6861 lines
173 KiB
Plaintext
6861 lines
173 KiB
Plaintext
# Chinese (China) translation of the Godot Engine editor
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# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur
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# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)
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# This file is distributed under the same license as the Godot source code.
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#
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# 纯洁的坏蛋 <tqj.zyy@gmail.com>, 2016.
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# 孤月蓝风 <trlanfeng@foxmail.com>, 2016.
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# ageazrael <ageazrael@gmail.com>, 2016.
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# Bruce Guo <guoboism@hotmail.com>, 2016.
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# Geequlim <geequlim@gmail.com>, 2016-2017.
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# Luo Jun <vipsbpig@gmail.com>, 2016.
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# oberon-tonya <360119124@qq.com>, 2016.
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# wanfang liu <wanfang.liu@gmail.com>, 2016.
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# Youmu <konpaku.w@gmail.com>, 2017.
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#
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msgid ""
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msgstr ""
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"Project-Id-Version: Godot Engine editor\n"
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"POT-Creation-Date: \n"
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"PO-Revision-Date: 2017-03-07 06:32+0000\n"
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"Last-Translator: Youmu <konpaku.w@gmail.com>\n"
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"Language-Team: Chinese (China) <https://hosted.weblate.org/projects/godot-"
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"engine/godot/zh_CN/>\n"
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"Language: zh_CN\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=1; plural=0;\n"
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"X-Generator: Weblate 2.12\n"
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#: editor/animation_editor.cpp
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msgid "Disabled"
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msgstr "已禁用"
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#: editor/animation_editor.cpp
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msgid "All Selection"
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msgstr "所有选中项"
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#: editor/animation_editor.cpp
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msgid "Move Add Key"
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msgstr "移动已添加关键帧"
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#: editor/animation_editor.cpp
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msgid "Anim Change Transition"
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msgstr "修改过度效果"
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#: editor/animation_editor.cpp
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msgid "Anim Change Transform"
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msgstr "修改变换"
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#: editor/animation_editor.cpp
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msgid "Anim Change Value"
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msgstr "修改动画值"
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#: editor/animation_editor.cpp
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msgid "Anim Change Call"
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msgstr "修改回调"
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#: editor/animation_editor.cpp
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msgid "Anim Add Track"
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msgstr "添加轨道"
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#: editor/animation_editor.cpp
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msgid "Anim Duplicate Keys"
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msgstr "复制关键帧"
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#: editor/animation_editor.cpp
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msgid "Move Anim Track Up"
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msgstr "上移轨道"
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#: editor/animation_editor.cpp
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msgid "Move Anim Track Down"
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msgstr "下移轨道"
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#: editor/animation_editor.cpp
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msgid "Remove Anim Track"
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msgstr "移除轨道"
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#: editor/animation_editor.cpp
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msgid "Set Transitions to:"
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msgstr "设置过渡效果:"
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#: editor/animation_editor.cpp
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msgid "Anim Track Rename"
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msgstr "重命名轨道"
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#: editor/animation_editor.cpp
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msgid "Anim Track Change Interpolation"
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msgstr "轨道修改为插值模式"
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#: editor/animation_editor.cpp
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msgid "Anim Track Change Value Mode"
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msgstr "轨道修改为值模式"
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#: editor/animation_editor.cpp
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msgid "Edit Node Curve"
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msgstr "编辑节点曲线"
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#: editor/animation_editor.cpp
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msgid "Edit Selection Curve"
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msgstr "编辑选项曲线"
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#: editor/animation_editor.cpp
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msgid "Anim Delete Keys"
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msgstr "删除关键帧"
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#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
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msgid "Duplicate Selection"
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msgstr "复制选中项"
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#: editor/animation_editor.cpp
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msgid "Duplicate Transposed"
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msgstr "复制并转置"
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#: editor/animation_editor.cpp
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msgid "Remove Selection"
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msgstr "移除选中项"
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#: editor/animation_editor.cpp
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msgid "Continuous"
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msgstr "连续"
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#: editor/animation_editor.cpp
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msgid "Discrete"
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msgstr "分离"
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#: editor/animation_editor.cpp
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msgid "Trigger"
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msgstr "触发器"
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#: editor/animation_editor.cpp
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msgid "Anim Add Key"
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msgstr "添加关键帧"
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#: editor/animation_editor.cpp
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msgid "Anim Move Keys"
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msgstr "移动关键帧"
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#: editor/animation_editor.cpp
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msgid "Scale Selection"
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msgstr "缩放选中项"
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#: editor/animation_editor.cpp
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msgid "Scale From Cursor"
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msgstr "通过光标缩放"
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#: editor/animation_editor.cpp
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msgid "Goto Next Step"
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msgstr "前往下一步"
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#: editor/animation_editor.cpp
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msgid "Goto Prev Step"
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msgstr "前往上一步"
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#: editor/animation_editor.cpp editor/property_editor.cpp
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msgid "Linear"
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msgstr "线性"
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#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
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msgid "Constant"
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msgstr "常量"
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#: editor/animation_editor.cpp
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msgid "In"
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msgstr "缓入"
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#: editor/animation_editor.cpp
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msgid "Out"
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msgstr "缓出"
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#: editor/animation_editor.cpp
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msgid "In-Out"
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msgstr "缓入缓出"
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#: editor/animation_editor.cpp
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msgid "Out-In"
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msgstr "反缓入缓出"
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#: editor/animation_editor.cpp
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msgid "Transitions"
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msgstr "过渡"
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#: editor/animation_editor.cpp
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msgid "Optimize Animation"
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msgstr "优化动画"
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#: editor/animation_editor.cpp
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msgid "Clean-Up Animation"
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msgstr "清理动画"
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#: editor/animation_editor.cpp
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msgid "Create NEW track for %s and insert key?"
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msgstr "为'%s'创建新轨道并插入关键帧?"
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#: editor/animation_editor.cpp
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msgid "Create %d NEW tracks and insert keys?"
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msgstr "创建%d个新轨道并插入关键帧?"
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#: editor/animation_editor.cpp editor/create_dialog.cpp
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#: editor/plugins/light_occluder_2d_editor_plugin.cpp
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#: editor/plugins/mesh_instance_editor_plugin.cpp
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#: editor/plugins/navigation_polygon_editor_plugin.cpp
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#: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp
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#: editor/script_create_dialog.cpp
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msgid "Create"
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msgstr "创建"
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#: editor/animation_editor.cpp
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msgid "Anim Create & Insert"
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msgstr "创建|插入动画"
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#: editor/animation_editor.cpp
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msgid "Anim Insert Track & Key"
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msgstr "创建|插入 轨道和关键帧"
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#: editor/animation_editor.cpp
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msgid "Anim Insert Key"
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msgstr "插入关键帧"
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#: editor/animation_editor.cpp
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msgid "Change Anim Len"
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msgstr "修改动画时长"
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#: editor/animation_editor.cpp
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msgid "Change Anim Loop"
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msgstr "修改动画循环"
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#: editor/animation_editor.cpp
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msgid "Anim Create Typed Value Key"
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msgstr "创建输入值的动画关键帧"
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#: editor/animation_editor.cpp
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msgid "Anim Insert"
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msgstr "插入动画"
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#: editor/animation_editor.cpp
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msgid "Anim Scale Keys"
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msgstr "缩放键"
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#: editor/animation_editor.cpp
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msgid "Anim Add Call Track"
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msgstr "添加回调轨道"
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#: editor/animation_editor.cpp
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msgid "Animation zoom."
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msgstr "动画时间缩放。"
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#: editor/animation_editor.cpp
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msgid "Length (s):"
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msgstr "时长(秒):"
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#: editor/animation_editor.cpp
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msgid "Animation length (in seconds)."
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msgstr "动画时长(秒)。"
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#: editor/animation_editor.cpp
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msgid "Step (s):"
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msgstr "步长(秒):"
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#: editor/animation_editor.cpp
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msgid "Cursor step snap (in seconds)."
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msgstr "步进吸附(秒)。"
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#: editor/animation_editor.cpp
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msgid "Enable/Disable looping in animation."
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msgstr "启用/禁用循环。"
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#: editor/animation_editor.cpp
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msgid "Add new tracks."
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msgstr "新建轨道。"
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#: editor/animation_editor.cpp
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msgid "Move current track up."
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msgstr "上移当前轨道。"
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#: editor/animation_editor.cpp
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msgid "Move current track down."
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msgstr "下移当前轨道。"
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#: editor/animation_editor.cpp
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msgid "Remove selected track."
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msgstr "移除选中轨道。"
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#: editor/animation_editor.cpp
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msgid "Track tools"
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msgstr "轨道工具"
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#: editor/animation_editor.cpp
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msgid "Enable editing of individual keys by clicking them."
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msgstr "允许通过单击启用各个键的编辑。"
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#: editor/animation_editor.cpp
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msgid "Anim. Optimizer"
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msgstr "优化动画"
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#: editor/animation_editor.cpp
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msgid "Max. Linear Error:"
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msgstr "最大线性错误:"
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#: editor/animation_editor.cpp
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msgid "Max. Angular Error:"
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msgstr "最大角错误:"
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#: editor/animation_editor.cpp
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msgid "Max Optimizable Angle:"
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msgstr "调整最大的角度:"
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#: editor/animation_editor.cpp
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msgid "Optimize"
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msgstr "优化"
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#: editor/animation_editor.cpp
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msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
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msgstr "在场景树中选择一个AnimationPlayer来编辑动画。"
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#: editor/animation_editor.cpp
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msgid "Key"
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msgstr "键"
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#: editor/animation_editor.cpp
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msgid "Transition"
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msgstr "过渡"
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#: editor/animation_editor.cpp
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msgid "Scale Ratio:"
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msgstr "缩放比率:"
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#: editor/animation_editor.cpp
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msgid "Call Functions in Which Node?"
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msgstr "在那个节点中调用函数?"
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#: editor/animation_editor.cpp
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msgid "Remove invalid keys"
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msgstr "移除无效键"
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#: editor/animation_editor.cpp
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msgid "Remove unresolved and empty tracks"
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msgstr "移除未分解的空轨道"
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#: editor/animation_editor.cpp
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msgid "Clean-up all animations"
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msgstr "清除所有动画"
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#: editor/animation_editor.cpp
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msgid "Clean-Up Animation(s) (NO UNDO!)"
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msgstr "清除所有动画吗(无法撤销!)"
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#: editor/animation_editor.cpp
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msgid "Clean-Up"
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msgstr "清理"
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#: editor/array_property_edit.cpp
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msgid "Resize Array"
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msgstr "修改数组大小"
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#: editor/array_property_edit.cpp
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msgid "Change Array Value Type"
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msgstr "修改数组类型"
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#: editor/array_property_edit.cpp
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msgid "Change Array Value"
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msgstr "修改数组值"
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#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
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#: editor/editor_help.cpp editor/editor_node.cpp
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#: editor/plugins/script_editor_plugin.cpp editor/quick_open.cpp
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#: editor/settings_config_dialog.cpp
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msgid "Search:"
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msgstr "搜索:"
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#: editor/asset_library_editor_plugin.cpp
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msgid "Sort:"
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msgstr "排序:"
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#: editor/asset_library_editor_plugin.cpp
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msgid "Reverse"
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msgstr "反选"
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#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
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msgid "Category:"
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msgstr "分类:"
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#: editor/asset_library_editor_plugin.cpp
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msgid "All"
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msgstr "全部"
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#: editor/asset_library_editor_plugin.cpp
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msgid "Site:"
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msgstr "站点:"
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#: editor/asset_library_editor_plugin.cpp
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msgid "Support.."
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msgstr "支持.."
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#: editor/asset_library_editor_plugin.cpp
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msgid "Official"
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msgstr "官方"
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#: editor/asset_library_editor_plugin.cpp
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msgid "Community"
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msgstr "社区"
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#: editor/asset_library_editor_plugin.cpp
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msgid "Testing"
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msgstr "测试"
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#: editor/asset_library_editor_plugin.cpp
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msgid "Assets ZIP File"
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msgstr "ZIP资源包"
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#: editor/call_dialog.cpp
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msgid "Method List For '%s':"
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msgstr "'%s'的方法列表:"
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#: editor/call_dialog.cpp
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msgid "Call"
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msgstr "调用到"
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#: editor/call_dialog.cpp editor/connections_dialog.cpp
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#: editor/plugins/animation_player_editor_plugin.cpp
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#: editor/plugins/canvas_item_editor_plugin.cpp
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#: editor/plugins/resource_preloader_editor_plugin.cpp
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#: editor/plugins/sample_library_editor_plugin.cpp
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#: editor/plugins/script_editor_plugin.cpp
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#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
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#: editor/property_editor.cpp editor/run_settings_dialog.cpp
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#: editor/settings_config_dialog.cpp
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msgid "Close"
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msgstr "关闭"
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#: editor/call_dialog.cpp
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msgid "Method List:"
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msgstr "方法列表:"
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#: editor/call_dialog.cpp
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msgid "Arguments:"
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msgstr "参数:"
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#: editor/call_dialog.cpp
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msgid "Return:"
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msgstr "返回:"
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#: editor/code_editor.cpp
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msgid "Go to Line"
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msgstr "转到行"
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#: editor/code_editor.cpp
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msgid "Line Number:"
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msgstr "行号:"
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#: editor/code_editor.cpp
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msgid "No Matches"
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msgstr "无匹配项"
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#: editor/code_editor.cpp
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msgid "Replaced %d Ocurrence(s)."
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msgstr "替换了%d项。"
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#: editor/code_editor.cpp
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msgid "Replace"
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msgstr "替换"
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#: editor/code_editor.cpp
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msgid "Replace All"
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msgstr "全部替换"
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#: editor/code_editor.cpp
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msgid "Match Case"
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msgstr "大小写匹配"
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#: editor/code_editor.cpp
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msgid "Whole Words"
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msgstr "全字匹配"
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#: editor/code_editor.cpp
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msgid "Selection Only"
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msgstr "仅选中"
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#: editor/code_editor.cpp editor/editor_help.cpp
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#: editor/plugins/script_editor_plugin.cpp
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#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
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msgid "Search"
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msgstr "搜索"
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#: editor/code_editor.cpp editor/editor_help.cpp
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msgid "Find"
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msgstr "查找"
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#: editor/code_editor.cpp
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msgid "Next"
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msgstr "下一项"
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#: editor/code_editor.cpp
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msgid "Replaced %d ocurrence(s)."
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msgstr "替换了%d项。"
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#: editor/code_editor.cpp
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msgid "Not found!"
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msgstr "未找到!"
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#: editor/code_editor.cpp
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msgid "Replace By"
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msgstr "替换"
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#: editor/code_editor.cpp
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msgid "Case Sensitive"
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msgstr "区分大小写"
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#: editor/code_editor.cpp
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msgid "Backwards"
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||
msgstr "向后"
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||
|
||
#: editor/code_editor.cpp
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msgid "Prompt On Replace"
|
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msgstr "更换时提示"
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|
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#: editor/code_editor.cpp
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msgid "Skip"
|
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msgstr "跳过"
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|
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#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Zoom In"
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msgstr "放大"
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#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp
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msgid "Zoom Out"
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msgstr "缩小"
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#: editor/code_editor.cpp
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msgid "Reset Zoom"
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msgstr "重置缩放"
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||
|
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#: editor/code_editor.cpp editor/script_editor_debugger.cpp
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msgid "Line:"
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msgstr "行:"
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|
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#: editor/code_editor.cpp
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msgid "Col:"
|
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msgstr "列:"
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||
|
||
#: editor/connections_dialog.cpp
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||
msgid "Method in target Node must be specified!"
|
||
msgstr "必须设置方法的对象节点!"
|
||
|
||
#: editor/connections_dialog.cpp
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||
msgid ""
|
||
"Target method not found! Specify a valid method or attach a script to target "
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"Node."
|
||
msgstr "找不到目标方法! 指定一个有效的方法或把脚本附加到目标节点。"
|
||
|
||
#: editor/connections_dialog.cpp
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msgid "Connect To Node:"
|
||
msgstr "连接到节点:"
|
||
|
||
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
|
||
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp
|
||
msgid "Add"
|
||
msgstr "添加"
|
||
|
||
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
|
||
msgid "Remove"
|
||
msgstr "移除"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Add Extra Call Argument:"
|
||
msgstr "添加附加调用参数:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Extra Call Arguments:"
|
||
msgstr "额外调用参数:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Path to Node:"
|
||
msgstr "节点路径:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Make Function"
|
||
msgstr "创建方法"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Deferred"
|
||
msgstr "延时"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Oneshot"
|
||
msgstr "单次"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect"
|
||
msgstr "连接"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect '%s' to '%s'"
|
||
msgstr "连接'%s'到'%s'"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connecting Signal:"
|
||
msgstr "连接事件:"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Create Subscription"
|
||
msgstr "创建订阅"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
msgid "Connect.."
|
||
msgstr "连接事件。"
|
||
|
||
#: editor/connections_dialog.cpp
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Disconnect"
|
||
msgstr "删除事件连接"
|
||
|
||
#: editor/connections_dialog.cpp editor/node_dock.cpp
|
||
msgid "Signals"
|
||
msgstr "信号"
|
||
|
||
#: editor/create_dialog.cpp
|
||
msgid "Create New"
|
||
msgstr "新建"
|
||
|
||
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Favorites:"
|
||
msgstr "收藏:"
|
||
|
||
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
|
||
msgid "Recent:"
|
||
msgstr "最近文件:"
|
||
|
||
#: editor/create_dialog.cpp editor/editor_help.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp editor/quick_open.cpp
|
||
msgid "Matches:"
|
||
msgstr "匹配项:"
|
||
|
||
#: editor/create_dialog.cpp editor/editor_help.cpp
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Description:"
|
||
msgstr "描述:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Search Replacement For:"
|
||
msgstr "搜索替换:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Dependencies For:"
|
||
msgstr "依赖项:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid ""
|
||
"Scene '%s' is currently being edited.\n"
|
||
"Changes will not take effect unless reloaded."
|
||
msgstr "场景'%s'已被修改,重新加载后生效。"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid ""
|
||
"Resource '%s' is in use.\n"
|
||
"Changes will take effect when reloaded."
|
||
msgstr "资源'%s'正在使用中,修改将在重新加载后生效。"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Dependencies"
|
||
msgstr "依赖"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Resource"
|
||
msgstr "资源"
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
|
||
#: editor/project_manager.cpp editor/project_settings.cpp
|
||
msgid "Path"
|
||
msgstr "路径"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Dependencies:"
|
||
msgstr "依赖:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Fix Broken"
|
||
msgstr "修复依赖"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Dependency Editor"
|
||
msgstr "依赖编辑器"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Search Replacement Resource:"
|
||
msgstr "查找替换资源:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Owners Of:"
|
||
msgstr "拥有者:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid ""
|
||
"The files being removed are required by other resources in order for them to "
|
||
"work.\n"
|
||
"Remove them anyway? (no undo)"
|
||
msgstr "要删除的文件被其他资源所依赖,仍然要删除吗?(无法撤销)"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Remove selected files from the project? (no undo)"
|
||
msgstr "确定从项目中删除文件?(此操作无法撤销)"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Error loading:"
|
||
msgstr "加载出错:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Scene failed to load due to missing dependencies:"
|
||
msgstr "加载场景失败,找不到以下依赖项目:"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Open Anyway"
|
||
msgstr "仍然打开"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Which action should be taken?"
|
||
msgstr "应采取哪项行动?"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Fix Dependencies"
|
||
msgstr "修复依赖项"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Errors loading!"
|
||
msgstr "加载出错!"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Permanently delete %d item(s)? (No undo!)"
|
||
msgstr "永久删除选中的%d条项目吗?(此操作无法撤销!)"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Owns"
|
||
msgstr "拥有对象"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Resources Without Explicit Ownership:"
|
||
msgstr "没有指定所属关系的资源:"
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_node.cpp
|
||
msgid "Orphan Resource Explorer"
|
||
msgstr "查看孤立资源"
|
||
|
||
#: editor/dependency_editor.cpp
|
||
msgid "Delete selected files?"
|
||
msgstr "删除选中的文件?"
|
||
|
||
#: editor/dependency_editor.cpp editor/editor_node.cpp
|
||
#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete"
|
||
msgstr "删除"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Invalid name."
|
||
msgstr "名称非法:。"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Valid characters:"
|
||
msgstr "字符合法:"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Invalid name. Must not collide with an existing engine class name."
|
||
msgstr "名称非法,与引擎内置类型名称冲突。"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Invalid name. Must not collide with an existing buit-in type name."
|
||
msgstr "名称非法,与引擎内置类型名称冲突。"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Invalid name. Must not collide with an existing global constant name."
|
||
msgstr "名称非法,与已存在的全局常量名称冲突。"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Invalid Path."
|
||
msgstr "路径非法。"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "File does not exist."
|
||
msgstr "文件不存在。"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Not in resource path."
|
||
msgstr "不在资源路径下。"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Add AutoLoad"
|
||
msgstr "添加Autoload"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Autoload '%s' already exists!"
|
||
msgstr "Autoload '%s'已存在!"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Rename Autoload"
|
||
msgstr "移除Autoload"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Toggle AutoLoad Globals"
|
||
msgstr "切换全局AutoLoad"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Move Autoload"
|
||
msgstr "移动Autoload"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Remove Autoload"
|
||
msgstr "移除Autoload"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Enable"
|
||
msgstr "启用"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Rearrange Autoloads"
|
||
msgstr "重排序Autoload"
|
||
|
||
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Path:"
|
||
msgstr "路径:"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Node Name:"
|
||
msgstr "节点名称:"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
#: editor/plugins/sample_library_editor_plugin.cpp editor/project_manager.cpp
|
||
msgid "Name"
|
||
msgstr "名称"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "Singleton"
|
||
msgstr "单独(Singleton)"
|
||
|
||
#: editor/editor_autoload_settings.cpp
|
||
msgid "List:"
|
||
msgstr "列表:"
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "Updating Scene"
|
||
msgstr "更新场景"
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "Storing local changes.."
|
||
msgstr "保存修改中.."
|
||
|
||
#: editor/editor_data.cpp
|
||
msgid "Updating scene.."
|
||
msgstr "更新场景中.."
|
||
|
||
#: editor/editor_dir_dialog.cpp
|
||
msgid "Choose a Directory"
|
||
msgstr "选择目录"
|
||
|
||
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "Create Folder"
|
||
msgstr "新建目录"
|
||
|
||
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: editor/editor_plugin_settings.cpp editor/plugins/theme_editor_plugin.cpp
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "Name:"
|
||
msgstr "名称:"
|
||
|
||
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "Could not create folder."
|
||
msgstr "无法创建目录。"
|
||
|
||
#: editor/editor_dir_dialog.cpp
|
||
msgid "Choose"
|
||
msgstr "选择"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "File Exists, Overwrite?"
|
||
msgstr "文件已存在,确定要覆盖它吗?"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "All Recognized"
|
||
msgstr "所有可用类型"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "All Files (*)"
|
||
msgstr "所有文件(*)"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp
|
||
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/quick_open.cpp scene/gui/file_dialog.cpp
|
||
msgid "Open"
|
||
msgstr "打开"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
|
||
msgid "Save"
|
||
msgstr "保存"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Save a File"
|
||
msgstr "保存文件"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go Back"
|
||
msgstr "后退"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go Forward"
|
||
msgstr "前进"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Go Up"
|
||
msgstr "上一级"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Refresh"
|
||
msgstr "刷新"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Toggle Hidden Files"
|
||
msgstr "切换显示隐藏文件"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Toggle Favorite"
|
||
msgstr "切换收藏"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Toggle Mode"
|
||
msgstr "切换模式"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Focus Path"
|
||
msgstr "设置路径焦点"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Move Favorite Up"
|
||
msgstr "向上移动收藏"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Move Favorite Down"
|
||
msgstr "向下移动收藏"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Directories & Files:"
|
||
msgstr "目录|文件:"
|
||
|
||
#: editor/editor_file_dialog.cpp
|
||
msgid "Preview:"
|
||
msgstr "预览:"
|
||
|
||
#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "File:"
|
||
msgstr "文件:"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Filter:"
|
||
msgstr "筛选:"
|
||
|
||
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
|
||
msgid "Must use a valid extension."
|
||
msgstr "必须使用合法的拓展名。"
|
||
|
||
#: editor/editor_file_system.cpp
|
||
msgid "ScanSources"
|
||
msgstr "扫描源文件"
|
||
|
||
#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Search Help"
|
||
msgstr "搜索帮助"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Class List:"
|
||
msgstr "类型列表:"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Search Classes"
|
||
msgstr "搜索类型"
|
||
|
||
#: editor/editor_help.cpp editor/property_editor.cpp
|
||
msgid "Class:"
|
||
msgstr "类:"
|
||
|
||
#: editor/editor_help.cpp editor/scene_tree_editor.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Inherits:"
|
||
msgstr "基类:"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Inherited by:"
|
||
msgstr "派生类:"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Brief Description:"
|
||
msgstr "简介:"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Public Methods:"
|
||
msgstr "公共方法:"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Members:"
|
||
msgstr "成员:"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "GUI Theme Items:"
|
||
msgstr "GUI主题:"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Signals:"
|
||
msgstr "事件:"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Constants:"
|
||
msgstr "常量:"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Method Description:"
|
||
msgstr "方法描述:"
|
||
|
||
#: editor/editor_help.cpp
|
||
msgid "Search Text"
|
||
msgstr "搜索文本"
|
||
|
||
#: editor/editor_import_export.cpp
|
||
msgid "Added:"
|
||
msgstr "已添加:"
|
||
|
||
#: editor/editor_import_export.cpp
|
||
msgid "Removed:"
|
||
msgstr "已移除:"
|
||
|
||
#: editor/editor_import_export.cpp editor/project_export.cpp
|
||
msgid "Error saving atlas:"
|
||
msgstr "保存贴图集出错:"
|
||
|
||
#: editor/editor_import_export.cpp
|
||
msgid "Could not save atlas subtexture:"
|
||
msgstr "无法保存精灵集子贴图:"
|
||
|
||
#: editor/editor_import_export.cpp
|
||
msgid "Storing File:"
|
||
msgstr "文件排序:"
|
||
|
||
#: editor/editor_import_export.cpp
|
||
msgid "Packing"
|
||
msgstr "打包中"
|
||
|
||
#: editor/editor_import_export.cpp
|
||
msgid "Exporting for %s"
|
||
msgstr "正在导出 %s"
|
||
|
||
#: editor/editor_import_export.cpp
|
||
msgid "Setting Up.."
|
||
msgstr "配置.."
|
||
|
||
#: editor/editor_log.cpp
|
||
msgid " Output:"
|
||
msgstr " 输出:"
|
||
|
||
#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
|
||
#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp
|
||
#: editor/script_editor_debugger.cpp scene/gui/line_edit.cpp
|
||
#: scene/gui/text_edit.cpp
|
||
msgid "Clear"
|
||
msgstr "清除"
|
||
|
||
#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp
|
||
msgid "Re-Importing"
|
||
msgstr "重新导入"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Importing:"
|
||
msgstr "导入:"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Node From Scene"
|
||
msgstr "从场景导入节点"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/resources_dock.cpp
|
||
msgid "Error saving resource!"
|
||
msgstr "保存资源出错!"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/resources_dock.cpp
|
||
msgid "Save Resource As.."
|
||
msgstr "资源另存为.."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "I see.."
|
||
msgstr "好吧.."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't open file for writing:"
|
||
msgstr "无法以可写模式打开文件:"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Requested file format unknown:"
|
||
msgstr "未知的文件类型请求:"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error while saving."
|
||
msgstr "保存出错。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Saving Scene"
|
||
msgstr "正在保存场景"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Analyzing"
|
||
msgstr "正在分析"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Creating Thumbnail"
|
||
msgstr "创建缩略图"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
|
||
msgstr "无法保存场景,依赖项(实例)验证失败。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Failed to load resource."
|
||
msgstr "加载资源失败。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't load MeshLibrary for merging!"
|
||
msgstr "无法加载要合并的MeshLibrary!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error saving MeshLibrary!"
|
||
msgstr "保存MeshLibrary出错!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't load TileSet for merging!"
|
||
msgstr "无法加载要合并的砖块集!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error saving TileSet!"
|
||
msgstr "保存砖块集失败!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't open export templates zip."
|
||
msgstr "无法打开ZIP导出模板。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Loading Export Templates"
|
||
msgstr "正在加载导出模板"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error trying to save layout!"
|
||
msgstr "保存布局出错!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Default editor layout overridden."
|
||
msgstr "覆盖编辑器默认布局。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Layout name not found!"
|
||
msgstr "布局名称未找到!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Restored default layout to base settings."
|
||
msgstr "重置为默认布局设置。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Copy Params"
|
||
msgstr "拷贝参数"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Paste Params"
|
||
msgstr "粘贴帧"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Paste Resource"
|
||
msgstr "粘贴资源"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Copy Resource"
|
||
msgstr "拷贝资源"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Make Built-In"
|
||
msgstr "使之内置"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Make Sub-Resources Unique"
|
||
msgstr "使子资源唯一化"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open in Help"
|
||
msgstr "查看帮助"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "There is no defined scene to run."
|
||
msgstr "没有设置要执行的场景。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"No main scene has ever been defined, select one?\n"
|
||
"You can change it later in later in \"Project Settings\" under the "
|
||
"'application' category."
|
||
msgstr ""
|
||
"尚未定义主场景。\n"
|
||
"请在项目设置的application分类下设置选择主场景。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Selected scene '%s' does not exist, select a valid one?\n"
|
||
"You can change it later in \"Project Settings\" under the 'application' "
|
||
"category."
|
||
msgstr ""
|
||
"所选场景'%s'不存在,选择一个有效的场景?\n"
|
||
"请在项目设置的application(应用程序)分类下设置选择主场景。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Selected scene '%s' is not a scene file, select a valid one?\n"
|
||
"You can change it later in \"Project Settings\" under the 'application' "
|
||
"category."
|
||
msgstr ""
|
||
"选中的%s场景并非一个场景文件,请选择合法的场景。\n"
|
||
"请在项目设置的application(应用程序)分类下设置选择主场景。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Current scene was never saved, please save it prior to running."
|
||
msgstr "当前场景尚未保存,请保存后再尝试执行。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Could not start subprocess!"
|
||
msgstr "无法启动子进程!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Scene"
|
||
msgstr "打开场景"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Base Scene"
|
||
msgstr "打开父场景"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Open Scene.."
|
||
msgstr "快速打开场景.."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Open Script.."
|
||
msgstr "快速打开脚本.."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Yes"
|
||
msgstr "是"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Close scene? (Unsaved changes will be lost)"
|
||
msgstr "确定要关闭场景吗?(未保存的修改将丢失)"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Scene As.."
|
||
msgstr "场景另存为.."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This scene has never been saved. Save before running?"
|
||
msgstr "此场景尚未保存,要在运行之前保存它吗?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Please save the scene first."
|
||
msgstr "请先保存场景。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Translatable Strings"
|
||
msgstr "保存可翻译字符串"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export Mesh Library"
|
||
msgstr "导出MeshLibrary"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export Tile Set"
|
||
msgstr "导出砖块集"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quit"
|
||
msgstr "退出"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Exit the editor?"
|
||
msgstr "确定要退出编辑器吗?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Current scene not saved. Open anyway?"
|
||
msgstr "当前场景尚未保存,仍要打开?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Can't reload a scene that was never saved."
|
||
msgstr "无法重新加载未保存的场景。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Revert"
|
||
msgstr "恢复"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "This action cannot be undone. Revert anyway?"
|
||
msgstr "此操作无法撤销,确定要继续吗?"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quick Run Scene.."
|
||
msgstr "快速运行场景.."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Open Project Manager? \n"
|
||
"(Unsaved changes will be lost)"
|
||
msgstr ""
|
||
"退出到项目管理窗口?\n"
|
||
"(未保存的修改将丢失)"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Pick a Main Scene"
|
||
msgstr "选择主场景"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
|
||
msgid "Ugh"
|
||
msgstr "额"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Error loading scene, it must be inside the project path. Use 'Import' to "
|
||
"open the scene, then save it inside the project path."
|
||
msgstr ""
|
||
"加载场景出错,场景必须放在项目目录下。请尝试使用'导入'菜单导入此场景后再试。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Error loading scene."
|
||
msgstr "加载场景出错。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Scene '%s' has broken dependencies:"
|
||
msgstr "场景'%s'的依赖已被破坏:"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Layout"
|
||
msgstr "保存布局"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Delete Layout"
|
||
msgstr "删除布局"
|
||
|
||
#: editor/editor_node.cpp editor/project_export.cpp
|
||
msgid "Default"
|
||
msgstr "默认"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Switch Scene Tab"
|
||
msgstr "切换场景标签页"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "%d more file(s)"
|
||
msgstr "更多的%d个文件"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "%d more file(s) or folder(s)"
|
||
msgstr "更多的%d个文件或目录"
|
||
|
||
#: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Scene"
|
||
msgstr "场景"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Go to previously opened scene."
|
||
msgstr "前往上一个打开的场景。"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Fullscreen Mode"
|
||
msgstr "全屏模式"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Distraction Free Mode"
|
||
msgstr "无干扰模式"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Next tab"
|
||
msgstr "下一项"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Previous tab"
|
||
msgstr "上一个目录"
|
||
|
||
#: editor/editor_node.cpp
|
||
#, fuzzy
|
||
msgid "Filter Files.."
|
||
msgstr "快速筛选文件.."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Operations with scene files."
|
||
msgstr "操作场景文件。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "New Scene"
|
||
msgstr "新建场景"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "New Inherited Scene.."
|
||
msgstr "从现有场景中创建.."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Scene.."
|
||
msgstr "打开场景.."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save Scene"
|
||
msgstr "保存场景"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save all Scenes"
|
||
msgstr "保存所有场景"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Close Scene"
|
||
msgstr "关闭场景"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Close Goto Prev. Scene"
|
||
msgstr "关闭并前往上一个场景"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open Recent"
|
||
msgstr "最近打开"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Convert To.."
|
||
msgstr "转换为.."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Translatable Strings.."
|
||
msgstr "可翻译字符串.."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "MeshLibrary.."
|
||
msgstr "MeshLibrary(网格库).."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "TileSet.."
|
||
msgstr "砖块集.."
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
|
||
#: scene/gui/text_edit.cpp
|
||
msgid "Undo"
|
||
msgstr "撤销"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Redo"
|
||
msgstr "重做"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Run Script"
|
||
msgstr "运行脚本"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Project Settings"
|
||
msgstr "项目设置"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Revert Scene"
|
||
msgstr "恢复场景"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Quit to Project List"
|
||
msgstr "退出到项目列表"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Import assets to the project."
|
||
msgstr "导入资源。"
|
||
|
||
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
||
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
#: editor/project_manager.cpp
|
||
msgid "Import"
|
||
msgstr "导入"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Miscellaneous project or scene-wide tools."
|
||
msgstr "其他工程或全场景工具。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Tools"
|
||
msgstr "工具"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export to Godot 3.0 (WIP)"
|
||
msgstr ""
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export the project to many platforms."
|
||
msgstr "导出项目到多个平台。"
|
||
|
||
#: editor/editor_node.cpp editor/project_export.cpp
|
||
msgid "Export"
|
||
msgstr "导出"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play the project."
|
||
msgstr "运行此项目(F5)。"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "Play"
|
||
msgstr "播放"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Pause the scene"
|
||
msgstr "暂停运行场景"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Pause Scene"
|
||
msgstr "暂停运行场景"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Stop the scene."
|
||
msgstr "停止运行场景。"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "Stop"
|
||
msgstr "停止"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play the edited scene."
|
||
msgstr "打开并运行场景。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play Scene"
|
||
msgstr "运行场景"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play custom scene"
|
||
msgstr "运行自定义场景"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Play Custom Scene"
|
||
msgstr "运行自定义场景"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Debug options"
|
||
msgstr "调试选项"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Deploy with Remote Debug"
|
||
msgstr "部署远程调试"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When exporting or deploying, the resulting executable will attempt to "
|
||
"connect to the IP of this computer in order to be debugged."
|
||
msgstr ""
|
||
"导出或发布项目时,为了能够调试项目,可执行文件将试图通过本机IP连接到调试器。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Small Deploy with Network FS"
|
||
msgstr "发布基于网络文件系统的最小应用包"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is enabled, export or deploy will produce a minimal "
|
||
"executable.\n"
|
||
"The filesystem will be provided from the project by the editor over the "
|
||
"network.\n"
|
||
"On Android, deploy will use the USB cable for faster performance. This "
|
||
"option speeds up testing for games with a large footprint."
|
||
msgstr ""
|
||
"当启用此项后,将在导出或发布项目时生成最小化可自行文件。\n"
|
||
"文件系统将通过网络连接到编辑器来实现。\n"
|
||
"在Android平台,通过USB发布能获得更快的效率。\n"
|
||
"此选项用于加快游戏的测试。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Visible Collision Shapes"
|
||
msgstr "碰撞区域可见"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
|
||
"running game if this option is turned on."
|
||
msgstr "如果启用此项,节点的碰撞区域和raycast将在游戏运行时可见。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Visible Navigation"
|
||
msgstr "Navigation可见"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"Navigation meshes and polygons will be visible on the running game if this "
|
||
"option is turned on."
|
||
msgstr "如果启用此项,用于导航的mesh和多边形将在游戏运行时可见。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Sync Scene Changes"
|
||
msgstr "同步场景修改"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is turned on, any changes made to the scene in the editor "
|
||
"will be replicated in the running game.\n"
|
||
"When used remotely on a device, this is more efficient with network "
|
||
"filesystem."
|
||
msgstr ""
|
||
"开启此项后,在编辑器中对场景的所有修改都会被应用与正在运行的游戏中。\n"
|
||
"当使用远程设备调试时,使用网络文件系统能有效提高编辑效率。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Sync Script Changes"
|
||
msgstr "同步脚本变更"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid ""
|
||
"When this option is turned on, any script that is saved will be reloaded on "
|
||
"the running game.\n"
|
||
"When used remotely on a device, this is more efficient with network "
|
||
"filesystem."
|
||
msgstr ""
|
||
"开启此项后,所有脚本在保存时都会被正在运行的游戏重新加载。\n"
|
||
"当使用远程设备调试时,使用网络文件系统能有效提高编辑效率。"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Settings"
|
||
msgstr "设置"
|
||
|
||
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
|
||
msgid "Editor Settings"
|
||
msgstr "编辑器设置"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Editor Layout"
|
||
msgstr "编辑器布局"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Install Export Templates"
|
||
msgstr "安装导出模板"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "About"
|
||
msgstr "关于"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Alerts when an external resource has changed."
|
||
msgstr "外部资源改变后弹出提示。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Spins when the editor window repaints!"
|
||
msgstr "旋转时,重新绘制编辑器窗口!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Update Always"
|
||
msgstr "持续更新UI"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Update Changes"
|
||
msgstr "有更改时更新UI"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Disable Update Spinner"
|
||
msgstr "禁用自动更新"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Inspector"
|
||
msgstr "属性面板"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Create a new resource in memory and edit it."
|
||
msgstr "在内存中新建资源并编辑。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Load an existing resource from disk and edit it."
|
||
msgstr "从磁盘中加载资源并编辑。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Save the currently edited resource."
|
||
msgstr "保存当前编辑的资源。"
|
||
|
||
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save As.."
|
||
msgstr "另存为.."
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Go to the previous edited object in history."
|
||
msgstr "前往上一个编辑对象。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Go to the next edited object in history."
|
||
msgstr "前往下一个编辑对象。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "History of recently edited objects."
|
||
msgstr "最近编辑历史对象。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Object properties."
|
||
msgstr "对象属性。"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "FileSystem"
|
||
msgstr "文件系统"
|
||
|
||
#: editor/editor_node.cpp editor/node_dock.cpp
|
||
msgid "Node"
|
||
msgstr "节点"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Output"
|
||
msgstr "输出"
|
||
|
||
#: editor/editor_node.cpp editor/editor_reimport_dialog.cpp
|
||
msgid "Re-Import"
|
||
msgstr "重新导入"
|
||
|
||
#: editor/editor_node.cpp editor/editor_plugin_settings.cpp
|
||
msgid "Update"
|
||
msgstr "更新"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Thanks from the Godot community!"
|
||
msgstr "感谢Godot社区!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Thanks!"
|
||
msgstr "谢谢!"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Import Templates From ZIP File"
|
||
msgstr "从ZIP文件中导入模板"
|
||
|
||
#: editor/editor_node.cpp editor/project_export.cpp
|
||
msgid "Export Project"
|
||
msgstr "导出项目"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Export Library"
|
||
msgstr "导出库"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Merge With Existing"
|
||
msgstr "与现有合并"
|
||
|
||
#: editor/editor_node.cpp editor/project_export.cpp
|
||
msgid "Password:"
|
||
msgstr "密码:"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Open & Run a Script"
|
||
msgstr "打开并运行脚本"
|
||
|
||
#: editor/editor_node.cpp
|
||
msgid "Load Errors"
|
||
msgstr "加载错误"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Installed Plugins:"
|
||
msgstr "已安装插件:"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Version:"
|
||
msgstr "版本:"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Author:"
|
||
msgstr "作者:"
|
||
|
||
#: editor/editor_plugin_settings.cpp
|
||
msgid "Status:"
|
||
msgstr "状态:"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Stop Profiling"
|
||
msgstr "停止"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Start Profiling"
|
||
msgstr "开始"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Measure:"
|
||
msgstr "测量:"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Frame Time (sec)"
|
||
msgstr "帧时间(秒)"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Average Time (sec)"
|
||
msgstr "平均帧时间(秒)"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Frame %"
|
||
msgstr "渲染速度"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Fixed Frame %"
|
||
msgstr "物理速度"
|
||
|
||
#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
|
||
msgid "Time:"
|
||
msgstr "时间:"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Inclusive"
|
||
msgstr "包含"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Self"
|
||
msgstr "自身"
|
||
|
||
#: editor/editor_profiler.cpp
|
||
msgid "Frame #:"
|
||
msgstr "帧序号:"
|
||
|
||
#: editor/editor_reimport_dialog.cpp
|
||
msgid "Please wait for scan to complete."
|
||
msgstr "扫描中,请稍后..."
|
||
|
||
#: editor/editor_reimport_dialog.cpp
|
||
msgid "Current scene must be saved to re-import."
|
||
msgstr "需要先保存当前场景才能重新导入。"
|
||
|
||
#: editor/editor_reimport_dialog.cpp
|
||
msgid "Save & Re-Import"
|
||
msgstr "保存并重新导入"
|
||
|
||
#: editor/editor_reimport_dialog.cpp
|
||
msgid "Re-Import Changed Resources"
|
||
msgstr "重新导入改变的资源"
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Write your logic in the _run() method."
|
||
msgstr "在_run()方中填写您的逻辑代码。"
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "There is an edited scene already."
|
||
msgstr "已经存在一个正在编辑的场景。"
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Couldn't instance script:"
|
||
msgstr "无法实例化脚本:"
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Did you forget the 'tool' keyword?"
|
||
msgstr "您是否遗漏了tool关键字?"
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Couldn't run script:"
|
||
msgstr "无法执行脚本:"
|
||
|
||
#: editor/editor_run_script.cpp
|
||
msgid "Did you forget the '_run' method?"
|
||
msgstr "您是否遗漏了_run()方法?"
|
||
|
||
#: editor/editor_settings.cpp
|
||
msgid "Default (Same as Editor)"
|
||
msgstr "默认(与编辑器相同)"
|
||
|
||
#: editor/editor_sub_scene.cpp
|
||
msgid "Select Node(s) to Import"
|
||
msgstr "选择要导入的节点"
|
||
|
||
#: editor/editor_sub_scene.cpp
|
||
msgid "Scene Path:"
|
||
msgstr "场景路径:"
|
||
|
||
#: editor/editor_sub_scene.cpp
|
||
msgid "Import From Node:"
|
||
msgstr "从节点中导入:"
|
||
|
||
#: editor/file_type_cache.cpp
|
||
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
|
||
msgstr "无法以可写方式打开file_type_cache.cch!"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Same source and destination files, doing nothing."
|
||
msgstr "源文件和目标文件相同,操作忽略。"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Same source and destination paths, doing nothing."
|
||
msgstr "源路径和目标路径相同,操作忽略。"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Can't move directories to within themselves."
|
||
msgstr "无法将目录移动到自身下。"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Can't operate on '..'"
|
||
msgstr "无法对'..'引用操作"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Pick New Name and Location For:"
|
||
msgstr "选择新名称和路径:"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "No files selected!"
|
||
msgstr "没有选中任何文件!"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Instance"
|
||
msgstr "创建实例节点"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Edit Dependencies.."
|
||
msgstr "编辑依赖.."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "View Owners.."
|
||
msgstr "查看所有者.."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Copy Path"
|
||
msgstr "拷贝路径"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Rename or Move.."
|
||
msgstr "移动或重命名.."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Move To.."
|
||
msgstr "移动.."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Info"
|
||
msgstr "信息"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Show In File Manager"
|
||
msgstr "在资源管理器中打开"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Re-Import.."
|
||
msgstr "重新导入.."
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Previous Directory"
|
||
msgstr "上一个目录"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Next Directory"
|
||
msgstr "下一个目录"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Re-Scan Filesystem"
|
||
msgstr "重新扫描文件系统"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Toggle folder status as Favorite"
|
||
msgstr "收藏目录"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Instance the selected scene(s) as child of the selected node."
|
||
msgstr "将选中的场景实例为选中节点的子节点。"
|
||
|
||
#: editor/filesystem_dock.cpp
|
||
msgid "Move"
|
||
msgstr "移动"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Add to Group"
|
||
msgstr "添加到分组"
|
||
|
||
#: editor/groups_editor.cpp
|
||
msgid "Remove from Group"
|
||
msgstr "从分组中移除"
|
||
|
||
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
msgid "No bit masks to import!"
|
||
msgstr "没有要导入的bit masks!"
|
||
|
||
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Target path is empty."
|
||
msgstr "目标路径为空。"
|
||
|
||
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Target path must be a complete resource path."
|
||
msgstr "目标路径必须是一个完整的资源文件路径。"
|
||
|
||
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Target path must exist."
|
||
msgstr "目标路径必须存在。"
|
||
|
||
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
||
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
||
msgid "Save path is empty!"
|
||
msgstr "保存路径为空!"
|
||
|
||
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
msgid "Import BitMasks"
|
||
msgstr "导入BitMask"
|
||
|
||
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Source Texture(s):"
|
||
msgstr "源贴图:"
|
||
|
||
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
||
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
#: editor/project_export.cpp
|
||
msgid "Target Path:"
|
||
msgstr "目标路径:"
|
||
|
||
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Accept"
|
||
msgstr "接受"
|
||
|
||
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
|
||
msgid "Bit Mask"
|
||
msgstr "位掩码(BitMask)"
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "No source font file!"
|
||
msgstr "请设置源字体文件!"
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "No target font resource!"
|
||
msgstr "请设置目标字体资源!"
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid ""
|
||
"Invalid file extension.\n"
|
||
"Please use .fnt."
|
||
msgstr ""
|
||
"文件扩展名不合法\n"
|
||
"请使用.fnt文件。"
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "Can't load/process source font."
|
||
msgstr "无法加载/处理源字体。"
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "Couldn't save font."
|
||
msgstr "无法保存字体。"
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "Source Font:"
|
||
msgstr "源字体文件:"
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "Source Font Size:"
|
||
msgstr "源字体大小:"
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "Dest Resource:"
|
||
msgstr "目标资源:"
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "The quick brown fox jumps over the lazy dog."
|
||
msgstr ""
|
||
"The quick brown fox jumps over the lazy dog.\n"
|
||
"我能吞下玻璃而不伤身体。"
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "Test:"
|
||
msgstr "测试:"
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
||
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Options:"
|
||
msgstr "选项:"
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "Font Import"
|
||
msgstr "导入字体"
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid ""
|
||
"This file is already a Godot font file, please supply a BMFont type file "
|
||
"instead."
|
||
msgstr "此文件已经是一个Godot的字体文件,请提供一个位图字体(BMFont)文件。"
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "Failed opening as BMFont file."
|
||
msgstr "打开位图字体失败。"
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
#: scene/resources/dynamic_font.cpp
|
||
msgid "Error initializing FreeType."
|
||
msgstr "初始化FreeType出错。"
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
#: scene/resources/dynamic_font.cpp
|
||
msgid "Unknown font format."
|
||
msgstr "未知的字体格式。"
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
#: scene/resources/dynamic_font.cpp
|
||
msgid "Error loading font."
|
||
msgstr "加载字体出错。"
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
#: scene/resources/dynamic_font.cpp
|
||
msgid "Invalid font size."
|
||
msgstr "字体大小非法。"
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
msgid "Invalid font custom source."
|
||
msgstr "自定义字体文件非法。"
|
||
|
||
#: editor/io_plugins/editor_font_import_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Font"
|
||
msgstr "字体"
|
||
|
||
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
||
msgid "No meshes to import!"
|
||
msgstr "没有要导入的Mesh!"
|
||
|
||
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
||
msgid "Single Mesh Import"
|
||
msgstr "导入单个Mesh"
|
||
|
||
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
||
msgid "Source Mesh(es):"
|
||
msgstr "源Mesh:"
|
||
|
||
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh"
|
||
msgstr "Mesh"
|
||
|
||
#: editor/io_plugins/editor_mesh_import_plugin.cpp
|
||
msgid "Surface %d"
|
||
msgstr "表面 %d"
|
||
|
||
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
||
msgid "No samples to import!"
|
||
msgstr "没有音效要导入!"
|
||
|
||
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
||
msgid "Import Audio Samples"
|
||
msgstr "导入声音文件"
|
||
|
||
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
||
msgid "Source Sample(s):"
|
||
msgstr "源音效文件:"
|
||
|
||
#: editor/io_plugins/editor_sample_import_plugin.cpp
|
||
msgid "Audio Sample"
|
||
msgstr "音效"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "New Clip"
|
||
msgstr "新片段"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Animation Options"
|
||
msgstr "动画选项"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Flags"
|
||
msgstr "标记"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Bake FPS:"
|
||
msgstr "烘培FPS:"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Optimizer"
|
||
msgstr "优化"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Max Linear Error"
|
||
msgstr "最大线性误差"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Max Angular Error"
|
||
msgstr "最大角度误差"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Max Angle"
|
||
msgstr "最大角度"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Clips"
|
||
msgstr "片段"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Start(s)"
|
||
msgstr "起点"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "End(s)"
|
||
msgstr "终点"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Loop"
|
||
msgstr "循环"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Filters"
|
||
msgstr "筛选"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Source path is empty."
|
||
msgstr "源路径为空。"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Couldn't load post-import script."
|
||
msgstr "无法载入后导入脚本。"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Invalid/broken script for post-import."
|
||
msgstr "后导入脚本被损坏或不合法。"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Error importing scene."
|
||
msgstr "导入场景出错。"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Import 3D Scene"
|
||
msgstr "导入3D场景"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Source Scene:"
|
||
msgstr "源场景:"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Post-Process Script:"
|
||
msgstr "后处理脚本:"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Custom Root Node Type:"
|
||
msgstr "自定义根节点类型:"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Auto"
|
||
msgstr "自动"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Root Node Name:"
|
||
msgstr "节点名称:"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Import to Target Scene Folder"
|
||
msgstr "目标贴图目录:"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Import to Shared Textures Folder"
|
||
msgstr "导入大图"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Import to Source Folder"
|
||
msgstr "从场景中导入"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Reuse Source Textures"
|
||
msgstr "源贴图"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Texture Action"
|
||
msgstr "纹理选项"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "The Following Files are Missing:"
|
||
msgstr "找不到下列文件:"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Import Anyway"
|
||
msgstr "仍然导入"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp scene/gui/dialogs.cpp
|
||
msgid "Cancel"
|
||
msgstr "取消"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Import & Open"
|
||
msgstr "导入|打开"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Edited scene has not been saved, open imported scene anyway?"
|
||
msgstr "正在编辑的场景尚未保存,仍然要打开导入的场景吗?"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
||
msgid "Import Scene"
|
||
msgstr "导入场景"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Importing Scene.."
|
||
msgstr "导入场景.."
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Running Custom Script.."
|
||
msgstr "执行自定义脚本.."
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Couldn't load post-import script:"
|
||
msgstr "无法载入后导入脚本:"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Invalid/broken script for post-import (check console):"
|
||
msgstr "后处理脚本被损坏或不合法(查看控制台):"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Error running post-import script:"
|
||
msgstr "后处理脚本运行发生错误:"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Import Image:"
|
||
msgstr "导入图片:"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Couldn't localize path: %s (already local)"
|
||
msgstr "无法本地化路径:%s (已经是本地路径)"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Can't import a file over itself:"
|
||
msgstr "不允许导入文件本身:"
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "Saving.."
|
||
msgstr "保存中..."
|
||
|
||
#: editor/io_plugins/editor_scene_import_plugin.cpp
|
||
msgid "3D Scene Animation"
|
||
msgstr "3D场景动画"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Uncompressed"
|
||
msgstr "不压缩"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Compress Lossless (PNG)"
|
||
msgstr "无损压缩(PNG)"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Compress Lossy (WebP)"
|
||
msgstr "有损压缩(WebP)"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Compress (VRAM)"
|
||
msgstr "VRAM压缩"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Texture Format"
|
||
msgstr "纹理格式"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Texture Compression Quality (WebP):"
|
||
msgstr "高质量(WebP)压缩方式:"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Texture Options"
|
||
msgstr "纹理选项"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Please specify some files!"
|
||
msgstr "请添加文件!"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "At least one file needed for Atlas."
|
||
msgstr "精灵集至少需要一个文件。"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Error importing:"
|
||
msgstr "导入出错:"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Only one file is required for large texture."
|
||
msgstr "大图导入仅支持一个输入文件。"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Max Texture Size:"
|
||
msgstr "最大纹理尺寸:"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Import Textures for Atlas (2D)"
|
||
msgstr "导入2D精灵集"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Cell Size:"
|
||
msgstr "单元尺寸:"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Large Texture"
|
||
msgstr "大图"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Import Large Textures (2D)"
|
||
msgstr "导入2D大图"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Source Texture"
|
||
msgstr "源贴图"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Base Atlas Texture"
|
||
msgstr "基础图集纹理"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Source Texture(s)"
|
||
msgstr "源贴图(s)"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Import Textures for 2D"
|
||
msgstr "导入2D贴图"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Import Textures for 3D"
|
||
msgstr "导入3D贴图"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Import Textures"
|
||
msgstr "导入贴图"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "2D Texture"
|
||
msgstr "2D贴图"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "3D Texture"
|
||
msgstr "3D贴图"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Atlas Texture"
|
||
msgstr "精灵图集"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid ""
|
||
"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
|
||
"the project."
|
||
msgstr ""
|
||
"提示:大多数2D贴图并不需要导入操作,只要将png/jpg文件放到项目目录下即可。"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Crop empty space."
|
||
msgstr "切除空白区域。"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Texture"
|
||
msgstr "贴图"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Import Large Texture"
|
||
msgstr "导入大图"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Load Source Image"
|
||
msgstr "加载源图片"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Slicing"
|
||
msgstr "切片中"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Inserting"
|
||
msgstr "插入中"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Saving"
|
||
msgstr "正在保存文件"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Couldn't save large texture:"
|
||
msgstr "无法保存大图:"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Build Atlas For:"
|
||
msgstr "使用以下图片生成精灵集:"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Loading Image:"
|
||
msgstr "加载图片中:"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Couldn't load image:"
|
||
msgstr "无法加载图片:"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Converting Images"
|
||
msgstr "正在转换图片"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Cropping Images"
|
||
msgstr "剪裁图片"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Blitting Images"
|
||
msgstr "Blitting 图片"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Couldn't save atlas image:"
|
||
msgstr "无法保存精灵集图片:"
|
||
|
||
#: editor/io_plugins/editor_texture_import_plugin.cpp
|
||
msgid "Couldn't save converted texture:"
|
||
msgstr "无法保存转换的贴图:"
|
||
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Invalid source!"
|
||
msgstr "输入源非法!"
|
||
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Invalid translation source!"
|
||
msgstr "源语言文件非法!"
|
||
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Column"
|
||
msgstr "列"
|
||
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Language"
|
||
msgstr "语言"
|
||
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "No items to import!"
|
||
msgstr "没有要导入的项目!"
|
||
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "No target path!"
|
||
msgstr "目标路径为空!"
|
||
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Import Translations"
|
||
msgstr "导入多种语言翻译"
|
||
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Couldn't import!"
|
||
msgstr "无法导入!"
|
||
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Import Translation"
|
||
msgstr "导入语言翻译"
|
||
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Source CSV:"
|
||
msgstr "源CSV文件:"
|
||
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Ignore First Row"
|
||
msgstr "忽略第一行"
|
||
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Compress"
|
||
msgstr "压缩"
|
||
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Add to Project (engine.cfg)"
|
||
msgstr "添加到项目(engine.cfg)"
|
||
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Import Languages:"
|
||
msgstr "导入语言:"
|
||
|
||
#: editor/io_plugins/editor_translation_import_plugin.cpp
|
||
msgid "Translation"
|
||
msgstr "语言"
|
||
|
||
#: editor/multi_node_edit.cpp
|
||
msgid "MultiNode Set"
|
||
msgstr "多节点组"
|
||
|
||
#: editor/node_dock.cpp
|
||
msgid "Groups"
|
||
msgstr "分组"
|
||
|
||
#: editor/node_dock.cpp
|
||
msgid "Select a Node to edit Signals and Groups."
|
||
msgstr "请选择一个节点来设置信号或分组。"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Toggle Autoplay"
|
||
msgstr "切换AutoPlay"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "New Animation Name:"
|
||
msgstr "新动画名称:"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "New Anim"
|
||
msgstr "新建动画"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Change Animation Name:"
|
||
msgstr "重命名动画:"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#, fuzzy
|
||
msgid "Delete Animation?"
|
||
msgstr "复制动画"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Remove Animation"
|
||
msgstr "移除动画"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "ERROR: Invalid animation name!"
|
||
msgstr "错误:动画名不合法!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "ERROR: Animation name already exists!"
|
||
msgstr "错误:已存在同名动画!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Rename Animation"
|
||
msgstr "重命名动画"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Animation"
|
||
msgstr "添加动画"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Blend Next Changed"
|
||
msgstr "混合下一步变更"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Change Blend Time"
|
||
msgstr "更改混合时间"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Load Animation"
|
||
msgstr "加载动画"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Duplicate Animation"
|
||
msgstr "复制动画"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "ERROR: No animation to copy!"
|
||
msgstr "错误:没有拷贝的动画!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "ERROR: No animation resource on clipboard!"
|
||
msgstr "错误:剪切板中没有动画资源!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Pasted Animation"
|
||
msgstr "已粘贴的动画"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Paste Animation"
|
||
msgstr "粘贴动画"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "ERROR: No animation to edit!"
|
||
msgstr "错误:没有选中要编辑的动画!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation backwards from current pos. (A)"
|
||
msgstr "从当前位置倒放选中动画(A)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation backwards from end. (Shift+A)"
|
||
msgstr "从结束时间倒放选中动画(Shift+A)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Stop animation playback. (S)"
|
||
msgstr "停止动画回放。(S)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation from start. (Shift+D)"
|
||
msgstr "从头播放选中动画(Shift+D)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Play selected animation from current pos. (D)"
|
||
msgstr "从当前位置播放选中动画(D)"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation position (in seconds)."
|
||
msgstr "动画位置(单位:秒)。"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Scale animation playback globally for the node."
|
||
msgstr "节点全局缩放动画回放。"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Create new animation in player."
|
||
msgstr "在播放中创建动画。"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Load animation from disk."
|
||
msgstr "从磁盘中加载动画。"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Load an animation from disk."
|
||
msgstr "从磁盘中加载动画。"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Save the current animation"
|
||
msgstr "保存当前动画"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Save As"
|
||
msgstr "另存为"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Display list of animations in player."
|
||
msgstr "在播放器中显示动画列表。"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Autoplay on Load"
|
||
msgstr "加载后自动播放"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Edit Target Blend Times"
|
||
msgstr "编辑目标混合时间"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation Tools"
|
||
msgstr "动画工具"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Copy Animation"
|
||
msgstr "拷贝动画"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Create New Animation"
|
||
msgstr "创建新动画"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Animation Name:"
|
||
msgstr "动画名称:"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/sample_library_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Error!"
|
||
msgstr "错误!"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Blend Times:"
|
||
msgstr "混合时间:"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Next (Auto Queue):"
|
||
msgstr "接下来(自动排列):"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
msgid "Cross-Animation Blend Times"
|
||
msgstr "跨动画时间混合"
|
||
|
||
#: editor/plugins/animation_player_editor_plugin.cpp
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Animation"
|
||
msgstr "动画"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "New name:"
|
||
msgstr "新名称:"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Scale:"
|
||
msgstr "缩放:"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Fade In (s):"
|
||
msgstr "淡入(秒):"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Fade Out (s):"
|
||
msgstr "淡出(秒):"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Blend"
|
||
msgstr "混合"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Mix"
|
||
msgstr "混合"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Auto Restart:"
|
||
msgstr "自动重新开始:"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Restart (s):"
|
||
msgstr "重新开始(秒):"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Random Restart (s):"
|
||
msgstr "随机开始(秒):"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Start!"
|
||
msgstr "开始!"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Amount:"
|
||
msgstr "数量:"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Blend:"
|
||
msgstr "混合:"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Blend 0:"
|
||
msgstr "混合0:"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Blend 1:"
|
||
msgstr "混合1:"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "X-Fade Time (s):"
|
||
msgstr "X-Fade(交叉淡化)时间(s):"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Current:"
|
||
msgstr "当前:"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Add Input"
|
||
msgstr "添加输入事件"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Clear Auto-Advance"
|
||
msgstr "清除Auto-Advance"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Set Auto-Advance"
|
||
msgstr "设置清除Auto-Advance"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Delete Input"
|
||
msgstr "删除输入事件"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Rename"
|
||
msgstr "重命名"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Animation tree is valid."
|
||
msgstr "动画树可用。"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Animation tree is invalid."
|
||
msgstr "动画树不可用。"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Animation Node"
|
||
msgstr "动画节点"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "OneShot Node"
|
||
msgstr "单项节点"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Mix Node"
|
||
msgstr "混合(Mix)节点"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Blend2 Node"
|
||
msgstr "混合2(Blend) 节点"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Blend3 Node"
|
||
msgstr "混合3(Blend) 节点"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Blend4 Node"
|
||
msgstr "混合4(Blend) 节点"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "TimeScale Node"
|
||
msgstr "时间缩放节点"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "TimeSeek Node"
|
||
msgstr "TimeSeek(时间寻找) 节点"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Transition Node"
|
||
msgstr "过渡节点"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Import Animations.."
|
||
msgstr "导入动画.."
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Edit Node Filters"
|
||
msgstr "编辑节点筛选"
|
||
|
||
#: editor/plugins/animation_tree_editor_plugin.cpp
|
||
msgid "Filters.."
|
||
msgstr "筛选.."
|
||
|
||
#: editor/plugins/baked_light_baker.cpp
|
||
msgid "Parsing %d Triangles:"
|
||
msgstr "正在解析第%d个三角形:"
|
||
|
||
#: editor/plugins/baked_light_baker.cpp
|
||
msgid "Triangle #"
|
||
msgstr "三角形 #"
|
||
|
||
#: editor/plugins/baked_light_baker.cpp
|
||
msgid "Light Baker Setup:"
|
||
msgstr "建立烘培:"
|
||
|
||
#: editor/plugins/baked_light_baker.cpp
|
||
msgid "Parsing Geometry"
|
||
msgstr "解析多边形中"
|
||
|
||
#: editor/plugins/baked_light_baker.cpp
|
||
msgid "Fixing Lights"
|
||
msgstr "修正光照"
|
||
|
||
#: editor/plugins/baked_light_baker.cpp
|
||
msgid "Making BVH"
|
||
msgstr "制作BVH(动作骨骼)"
|
||
|
||
#: editor/plugins/baked_light_baker.cpp
|
||
msgid "Creating Light Octree"
|
||
msgstr "创建光的 Octree(八叉树)"
|
||
|
||
#: editor/plugins/baked_light_baker.cpp
|
||
msgid "Creating Octree Texture"
|
||
msgstr "创建 Octree (八叉树) 纹理"
|
||
|
||
#: editor/plugins/baked_light_baker.cpp
|
||
msgid "Transfer to Lightmaps:"
|
||
msgstr "转移到光照贴图:"
|
||
|
||
#: editor/plugins/baked_light_baker.cpp
|
||
msgid "Allocating Texture #"
|
||
msgstr "分配纹理 #"
|
||
|
||
#: editor/plugins/baked_light_baker.cpp
|
||
msgid "Baking Triangle #"
|
||
msgstr "烘培三角形 #"
|
||
|
||
#: editor/plugins/baked_light_baker.cpp
|
||
msgid "Post-Processing Texture #"
|
||
msgstr "后加工纹理 #"
|
||
|
||
#: editor/plugins/baked_light_editor_plugin.cpp
|
||
msgid "Bake!"
|
||
msgstr "烘培!"
|
||
|
||
#: editor/plugins/baked_light_editor_plugin.cpp
|
||
msgid "Reset the lightmap octree baking process (start over)."
|
||
msgstr "重置贴图烘焙过程 (重新开始) 的 octree (八叉树)。"
|
||
|
||
#: editor/plugins/camera_editor_plugin.cpp
|
||
#: editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "Preview"
|
||
msgstr "预览"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Configure Snap"
|
||
msgstr "设置吸附"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Offset:"
|
||
msgstr "网格偏移量:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid Step:"
|
||
msgstr "网格大小:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotation Offset:"
|
||
msgstr "旋转偏移量:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotation Step:"
|
||
msgstr "旋转步长:"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move Pivot"
|
||
msgstr "移动旋转中心位置"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move Action"
|
||
msgstr "移动动作"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Edit IK Chain"
|
||
msgstr "编辑IK链"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Edit CanvasItem"
|
||
msgstr "编辑CanvasItem"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Change Anchors"
|
||
msgstr "编辑锚点"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom (%):"
|
||
msgstr "缩放(%):"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Paste Pose"
|
||
msgstr "粘贴姿势"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Select Mode"
|
||
msgstr "选择模式"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Drag: Rotate"
|
||
msgstr "拖动来旋转"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Alt+Drag: Move"
|
||
msgstr "按住Alt拖动: 移动"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
|
||
msgstr "按下V键修改旋转中心,在移动时按下Shift+V来拖动它。"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Alt+RMB: Depth list selection"
|
||
msgstr "Alt+鼠标右键:显示鼠标点击位置下的所有节点列表"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Move Mode"
|
||
msgstr "移动模式"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Rotate Mode"
|
||
msgstr "旋转模式"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid ""
|
||
"Show a list of all objects at the position clicked\n"
|
||
"(same as Alt+RMB in select mode)."
|
||
msgstr "显示鼠标点击位置的所有节点(同Alt+鼠标右键)。"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Click to change object's rotation pivot."
|
||
msgstr "点击设置对象的旋转中心。"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Pan Mode"
|
||
msgstr "移动画布"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Lock the selected object in place (can't be moved)."
|
||
msgstr "锁定选中对象的位置。"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Unlock the selected object (can be moved)."
|
||
msgstr "解锁选中对象的位置。"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Makes sure the object's children are not selectable."
|
||
msgstr "确保节点的子孙无法被选中。"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Restores the object's children's ability to be selected."
|
||
msgstr "恢复节点的子孙能够被选中。"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
|
||
msgid "Edit"
|
||
msgstr "编辑"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Use Snap"
|
||
msgstr "使用吸附"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Show Grid"
|
||
msgstr "显示网格"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Rotation Snap"
|
||
msgstr "使用旋转吸附"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap Relative"
|
||
msgstr "相对吸附"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Configure Snap.."
|
||
msgstr "设置吸附.."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Use Pixel Snap"
|
||
msgstr "使用像素吸附"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Expand to Parent"
|
||
msgstr "展开父节点"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Skeleton.."
|
||
msgstr "骨骼.."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Make Bones"
|
||
msgstr "添加骨骼"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear Bones"
|
||
msgstr "清除骨骼"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Make IK Chain"
|
||
msgstr "添加IK链"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear IK Chain"
|
||
msgstr "清除IK链"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View"
|
||
msgstr "视图"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom Reset"
|
||
msgstr "重置缩放"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Zoom Set.."
|
||
msgstr "设置缩放.."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Center Selection"
|
||
msgstr "居中显示选中节点"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Frame Selection"
|
||
msgstr "最大化显示选中节点"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Anchor"
|
||
msgstr "锚点"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Insert Keys"
|
||
msgstr "插入关键帧"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Insert Key"
|
||
msgstr "插入关键帧"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Insert Key (Existing Tracks)"
|
||
msgstr "插入关键帧(已有轨道)"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Copy Pose"
|
||
msgstr "拷贝姿势"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Clear Pose"
|
||
msgstr "清除姿势"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Set a Value"
|
||
msgstr "设置值"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Snap (Pixels):"
|
||
msgstr "吸附(像素):"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Add %s"
|
||
msgstr "添加(Add) %s"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Adding %s..."
|
||
msgstr "添加(Adding) %s..."
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "Create Node"
|
||
msgstr "新节点"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "Error instancing scene from %s"
|
||
msgstr "从%s实例化场景出错"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "OK :("
|
||
msgstr "好吧"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "No parent to instance a child at."
|
||
msgstr "没有选中节点来添加实例。"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "This operation requires a single selected node."
|
||
msgstr "此操作只能应用于单个选中节点。"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid "Change default type"
|
||
msgstr "修改默认值"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
#: scene/gui/dialogs.cpp
|
||
msgid "OK"
|
||
msgstr "好的"
|
||
|
||
#: editor/plugins/canvas_item_editor_plugin.cpp
|
||
msgid ""
|
||
"Drag & drop + Shift : Add node as sibling\n"
|
||
"Drag & drop + Alt : Change node type"
|
||
msgstr ""
|
||
"拖放+ Shift:将节点添加为兄弟节点\n"
|
||
"拖放+ Alt:更改节点类型"
|
||
|
||
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create Poly"
|
||
msgstr "创建多边形"
|
||
|
||
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
|
||
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Edit Poly"
|
||
msgstr "编辑多边形"
|
||
|
||
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
|
||
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Edit Poly (Remove Point)"
|
||
msgstr "编辑多边形(移除顶点)"
|
||
|
||
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
msgid "Create a new polygon from scratch."
|
||
msgstr "从头开始创建一个新的多边形。"
|
||
|
||
#: editor/plugins/collision_polygon_editor_plugin.cpp
|
||
msgid "Create Poly3D"
|
||
msgstr "创建 Poly3D (多边型3D)"
|
||
|
||
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
|
||
msgid "Set Handle"
|
||
msgstr "设置处理程序"
|
||
|
||
#: editor/plugins/color_ramp_editor_plugin.cpp
|
||
msgid "Add/Remove Color Ramp Point"
|
||
msgstr "添加/删除色彩渐变点"
|
||
|
||
#: editor/plugins/color_ramp_editor_plugin.cpp
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Modify Color Ramp"
|
||
msgstr "修改色彩曲线图"
|
||
|
||
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
||
msgid "Creating Mesh Library"
|
||
msgstr "创建 Mesh(网格) 库"
|
||
|
||
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
||
msgid "Thumbnail.."
|
||
msgstr "缩略图.."
|
||
|
||
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
||
msgid "Remove item %d?"
|
||
msgstr "确定要移除项目%d吗?"
|
||
|
||
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Add Item"
|
||
msgstr "添加项目"
|
||
|
||
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
||
msgid "Remove Selected Item"
|
||
msgstr "移除选中项目"
|
||
|
||
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
||
msgid "Import from Scene"
|
||
msgstr "从场景中导入"
|
||
|
||
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
|
||
msgid "Update from Scene"
|
||
msgstr "从场景中更新"
|
||
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
msgid "Item %d"
|
||
msgstr "第%d项"
|
||
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
msgid "Items"
|
||
msgstr "项目"
|
||
|
||
#: editor/plugins/item_list_editor_plugin.cpp
|
||
msgid "Item List Editor"
|
||
msgstr "列表编辑器"
|
||
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
msgid "Create Occluder Polygon"
|
||
msgstr "添加遮光多边形"
|
||
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
msgid "Edit existing polygon:"
|
||
msgstr "编辑已存在的多边形:"
|
||
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
msgid "LMB: Move Point."
|
||
msgstr "鼠标左键:移动点。"
|
||
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
msgid "Ctrl+LMB: Split Segment."
|
||
msgstr "Ctrl+鼠标左键:分割视图块。"
|
||
|
||
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
|
||
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
msgid "RMB: Erase Point."
|
||
msgstr "鼠标右键:移除点。"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh is empty!"
|
||
msgstr "Mesh为空!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Static Trimesh Body"
|
||
msgstr "创建静态三维身体"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Static Convex Body"
|
||
msgstr "创建静态凸体(Convex Body)"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "This doesn't work on scene root!"
|
||
msgstr "此操作无法引用在根节点上!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Trimesh Shape"
|
||
msgstr "创建Trimesh(三维网格)形状"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Convex Shape"
|
||
msgstr "创建 凸(Convex) 形状"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Navigation Mesh"
|
||
msgstr "创建导航Mesh(网格)"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "MeshInstance lacks a Mesh!"
|
||
msgstr "MeshInstance (网格实例) 缺少 Mesh(网格)!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Mesh has not surface to create outlines from!"
|
||
msgstr "Mesh(网格)没有表面来创建轮廓(outlines)!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Could not create outline!"
|
||
msgstr "无法创建轮廓(outlines)!"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Outline"
|
||
msgstr "创建轮廓(outlines)"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Trimesh Static Body"
|
||
msgstr "创建三维静态身体(Body)"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Convex Static Body"
|
||
msgstr "创建凸(Convex ) 静态体"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Trimesh Collision Sibling"
|
||
msgstr "创建三维碰撞同级"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Convex Collision Sibling"
|
||
msgstr "创建凸(Convex)碰撞同级"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Outline Mesh.."
|
||
msgstr "创建轮廓网格(Outline Mesh).."
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Create Outline Mesh"
|
||
msgstr "创建轮廓网格(Outline Mesh)"
|
||
|
||
#: editor/plugins/mesh_instance_editor_plugin.cpp
|
||
msgid "Outline Size:"
|
||
msgstr "轮廓(outlines)尺寸:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "No mesh source specified (and no MultiMesh set in node)."
|
||
msgstr "未指定网格(Mesh)源(且节点中没有设置多网格物体(MultiMesh))。"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
|
||
msgstr "未指定网格(Mesh)源(且多网格(MultiMesh)不包含网格(Mesh))。"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (invalid path)."
|
||
msgstr "网格(Mesh)源无效(路径无效)。"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (not a MeshInstance)."
|
||
msgstr "网格(Mesh)源无效(不是网格实例(MeshInstance))。"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh source is invalid (contains no Mesh resource)."
|
||
msgstr "网格(Mesh)源无效(不包含网格(Mesh)资源)。"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "No surface source specified."
|
||
msgstr "没有指定的表面源。"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (invalid path)."
|
||
msgstr "表面的源无效(路径无效)。"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (no geometry)."
|
||
msgstr "表面的源无效(无几何)。"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Surface source is invalid (no faces)."
|
||
msgstr "表面的源无效(无面)。"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Parent has no solid faces to populate."
|
||
msgstr "父级没有实体面来填充。"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Couldn't map area."
|
||
msgstr "无法绘制区域。"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Select a Source Mesh:"
|
||
msgstr "选择源Mesh:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Select a Target Surface:"
|
||
msgstr "选择一个目标曲面:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Populate Surface"
|
||
msgstr "填充表面"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Populate MultiMesh"
|
||
msgstr "填充MultiMesh(多网格)"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Target Surface:"
|
||
msgstr "目标曲面:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Source Mesh:"
|
||
msgstr "源Mesh:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "X-Axis"
|
||
msgstr "X轴"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Y-Axis"
|
||
msgstr "Y轴"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Z-Axis"
|
||
msgstr "Z轴"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Mesh Up Axis:"
|
||
msgstr "Mesh (网格)上轴:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Random Rotation:"
|
||
msgstr "随机旋转:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Random Tilt:"
|
||
msgstr "随机砖块:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Random Scale:"
|
||
msgstr "随机缩放:"
|
||
|
||
#: editor/plugins/multimesh_editor_plugin.cpp
|
||
msgid "Populate"
|
||
msgstr "填充"
|
||
|
||
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
msgid "Create Navigation Polygon"
|
||
msgstr "创建导航多边形"
|
||
|
||
#: editor/plugins/navigation_polygon_editor_plugin.cpp
|
||
msgid "Remove Poly And Point"
|
||
msgstr "移除多边形及顶点"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Error loading image:"
|
||
msgstr "加载图片出错:"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "No pixels with transparency > 128 in image.."
|
||
msgstr "图片中没有透明度> 128的像素.."
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Set Emission Mask"
|
||
msgstr "设置Emission Mask(发射屏蔽)"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Clear Emission Mask"
|
||
msgstr "清除Emission Mask(发射屏蔽)"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Load Emission Mask"
|
||
msgstr "加载Emission Mask(发射屏蔽)"
|
||
|
||
#: editor/plugins/particles_2d_editor_plugin.cpp
|
||
msgid "Generated Point Count:"
|
||
msgstr "生成顶点计数:"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Node does not contain geometry."
|
||
msgstr "节点不包含几何。"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Node does not contain geometry (faces)."
|
||
msgstr "节点不包含几何(面)。"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Faces contain no area!"
|
||
msgstr "面不含有区域!"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "No faces!"
|
||
msgstr "没有面!"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Generate AABB"
|
||
msgstr "生成AABB"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Create Emitter From Mesh"
|
||
msgstr "从网格( Mesh)创建发射器(Emitter)"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Create Emitter From Node"
|
||
msgstr "从节点创建发射器(Emitter)"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Clear Emitter"
|
||
msgstr "清除发射器(Emitter)"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Create Emitter"
|
||
msgstr "创建发射器(Emitter)"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Emission Positions:"
|
||
msgstr "发射位置:"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Emission Fill:"
|
||
msgstr "发射填充:"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Surface"
|
||
msgstr "表面"
|
||
|
||
#: editor/plugins/particles_editor_plugin.cpp
|
||
msgid "Volume"
|
||
msgstr "体积"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Remove Point from Curve"
|
||
msgstr "从曲线中移除顶点"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Add Point to Curve"
|
||
msgstr "向曲线添加顶点"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Move Point in Curve"
|
||
msgstr "在曲线中移动顶点"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Move In-Control in Curve"
|
||
msgstr "移动曲线内控制点"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Move Out-Control in Curve"
|
||
msgstr "移动曲线外控制点"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Select Points"
|
||
msgstr "选择顶点"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Shift+Drag: Select Control Points"
|
||
msgstr "Shift+拖拽:选择控制点"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Click: Add Point"
|
||
msgstr "鼠标左键:添加点"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Right Click: Delete Point"
|
||
msgstr "鼠标右键:删除点"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
msgid "Select Control Points (Shift+Drag)"
|
||
msgstr "选择控制点(Shift+拖动)"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Add Point (in empty space)"
|
||
msgstr "添加点(在空白处)"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Split Segment (in curve)"
|
||
msgstr "拆分(曲线)"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Delete Point"
|
||
msgstr "删除顶点"
|
||
|
||
#: editor/plugins/path_2d_editor_plugin.cpp
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Close Curve"
|
||
msgstr "关闭曲线"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Curve Point #"
|
||
msgstr "曲线定点 #"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Set Curve Point Pos"
|
||
msgstr "设置曲线顶点坐标"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Set Curve In Pos"
|
||
msgstr "设置的曲线输入位置(Pos)"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Set Curve Out Pos"
|
||
msgstr "设置曲线输出位置(Pos)"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Split Path"
|
||
msgstr "拆分路径"
|
||
|
||
#: editor/plugins/path_editor_plugin.cpp
|
||
msgid "Remove Path Point"
|
||
msgstr "移除路径顶点"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Create UV Map"
|
||
msgstr "创建UV贴图"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Transform UV Map"
|
||
msgstr "变换UV贴图"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Polygon 2D UV Editor"
|
||
msgstr "2D多边形UV编辑器"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Move Point"
|
||
msgstr "移动点"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Ctrl: Rotate"
|
||
msgstr "Ctrl:旋转"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Shift: Move All"
|
||
msgstr "Shift: 移动所有"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Shift+Ctrl: Scale"
|
||
msgstr "Shift+Ctrl: 缩放"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Move Polygon"
|
||
msgstr "移动多边形"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Rotate Polygon"
|
||
msgstr "旋转多边形"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Scale Polygon"
|
||
msgstr "缩放多边形"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Polygon->UV"
|
||
msgstr "多边形->UV"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "UV->Polygon"
|
||
msgstr "UV->多边形"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Clear UV"
|
||
msgstr "清除UV"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Snap"
|
||
msgstr "吸附"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Enable Snap"
|
||
msgstr "启用吸附"
|
||
|
||
#: editor/plugins/polygon_2d_editor_plugin.cpp
|
||
msgid "Grid"
|
||
msgstr "网格"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "ERROR: Couldn't load resource!"
|
||
msgstr "错误:无法加载资源!"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Add Resource"
|
||
msgstr "添加资源"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Rename Resource"
|
||
msgstr "重命名资源"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Delete Resource"
|
||
msgstr "删除资源"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
msgid "Resource clipboard is empty!"
|
||
msgstr "资源剪切板中无内容!"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Load Resource"
|
||
msgstr "加载资源"
|
||
|
||
#: editor/plugins/resource_preloader_editor_plugin.cpp
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
|
||
#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Paste"
|
||
msgstr "粘贴"
|
||
|
||
#: editor/plugins/rich_text_editor_plugin.cpp
|
||
msgid "Parse BBCode"
|
||
msgstr "解析BBCode"
|
||
|
||
#: editor/plugins/sample_editor_plugin.cpp
|
||
msgid "Length:"
|
||
msgstr "长度:"
|
||
|
||
#: editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "Open Sample File(s)"
|
||
msgstr "打开声音文件"
|
||
|
||
#: editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "ERROR: Couldn't load sample!"
|
||
msgstr "错误:无法加载音效!"
|
||
|
||
#: editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "Add Sample"
|
||
msgstr "添加音效"
|
||
|
||
#: editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "Rename Sample"
|
||
msgstr "重命名音效"
|
||
|
||
#: editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "Delete Sample"
|
||
msgstr "删除音效"
|
||
|
||
#: editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "16 Bits"
|
||
msgstr "16位"
|
||
|
||
#: editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "8 Bits"
|
||
msgstr "8位"
|
||
|
||
#: editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "Stereo"
|
||
msgstr "立体声"
|
||
|
||
#: editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "Mono"
|
||
msgstr "单声道"
|
||
|
||
#: editor/plugins/sample_library_editor_plugin.cpp
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Format"
|
||
msgstr "格式"
|
||
|
||
#: editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "Pitch"
|
||
msgstr "音调"
|
||
|
||
#: editor/plugins/sample_library_editor_plugin.cpp
|
||
msgid "Priority"
|
||
msgstr ""
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error while saving theme"
|
||
msgstr "保存主题出错"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error saving"
|
||
msgstr "保存出错"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error importing theme"
|
||
msgstr "导入主题出错"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Error importing"
|
||
msgstr "导入出错"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Import Theme"
|
||
msgstr "导入主题"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save Theme As.."
|
||
msgstr "主题另存为.."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Next script"
|
||
msgstr "下一个脚本"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Previous script"
|
||
msgstr "上一个脚本"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/project_export.cpp
|
||
msgid "File"
|
||
msgstr "文件"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
|
||
msgid "New"
|
||
msgstr "新建"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save All"
|
||
msgstr "全部保存"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "History Prev"
|
||
msgstr "后退"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "History Next"
|
||
msgstr "前进"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Reload Theme"
|
||
msgstr "重新加载主题"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save Theme"
|
||
msgstr "保存主题"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Save Theme As"
|
||
msgstr "主题另存为"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Close Docs"
|
||
msgstr "关闭文档"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp
|
||
#: scene/gui/text_edit.cpp
|
||
msgid "Cut"
|
||
msgstr "剪切"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp
|
||
#: editor/resources_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Copy"
|
||
msgstr "复制"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp editor/project_export.cpp
|
||
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
|
||
msgid "Select All"
|
||
msgstr "全选"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "Move Up"
|
||
msgstr "向上移动"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "Move Down"
|
||
msgstr "向下移动"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Indent Left"
|
||
msgstr "向左缩进"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Indent Right"
|
||
msgstr "向右缩进"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Toggle Comment"
|
||
msgstr "切换注释"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Clone Down"
|
||
msgstr "拷贝到下一行"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Complete Symbol"
|
||
msgstr "代码补全"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Trim Trailing Whitespace"
|
||
msgstr "修剪行后空白"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Auto Indent"
|
||
msgstr "自动缩进"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Soft Reload Script"
|
||
msgstr "软重载脚本"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Find.."
|
||
msgstr "查找.."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Find Next"
|
||
msgstr "查找下一项"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Find Previous"
|
||
msgstr "查找上一项"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Replace.."
|
||
msgstr "替换.."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Goto Function.."
|
||
msgstr "前往函数.."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Goto Line.."
|
||
msgstr "前往行.."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Debug"
|
||
msgstr "调试"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Toggle Breakpoint"
|
||
msgstr "设置断点"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Remove All Breakpoints"
|
||
msgstr "移除所有断点"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Goto Next Breakpoint"
|
||
msgstr "前往下一个断点"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Goto Previous Breakpoint"
|
||
msgstr "前往上一个断点"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Step Over"
|
||
msgstr "单步跳过"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Step Into"
|
||
msgstr "单步进入"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Break"
|
||
msgstr "跳过"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Continue"
|
||
msgstr "继续"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Keep Debugger Open"
|
||
msgstr "保持调试器打开"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Window"
|
||
msgstr "窗口"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Move Left"
|
||
msgstr "向左移动"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Move Right"
|
||
msgstr "向右移动"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Help"
|
||
msgstr "帮助"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Contextual Help"
|
||
msgstr "搜索光标位置"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Tutorials"
|
||
msgstr "教程"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Open https://godotengine.org at tutorials section."
|
||
msgstr "打开 https://godotengine.org 中的教程."
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Classes"
|
||
msgstr "类型"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Search the class hierarchy."
|
||
msgstr "搜索类。"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Search the reference documentation."
|
||
msgstr "搜索文档。"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Go to previous edited document."
|
||
msgstr "前往上一个编辑文档。"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Go to next edited document."
|
||
msgstr "前往下一个编辑文档。"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Create Script"
|
||
msgstr "创建脚本"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid ""
|
||
"The following files are newer on disk.\n"
|
||
"What action should be taken?:"
|
||
msgstr ""
|
||
"磁盘中的下列文件已更新。\n"
|
||
"请选择执行那项操作?:"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Reload"
|
||
msgstr "重新加载"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid "Resave"
|
||
msgstr "重新保存"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Debugger"
|
||
msgstr "调试器"
|
||
|
||
#: editor/plugins/script_editor_plugin.cpp
|
||
msgid ""
|
||
"Built-in scripts can only be edited when the scene they belong to is loaded"
|
||
msgstr "内建脚本只有在其所属的节点读取后才能被修改"
|
||
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Vertex"
|
||
msgstr "顶点"
|
||
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Fragment"
|
||
msgstr "片段"
|
||
|
||
#: editor/plugins/shader_editor_plugin.cpp
|
||
msgid "Lighting"
|
||
msgstr "光照"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Scalar Constant"
|
||
msgstr "修改Scalar常量系数"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Vec Constant"
|
||
msgstr "修改Vec常量系数"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change RGB Constant"
|
||
msgstr "修改RGB常量系数"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Scalar Operator"
|
||
msgstr "更改标量运算符(Scalar Operator)"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Vec Operator"
|
||
msgstr "更改 Vec 运算符(Vec Operator)"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Vec Scalar Operator"
|
||
msgstr "更改Vec标量运算符(Vec Scalar Operator)"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change RGB Operator"
|
||
msgstr "更改RGB运算符(RGB Operator)"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Toggle Rot Only"
|
||
msgstr "切换旋转模式"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Scalar Function"
|
||
msgstr "修改Function Scalar"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Vec Function"
|
||
msgstr "修改Function Vec"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Scalar Uniform"
|
||
msgstr "修改Uniform Scalar"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Vec Uniform"
|
||
msgstr "修改Uniform Vec"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change RGB Uniform"
|
||
msgstr "修改Uniform RGB"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Default Value"
|
||
msgstr "修改默认值"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change XForm Uniform"
|
||
msgstr "修改Uniform XForm"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Texture Uniform"
|
||
msgstr "修改Uniform纹理"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Cubemap Uniform"
|
||
msgstr "修改Uniform Cubemap"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Comment"
|
||
msgstr "修改注释"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Add/Remove to Color Ramp"
|
||
msgstr "添加/删除颜色坡度"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Add/Remove to Curve Map"
|
||
msgstr "添加/删除曲线地图"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Modify Curve Map"
|
||
msgstr "修改曲线图"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Change Input Name"
|
||
msgstr "更改输入名称"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Connect Graph Nodes"
|
||
msgstr "连接Graph Node"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Disconnect Graph Nodes"
|
||
msgstr "断开Graph Node连接"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Remove Shader Graph Node"
|
||
msgstr "移除Graph Node节点"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Move Shader Graph Node"
|
||
msgstr "移动Graph Node节点"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Duplicate Graph Node(s)"
|
||
msgstr "复制Graph Node节点"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Delete Shader Graph Node(s)"
|
||
msgstr "删除Graph Node节点"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Error: Cyclic Connection Link"
|
||
msgstr "错误:循环的连接"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Error: Missing Input Connections"
|
||
msgstr "错误:缺少输入连接"
|
||
|
||
#: editor/plugins/shader_graph_editor_plugin.cpp
|
||
msgid "Add Shader Graph Node"
|
||
msgstr "添加着色器Graph Node"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Orthogonal"
|
||
msgstr "正交"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Perspective"
|
||
msgstr "透视"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Aborted."
|
||
msgstr "已忽略变换。"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "X-Axis Transform."
|
||
msgstr "X轴变换。"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Y-Axis Transform."
|
||
msgstr "Y轴变换。"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Z-Axis Transform."
|
||
msgstr "Z轴变换。"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Plane Transform."
|
||
msgstr "视图平面变换。"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scaling to %s%%."
|
||
msgstr "缩放到%s%%。"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotating %s degrees."
|
||
msgstr "旋转%s度。"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Bottom View."
|
||
msgstr "仰视图(Bottom View)。"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Bottom"
|
||
msgstr "底部"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Top View."
|
||
msgstr "俯视图(Top View)。"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Top"
|
||
msgstr "顶部"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rear View."
|
||
msgstr "后视图。"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rear"
|
||
msgstr "后方"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Front View."
|
||
msgstr "正视图。"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Front"
|
||
msgstr "前面"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Left View."
|
||
msgstr "左视图。"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Left"
|
||
msgstr "左方"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Right View."
|
||
msgstr "右视图。"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Right"
|
||
msgstr "右方"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Keying is disabled (no key inserted)."
|
||
msgstr "键控被禁用(未插入键)。"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Animation Key Inserted."
|
||
msgstr "插入动画键。"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Align with view"
|
||
msgstr "与视图对齐"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Environment"
|
||
msgstr "环境"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Audio Listener"
|
||
msgstr "音频监听器"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Gizmos"
|
||
msgstr "Gizmos(可视化调试工具)"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "XForm Dialog"
|
||
msgstr "XForm对话框"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "No scene selected to instance!"
|
||
msgstr "没有选用要实例化的场景!"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Instance at Cursor"
|
||
msgstr "光标处实例"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Could not instance scene!"
|
||
msgstr "无法实例化场景!"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Move Mode (W)"
|
||
msgstr "移动模式(W)"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotate Mode (E)"
|
||
msgstr "旋转模式(E)"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scale Mode (R)"
|
||
msgstr "缩放模式(R)"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Bottom View"
|
||
msgstr "底部视图"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Top View"
|
||
msgstr "Top视图"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rear View"
|
||
msgstr "Rear视图"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Front View"
|
||
msgstr "正面视图"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Left View"
|
||
msgstr "左视图"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Right View"
|
||
msgstr "右视图"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Switch Perspective/Orthogonal view"
|
||
msgstr "切换投影(正交)视图"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Insert Animation Key"
|
||
msgstr "插入动画帧"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Focus Origin"
|
||
msgstr "显示原点"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Focus Selection"
|
||
msgstr "选中选中项"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Align Selection With View"
|
||
msgstr "选中项与视图对齐"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform"
|
||
msgstr "变换"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Local Coords"
|
||
msgstr "本地坐标"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Dialog.."
|
||
msgstr "变换对话框.."
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Use Default Light"
|
||
msgstr "使用默认光照"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Use Default sRGB"
|
||
msgstr "使用默认sRGB"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "1 Viewport"
|
||
msgstr "1个视口"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "2 Viewports"
|
||
msgstr "2个视口"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "2 Viewports (Alt)"
|
||
msgstr "2个视口(Alt)"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "3 Viewports"
|
||
msgstr "3个视口(Alt)"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "3 Viewports (Alt)"
|
||
msgstr "3个视口(Alt)"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "4 Viewports"
|
||
msgstr "4个视口"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Normal"
|
||
msgstr "显示法线"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Wireframe"
|
||
msgstr "显示线框"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Overdraw"
|
||
msgstr "显示过度绘制"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Display Shadeless"
|
||
msgstr "显示无阴影"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Origin"
|
||
msgstr "显示原点"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Grid"
|
||
msgstr "显示网格"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Snap Settings"
|
||
msgstr "捕捉(snap)设置"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Translate Snap:"
|
||
msgstr "移动捕捉(Snap):"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotate Snap (deg.):"
|
||
msgstr "旋转捕捉(Snap)(度):"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scale Snap (%):"
|
||
msgstr "缩放捕捉(%):"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Viewport Settings"
|
||
msgstr "Viewport设置"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Default Light Normal:"
|
||
msgstr "默认光照法线:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Ambient Light Color:"
|
||
msgstr "环境光颜色:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Perspective FOV (deg.):"
|
||
msgstr "透视视角(角度):"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Z-Near:"
|
||
msgstr "查看Z-Near:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "View Z-Far:"
|
||
msgstr "查看Z-Far:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Change"
|
||
msgstr "修改变换"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Translate:"
|
||
msgstr "移动:"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Rotate (deg.):"
|
||
msgstr "旋转(角度):"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Scale (ratio):"
|
||
msgstr "缩放(比率):"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Transform Type"
|
||
msgstr "变换类型"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Pre"
|
||
msgstr "前(per)"
|
||
|
||
#: editor/plugins/spatial_editor_plugin.cpp
|
||
msgid "Post"
|
||
msgstr "发布(Post)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "ERROR: Couldn't load frame resource!"
|
||
msgstr "错误:无法加载帧资源!"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Frame"
|
||
msgstr "添加帧"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Resource clipboard is empty or not a texture!"
|
||
msgstr "资源剪切板中无内容,或内容不是纹理贴图!"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Paste Frame"
|
||
msgstr "粘贴帧"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Add Empty"
|
||
msgstr "添加空白帧"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Change Animation Loop"
|
||
msgstr "修改循环"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Change Animation FPS"
|
||
msgstr "修改FPS"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "(empty)"
|
||
msgstr "(空)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Animations"
|
||
msgstr "动画"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Speed (FPS):"
|
||
msgstr "速度(FPS):"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Animation Frames"
|
||
msgstr "动画帧"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Insert Empty (Before)"
|
||
msgstr "插入空白帧(之前)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Insert Empty (After)"
|
||
msgstr "插入空白帧(之后)"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Up"
|
||
msgstr "向上"
|
||
|
||
#: editor/plugins/sprite_frames_editor_plugin.cpp
|
||
msgid "Down"
|
||
msgstr "向下"
|
||
|
||
#: editor/plugins/style_box_editor_plugin.cpp
|
||
msgid "StyleBox Preview:"
|
||
msgstr "StyleBox预览:"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Snap Mode:"
|
||
msgstr "吸附模式:"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "<None>"
|
||
msgstr "无"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Pixel Snap"
|
||
msgstr "像素吸附"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Grid Snap"
|
||
msgstr "网格吸附"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Auto Slice"
|
||
msgstr "自动裁剪"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Offset:"
|
||
msgstr "网格偏移量:"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Step:"
|
||
msgstr "步长(秒):"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Separation:"
|
||
msgstr "分隔:"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Texture Region"
|
||
msgstr "纹理区域"
|
||
|
||
#: editor/plugins/texture_region_editor_plugin.cpp
|
||
msgid "Texture Region Editor"
|
||
msgstr "纹理区域编辑器"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Can't save theme to file:"
|
||
msgstr "无法保存主题到文件:"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add All Items"
|
||
msgstr "添加所有项目"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add All"
|
||
msgstr "添加所有"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Remove Item"
|
||
msgstr "移除项目"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Add Class Items"
|
||
msgstr "添加类项目"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Remove Class Items"
|
||
msgstr "移除类项目"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Create Empty Template"
|
||
msgstr "创建主题模板"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Create Empty Editor Template"
|
||
msgstr "创建编辑器主题模板"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "CheckBox Radio1"
|
||
msgstr "复选框 选项1"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "CheckBox Radio2"
|
||
msgstr "复选框 选项2"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Item"
|
||
msgstr "项目(Item)"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Check Item"
|
||
msgstr "检查项目(Item)"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Checked Item"
|
||
msgstr "已选项目(Checked Item)"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Has"
|
||
msgstr "有(Has)"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Many"
|
||
msgstr "许多(Many)"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
|
||
msgid "Options"
|
||
msgstr "选项"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Have,Many,Several,Options!"
|
||
msgstr "有,很多,几个,选项(Have,Many,Several,Options)!"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Tab 1"
|
||
msgstr "分页1"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Tab 2"
|
||
msgstr "分页2"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Tab 3"
|
||
msgstr "分页3"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings.cpp
|
||
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
|
||
msgid "Type:"
|
||
msgstr "类型:"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Data Type:"
|
||
msgstr "数据类型:"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Icon"
|
||
msgstr "图标"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Style"
|
||
msgstr "样式"
|
||
|
||
#: editor/plugins/theme_editor_plugin.cpp
|
||
msgid "Color"
|
||
msgstr "颜色"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Paint TileMap"
|
||
msgstr "绘制砖块地图"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
|
||
msgid "Duplicate"
|
||
msgstr "拷贝"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Erase TileMap"
|
||
msgstr "擦除砖块地图"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Erase selection"
|
||
msgstr "擦除选中"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Find tile"
|
||
msgstr "查找砖块"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Transpose"
|
||
msgstr "转置"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Mirror X"
|
||
msgstr "沿X轴翻转"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Mirror Y"
|
||
msgstr "沿Y轴翻转"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Bucket"
|
||
msgstr "桶(Bucket)"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Pick Tile"
|
||
msgstr "选择砖块"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Select"
|
||
msgstr "选择"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rotate 0 degrees"
|
||
msgstr "旋转0度"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rotate 90 degrees"
|
||
msgstr "旋转90度"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rotate 180 degrees"
|
||
msgstr "旋转180度"
|
||
|
||
#: editor/plugins/tile_map_editor_plugin.cpp
|
||
msgid "Rotate 270 degrees"
|
||
msgstr "旋转270度"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Could not find tile:"
|
||
msgstr "找不到砖块:"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Item name or ID:"
|
||
msgstr "项目名称或ID:"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create from scene?"
|
||
msgstr "从场景中创建?"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Merge from scene?"
|
||
msgstr "确定要合并场景?"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Create from Scene"
|
||
msgstr "从场景中创建"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp
|
||
msgid "Merge from Scene"
|
||
msgstr "从场景中合并"
|
||
|
||
#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
|
||
msgid "Error"
|
||
msgstr "错误"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Edit Script Options"
|
||
msgstr "脚本编辑器选项"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Please export outside the project folder!"
|
||
msgstr "请导出到项目目录之外!"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Error exporting project!"
|
||
msgstr "导出项目出错!"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Error writing the project PCK!"
|
||
msgstr "写入项目PCK文件出错!"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "No exporter for platform '%s' yet."
|
||
msgstr "没有针对'%s'平台的导出模板。"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Create Android keystore"
|
||
msgstr "创建 Android 的密钥库"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Full name"
|
||
msgstr "全名"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Organizational unit"
|
||
msgstr "组织单元"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Organization"
|
||
msgstr "组织"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "City"
|
||
msgstr "城市(City)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "State"
|
||
msgstr "州(State)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "2 letter country code"
|
||
msgstr "2个字母的国家代码"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "User alias"
|
||
msgstr "用户别名"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Password"
|
||
msgstr "密码"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "at least 6 characters"
|
||
msgstr "至少6个字符"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "File name"
|
||
msgstr "文件名"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Path : (better to save outside of project)"
|
||
msgstr "路径:(更好的保存项目外)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"Release keystore is not set.\n"
|
||
"Do you want to create one?"
|
||
msgstr ""
|
||
"未设置发布密钥库。\n"
|
||
"您要创建一个吗?"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Fill Keystore/Release User and Release Password"
|
||
msgstr "填写密钥库/发布用户和发布密码"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Include"
|
||
msgstr "包含"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Change Image Group"
|
||
msgstr "修改图片分组"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Group name can't be empty!"
|
||
msgstr "分组名称不能为空!"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Invalid character in group name!"
|
||
msgstr "分组名称中包含非法字符!"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Group name already exists!"
|
||
msgstr "分组名称已存在!"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Add Image Group"
|
||
msgstr "添加图片分组"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Delete Image Group"
|
||
msgstr "删除图片分组"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Atlas Preview"
|
||
msgstr "预览精灵集"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Project Export Settings"
|
||
msgstr "项目导出设置"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Target"
|
||
msgstr "平台"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export to Platform"
|
||
msgstr "导出到平台"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Resources"
|
||
msgstr "资源"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export selected resources (including dependencies)."
|
||
msgstr "导出选中的资源(包括其依赖资源)。"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export all resources in the project."
|
||
msgstr "导出项目中的所有资源。"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export all files in the project directory."
|
||
msgstr "导出项目目录下的所有文件。"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export Mode:"
|
||
msgstr "导出模式:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Resources to Export:"
|
||
msgstr "导出的资源:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Action"
|
||
msgstr "动作"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid ""
|
||
"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
|
||
msgstr "导出非资源文件筛选(使用英文逗号分隔,如:*.json,*.txt):"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
|
||
msgstr "排除导出的非资源文件筛选(使用英文逗号分隔,如:*.json,*.txt):"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Convert text scenes to binary on export."
|
||
msgstr "导出时将文本场景写入二进制文件。"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Images"
|
||
msgstr "图片"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Keep Original"
|
||
msgstr "保持原样"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Compress for Disk (Lossy, WebP)"
|
||
msgstr "节省磁盘空间(有损压缩,WebP)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Compress for RAM (BC/PVRTC/ETC)"
|
||
msgstr "节省内存(BC/PVRTC/ETC)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Convert Images (*.png):"
|
||
msgstr "转换图片(*.png):"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Compress for Disk (Lossy) Quality:"
|
||
msgstr "高质量(有损)节省磁盘空间:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Shrink All Images:"
|
||
msgstr "收缩所有图片:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Compress Formats:"
|
||
msgstr "压缩格式:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Image Groups"
|
||
msgstr "图片分组"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Groups:"
|
||
msgstr "分组:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Compress Disk"
|
||
msgstr "节省磁盘空间"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Compress RAM"
|
||
msgstr "节省内存"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Compress Mode:"
|
||
msgstr "压缩方式:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Lossy Quality:"
|
||
msgstr "图片质量:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Atlas:"
|
||
msgstr "精灵集:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Shrink By:"
|
||
msgstr "收缩方式:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Preview Atlas"
|
||
msgstr "精灵集预览"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Image Filter:"
|
||
msgstr "纹理过滤:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Images:"
|
||
msgstr "图片:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Select None"
|
||
msgstr "取消选择"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Group"
|
||
msgstr "分组"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Samples"
|
||
msgstr "音效"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Sample Conversion Mode: (.wav files):"
|
||
msgstr "音效转换方式(.wav文件):"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Keep"
|
||
msgstr "保持不变"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Compress (RAM - IMA-ADPCM)"
|
||
msgstr "压缩(RAM - IMA-ADPCM)"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Sampling Rate Limit (Hz):"
|
||
msgstr "采样率(Hz):"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Trim"
|
||
msgstr "修剪"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Trailing Silence:"
|
||
msgstr "尾随沉默(Trailing Silence):"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Script"
|
||
msgstr "脚本"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Script Export Mode:"
|
||
msgstr "脚本导出方式:"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Text"
|
||
msgstr "文本"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Compiled"
|
||
msgstr "编译"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Encrypted (Provide Key Below)"
|
||
msgstr "使用下列密码加密"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Script Encryption Key (256-bits as hex):"
|
||
msgstr "脚本密匙(256位16进制码):"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export PCK/Zip"
|
||
msgstr "导出 PCK/ZIP"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export Project PCK"
|
||
msgstr "导出项目PCK文件"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export.."
|
||
msgstr "导出.."
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Project Export"
|
||
msgstr "项目导出"
|
||
|
||
#: editor/project_export.cpp
|
||
msgid "Export Preset:"
|
||
msgstr "导出预设:"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Invalid project path, the path must exist!"
|
||
msgstr "项目目录不存在!"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Invalid project path, engine.cfg must not exist."
|
||
msgstr "项目目录下必须包含engin.cfg文件。"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Invalid project path, engine.cfg must exist."
|
||
msgstr "项目目录下必须包含engin.cfg文件。"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Imported Project"
|
||
msgstr "已导入的项目"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Invalid project path (changed anything?)."
|
||
msgstr "项目路径非法(被外部修改?)。"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Couldn't create engine.cfg in project path."
|
||
msgstr "无法在项目目录下创建engine.cfg文件。"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "The following files failed extraction from package:"
|
||
msgstr "提取以下文件失败:"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Package Installed Successfully!"
|
||
msgstr "软件包安装成功!"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Import Existing Project"
|
||
msgstr "导入现有项目"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Path (Must Exist):"
|
||
msgstr "项目目录(必须存在):"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Name:"
|
||
msgstr "项目名称:"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Create New Project"
|
||
msgstr "新建项目"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Path:"
|
||
msgstr "项目目录:"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Install Project:"
|
||
msgstr "安装项目:"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Install"
|
||
msgstr "安装"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Browse"
|
||
msgstr "浏览"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "New Game Project"
|
||
msgstr "新建游戏项目"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "That's a BINGO!"
|
||
msgstr "碉堡了!"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Unnamed Project"
|
||
msgstr "未命名项目"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Are you sure to open more than one project?"
|
||
msgstr "您确定要打开多个项目吗?"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Are you sure to run more than one project?"
|
||
msgstr "您确定要执行多个项目吗?"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Remove project from the list? (Folder contents will not be modified)"
|
||
msgstr "移除此项目(项目的文件不受影响)"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid ""
|
||
"You are about the scan %s folders for existing Godot projects. Do you "
|
||
"confirm?"
|
||
msgstr "您确认要扫描%s目录下现有的Godot项目吗?"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project Manager"
|
||
msgstr "项目管理器"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Project List"
|
||
msgstr "项目列表"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Run"
|
||
msgstr "运行"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Scan"
|
||
msgstr "扫描"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Select a Folder to Scan"
|
||
msgstr "选择要扫描的目录"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "New Project"
|
||
msgstr "新建"
|
||
|
||
#: editor/project_manager.cpp
|
||
msgid "Exit"
|
||
msgstr "退出"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Key "
|
||
msgstr "键 "
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Joy Button"
|
||
msgstr "手柄按钮"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Joy Axis"
|
||
msgstr "摇杆轴"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Mouse Button"
|
||
msgstr "鼠标按键"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Invalid action (anything goes but '/' or ':')."
|
||
msgstr "Action名非法(不得包含'/'或':')。"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Action '%s' already exists!"
|
||
msgstr "动作%s已存在!"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Rename Input Action Event"
|
||
msgstr "重命名输入事件"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Add Input Action Event"
|
||
msgstr "添加输入事件"
|
||
|
||
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
|
||
#: scene/gui/input_action.cpp
|
||
msgid "Meta+"
|
||
msgstr "Meta+"
|
||
|
||
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
|
||
#: scene/gui/input_action.cpp
|
||
msgid "Shift+"
|
||
msgstr "Shift+"
|
||
|
||
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
|
||
#: scene/gui/input_action.cpp
|
||
msgid "Alt+"
|
||
msgstr "Alt+"
|
||
|
||
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
|
||
msgid "Control+"
|
||
msgstr "Ctrl+"
|
||
|
||
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
|
||
msgid "Press a Key.."
|
||
msgstr "按下一个键.."
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Mouse Button Index:"
|
||
msgstr "鼠标按键:"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Left Button"
|
||
msgstr "左键"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Right Button"
|
||
msgstr "右键"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Middle Button"
|
||
msgstr "中键"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Wheel Up Button"
|
||
msgstr "滚轮向上"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Wheel Down Button"
|
||
msgstr "滚轮向下"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Button 6"
|
||
msgstr "按键 6"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Button 7"
|
||
msgstr "按键 7"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Button 8"
|
||
msgstr "按键 8"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Button 9"
|
||
msgstr "按键 9"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Joystick Axis Index:"
|
||
msgstr "手柄摇杆:"
|
||
|
||
#: editor/project_settings.cpp scene/gui/input_action.cpp
|
||
msgid "Axis"
|
||
msgstr "轴"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Joystick Button Index:"
|
||
msgstr "手柄按钮:"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Add Input Action"
|
||
msgstr "添加输入动作"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Erase Input Action Event"
|
||
msgstr "移除输入事件"
|
||
|
||
#: editor/project_settings.cpp scene/gui/input_action.cpp
|
||
msgid "Device"
|
||
msgstr "设备"
|
||
|
||
#: editor/project_settings.cpp scene/gui/input_action.cpp
|
||
msgid "Button"
|
||
msgstr "按钮"
|
||
|
||
#: editor/project_settings.cpp scene/gui/input_action.cpp
|
||
msgid "Left Button."
|
||
msgstr "左键。"
|
||
|
||
#: editor/project_settings.cpp scene/gui/input_action.cpp
|
||
msgid "Right Button."
|
||
msgstr "右键。"
|
||
|
||
#: editor/project_settings.cpp scene/gui/input_action.cpp
|
||
msgid "Middle Button."
|
||
msgstr "中键(滚轮)。"
|
||
|
||
#: editor/project_settings.cpp scene/gui/input_action.cpp
|
||
msgid "Wheel Up."
|
||
msgstr "滚轮向上滚动。"
|
||
|
||
#: editor/project_settings.cpp scene/gui/input_action.cpp
|
||
msgid "Wheel Down."
|
||
msgstr "滚轮向下滚动。"
|
||
|
||
#: editor/project_settings.cpp
|
||
#, fuzzy
|
||
msgid "Toggle Persisting"
|
||
msgstr "切换收藏"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Error saving settings."
|
||
msgstr "保存设置出错。"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Settings saved OK."
|
||
msgstr "保存设置成功。"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Add Translation"
|
||
msgstr "添加语言"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Remove Translation"
|
||
msgstr "移除语言"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Add Remapped Path"
|
||
msgstr "添加重定向路径"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Resource Remap Add Remap"
|
||
msgstr "添加资源重定向"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Change Resource Remap Language"
|
||
msgstr "修改语言资源重定向"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Remove Resource Remap"
|
||
msgstr "移除资源重定向"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Remove Resource Remap Option"
|
||
msgstr "移除资源重定向选项"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Project Settings (engine.cfg)"
|
||
msgstr "项目设置(engine.cfg)"
|
||
|
||
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
|
||
msgid "General"
|
||
msgstr "一般"
|
||
|
||
#: editor/project_settings.cpp editor/property_editor.cpp
|
||
msgid "Property:"
|
||
msgstr "属性:"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Del"
|
||
msgstr "删除"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Copy To Platform.."
|
||
msgstr "复制到平台.."
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Input Map"
|
||
msgstr "事件表"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Action:"
|
||
msgstr "动作:"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Device:"
|
||
msgstr "设备:"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Index:"
|
||
msgstr "序号:"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Localization"
|
||
msgstr "本地化"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Translations"
|
||
msgstr "语言"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Translations:"
|
||
msgstr "语言:"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Add.."
|
||
msgstr "添加.."
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Remaps"
|
||
msgstr "重定向"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Resources:"
|
||
msgstr "资源:"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Remaps by Locale:"
|
||
msgstr "地区重定向:"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Locale"
|
||
msgstr "地区"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "AutoLoad"
|
||
msgstr "自动加载(AutoLoad)"
|
||
|
||
#: editor/project_settings.cpp
|
||
msgid "Plugins"
|
||
msgstr "插件"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Preset.."
|
||
msgstr "预设.."
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Ease In"
|
||
msgstr "缓入"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Ease Out"
|
||
msgstr "缓出"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Zero"
|
||
msgstr "置零"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Easing In-Out"
|
||
msgstr "缓入缓出"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Easing Out-In"
|
||
msgstr "反缓入缓出"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "File.."
|
||
msgstr "文件.."
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Dir.."
|
||
msgstr "目录.."
|
||
|
||
#: editor/property_editor.cpp editor/script_create_dialog.cpp
|
||
msgid "Load"
|
||
msgstr "加载"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Assign"
|
||
msgstr "分配(Assign)"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "New Script"
|
||
msgstr "新建脚本"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Error loading file: Not a resource!"
|
||
msgstr "加载文件出错:不是资源文件!"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Couldn't load image"
|
||
msgstr "无法加载图片"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Bit %d, val %d."
|
||
msgstr "(Bit)位 %d, val %d."
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "On"
|
||
msgstr "启用"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Set"
|
||
msgstr "设置"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Properties:"
|
||
msgstr "属性:"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Global"
|
||
msgstr "全局"
|
||
|
||
#: editor/property_editor.cpp
|
||
msgid "Sections:"
|
||
msgstr "选项:"
|
||
|
||
#: editor/pvrtc_compress.cpp
|
||
msgid "Could not execute PVRTC tool:"
|
||
msgstr "无法执行PVPTC工具:"
|
||
|
||
#: editor/pvrtc_compress.cpp
|
||
msgid "Can't load back converted image using PVRTC tool:"
|
||
msgstr "无法加载使用PVRTC工具转换的图片:"
|
||
|
||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||
msgid "Reparent Node"
|
||
msgstr "重设父节点"
|
||
|
||
#: editor/reparent_dialog.cpp
|
||
msgid "Reparent Location (Select new Parent):"
|
||
msgstr "重设位置(选择父节点):"
|
||
|
||
#: editor/reparent_dialog.cpp
|
||
msgid "Keep Global Transform"
|
||
msgstr "保持全局变换"
|
||
|
||
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
|
||
msgid "Reparent"
|
||
msgstr "重设父节点"
|
||
|
||
#: editor/resources_dock.cpp
|
||
msgid "Create New Resource"
|
||
msgstr "创建资源"
|
||
|
||
#: editor/resources_dock.cpp
|
||
msgid "Open Resource"
|
||
msgstr "打开资源"
|
||
|
||
#: editor/resources_dock.cpp
|
||
msgid "Save Resource"
|
||
msgstr "保存资源"
|
||
|
||
#: editor/resources_dock.cpp
|
||
msgid "Resource Tools"
|
||
msgstr "资源工具"
|
||
|
||
#: editor/resources_dock.cpp
|
||
msgid "Make Local"
|
||
msgstr "使用本地"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Run Mode:"
|
||
msgstr "运行模式:"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Current Scene"
|
||
msgstr "当前场景"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Main Scene"
|
||
msgstr "主场景"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Main Scene Arguments:"
|
||
msgstr "主场景参数:"
|
||
|
||
#: editor/run_settings_dialog.cpp
|
||
msgid "Scene Run Settings"
|
||
msgstr "场景运行设置"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "No parent to instance the scenes at."
|
||
msgstr "没有选中节点来添加实例。"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Error loading scene from %s"
|
||
msgstr "从%s加载场景出错"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Ok"
|
||
msgstr "好的"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Cannot instance the scene '%s' because the current scene exists within one "
|
||
"of its nodes."
|
||
msgstr "无法实例化场景%s当前场景已存在于它的子节点中。"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Instance Scene(s)"
|
||
msgstr "实例化场景"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "This operation can't be done on the tree root."
|
||
msgstr "此操作不能被用于根节点。"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Move Node In Parent"
|
||
msgstr "在父节点中移动"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Move Nodes In Parent"
|
||
msgstr "在父节点中移动多个节点"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Duplicate Node(s)"
|
||
msgstr "复制节点"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete Node(s)?"
|
||
msgstr "确定要删除节点吗?"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "This operation can't be done without a scene."
|
||
msgstr "此操作必须在打开一个场景后才能执行。"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can not perform with the root node."
|
||
msgstr ""
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "This operation can't be done on instanced scenes."
|
||
msgstr "此操作不能应用于实例化的场景。"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Save New Scene As.."
|
||
msgstr "将新场景另存为.."
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Makes Sense!"
|
||
msgstr "有道理!"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can't operate on nodes from a foreign scene!"
|
||
msgstr "无法操作外部场景的节点!"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Can't operate on nodes the current scene inherits from!"
|
||
msgstr "无法操作此节点,因为当前场景继承自该节点!"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Remove Node(s)"
|
||
msgstr "移除节点"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
|
||
"satisfied."
|
||
msgstr "无法保存场景,场景或其实例的的依赖存在问题。"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Error saving scene."
|
||
msgstr "保存场景出错。"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Error duplicating scene to save it."
|
||
msgstr "复制场景出错。"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Edit Groups"
|
||
msgstr "编辑分组"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Edit Connections"
|
||
msgstr "编辑事件连接"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete Node(s)"
|
||
msgstr "删除节点"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Add Child Node"
|
||
msgstr "添加子节点"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Instance Child Scene"
|
||
msgstr "实例化子场景"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Change Type"
|
||
msgstr "更改类型"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Attach Script"
|
||
msgstr "添加脚本"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Clear Script"
|
||
msgstr "清除脚本"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Merge From Scene"
|
||
msgstr "从场景中合并"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Save Branch as Scene"
|
||
msgstr "将分支保存为场景"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
#, fuzzy
|
||
msgid "Copy Node Path"
|
||
msgstr "拷贝路径"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Delete (No Confirm)"
|
||
msgstr "确认删除"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Add/Create a New Node"
|
||
msgstr "添加/创建节点"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid ""
|
||
"Instance a scene file as a Node. Creates an inherited scene if no root node "
|
||
"exists."
|
||
msgstr "实例化场景文件为一个节点,如果没有根节点则创建一个继承自该文件的场景。"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Attach a new or existing script for the selected node."
|
||
msgstr "为选中节点创建或设置脚本。"
|
||
|
||
#: editor/scene_tree_dock.cpp
|
||
msgid "Clear a script for the selected node."
|
||
msgstr "清除选中节点的脚本。"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Toggle Spatial Visible"
|
||
msgstr "切换Spatial可见"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Toggle CanvasItem Visible"
|
||
msgstr "切换CanvasItem可见"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Instance:"
|
||
msgstr "实例:"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Invalid node name, the following characters are not allowed:"
|
||
msgstr "节点名称非法,不允许包含以下字符:"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Rename Node"
|
||
msgstr "重命名节点"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Scene Tree (Nodes):"
|
||
msgstr "场景树:"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Editable Children"
|
||
msgstr "允许编辑子孙节点"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Load As Placeholder"
|
||
msgstr "加载为占位符"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Discard Instancing"
|
||
msgstr "废弃实例化"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Open in Editor"
|
||
msgstr "在编辑器中打开"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Clear Inheritance"
|
||
msgstr "清除继承"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Clear Inheritance? (No Undo!)"
|
||
msgstr "确定要清除继承吗?(无法撤销!)"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Clear!"
|
||
msgstr "清除!"
|
||
|
||
#: editor/scene_tree_editor.cpp
|
||
msgid "Select a Node"
|
||
msgstr "选择一个节点"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid parent class name"
|
||
msgstr "基类名称非法"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Valid chars:"
|
||
msgstr "合法的字符:"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid class name"
|
||
msgstr "类名非法"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Valid name"
|
||
msgstr "名称可用"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "N/A"
|
||
msgstr "N/A"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Class name is invalid!"
|
||
msgstr "类名非法!"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Parent class name is invalid!"
|
||
msgstr "基类名称非法!"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid path!"
|
||
msgstr "路径非法!"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Could not create script in filesystem."
|
||
msgstr "无法创建脚本。"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Error loading script from %s"
|
||
msgstr "从%s加载脚本出错"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Path is empty"
|
||
msgstr "文件路径为空"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Path is not local"
|
||
msgstr "必须是项目路径"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid base path"
|
||
msgstr "父路径非法"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Invalid extension"
|
||
msgstr "扩展名非法"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Create new script"
|
||
msgstr "创建新脚本"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Load existing script"
|
||
msgstr "加载现有脚本"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Class Name:"
|
||
msgstr "类名:"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Built-In Script"
|
||
msgstr "内置脚本"
|
||
|
||
#: editor/script_create_dialog.cpp
|
||
msgid "Attach Node Script"
|
||
msgstr "设置节点的脚本"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Bytes:"
|
||
msgstr "字节:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Warning"
|
||
msgstr "警告"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Error:"
|
||
msgstr "错误:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Source:"
|
||
msgstr "源:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Function:"
|
||
msgstr "函数:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Errors"
|
||
msgstr "错误"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Child Process Connected"
|
||
msgstr "子进程已连接"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Inspect Previous Instance"
|
||
msgstr "编辑上一个实例"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Inspect Next Instance"
|
||
msgstr "编辑下一个实例"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Stack Frames"
|
||
msgstr "堆栈帧(Frames)"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Variable"
|
||
msgstr "变量"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Errors:"
|
||
msgstr "错误:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Stack Trace (if applicable):"
|
||
msgstr "调用堆栈:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Remote Inspector"
|
||
msgstr "远程属性面板"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Live Scene Tree:"
|
||
msgstr "即时场景树:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Remote Object Properties: "
|
||
msgstr "远程对象属性: "
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Profiler"
|
||
msgstr "性能分析"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Monitor"
|
||
msgstr "显示"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Value"
|
||
msgstr "值"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Monitors"
|
||
msgstr "显示"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "List of Video Memory Usage by Resource:"
|
||
msgstr "占用显存的资源列表:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Total:"
|
||
msgstr "合计:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Video Mem"
|
||
msgstr "显存"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Resource Path"
|
||
msgstr "资源路径"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Type"
|
||
msgstr "类型"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Usage"
|
||
msgstr "用量"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Misc"
|
||
msgstr "杂项"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Clicked Control:"
|
||
msgstr "点击的控件:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Clicked Control Type:"
|
||
msgstr "点击的控件类型:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Live Edit Root:"
|
||
msgstr "实时编辑根节点:"
|
||
|
||
#: editor/script_editor_debugger.cpp
|
||
msgid "Set From Tree"
|
||
msgstr "从场景树设置"
|
||
|
||
#: editor/settings_config_dialog.cpp
|
||
msgid "Shortcuts"
|
||
msgstr "快捷键"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Light Radius"
|
||
msgstr "设置光照半径"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Camera FOV"
|
||
msgstr "更改摄像机视角"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Camera Size"
|
||
msgstr "修改摄像机尺寸"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Sphere Shape Radius"
|
||
msgstr "更改球体半径"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Box Shape Extents"
|
||
msgstr "改变方框大小"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Capsule Shape Radius"
|
||
msgstr "更改胶囊半径"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Capsule Shape Height"
|
||
msgstr "更改胶囊高度"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Ray Shape Length"
|
||
msgstr "更改射线形状长度"
|
||
|
||
#: editor/spatial_editor_gizmos.cpp
|
||
msgid "Change Notifier Extents"
|
||
msgstr "更改通知器级别"
|
||
|
||
#: modules/gdscript/gd_functions.cpp
|
||
msgid "Invalid type argument to convert(), use TYPE_* constants."
|
||
msgstr "convert函数参数类型非法,请传入以“TYPE_”打头的常量。"
|
||
|
||
#: modules/gdscript/gd_functions.cpp
|
||
msgid "Not enough bytes for decoding bytes, or invalid format."
|
||
msgstr "没有足够的字节来解码或格式不正确。"
|
||
|
||
#: modules/gdscript/gd_functions.cpp
|
||
msgid "step argument is zero!"
|
||
msgstr "step参数为0!"
|
||
|
||
#: modules/gdscript/gd_functions.cpp
|
||
msgid "Not a script with an instance"
|
||
msgstr "脚本没有实例化"
|
||
|
||
#: modules/gdscript/gd_functions.cpp
|
||
msgid "Not based on a script"
|
||
msgstr "没有基于脚本"
|
||
|
||
#: modules/gdscript/gd_functions.cpp
|
||
msgid "Not based on a resource file"
|
||
msgstr "没有基于一个资源文件"
|
||
|
||
#: modules/gdscript/gd_functions.cpp
|
||
msgid "Invalid instance dictionary format (missing @path)"
|
||
msgstr "实例字典格式不正确(缺少@path)"
|
||
|
||
#: modules/gdscript/gd_functions.cpp
|
||
msgid "Invalid instance dictionary format (can't load script at @path)"
|
||
msgstr "实例字典格式不正确(无法加载脚本@path)"
|
||
|
||
#: modules/gdscript/gd_functions.cpp
|
||
msgid "Invalid instance dictionary format (invalid script at @path)"
|
||
msgstr "实例字典格式不正确(无效脚本@path)"
|
||
|
||
#: modules/gdscript/gd_functions.cpp
|
||
msgid "Invalid instance dictionary (invalid subclasses)"
|
||
msgstr "非法的字典实例(派生类非法)"
|
||
|
||
#: scene/2d/animated_sprite.cpp
|
||
msgid ""
|
||
"A SpriteFrames resource must be created or set in the 'Frames' property in "
|
||
"order for AnimatedSprite to display frames."
|
||
msgstr ""
|
||
"SpriteFrames资源必须是通过AnimatedSprite节点的frames属性创建的,否则无法显示"
|
||
"动画帧。"
|
||
|
||
#: scene/2d/canvas_modulate.cpp
|
||
msgid ""
|
||
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
|
||
"scenes). The first created one will work, while the rest will be ignored."
|
||
msgstr ""
|
||
"每个场景中只允许有一个CanvasModulate类型的节点,场景中的第一个CanvasModulate"
|
||
"节点能正常工作,其余的将被忽略。"
|
||
|
||
#: scene/2d/collision_polygon_2d.cpp
|
||
msgid ""
|
||
"CollisionPolygon2D only serves to provide a collision shape to a "
|
||
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
|
||
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
|
||
msgstr ""
|
||
"CollisionPolygon2D类型节点只能为CollisionObject2D的派生类提供碰撞形状数据,请"
|
||
"将其放在Area2D、StaticBody2D、RigidBody2D或KinematicBody2D节点下。"
|
||
|
||
#: scene/2d/collision_polygon_2d.cpp
|
||
msgid "An empty CollisionPolygon2D has no effect on collision."
|
||
msgstr "空的CollisionPolygon2D不起任何碰撞检测作用。"
|
||
|
||
#: scene/2d/collision_shape_2d.cpp
|
||
msgid ""
|
||
"CollisionShape2D only serves to provide a collision shape to a "
|
||
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
|
||
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
|
||
msgstr ""
|
||
"CollisionShape2D类型节点只能为CollisionObject2D的派生类提供碰撞形状数据,请将"
|
||
"其放在Area2D、StaticBody2D、RigidBody2D或者是KinematicBody2D节点下。"
|
||
|
||
#: scene/2d/collision_shape_2d.cpp
|
||
msgid ""
|
||
"A shape must be provided for CollisionShape2D to function. Please create a "
|
||
"shape resource for it!"
|
||
msgstr "形状资源必须是通过CollisionShape2D节点的shape属性创建的!"
|
||
|
||
#: scene/2d/light_2d.cpp
|
||
msgid ""
|
||
"A texture with the shape of the light must be supplied to the 'texture' "
|
||
"property."
|
||
msgstr "光照的形状与纹理必须提供给纹理属性。"
|
||
|
||
#: scene/2d/light_occluder_2d.cpp
|
||
msgid ""
|
||
"An occluder polygon must be set (or drawn) for this occluder to take effect."
|
||
msgstr "此遮光体必须设置遮光形状才能起到遮光作用。"
|
||
|
||
#: scene/2d/light_occluder_2d.cpp
|
||
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
|
||
msgstr "此遮光体的遮光形状为空,请为其绘制一个遮光形状!"
|
||
|
||
#: scene/2d/navigation_polygon.cpp
|
||
msgid ""
|
||
"A NavigationPolygon resource must be set or created for this node to work. "
|
||
"Please set a property or draw a polygon."
|
||
msgstr ""
|
||
"请为此节点设置一个NavigationPolygon类型的资源作为形状,这样它才能正常工作。"
|
||
|
||
#: scene/2d/navigation_polygon.cpp
|
||
msgid ""
|
||
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
|
||
"node. It only provides navigation data."
|
||
msgstr ""
|
||
"NavigationPolygonInstance类型的节点必须作为Navigation2D的子孙才能为其提供导航"
|
||
"数据。"
|
||
|
||
#: scene/2d/parallax_layer.cpp
|
||
msgid ""
|
||
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
|
||
msgstr ""
|
||
"ParallaxLayer类型的节点必须作为ParallaxBackground的子节点才能正常工作。"
|
||
|
||
#: scene/2d/particles_2d.cpp
|
||
msgid "Path property must point to a valid Particles2D node to work."
|
||
msgstr "path属性必须指向一个合法的Particles2D节点才能正常工作。"
|
||
|
||
#: scene/2d/path_2d.cpp
|
||
msgid "PathFollow2D only works when set as a child of a Path2D node."
|
||
msgstr "PathFollow2D类型的节点只有放在Path2D节点下才能正常工作。"
|
||
|
||
#: scene/2d/remote_transform_2d.cpp
|
||
msgid "Path property must point to a valid Node2D node to work."
|
||
msgstr "path属性必须指向一个合法的Node2D节点才能正常工作。"
|
||
|
||
#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp
|
||
msgid ""
|
||
"A SampleLibrary resource must be created or set in the 'samples' property in "
|
||
"order for SamplePlayer to play sound."
|
||
msgstr ""
|
||
"SampleLibrary类型的资源必须是通过SamplePlayer类型节点的samples属性创建的,这"
|
||
"样的资源才能用于播放声音。"
|
||
|
||
#: scene/2d/sprite.cpp
|
||
msgid ""
|
||
"Path property must point to a valid Viewport node to work. Such Viewport "
|
||
"must be set to 'render target' mode."
|
||
msgstr ""
|
||
"Path属性必须指向一个合法的Viewport节点才能工作,同时此Viewport还需要启"
|
||
"用'render target'。"
|
||
|
||
#: scene/2d/sprite.cpp
|
||
msgid ""
|
||
"The Viewport set in the path property must be set as 'render target' in "
|
||
"order for this sprite to work."
|
||
msgstr ""
|
||
"为了让此精灵正常工作,它的path属性所指向的Viewport需要开启'render target'。"
|
||
|
||
#: scene/2d/visibility_notifier_2d.cpp
|
||
msgid ""
|
||
"VisibilityEnable2D works best when used with the edited scene root directly "
|
||
"as parent."
|
||
msgstr "VisibilityEnable2D类型的节点用于场景的根节点才能获得最好的效果。"
|
||
|
||
#: scene/3d/baked_light_instance.cpp
|
||
msgid "BakedLightInstance does not contain a BakedLight resource."
|
||
msgstr "BakedLightInstance未包含BakedLight资源。"
|
||
|
||
#: scene/3d/body_shape.cpp
|
||
msgid ""
|
||
"CollisionShape only serves to provide a collision shape to a CollisionObject "
|
||
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
|
||
"KinematicBody, etc. to give them a shape."
|
||
msgstr ""
|
||
"CollisionShape类型节点只能为CollisionObject的派生类提供碰撞形状数据,请将其放"
|
||
"在Area、StaticBody、RigidBody或KinematicBody节点下。"
|
||
|
||
#: scene/3d/body_shape.cpp
|
||
msgid ""
|
||
"A shape must be provided for CollisionShape to function. Please create a "
|
||
"shape resource for it!"
|
||
msgstr ""
|
||
"CollisionShape节点必须拥有一个形状才能进行碰撞检测工作,请为它创建一个形状资"
|
||
"源!"
|
||
|
||
#: scene/3d/collision_polygon.cpp
|
||
msgid ""
|
||
"CollisionPolygon only serves to provide a collision shape to a "
|
||
"CollisionObject derived node. Please only use it as a child of Area, "
|
||
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
|
||
msgstr ""
|
||
"CollisionPolygon类型节点只能为CollisionObject的派生类提供碰撞形状数据,请将其"
|
||
"放在Area、StaticBody、RigidBody或KinematicBody节点下。"
|
||
|
||
#: scene/3d/collision_polygon.cpp
|
||
msgid "An empty CollisionPolygon has no effect on collision."
|
||
msgstr "空CollisionPolygon节点不起碰撞检测作用。"
|
||
|
||
#: scene/3d/navigation_mesh.cpp
|
||
msgid "A NavigationMesh resource must be set or created for this node to work."
|
||
msgstr "此节点需要设置NavigationMesh资源才能工作。"
|
||
|
||
#: scene/3d/navigation_mesh.cpp
|
||
msgid ""
|
||
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
|
||
"It only provides navigation data."
|
||
msgstr ""
|
||
"NavigationMeshInstance类型节点必须作为Navigation节点的子孙才能提供导航数据。"
|
||
|
||
#: scene/3d/scenario_fx.cpp
|
||
msgid ""
|
||
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
|
||
msgstr "每个场景中只允许有一个WorldEnvironment类型的节点。"
|
||
|
||
#: scene/3d/spatial_sample_player.cpp
|
||
msgid ""
|
||
"A SampleLibrary resource must be created or set in the 'samples' property in "
|
||
"order for SpatialSamplePlayer to play sound."
|
||
msgstr ""
|
||
"SampleLibrary类型的资源必须通过SpatialSamplePlayer节点的'samples'属性创建才能"
|
||
"正常播放声音。"
|
||
|
||
#: scene/3d/sprite_3d.cpp
|
||
msgid ""
|
||
"A SpriteFrames resource must be created or set in the 'Frames' property in "
|
||
"order for AnimatedSprite3D to display frames."
|
||
msgstr ""
|
||
"SpriteFrame资源必须是通过AnimatedSprite3D节点的Frames属性创建的,否则无法显示"
|
||
"动画帧。"
|
||
|
||
#: scene/gui/dialogs.cpp
|
||
msgid "Alert!"
|
||
msgstr "提示!"
|
||
|
||
#: scene/gui/dialogs.cpp
|
||
msgid "Please Confirm..."
|
||
msgstr "请确认..."
|
||
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "Open a File"
|
||
msgstr "打开文件"
|
||
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "Open File(s)"
|
||
msgstr "打开文件"
|
||
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "Open a Directory"
|
||
msgstr "打开目录"
|
||
|
||
#: scene/gui/file_dialog.cpp
|
||
msgid "Open a File or Directory"
|
||
msgstr "打开文件或目录"
|
||
|
||
#: scene/gui/input_action.cpp
|
||
msgid "Ctrl+"
|
||
msgstr "Ctrl+"
|
||
|
||
#: scene/gui/popup.cpp
|
||
msgid ""
|
||
"Popups will hide by default unless you call popup() or any of the popup*() "
|
||
"functions. Making them visible for editing is fine though, but they will "
|
||
"hide upon running."
|
||
msgstr ""
|
||
"Popup对象默认保持隐藏,除非你调用popup()方法。编辑时可以让它们保持可见,但运"
|
||
"行时它们会自动隐藏。"
|
||
|
||
#: scene/main/viewport.cpp
|
||
msgid ""
|
||
"This viewport is not set as render target. If you intend for it to display "
|
||
"its contents directly to the screen, make it a child of a Control so it can "
|
||
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
|
||
"texture to some node for display."
|
||
msgstr ""
|
||
"这个Viewport未设置为render target。如果你刻意打算让其直接在屏幕上显示其内容,"
|
||
"使其成为子控件的所以它可以有一个尺寸大小值。否则请设置为Render target,并将其"
|
||
"内部纹理分配给一些节点以显示。"
|
||
|
||
#~ msgid ""
|
||
#~ "A node yielded without working memory, please read the docs on how to "
|
||
#~ "yield properly!"
|
||
#~ msgstr ""
|
||
#~ "一个节点在无工作内存的情况下被yielded,请阅读文档来查看如何适当的yield!"
|
||
|
||
#~ msgid ""
|
||
#~ "Node yielded, but did not return a function state in the first working "
|
||
#~ "memory."
|
||
#~ msgstr "节点已yielded,但并没有在第一个工作内存中返回一个函数状态。"
|
||
|
||
#~ msgid ""
|
||
#~ "Return value must be assigned to first element of node working memory! "
|
||
#~ "Fix your node please."
|
||
#~ msgstr "节点工作内存的第一个节点的返回值必须已赋值!请修正你的节点。"
|
||
|
||
#~ msgid "Node returned an invalid sequence output: "
|
||
#~ msgstr "节点返回了一个无效的连续输出: "
|
||
|
||
#~ msgid "Found sequence bit but not the node in the stack, report bug!"
|
||
#~ msgstr "在非堆栈中的节点中找到连续bit,报告bug!"
|
||
|
||
#~ msgid "Stack overflow with stack depth: "
|
||
#~ msgstr "堆栈深度溢出: "
|
||
|
||
#~ msgid "Functions:"
|
||
#~ msgstr "函数:"
|
||
|
||
#~ msgid "Variables:"
|
||
#~ msgstr "变量:"
|
||
|
||
#~ msgid "Name is not a valid identifier:"
|
||
#~ msgstr "名称不是有效的标识符:"
|
||
|
||
#~ msgid "Name already in use by another func/var/signal:"
|
||
#~ msgstr "名称已经被其他的函数/变量/事件占用:"
|
||
|
||
#~ msgid "Rename Function"
|
||
#~ msgstr "重命名函数"
|
||
|
||
#~ msgid "Rename Variable"
|
||
#~ msgstr "重命名变量"
|
||
|
||
#~ msgid "Rename Signal"
|
||
#~ msgstr "重命名事件"
|
||
|
||
#~ msgid "Add Function"
|
||
#~ msgstr "添加函数"
|
||
|
||
#~ msgid "Add Variable"
|
||
#~ msgstr "添加变量"
|
||
|
||
#~ msgid "Add Signal"
|
||
#~ msgstr "添加事件"
|
||
|
||
#~ msgid "Remove Function"
|
||
#~ msgstr "删除函数"
|
||
|
||
#~ msgid "Remove Variable"
|
||
#~ msgstr "删除变量"
|
||
|
||
#~ msgid "Editing Variable:"
|
||
#~ msgstr "编辑变量:"
|
||
|
||
#~ msgid "Remove Signal"
|
||
#~ msgstr "删除事件"
|
||
|
||
#~ msgid "Editing Signal:"
|
||
#~ msgstr "编辑事件:"
|
||
|
||
#~ msgid "Change Expression"
|
||
#~ msgstr "更改表达式"
|
||
|
||
#~ msgid "Add Node"
|
||
#~ msgstr "添加节点"
|
||
|
||
#~ msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
|
||
#~ msgstr "按住Meta键放置一个Getter节点,按住Shift键放置一个通用签名。"
|
||
|
||
#~ msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
|
||
#~ msgstr "按住Ctrl键放置一个Getter节点。按住Shift键放置一个通用签名。"
|
||
|
||
#~ msgid "Hold Meta to drop a simple reference to the node."
|
||
#~ msgstr "按住Meta键放置一个场景节点的引用节点。"
|
||
|
||
#~ msgid "Hold Ctrl to drop a simple reference to the node."
|
||
#~ msgstr "按住Ctrl键放置一个场景节点的引用节点。"
|
||
|
||
#~ msgid "Hold Meta to drop a Variable Setter."
|
||
#~ msgstr "按住Meta键放置变量的Setter节点。"
|
||
|
||
#~ msgid "Hold Ctrl to drop a Variable Setter."
|
||
#~ msgstr "按住Ctrl键放置变量的Setter节点。"
|
||
|
||
#~ msgid "Add Preload Node"
|
||
#~ msgstr "添加Preload节点"
|
||
|
||
#~ msgid "Add Node(s) From Tree"
|
||
#~ msgstr "从场景导入节点"
|
||
|
||
#~ msgid "Add Getter Property"
|
||
#~ msgstr "添加 Getter Property"
|
||
|
||
#~ msgid "Add Setter Property"
|
||
#~ msgstr "添加 Setter Property"
|
||
|
||
#~ msgid "Condition"
|
||
#~ msgstr "条件节点(Condition)"
|
||
|
||
#~ msgid "Sequence"
|
||
#~ msgstr "序列节点(Sequence)"
|
||
|
||
#~ msgid "Switch"
|
||
#~ msgstr "选择节点(Switch)"
|
||
|
||
#~ msgid "Iterator"
|
||
#~ msgstr "遍历节点(Iterator)"
|
||
|
||
#~ msgid "While"
|
||
#~ msgstr "条件循环节点(While)"
|
||
|
||
#~ msgid "Return"
|
||
#~ msgstr "返回节点(Return)"
|
||
|
||
#~ msgid "Get"
|
||
#~ msgstr "获取"
|
||
|
||
#~ msgid "Base Type:"
|
||
#~ msgstr "基础类型:"
|
||
|
||
#~ msgid "Available Nodes:"
|
||
#~ msgstr "有效节点:"
|
||
|
||
#~ msgid "Select or create a function to edit graph"
|
||
#~ msgstr "选择或创建一个函数来编辑图"
|
||
|
||
#~ msgid "Edit Signal Arguments:"
|
||
#~ msgstr "编辑事件参数:"
|
||
|
||
#~ msgid "Edit Variable:"
|
||
#~ msgstr "编辑变量:"
|
||
|
||
#~ msgid "Change"
|
||
#~ msgstr "更改"
|
||
|
||
#~ msgid "Delete Selected"
|
||
#~ msgstr "删除选择的节点"
|
||
|
||
#~ msgid "Find Node Type"
|
||
#~ msgstr "查找节点类型"
|
||
|
||
#~ msgid "Copy Nodes"
|
||
#~ msgstr "复制节点"
|
||
|
||
#~ msgid "Cut Nodes"
|
||
#~ msgstr "剪切节点"
|
||
|
||
#~ msgid "Paste Nodes"
|
||
#~ msgstr "粘贴节点"
|
||
|
||
#~ msgid "Input type not iterable: "
|
||
#~ msgstr "输入类型不可迭代: "
|
||
|
||
#~ msgid "Iterator became invalid"
|
||
#~ msgstr "迭代器失效"
|
||
|
||
#~ msgid "Iterator became invalid: "
|
||
#~ msgstr "迭代器失效: "
|
||
|
||
#~ msgid "Invalid index property name."
|
||
#~ msgstr "属性名称非法。"
|
||
|
||
#~ msgid "Base object is not a Node!"
|
||
#~ msgstr "基础对象不是一个节点!"
|
||
|
||
#~ msgid "Path does not lead Node!"
|
||
#~ msgstr "路径必须指向节点!"
|
||
|
||
#~ msgid "Invalid index property name '%s' in node %s."
|
||
#~ msgstr "节点 '%s' 的 '%s' 为无效索引属性名。"
|
||
|
||
#~ msgid ": Invalid argument of type: "
|
||
#~ msgstr ":无效参数类型: "
|
||
|
||
#~ msgid ": Invalid arguments: "
|
||
#~ msgstr ":无效参数: "
|
||
|
||
#~ msgid "VariableGet not found in script: "
|
||
#~ msgstr "脚本中未找到VariableGet: "
|
||
|
||
#~ msgid "VariableSet not found in script: "
|
||
#~ msgstr "脚本中未找到VariableSet: "
|
||
|
||
#~ msgid "Custom node has no _step() method, can't process graph."
|
||
#~ msgstr "自定义脚本节点不包含_step()方法,不能生成图。"
|
||
|
||
#~ msgid ""
|
||
#~ "Invalid return value from _step(), must be integer (seq out), or string "
|
||
#~ "(error)."
|
||
#~ msgstr "_step()的返回值无效,必须是整形(seq out)或字符串(error)。"
|
||
|
||
#~ msgid "just pressed"
|
||
#~ msgstr "正好按下"
|
||
|
||
#~ msgid "just released"
|
||
#~ msgstr "刚好释放"
|
||
|
||
#~ msgid ""
|
||
#~ "Couldn't read the certficate file. Are the path and password both correct?"
|
||
#~ msgstr "无法读取证书文件。路径和密码是否都正确?"
|
||
|
||
#~ msgid "Error creating the signature object."
|
||
#~ msgstr "创建包(PCK)签名对象出错。"
|
||
|
||
#~ msgid "Error creating the package signature."
|
||
#~ msgstr "创建包(PCK)签名时出错。"
|
||
|
||
#~ msgid ""
|
||
#~ "No export templates found.\n"
|
||
#~ "Download and install export templates."
|
||
#~ msgstr ""
|
||
#~ "找不到导出模版。\n"
|
||
#~ "下载并安装导出模版。"
|
||
|
||
#~ msgid "Custom debug package not found."
|
||
#~ msgstr "找不到自定义调试包。"
|
||
|
||
#~ msgid "Custom release package not found."
|
||
#~ msgstr "找不到自定义发布包。"
|
||
|
||
#~ msgid "Invalid unique name."
|
||
#~ msgstr "名称非法。"
|
||
|
||
#~ msgid "Invalid product GUID."
|
||
#~ msgstr "产品GUID非法。"
|
||
|
||
#~ msgid "Invalid publisher GUID."
|
||
#~ msgstr "发布GUID非法。"
|
||
|
||
#~ msgid "Invalid background color."
|
||
#~ msgstr "无效的背景颜色。"
|
||
|
||
#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
|
||
#~ msgstr "Logo图片尺寸无效(图像尺寸必须是50x50)。"
|
||
|
||
#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
|
||
#~ msgstr "正方形的 44x44 Logo图片尺寸无效(应为44x44)。"
|
||
|
||
#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
|
||
#~ msgstr "正方形的 71x71 Logo标志图片尺寸无效(应为71x71)。"
|
||
|
||
#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
|
||
#~ msgstr "正方的 150x150 Logo图片尺寸无效(应为150x150)。"
|
||
|
||
#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
|
||
#~ msgstr "正方形的 310x310 Logo图片尺寸无效(应为310x310)。"
|
||
|
||
#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
|
||
#~ msgstr "宽幅310x150 Logo图片尺寸无效(应为310x150)。"
|
||
|
||
#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
|
||
#~ msgstr "启动画面图片尺寸无效(应为620x300)。"
|
||
|
||
#~ msgid "Path property must point to a valid Spatial node to work."
|
||
#~ msgstr "path属性必须指向一个合法的Spatial节点才能正常工作。"
|
||
|
||
#~ msgid "Property Description:"
|
||
#~ msgstr "属性描述:"
|
||
|
||
#~ msgid "Same as Target Scene"
|
||
#~ msgstr "与目标场景相同"
|
||
|
||
#~ msgid "Shared"
|
||
#~ msgstr "共享的"
|
||
|
||
#~ msgid "Show Bones"
|
||
#~ msgstr "显示骨骼"
|
||
|
||
#~ msgid "Close All"
|
||
#~ msgstr "关闭全部"
|
||
|
||
#~ msgid "Pick Color"
|
||
#~ msgstr "拾取颜色"
|
||
|
||
#~ msgid "Theme"
|
||
#~ msgstr "主题"
|
||
|
||
#~ msgid "Select Property"
|
||
#~ msgstr "选择属性"
|
||
|
||
#~ msgid "Select Method"
|
||
#~ msgstr "选择方式"
|
||
|
||
#~ msgid "Change Probe Extents"
|
||
#~ msgstr "更改探针(Probe)范围"
|
||
|
||
#~ msgid ""
|
||
#~ "This item cannot be made visible because the parent is hidden. Unhide the "
|
||
#~ "parent first."
|
||
#~ msgstr "无法显示此节点,请先取消隐藏其父节点。"
|
||
|
||
#~ msgid ""
|
||
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
|
||
#~ "'user://', or 'local://'"
|
||
#~ msgstr ""
|
||
#~ "路径不能以'/'符号打头,绝对路径必须以'res://'、'user://'或者'local://'打头"
|
||
|
||
#~ msgid "File exists"
|
||
#~ msgstr "文件已存在"
|
||
|
||
#~ msgid "Valid path"
|
||
#~ msgstr "路径可用"
|
||
|
||
#~ msgid "Cannot go into subdir:"
|
||
#~ msgstr "无法打开目录:"
|
||
|
||
#~ msgid "Imported Resources"
|
||
#~ msgstr "已导入的资源"
|
||
|
||
#~ msgid "Insert Keys (Ins)"
|
||
#~ msgstr "插入关键帧( 创建轨道)"
|
||
|
||
#~ msgid "Perspective (Num5)"
|
||
#~ msgstr "透视(Num5)"
|
||
|
||
#~ msgid "Orthogonal (Num5)"
|
||
#~ msgstr "正交(Num5)"
|
||
|
||
#~ msgid "Selection (F)"
|
||
#~ msgstr "选中项(F)"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Change Anim Loop Interpolation"
|
||
#~ msgstr "修改动画循环"
|
||
|
||
#, fuzzy
|
||
#~ msgid "Enable/Disable interpolation when looping animation."
|
||
#~ msgstr "启用/禁用循环"
|
||
|
||
#~ msgid "Load Layout"
|
||
#~ msgstr "加载布局"
|
||
|
||
#~ msgid "Scale Region Editor"
|
||
#~ msgstr "缩放区域编辑"
|
||
|
||
#~ msgid ""
|
||
#~ "No texture in this node.\n"
|
||
#~ "Set a texture to be able to edit region."
|
||
#~ msgstr "此节点没有贴图,请先为它设置贴图后再试。"
|
||
|
||
#~ msgid "New Scene Root"
|
||
#~ msgstr "创建场景根节点"
|
||
|
||
#~ msgid "Inherit Scene"
|
||
#~ msgstr "继承场景"
|
||
|
||
#~ msgid "Binds (Extra Params):"
|
||
#~ msgstr "绑定(附加参数):"
|
||
|
||
#~ msgid "Method In Node:"
|
||
#~ msgstr "节点方法:"
|
||
|
||
#~ msgid "Reload Tool Script (Soft)"
|
||
#~ msgstr "重新加载Tool脚本(Soft)"
|
||
|
||
#~ msgid "Edit Connections.."
|
||
#~ msgstr "编辑事件连接"
|
||
|
||
#~ msgid "Set Params"
|
||
#~ msgstr "设置参数"
|
||
|
||
#~ msgid "Live Editing"
|
||
#~ msgstr "实时编辑"
|
||
|
||
#~ msgid "File Server"
|
||
#~ msgstr "文件服务"
|
||
|
||
#~ msgid "Deploy File Server Clients"
|
||
#~ msgstr "部署文件服务客户端"
|
||
|
||
#~ msgid "Group Editor"
|
||
#~ msgstr "分组编辑"
|
||
|
||
#~ msgid "Node Group(s)"
|
||
#~ msgstr "节点分组"
|
||
|
||
#~ msgid "Set region_rect"
|
||
#~ msgstr "设置纹理区域"
|
||
|
||
#~ msgid "Plugin List:"
|
||
#~ msgstr "插件列表"
|
||
|
||
#~ msgid "Keep Existing, Merge with New"
|
||
#~ msgstr "保留已有,与新的合并。"
|
||
|
||
#~ msgid "Keep Existing, Ignore New"
|
||
#~ msgstr "保留已有,忽略新的。"
|
||
|
||
#~ msgid ""
|
||
#~ "NOTICE: You are not forced to import textures for 2D projects. Just copy "
|
||
#~ "your .jpg or .png files to your project, and change export options later. "
|
||
#~ "Atlases can be generated on export too."
|
||
#~ msgstr ""
|
||
#~ "注意:对于大多数2D纹理图片,一般不需要导入操作。只需要将.jpg或.png文件放到"
|
||
#~ "项目目录下,并存导出选项即可。精灵集也可以在导出时生成。"
|