godot/platform
Juan Linietsky 864c0e84de line/col label was changing size with each cursor move, forcing the GUI to resize upwards and costing considerably CPU usage.
It has been changed so it won't resize the UI when modified.
This will make the code editor feel a lot smoother.
2016-07-09 14:56:08 -03:00
..
android Fix crash when null value through jni on android 2016-07-05 04:41:46 +09:00
bb10 Removed unused variables (second pass) + dead code 2016-07-07 23:15:59 +02:00
haiku Fixed building for latest Haiku nightlies. 2016-06-29 15:40:25 -04:00
iphone added "arch" parameter, made iphone use it to build isim 2016-06-23 07:41:54 +02:00
javascript Pass mouse position to Input singleton in web export 2016-07-08 20:09:25 +02:00
osx OSX export: Default to fat format, make it an enum 2016-07-09 00:46:10 +02:00
server Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
windows Windows: prevent freeze while moving or resizing the game window. 2016-07-01 16:55:53 +02:00
winrt Added function to notify ScriptLanguage when a thread is created/freed, allows scripts to allocate a stack there via TLS 2016-06-25 10:41:23 -03:00
x11 line/col label was changing size with each cursor move, forcing the GUI to resize upwards and costing considerably CPU usage. 2016-07-09 14:56:08 -03:00