称可用"
#: editor/script_create_dialog.cpp
msgid "N/A"
msgstr "N/A"
#: editor/script_create_dialog.cpp
msgid "Class name is invalid!"
msgstr "类名非法!"
#: editor/script_create_dialog.cpp
msgid "Parent class name is invalid!"
msgstr "基类名称非法!"
#: editor/script_create_dialog.cpp
msgid "Invalid path!"
msgstr "路径非法!"
#: editor/script_create_dialog.cpp
msgid "Could not create script in filesystem."
msgstr "无法创建脚本。"
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
msgstr "从%s加载脚本出错"
#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "文件路径为空"
#: editor/script_create_dialog.cpp
msgid "Path is not local"
msgstr "必须是项目路径"
#: editor/script_create_dialog.cpp
msgid "Invalid base path"
msgstr "父路径非法"
#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr "扩展名非法"
#: editor/script_create_dialog.cpp
msgid "Create new script"
msgstr "创建新脚本"
#: editor/script_create_dialog.cpp
msgid "Load existing script"
msgstr "加载现有脚本"
#: editor/script_create_dialog.cpp
msgid "Class Name:"
msgstr "类名:"
#: editor/script_create_dialog.cpp
msgid "Built-In Script"
msgstr "内置脚本"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
msgstr "设置节点的脚本"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
msgstr "字节:"
#: editor/script_editor_debugger.cpp
msgid "Warning"
msgstr "警告"
#: editor/script_editor_debugger.cpp
msgid "Error:"
msgstr "错误:"
#: editor/script_editor_debugger.cpp
msgid "Source:"
msgstr "源:"
#: editor/script_editor_debugger.cpp
msgid "Function:"
msgstr "函数:"
#: editor/script_editor_debugger.cpp
msgid "Errors"
msgstr "错误"
#: editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr "子进程已连接"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
msgstr "编辑上一个实例"
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
msgstr "编辑下一个实例"
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
msgstr "堆栈帧Frames"
#: editor/script_editor_debugger.cpp
msgid "Variable"
msgstr "变量"
#: editor/script_editor_debugger.cpp
msgid "Errors:"
msgstr "错误:"
#: editor/script_editor_debugger.cpp
msgid "Stack Trace (if applicable):"
msgstr "调用堆栈:"
#: editor/script_editor_debugger.cpp
msgid "Remote Inspector"
msgstr "远程属性面板"
#: editor/script_editor_debugger.cpp
msgid "Live Scene Tree:"
msgstr "即时场景树:"
#: editor/script_editor_debugger.cpp
msgid "Remote Object Properties: "
msgstr "远程对象属性: "
#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "性能分析"
#: editor/script_editor_debugger.cpp
msgid "Monitor"
msgstr "显示"
#: editor/script_editor_debugger.cpp
msgid "Value"
msgstr "值"
#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr "显示"
#: editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
msgstr "占用显存的资源列表:"
#: editor/script_editor_debugger.cpp
msgid "Total:"
msgstr "合计:"
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
msgstr "显存"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
msgstr "资源路径"
#: editor/script_editor_debugger.cpp
msgid "Type"
msgstr "类型"
#: editor/script_editor_debugger.cpp
msgid "Usage"
msgstr "用量"
#: editor/script_editor_debugger.cpp
msgid "Misc"
msgstr "杂项"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
msgstr "点击的控件:"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
msgstr "点击的控件类型:"
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
msgstr "实时编辑根节点:"
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
msgstr "从场景树设置"
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
msgstr "快捷键"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
msgstr "设置光照半径"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
msgstr "更改摄像机视角"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
msgstr "修改摄像机尺寸"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Sphere Shape Radius"
msgstr "更改球体半径"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Box Shape Extents"
msgstr "改变方框大小"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
msgstr "更改胶囊半径"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
msgstr "更改胶囊高度"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr "更改射线形状长度"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier Extents"
msgstr "更改通知器级别"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "convert函数参数类型非法请传入以“TYPE_”打头的常量。"
#: modules/gdscript/gd_functions.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "没有足够的字节来解码或格式不正确。"
#: modules/gdscript/gd_functions.cpp
msgid "step argument is zero!"
msgstr "step参数为0"
#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
msgstr "脚本没有实例化"
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a script"
msgstr "没有基于脚本"
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a resource file"
msgstr "没有基于一个资源文件"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
msgstr "实例字典格式不正确(缺少@path"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr "实例字典格式不正确(无法加载脚本@path"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
msgstr "实例字典格式不正确(无效脚本@path"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "非法的字典实例(派生类非法)"
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
"SpriteFrames资源必须是通过AnimatedSprite节点的frames属性创建的否则无法显示"
"动画帧。"
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"每个场景中只允许有一个CanvasModulate类型的节点场景中的第一个CanvasModulate"
"节点能正常工作,其余的将被忽略。"
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionPolygon2D类型节点只能为CollisionObject2D的派生类提供碰撞形状数据请"
"将其放在Area2D、StaticBody2D、RigidBody2D或KinematicBody2D节点下。"
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "空的CollisionPolygon2D不起任何碰撞检测作用。"
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
"CollisionShape2D类型节点只能为CollisionObject2D的派生类提供碰撞形状数据请将"
"其放在Area2D、StaticBody2D、RigidBody2D或者是KinematicBody2D节点下。"
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr "形状资源必须是通过CollisionShape2D节点的shape属性创建的"
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
msgstr "光照的形状与纹理必须提供给纹理属性。"
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr "此遮光体必须设置遮光形状才能起到遮光作用。"
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
msgstr "此遮光体的遮光形状为空,请为其绘制一个遮光形状!"
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
"请为此节点设置一个NavigationPolygon类型的资源作为形状这样它才能正常工作。"
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
"NavigationPolygonInstance类型的节点必须作为Navigation2D的子孙才能为其提供导航"
"数据。"
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
"ParallaxLayer类型的节点必须作为ParallaxBackground的子节点才能正常工作。"
#: scene/2d/particles_2d.cpp
msgid "Path property must point to a valid Particles2D node to work."
msgstr "path属性必须指向一个合法的Particles2D节点才能正常工作。"
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D类型的节点只有放在Path2D节点下才能正常工作。"
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr "path属性必须指向一个合法的Node2D节点才能正常工作。"
#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp
msgid ""
"A SampleLibrary resource must be created or set in the 'samples' property in "
"order for SamplePlayer to play sound."
msgstr ""
"SampleLibrary类型的资源必须是通过SamplePlayer类型节点的samples属性创建的这"
"样的资源才能用于播放声音。"
#: scene/2d/sprite.cpp
msgid ""
"Path property must point to a valid Viewport node to work. Such Viewport "
"must be set to 'render target' mode."
msgstr ""
"Path属性必须指向一个合法的Viewport节点才能工作同时此Viewport还需要启"
"用'render target'。"
#: scene/2d/sprite.cpp
msgid ""
"The Viewport set in the path property must be set as 'render target' in "
"order for this sprite to work."
msgstr ""
"为了让此精灵正常工作它的path属性所指向的Viewport需要开启'render target'。"
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr "VisibilityEnable2D类型的节点用于场景的根节点才能获得最好的效果。"
#: scene/3d/baked_light_instance.cpp
msgid "BakedLightInstance does not contain a BakedLight resource."
msgstr "BakedLightInstance未包含BakedLight资源。"
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape类型节点只能为CollisionObject的派生类提供碰撞形状数据请将其放"
"在Area、StaticBody、RigidBody或KinematicBody节点下。"
#: scene/3d/body_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
"CollisionShape节点必须拥有一个形状才能进行碰撞检测工作请为它创建一个形状资"
"源!"
#: scene/3d/collision_polygon.cpp
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionPolygon类型节点只能为CollisionObject的派生类提供碰撞形状数据请将其"
"放在Area、StaticBody、RigidBody或KinematicBody节点下。"
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
msgstr "空CollisionPolygon节点不起碰撞检测作用。"
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr "此节点需要设置NavigationMesh资源才能工作。"
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
"NavigationMeshInstance类型节点必须作为Navigation节点的子孙才能提供导航数据。"
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr "每个场景中只允许有一个WorldEnvironment类型的节点。"
#: scene/3d/spatial_sample_player.cpp
msgid ""
"A SampleLibrary resource must be created or set in the 'samples' property in "
"order for SpatialSamplePlayer to play sound."
msgstr ""
"SampleLibrary类型的资源必须通过SpatialSamplePlayer节点的'samples'属性创建才能"
"正常播放声音。"
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
"SpriteFrame资源必须是通过AnimatedSprite3D节点的Frames属性创建的否则无法显示"
"动画帧。"
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "提示!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "请确认..."
#: scene/gui/file_dialog.cpp
msgid "Open a File"
msgstr "打开文件"
#: scene/gui/file_dialog.cpp
msgid "Open File(s)"
msgstr "打开文件"
#: scene/gui/file_dialog.cpp
msgid "Open a Directory"
msgstr "打开目录"
#: scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
msgstr "打开文件或目录"
#: scene/gui/input_action.cpp
msgid "Ctrl+"
msgstr "Ctrl+"
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
"Popup对象默认保持隐藏除非你调用popup()方法。编辑时可以让它们保持可见,但运"
"行时它们会自动隐藏。"
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
"its contents directly to the screen, make it a child of a Control so it can "
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
"这个Viewport未设置为render target。如果你刻意打算让其直接在屏幕上显示其内容"
"使其成为子控件的所以它可以有一个尺寸大小值。否则请设置为Render target并将其"
"内部纹理分配给一些节点以显示。"
#~ msgid ""
#~ "A node yielded without working memory, please read the docs on how to "
#~ "yield properly!"
#~ msgstr ""
#~ "一个节点在无工作内存的情况下被yielded请阅读文档来查看如何适当的yield"
#~ msgid ""
#~ "Node yielded, but did not return a function state in the first working "
#~ "memory."
#~ msgstr "节点已yielded但并没有在第一个工作内存中返回一个函数状态。"
#~ msgid ""
#~ "Return value must be assigned to first element of node working memory! "
#~ "Fix your node please."
#~ msgstr "节点工作内存的第一个节点的返回值必须已赋值!请修正你的节点。"
#~ msgid "Node returned an invalid sequence output: "
#~ msgstr "节点返回了一个无效的连续输出: "
#~ msgid "Found sequence bit but not the node in the stack, report bug!"
#~ msgstr "在非堆栈中的节点中找到连续bit报告bug"
#~ msgid "Stack overflow with stack depth: "
#~ msgstr "堆栈深度溢出: "
#~ msgid "Functions:"
#~ msgstr "函数:"
#~ msgid "Variables:"
#~ msgstr "变量:"
#~ msgid "Name is not a valid identifier:"
#~ msgstr "名称不是有效的标识符:"
#~ msgid "Name already in use by another func/var/signal:"
#~ msgstr "名称已经被其他的函数/变量/事件占用:"
#~ msgid "Rename Function"
#~ msgstr "重命名函数"
#~ msgid "Rename Variable"
#~ msgstr "重命名变量"
#~ msgid "Rename Signal"
#~ msgstr "重命名事件"
#~ msgid "Add Function"
#~ msgstr "添加函数"
#~ msgid "Add Variable"
#~ msgstr "添加变量"
#~ msgid "Add Signal"
#~ msgstr "添加事件"
#~ msgid "Remove Function"
#~ msgstr "删除函数"
#~ msgid "Remove Variable"
#~ msgstr "删除变量"
#~ msgid "Editing Variable:"
#~ msgstr "编辑变量:"
#~ msgid "Remove Signal"
#~ msgstr "删除事件"
#~ msgid "Editing Signal:"
#~ msgstr "编辑事件:"
#~ msgid "Change Expression"
#~ msgstr "更改表达式"
#~ msgid "Add Node"
#~ msgstr "添加节点"
#~ msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
#~ msgstr "按住Meta键放置一个Getter节点按住Shift键放置一个通用签名。"
#~ msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
#~ msgstr "按住Ctrl键放置一个Getter节点。按住Shift键放置一个通用签名。"
#~ msgid "Hold Meta to drop a simple reference to the node."
#~ msgstr "按住Meta键放置一个场景节点的引用节点。"
#~ msgid "Hold Ctrl to drop a simple reference to the node."
#~ msgstr "按住Ctrl键放置一个场景节点的引用节点。"
#~ msgid "Hold Meta to drop a Variable Setter."
#~ msgstr "按住Meta键放置变量的Setter节点。"
#~ msgid "Hold Ctrl to drop a Variable Setter."
#~ msgstr "按住Ctrl键放置变量的Setter节点。"
#~ msgid "Add Preload Node"
#~ msgstr "添加Preload节点"
#~ msgid "Add Node(s) From Tree"
#~ msgstr "从场景导入节点"
#~ msgid "Add Getter Property"
#~ msgstr "添加 Getter Property"
#~ msgid "Add Setter Property"
#~ msgstr "添加 Setter Property"
#~ msgid "Condition"
#~ msgstr "条件节点Condition"
#~ msgid "Sequence"
#~ msgstr "序列节点Sequence"
#~ msgid "Switch"
#~ msgstr "选择节点Switch"
#~ msgid "Iterator"
#~ msgstr "遍历节点Iterator"
#~ msgid "While"
#~ msgstr "条件循环节点While"
#~ msgid "Return"
#~ msgstr "返回节点Return"
#~ msgid "Get"
#~ msgstr "获取"
#~ msgid "Base Type:"
#~ msgstr "基础类型:"
#~ msgid "Available Nodes:"
#~ msgstr "有效节点:"
#~ msgid "Select or create a function to edit graph"
#~ msgstr "选择或创建一个函数来编辑图"
#~ msgid "Edit Signal Arguments:"
#~ msgstr "编辑事件参数:"
#~ msgid "Edit Variable:"
#~ msgstr "编辑变量:"
#~ msgid "Change"
#~ msgstr "更改"
#~ msgid "Delete Selected"
#~ msgstr "删除选择的节点"
#~ msgid "Find Node Type"
#~ msgstr "查找节点类型"
#~ msgid "Copy Nodes"
#~ msgstr "复制节点"
#~ msgid "Cut Nodes"
#~ msgstr "剪切节点"
#~ msgid "Paste Nodes"
#~ msgstr "粘贴节点"
#~ msgid "Input type not iterable: "
#~ msgstr "输入类型不可迭代: "
#~ msgid "Iterator became invalid"
#~ msgstr "迭代器失效"
#~ msgid "Iterator became invalid: "
#~ msgstr "迭代器失效: "
#~ msgid "Invalid index property name."
#~ msgstr "属性名称非法。"
#~ msgid "Base object is not a Node!"
#~ msgstr "基础对象不是一个节点!"
#~ msgid "Path does not lead Node!"
#~ msgstr "路径必须指向节点!"
#~ msgid "Invalid index property name '%s' in node %s."
#~ msgstr "节点 '%s' 的 '%s' 为无效索引属性名。"
#~ msgid ": Invalid argument of type: "
#~ msgstr ":无效参数类型: "
#~ msgid ": Invalid arguments: "
#~ msgstr ":无效参数: "
#~ msgid "VariableGet not found in script: "
#~ msgstr "脚本中未找到VariableGet "
#~ msgid "VariableSet not found in script: "
#~ msgstr "脚本中未找到VariableSet "
#~ msgid "Custom node has no _step() method, can't process graph."
#~ msgstr "自定义脚本节点不包含_step()方法,不能生成图。"
#~ msgid ""
#~ "Invalid return value from _step(), must be integer (seq out), or string "
#~ "(error)."
#~ msgstr "_step()的返回值无效必须是整形seq out或字符串error。"
#~ msgid "just pressed"
#~ msgstr "正好按下"
#~ msgid "just released"
#~ msgstr "刚好释放"
#~ msgid ""
#~ "Couldn't read the certficate file. Are the path and password both correct?"
#~ msgstr "无法读取证书文件。路径和密码是否都正确?"
#~ msgid "Error creating the signature object."
#~ msgstr "创建包(PCK)签名对象出错。"
#~ msgid "Error creating the package signature."
#~ msgstr "创建包(PCK)签名时出错。"
#~ msgid ""
#~ "No export templates found.\n"
#~ "Download and install export templates."
#~ msgstr ""
#~ "找不到导出模版。\n"
#~ "下载并安装导出模版。"
#~ msgid "Custom debug package not found."
#~ msgstr "找不到自定义调试包。"
#~ msgid "Custom release package not found."
#~ msgstr "找不到自定义发布包。"
#~ msgid "Invalid unique name."
#~ msgstr "名称非法。"
#~ msgid "Invalid product GUID."
#~ msgstr "产品GUID非法。"
#~ msgid "Invalid publisher GUID."
#~ msgstr "发布GUID非法。"
#~ msgid "Invalid background color."
#~ msgstr "无效的背景颜色。"
#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
#~ msgstr "Logo图片尺寸无效图像尺寸必须是50x50。"
#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
#~ msgstr "正方形的 44x44 Logo图片尺寸无效应为44x44。"
#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
#~ msgstr "正方形的 71x71 Logo标志图片尺寸无效应为71x71。"
#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
#~ msgstr "正方的 150x150 Logo图片尺寸无效应为150x150。"
#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
#~ msgstr "正方形的 310x310 Logo图片尺寸无效应为310x310。"
#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
#~ msgstr "宽幅310x150 Logo图片尺寸无效应为310x150。"
#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
#~ msgstr "启动画面图片尺寸无效应为620x300。"
#~ msgid "Path property must point to a valid Spatial node to work."
#~ msgstr "path属性必须指向一个合法的Spatial节点才能正常工作。"
#~ msgid "Property Description:"
#~ msgstr "属性描述:"
#~ msgid "Same as Target Scene"
#~ msgstr "与目标场景相同"
#~ msgid "Shared"
#~ msgstr "共享的"
#~ msgid "Show Bones"
#~ msgstr "显示骨骼"
#~ msgid "Close All"
#~ msgstr "关闭全部"
#~ msgid "Pick Color"
#~ msgstr "拾取颜色"
#~ msgid "Theme"
#~ msgstr "主题"
#~ msgid "Select Property"
#~ msgstr "选择属性"
#~ msgid "Select Method"
#~ msgstr "选择方式"
#~ msgid "Change Probe Extents"
#~ msgstr "更改探针(Probe)范围"
#~ msgid ""
#~ "This item cannot be made visible because the parent is hidden. Unhide the "
#~ "parent first."
#~ msgstr "无法显示此节点,请先取消隐藏其父节点。"
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
#~ "'user://', or 'local://'"
#~ msgstr ""
#~ "路径不能以'/'符号打头,绝对路径必须以'res://'、'user://'或者'local://'打头"
#~ msgid "File exists"
#~ msgstr "文件已存在"
#~ msgid "Valid path"
#~ msgstr "路径可用"
#~ msgid "Cannot go into subdir:"
#~ msgstr "无法打开目录:"
#~ msgid "Imported Resources"
#~ msgstr "已导入的资源"
#~ msgid "Insert Keys (Ins)"
#~ msgstr "插入关键帧( 创建轨道)"
#~ msgid "Perspective (Num5)"
#~ msgstr "透视Num5"
#~ msgid "Orthogonal (Num5)"
#~ msgstr "正交Num5"
#~ msgid "Selection (F)"
#~ msgstr "选中项F"
#, fuzzy
#~ msgid "Change Anim Loop Interpolation"
#~ msgstr "修改动画循环"
#, fuzzy
#~ msgid "Enable/Disable interpolation when looping animation."
#~ msgstr "启用/禁用循环"
#~ msgid "Load Layout"
#~ msgstr "加载布局"
#~ msgid "Scale Region Editor"
#~ msgstr "缩放区域编辑"
#~ msgid ""
#~ "No texture in this node.\n"
#~ "Set a texture to be able to edit region."
#~ msgstr "此节点没有贴图,请先为它设置贴图后再试。"
#~ msgid "New Scene Root"
#~ msgstr "创建场景根节点"
#~ msgid "Inherit Scene"
#~ msgstr "继承场景"
#~ msgid "Binds (Extra Params):"
#~ msgstr "绑定(附加参数):"
#~ msgid "Method In Node:"
#~ msgstr "节点方法:"
#~ msgid "Reload Tool Script (Soft)"
#~ msgstr "重新加载Tool脚本Soft"
#~ msgid "Edit Connections.."
#~ msgstr "编辑事件连接"
#~ msgid "Set Params"
#~ msgstr "设置参数"
#~ msgid "Live Editing"
#~ msgstr "实时编辑"
#~ msgid "File Server"
#~ msgstr "文件服务"
#~ msgid "Deploy File Server Clients"
#~ msgstr "部署文件服务客户端"
#~ msgid "Group Editor"
#~ msgstr "分组编辑"
#~ msgid "Node Group(s)"
#~ msgstr "节点分组"
#~ msgid "Set region_rect"
#~ msgstr "设置纹理区域"
#~ msgid "Plugin List:"
#~ msgstr "插件列表"
#~ msgid "Keep Existing, Merge with New"
#~ msgstr "保留已有,与新的合并。"
#~ msgid "Keep Existing, Ignore New"
#~ msgstr "保留已有,忽略新的。"
#~ msgid ""
#~ "NOTICE: You are not forced to import textures for 2D projects. Just copy "
#~ "your .jpg or .png files to your project, and change export options later. "
#~ "Atlases can be generated on export too."
#~ msgstr ""
#~ "注意对于大多数2D纹理图片一般不需要导入操作。只需要将.jpg或.png文件放到"
#~ "项目目录下,并存导出选项即可。精灵集也可以在导出时生成。"