3694 lines
107 KiB
C++
3694 lines
107 KiB
C++
/*************************************************************************/
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/* csharp_script.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "csharp_script.h"
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#include <mono/metadata/threads.h>
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#include <mono/metadata/tokentype.h>
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#include <stdint.h>
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#include "core/config/project_settings.h"
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#include "core/debugger/engine_debugger.h"
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#include "core/debugger/script_debugger.h"
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#include "core/io/file_access.h"
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#include "core/os/mutex.h"
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#include "core/os/os.h"
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#include "core/os/thread.h"
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#ifdef TOOLS_ENABLED
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#include "core/os/keyboard.h"
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#include "editor/bindings_generator.h"
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#include "editor/editor_internal_calls.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/node_dock.h"
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#include "editor/script_templates/templates.gen.h"
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#endif
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#ifdef DEBUG_METHODS_ENABLED
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#include "class_db_api_json.h"
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#endif
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#include "godotsharp_dirs.h"
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#include "mono_gd/gd_mono_cache.h"
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#include "mono_gd/gd_mono_class.h"
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#include "mono_gd/gd_mono_marshal.h"
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#include "mono_gd/gd_mono_utils.h"
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#include "signal_awaiter_utils.h"
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#include "utils/macros.h"
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#include "utils/string_utils.h"
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#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->get_string_names().m_var)
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#ifdef TOOLS_ENABLED
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static bool _create_project_solution_if_needed() {
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String sln_path = GodotSharpDirs::get_project_sln_path();
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String csproj_path = GodotSharpDirs::get_project_csproj_path();
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if (!FileAccess::exists(sln_path) || !FileAccess::exists(csproj_path)) {
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// A solution does not yet exist, create a new one
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CRASH_COND(CSharpLanguage::get_singleton()->get_godotsharp_editor() == nullptr);
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return CSharpLanguage::get_singleton()->get_godotsharp_editor()->call("CreateProjectSolution");
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}
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return true;
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}
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#endif
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CSharpLanguage *CSharpLanguage::singleton = nullptr;
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GDNativeInstanceBindingCallbacks CSharpLanguage::_instance_binding_callbacks = {
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&_instance_binding_create_callback,
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&_instance_binding_free_callback,
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&_instance_binding_reference_callback
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};
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String CSharpLanguage::get_name() const {
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return "C#";
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}
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String CSharpLanguage::get_type() const {
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return "CSharpScript";
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}
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String CSharpLanguage::get_extension() const {
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return "cs";
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}
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Error CSharpLanguage::execute_file(const String &p_path) {
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// ??
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return OK;
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}
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void CSharpLanguage::init() {
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#ifdef DEBUG_METHODS_ENABLED
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if (OS::get_singleton()->get_cmdline_args().find("--class-db-json")) {
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class_db_api_to_json("user://class_db_api.json", ClassDB::API_CORE);
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#ifdef TOOLS_ENABLED
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class_db_api_to_json("user://class_db_api_editor.json", ClassDB::API_EDITOR);
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#endif
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}
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#endif
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gdmono = memnew(GDMono);
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gdmono->initialize();
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#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
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// Generate bindings here, before loading assemblies. 'initialize_load_assemblies' aborts
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// the applications if the api assemblies or the main tools assembly is missing, but this
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// is not a problem for BindingsGenerator as it only needs the tools project editor assembly.
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List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
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BindingsGenerator::handle_cmdline_args(cmdline_args);
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#endif
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#ifndef MONO_GLUE_ENABLED
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print_line("Run this binary with '--generate-mono-glue path/to/modules/mono/glue'");
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#endif
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if (gdmono->is_runtime_initialized()) {
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gdmono->initialize_load_assemblies();
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}
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#ifdef TOOLS_ENABLED
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EditorNode::add_init_callback(&_editor_init_callback);
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#endif
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}
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void CSharpLanguage::finish() {
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finalize();
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}
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void CSharpLanguage::finalize() {
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if (finalized) {
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return;
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}
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finalizing = true;
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// Make sure all script binding gchandles are released before finalizing GDMono
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for (KeyValue<Object *, CSharpScriptBinding> &E : script_bindings) {
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CSharpScriptBinding &script_binding = E.value;
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if (!script_binding.gchandle.is_released()) {
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script_binding.gchandle.release();
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script_binding.inited = false;
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}
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}
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if (gdmono) {
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memdelete(gdmono);
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gdmono = nullptr;
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}
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// Clear here, after finalizing all domains to make sure there is nothing else referencing the elements.
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script_bindings.clear();
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#ifdef DEBUG_ENABLED
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for (const KeyValue<ObjectID, int> &E : unsafe_object_references) {
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const ObjectID &id = E.key;
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Object *obj = ObjectDB::get_instance(id);
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if (obj) {
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ERR_PRINT("Leaked unsafe reference to object: " + obj->to_string());
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} else {
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ERR_PRINT("Leaked unsafe reference to deleted object: " + itos(id));
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}
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}
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#endif
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memdelete(managed_callable_middleman);
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finalizing = false;
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finalized = true;
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}
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void CSharpLanguage::get_reserved_words(List<String> *p_words) const {
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static const char *_reserved_words[] = {
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// Reserved keywords
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"abstract",
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"as",
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"base",
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"bool",
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"break",
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"byte",
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"case",
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"catch",
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"char",
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"checked",
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"class",
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"const",
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"continue",
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"decimal",
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"default",
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"delegate",
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"do",
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"double",
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"else",
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"enum",
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"event",
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"explicit",
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"extern",
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"false",
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"finally",
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"fixed",
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"float",
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"for",
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"foreach",
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"goto",
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"if",
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"implicit",
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"in",
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"int",
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"interface",
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"internal",
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"is",
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"lock",
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"long",
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"namespace",
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"new",
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"null",
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"object",
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"operator",
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"out",
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"override",
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"params",
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"private",
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"protected",
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"public",
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"readonly",
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"ref",
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"return",
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"sbyte",
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"sealed",
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"short",
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"sizeof",
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"stackalloc",
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"static",
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"string",
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"struct",
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"switch",
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"this",
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"throw",
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"true",
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"try",
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"typeof",
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"uint",
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"ulong",
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"unchecked",
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"unsafe",
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"ushort",
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"using",
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"virtual",
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"void",
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"volatile",
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"while",
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// Contextual keywords. Not reserved words, but I guess we should include
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// them because this seems to be used only for syntax highlighting.
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"add",
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"alias",
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"ascending",
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"async",
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"await",
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"by",
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"descending",
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"dynamic",
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"equals",
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"from",
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"get",
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"global",
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"group",
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"into",
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"join",
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"let",
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"nameof",
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"on",
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"orderby",
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"partial",
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"remove",
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"select",
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"set",
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"value",
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"var",
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"when",
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"where",
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"yield",
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nullptr
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};
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const char **w = _reserved_words;
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while (*w) {
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p_words->push_back(*w);
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w++;
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}
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}
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bool CSharpLanguage::is_control_flow_keyword(String p_keyword) const {
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return p_keyword == "break" ||
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p_keyword == "case" ||
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p_keyword == "catch" ||
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p_keyword == "continue" ||
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p_keyword == "default" ||
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p_keyword == "do" ||
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p_keyword == "else" ||
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p_keyword == "finally" ||
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p_keyword == "for" ||
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p_keyword == "foreach" ||
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p_keyword == "goto" ||
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p_keyword == "if" ||
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p_keyword == "return" ||
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p_keyword == "switch" ||
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p_keyword == "throw" ||
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p_keyword == "try" ||
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p_keyword == "while";
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}
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void CSharpLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
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p_delimiters->push_back("//"); // single-line comment
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p_delimiters->push_back("/* */"); // delimited comment
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}
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void CSharpLanguage::get_string_delimiters(List<String> *p_delimiters) const {
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p_delimiters->push_back("' '"); // character literal
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p_delimiters->push_back("\" \""); // regular string literal
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p_delimiters->push_back("@\" \""); // verbatim string literal
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// Generic string highlighting suffices as a workaround for now.
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}
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static String get_base_class_name(const String &p_base_class_name, const String p_class_name) {
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String base_class = p_base_class_name;
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if (p_class_name == base_class) {
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base_class = "Godot." + base_class;
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}
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return base_class;
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}
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bool CSharpLanguage::is_using_templates() {
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return true;
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}
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Ref<Script> CSharpLanguage::make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const {
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Ref<CSharpScript> script;
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script.instantiate();
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String class_name_no_spaces = p_class_name.replace(" ", "_");
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String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces);
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String processed_template = p_template;
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processed_template = processed_template.replace("_BINDINGS_NAMESPACE_", BINDINGS_NAMESPACE)
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.replace("_BASE_", base_class_name)
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.replace("_CLASS_", class_name_no_spaces)
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.replace("_TS_", _get_indentation());
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script->set_source_code(processed_template);
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return script;
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}
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Vector<ScriptLanguage::ScriptTemplate> CSharpLanguage::get_built_in_templates(StringName p_object) {
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Vector<ScriptLanguage::ScriptTemplate> templates;
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#ifdef TOOLS_ENABLED
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for (int i = 0; i < TEMPLATES_ARRAY_SIZE; i++) {
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if (TEMPLATES[i].inherit == p_object) {
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templates.append(TEMPLATES[i]);
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}
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}
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#endif
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return templates;
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}
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String CSharpLanguage::validate_path(const String &p_path) const {
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String class_name = p_path.get_file().get_basename();
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List<String> keywords;
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get_reserved_words(&keywords);
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if (keywords.find(class_name)) {
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return RTR("Class name can't be a reserved keyword");
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}
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return "";
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}
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Script *CSharpLanguage::create_script() const {
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return memnew(CSharpScript);
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}
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bool CSharpLanguage::has_named_classes() const {
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return false;
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}
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bool CSharpLanguage::supports_builtin_mode() const {
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return false;
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}
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#ifdef TOOLS_ENABLED
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static String variant_type_to_managed_name(const String &p_var_type_name) {
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if (p_var_type_name.is_empty()) {
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return "object";
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}
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if (!ClassDB::class_exists(p_var_type_name)) {
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return p_var_type_name;
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}
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if (p_var_type_name == Variant::get_type_name(Variant::OBJECT)) {
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return "Godot.Object";
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}
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if (p_var_type_name == Variant::get_type_name(Variant::FLOAT)) {
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#ifdef REAL_T_IS_DOUBLE
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return "double";
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#else
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return "float";
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#endif
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}
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if (p_var_type_name == Variant::get_type_name(Variant::STRING)) {
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return "string"; // I prefer this one >:[
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}
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if (p_var_type_name == Variant::get_type_name(Variant::DICTIONARY)) {
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return "Collections.Dictionary";
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}
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if (p_var_type_name == Variant::get_type_name(Variant::ARRAY)) {
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return "Collections.Array";
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}
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if (p_var_type_name == Variant::get_type_name(Variant::PACKED_BYTE_ARRAY)) {
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return "byte[]";
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}
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if (p_var_type_name == Variant::get_type_name(Variant::PACKED_INT32_ARRAY)) {
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return "int[]";
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}
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if (p_var_type_name == Variant::get_type_name(Variant::PACKED_INT64_ARRAY)) {
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return "long[]";
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}
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if (p_var_type_name == Variant::get_type_name(Variant::PACKED_FLOAT32_ARRAY)) {
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return "float[]";
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}
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if (p_var_type_name == Variant::get_type_name(Variant::PACKED_FLOAT64_ARRAY)) {
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return "double[]";
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}
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if (p_var_type_name == Variant::get_type_name(Variant::PACKED_STRING_ARRAY)) {
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return "string[]";
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}
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if (p_var_type_name == Variant::get_type_name(Variant::PACKED_VECTOR2_ARRAY)) {
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return "Vector2[]";
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}
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if (p_var_type_name == Variant::get_type_name(Variant::PACKED_VECTOR3_ARRAY)) {
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return "Vector3[]";
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}
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if (p_var_type_name == Variant::get_type_name(Variant::PACKED_COLOR_ARRAY)) {
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return "Color[]";
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}
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if (p_var_type_name == Variant::get_type_name(Variant::SIGNAL)) {
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return "SignalInfo";
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|
}
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Variant::Type var_types[] = {
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Variant::BOOL,
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Variant::INT,
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Variant::VECTOR2,
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Variant::VECTOR2I,
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Variant::RECT2,
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Variant::RECT2I,
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|
Variant::VECTOR3,
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Variant::VECTOR3I,
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Variant::TRANSFORM2D,
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Variant::PLANE,
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Variant::QUATERNION,
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Variant::AABB,
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Variant::BASIS,
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Variant::TRANSFORM3D,
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Variant::COLOR,
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Variant::STRING_NAME,
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Variant::NODE_PATH,
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Variant::RID,
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|
Variant::CALLABLE
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|
};
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for (unsigned int i = 0; i < sizeof(var_types) / sizeof(Variant::Type); i++) {
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if (p_var_type_name == Variant::get_type_name(var_types[i])) {
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return p_var_type_name;
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}
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}
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return "object";
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}
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|
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String CSharpLanguage::make_function(const String &, const String &p_name, const PackedStringArray &p_args) const {
|
|
// FIXME
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|
// - Due to Godot's API limitation this just appends the function to the end of the file
|
|
// - Use fully qualified name if there is ambiguity
|
|
String s = "private void " + p_name + "(";
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for (int i = 0; i < p_args.size(); i++) {
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const String &arg = p_args[i];
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|
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if (i > 0) {
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s += ", ";
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}
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s += variant_type_to_managed_name(arg.get_slice(":", 1)) + " " + escape_csharp_keyword(arg.get_slice(":", 0));
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}
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s += ")\n{\n // Replace with function body.\n}\n";
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|
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return s;
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}
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|
#else
|
|
String CSharpLanguage::make_function(const String &, const String &, const PackedStringArray &) const {
|
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return String();
|
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}
|
|
#endif
|
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|
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String CSharpLanguage::_get_indentation() const {
|
|
#ifdef TOOLS_ENABLED
|
|
if (Engine::get_singleton()->is_editor_hint()) {
|
|
bool use_space_indentation = EDITOR_GET("text_editor/behavior/indent/type");
|
|
|
|
if (use_space_indentation) {
|
|
int indent_size = EDITOR_GET("text_editor/behavior/indent/size");
|
|
|
|
String space_indent = "";
|
|
for (int i = 0; i < indent_size; i++) {
|
|
space_indent += " ";
|
|
}
|
|
return space_indent;
|
|
}
|
|
}
|
|
#endif
|
|
return "\t";
|
|
}
|
|
|
|
String CSharpLanguage::debug_get_error() const {
|
|
return _debug_error;
|
|
}
|
|
|
|
int CSharpLanguage::debug_get_stack_level_count() const {
|
|
if (_debug_parse_err_line >= 0) {
|
|
return 1;
|
|
}
|
|
|
|
// TODO: StackTrace
|
|
return 1;
|
|
}
|
|
|
|
int CSharpLanguage::debug_get_stack_level_line(int p_level) const {
|
|
if (_debug_parse_err_line >= 0) {
|
|
return _debug_parse_err_line;
|
|
}
|
|
|
|
// TODO: StackTrace
|
|
return 1;
|
|
}
|
|
|
|
String CSharpLanguage::debug_get_stack_level_function(int p_level) const {
|
|
if (_debug_parse_err_line >= 0) {
|
|
return String();
|
|
}
|
|
|
|
// TODO: StackTrace
|
|
return String();
|
|
}
|
|
|
|
String CSharpLanguage::debug_get_stack_level_source(int p_level) const {
|
|
if (_debug_parse_err_line >= 0) {
|
|
return _debug_parse_err_file;
|
|
}
|
|
|
|
// TODO: StackTrace
|
|
return String();
|
|
}
|
|
|
|
Vector<ScriptLanguage::StackInfo> CSharpLanguage::debug_get_current_stack_info() {
|
|
#ifdef DEBUG_ENABLED
|
|
// Printing an error here will result in endless recursion, so we must be careful
|
|
static thread_local bool _recursion_flag_ = false;
|
|
if (_recursion_flag_) {
|
|
return Vector<StackInfo>();
|
|
}
|
|
_recursion_flag_ = true;
|
|
SCOPE_EXIT { _recursion_flag_ = false; };
|
|
|
|
GD_MONO_SCOPE_THREAD_ATTACH;
|
|
|
|
if (!gdmono->is_runtime_initialized() || !GDMono::get_singleton()->get_core_api_assembly() || !GDMonoCache::cached_data.corlib_cache_updated) {
|
|
return Vector<StackInfo>();
|
|
}
|
|
|
|
MonoObject *stack_trace = mono_object_new(mono_domain_get(), CACHED_CLASS(System_Diagnostics_StackTrace)->get_mono_ptr());
|
|
|
|
MonoBoolean need_file_info = true;
|
|
void *ctor_args[1] = { &need_file_info };
|
|
|
|
CACHED_METHOD(System_Diagnostics_StackTrace, ctor_bool)->invoke_raw(stack_trace, ctor_args);
|
|
|
|
Vector<StackInfo> si;
|
|
si = stack_trace_get_info(stack_trace);
|
|
|
|
return si;
|
|
#else
|
|
return Vector<StackInfo>();
|
|
#endif
|
|
}
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
Vector<ScriptLanguage::StackInfo> CSharpLanguage::stack_trace_get_info(MonoObject *p_stack_trace) {
|
|
// Printing an error here will result in endless recursion, so we must be careful
|
|
static thread_local bool _recursion_flag_ = false;
|
|
if (_recursion_flag_) {
|
|
return Vector<StackInfo>();
|
|
}
|
|
_recursion_flag_ = true;
|
|
SCOPE_EXIT { _recursion_flag_ = false; };
|
|
|
|
GD_MONO_SCOPE_THREAD_ATTACH;
|
|
|
|
MonoException *exc = nullptr;
|
|
|
|
MonoArray *frames = CACHED_METHOD_THUNK(System_Diagnostics_StackTrace, GetFrames).invoke(p_stack_trace, &exc);
|
|
|
|
if (exc) {
|
|
GDMonoUtils::debug_print_unhandled_exception(exc);
|
|
return Vector<StackInfo>();
|
|
}
|
|
|
|
int frame_count = mono_array_length(frames);
|
|
|
|
if (frame_count <= 0) {
|
|
return Vector<StackInfo>();
|
|
}
|
|
|
|
Vector<StackInfo> si;
|
|
si.resize(frame_count);
|
|
|
|
for (int i = 0; i < frame_count; i++) {
|
|
StackInfo &sif = si.write[i];
|
|
MonoObject *frame = mono_array_get(frames, MonoObject *, i);
|
|
|
|
MonoString *file_name;
|
|
int file_line_num;
|
|
MonoString *method_decl;
|
|
CACHED_METHOD_THUNK(DebuggingUtils, GetStackFrameInfo).invoke(frame, &file_name, &file_line_num, &method_decl, &exc);
|
|
|
|
if (exc) {
|
|
GDMonoUtils::debug_print_unhandled_exception(exc);
|
|
return Vector<StackInfo>();
|
|
}
|
|
|
|
// TODO
|
|
// what if the StackFrame method is null (method_decl is empty). should we skip this frame?
|
|
// can reproduce with a MissingMethodException on internal calls
|
|
|
|
sif.file = GDMonoMarshal::mono_string_to_godot(file_name);
|
|
sif.line = file_line_num;
|
|
sif.func = GDMonoMarshal::mono_string_to_godot(method_decl);
|
|
}
|
|
|
|
return si;
|
|
}
|
|
#endif
|
|
|
|
void CSharpLanguage::post_unsafe_reference(Object *p_obj) {
|
|
#ifdef DEBUG_ENABLED
|
|
MutexLock lock(unsafe_object_references_lock);
|
|
ObjectID id = p_obj->get_instance_id();
|
|
unsafe_object_references[id]++;
|
|
#endif
|
|
}
|
|
|
|
void CSharpLanguage::pre_unsafe_unreference(Object *p_obj) {
|
|
#ifdef DEBUG_ENABLED
|
|
MutexLock lock(unsafe_object_references_lock);
|
|
ObjectID id = p_obj->get_instance_id();
|
|
HashMap<ObjectID, int>::Iterator elem = unsafe_object_references.find(id);
|
|
ERR_FAIL_NULL(elem);
|
|
if (--elem->value == 0) {
|
|
unsafe_object_references.remove(elem);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void CSharpLanguage::frame() {
|
|
if (gdmono && gdmono->is_runtime_initialized() && gdmono->get_core_api_assembly() != nullptr) {
|
|
const Ref<MonoGCHandleRef> &task_scheduler_handle = GDMonoCache::cached_data.task_scheduler_handle;
|
|
|
|
if (task_scheduler_handle.is_valid()) {
|
|
MonoObject *task_scheduler = task_scheduler_handle->get_target();
|
|
|
|
if (task_scheduler) {
|
|
MonoException *exc = nullptr;
|
|
CACHED_METHOD_THUNK(GodotTaskScheduler, Activate).invoke(task_scheduler, &exc);
|
|
|
|
if (exc) {
|
|
GDMonoUtils::debug_unhandled_exception(exc);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
struct CSharpScriptDepSort {
|
|
// must support sorting so inheritance works properly (parent must be reloaded first)
|
|
bool operator()(const Ref<CSharpScript> &A, const Ref<CSharpScript> &B) const {
|
|
if (A == B) {
|
|
return false; // shouldn't happen but..
|
|
}
|
|
GDMonoClass *I = B->base;
|
|
while (I) {
|
|
if (I == A->script_class) {
|
|
// A is a base of B
|
|
return true;
|
|
}
|
|
|
|
I = I->get_parent_class();
|
|
}
|
|
|
|
return false; // not a base
|
|
}
|
|
};
|
|
|
|
void CSharpLanguage::reload_all_scripts() {
|
|
#ifdef GD_MONO_HOT_RELOAD
|
|
if (is_assembly_reloading_needed()) {
|
|
GD_MONO_SCOPE_THREAD_ATTACH;
|
|
reload_assemblies(false);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
|
|
(void)p_script; // UNUSED
|
|
|
|
CRASH_COND(!Engine::get_singleton()->is_editor_hint());
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
get_godotsharp_editor()->get_node(NodePath("HotReloadAssemblyWatcher"))->call("RestartTimer");
|
|
#endif
|
|
|
|
#ifdef GD_MONO_HOT_RELOAD
|
|
if (is_assembly_reloading_needed()) {
|
|
GD_MONO_SCOPE_THREAD_ATTACH;
|
|
reload_assemblies(p_soft_reload);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#ifdef GD_MONO_HOT_RELOAD
|
|
bool CSharpLanguage::is_assembly_reloading_needed() {
|
|
if (!gdmono->is_runtime_initialized()) {
|
|
return false;
|
|
}
|
|
|
|
GDMonoAssembly *proj_assembly = gdmono->get_project_assembly();
|
|
|
|
String appname_safe = ProjectSettings::get_singleton()->get_safe_project_name();
|
|
|
|
appname_safe += ".dll";
|
|
|
|
if (proj_assembly) {
|
|
String proj_asm_path = proj_assembly->get_path();
|
|
|
|
if (!FileAccess::exists(proj_asm_path)) {
|
|
// Maybe it wasn't loaded from the default path, so check this as well
|
|
proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(appname_safe);
|
|
if (!FileAccess::exists(proj_asm_path)) {
|
|
return false; // No assembly to load
|
|
}
|
|
}
|
|
|
|
if (FileAccess::get_modified_time(proj_asm_path) <= proj_assembly->get_modified_time()) {
|
|
return false; // Already up to date
|
|
}
|
|
} else {
|
|
if (!FileAccess::exists(GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(appname_safe))) {
|
|
return false; // No assembly to load
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
|
|
if (!gdmono->is_runtime_initialized()) {
|
|
return;
|
|
}
|
|
|
|
// There is no soft reloading with Mono. It's always hard reloading.
|
|
|
|
List<Ref<CSharpScript>> scripts;
|
|
|
|
{
|
|
MutexLock lock(script_instances_mutex);
|
|
|
|
for (SelfList<CSharpScript> *elem = script_list.first(); elem; elem = elem->next()) {
|
|
// Cast to CSharpScript to avoid being erased by accident
|
|
scripts.push_back(Ref<CSharpScript>(elem->self()));
|
|
}
|
|
}
|
|
|
|
scripts.sort_custom<CSharpScriptDepSort>(); // Update in inheritance dependency order
|
|
|
|
// Serialize managed callables
|
|
{
|
|
MutexLock lock(ManagedCallable::instances_mutex);
|
|
|
|
for (SelfList<ManagedCallable> *elem = ManagedCallable::instances.first(); elem; elem = elem->next()) {
|
|
ManagedCallable *managed_callable = elem->self();
|
|
|
|
MonoDelegate *delegate = (MonoDelegate *)managed_callable->delegate_handle.get_target();
|
|
|
|
Array serialized_data;
|
|
MonoObject *managed_serialized_data = GDMonoMarshal::variant_to_mono_object(serialized_data);
|
|
|
|
MonoException *exc = nullptr;
|
|
bool success = (bool)CACHED_METHOD_THUNK(DelegateUtils, TrySerializeDelegate).invoke(delegate, managed_serialized_data, &exc);
|
|
|
|
if (exc) {
|
|
GDMonoUtils::debug_print_unhandled_exception(exc);
|
|
continue;
|
|
}
|
|
|
|
if (success) {
|
|
ManagedCallable::instances_pending_reload.insert(managed_callable, serialized_data);
|
|
} else if (OS::get_singleton()->is_stdout_verbose()) {
|
|
OS::get_singleton()->print("Failed to serialize delegate\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
List<Ref<CSharpScript>> to_reload;
|
|
|
|
// We need to keep reference instances alive during reloading
|
|
List<Ref<RefCounted>> rc_instances;
|
|
|
|
for (const KeyValue<Object *, CSharpScriptBinding> &E : script_bindings) {
|
|
const CSharpScriptBinding &script_binding = E.value;
|
|
RefCounted *rc = Object::cast_to<RefCounted>(script_binding.owner);
|
|
if (rc) {
|
|
rc_instances.push_back(Ref<RefCounted>(rc));
|
|
}
|
|
}
|
|
|
|
// As scripts are going to be reloaded, must proceed without locking here
|
|
|
|
for (Ref<CSharpScript> &script : scripts) {
|
|
// If someone removes a script from a node, deletes the script, builds, adds a script to the
|
|
// same node, then builds again, the script might have no path and also no script_class. In
|
|
// that case, we can't (and don't need to) reload it.
|
|
if (script->get_path().is_empty() && !script->script_class) {
|
|
continue;
|
|
}
|
|
|
|
to_reload.push_back(script);
|
|
|
|
if (script->get_path().is_empty()) {
|
|
script->tied_class_name_for_reload = script->script_class->get_name_for_lookup();
|
|
script->tied_class_namespace_for_reload = script->script_class->get_namespace();
|
|
}
|
|
|
|
// Script::instances are deleted during managed object disposal, which happens on domain finalize.
|
|
// Only placeholders are kept. Therefore we need to keep a copy before that happens.
|
|
|
|
for (Object *obj : script->instances) {
|
|
script->pending_reload_instances.insert(obj->get_instance_id());
|
|
|
|
RefCounted *rc = Object::cast_to<RefCounted>(obj);
|
|
if (rc) {
|
|
rc_instances.push_back(Ref<RefCounted>(rc));
|
|
}
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
for (PlaceHolderScriptInstance *script_instance : script->placeholders) {
|
|
Object *obj = script_instance->get_owner();
|
|
script->pending_reload_instances.insert(obj->get_instance_id());
|
|
|
|
RefCounted *rc = Object::cast_to<RefCounted>(obj);
|
|
if (rc) {
|
|
rc_instances.push_back(Ref<RefCounted>(rc));
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// Save state and remove script from instances
|
|
RBMap<ObjectID, CSharpScript::StateBackup> &owners_map = script->pending_reload_state;
|
|
|
|
for (Object *obj : script->instances) {
|
|
ERR_CONTINUE(!obj->get_script_instance());
|
|
|
|
CSharpInstance *csi = static_cast<CSharpInstance *>(obj->get_script_instance());
|
|
|
|
// Call OnBeforeSerialize
|
|
if (csi->script->script_class->implements_interface(CACHED_CLASS(ISerializationListener))) {
|
|
obj->get_script_instance()->call(string_names.on_before_serialize);
|
|
}
|
|
|
|
// Save instance info
|
|
CSharpScript::StateBackup state;
|
|
|
|
// TODO: Proper state backup (Not only variants, serialize managed state of scripts)
|
|
csi->get_properties_state_for_reloading(state.properties);
|
|
csi->get_event_signals_state_for_reloading(state.event_signals);
|
|
|
|
owners_map[obj->get_instance_id()] = state;
|
|
}
|
|
}
|
|
|
|
// After the state of all instances is saved, clear scripts and script instances
|
|
for (Ref<CSharpScript> &script : scripts) {
|
|
while (script->instances.begin()) {
|
|
Object *obj = *script->instances.begin();
|
|
obj->set_script(Ref<RefCounted>()); // Remove script and existing script instances (placeholder are not removed before domain reload)
|
|
}
|
|
|
|
script->_clear();
|
|
}
|
|
|
|
// Do domain reload
|
|
if (gdmono->reload_scripts_domain() != OK) {
|
|
// Failed to reload the scripts domain
|
|
// Make sure to add the scripts back to their owners before returning
|
|
for (Ref<CSharpScript> &scr : to_reload) {
|
|
for (const KeyValue<ObjectID, CSharpScript::StateBackup> &F : scr->pending_reload_state) {
|
|
Object *obj = ObjectDB::get_instance(F.key);
|
|
|
|
if (!obj) {
|
|
continue;
|
|
}
|
|
|
|
ObjectID obj_id = obj->get_instance_id();
|
|
|
|
// Use a placeholder for now to avoid losing the state when saving a scene
|
|
|
|
PlaceHolderScriptInstance *placeholder = scr->placeholder_instance_create(obj);
|
|
obj->set_script_instance(placeholder);
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
// Even though build didn't fail, this tells the placeholder to keep properties and
|
|
// it allows using property_set_fallback for restoring the state without a valid script.
|
|
scr->placeholder_fallback_enabled = true;
|
|
#endif
|
|
|
|
// Restore Variant properties state, it will be kept by the placeholder until the next script reloading
|
|
for (const Pair<StringName, Variant> &G : scr->pending_reload_state[obj_id].properties) {
|
|
placeholder->property_set_fallback(G.first, G.second, nullptr);
|
|
}
|
|
|
|
scr->pending_reload_state.erase(obj_id);
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
List<Ref<CSharpScript>> to_reload_state;
|
|
|
|
for (Ref<CSharpScript> &script : to_reload) {
|
|
#ifdef TOOLS_ENABLED
|
|
script->exports_invalidated = true;
|
|
#endif
|
|
script->signals_invalidated = true;
|
|
|
|
if (!script->get_path().is_empty()) {
|
|
script->reload(p_soft_reload);
|
|
|
|
if (!script->valid) {
|
|
script->pending_reload_instances.clear();
|
|
continue;
|
|
}
|
|
} else {
|
|
const StringName &class_namespace = script->tied_class_namespace_for_reload;
|
|
const StringName &class_name = script->tied_class_name_for_reload;
|
|
GDMonoAssembly *project_assembly = gdmono->get_project_assembly();
|
|
|
|
// Search in project and tools assemblies first as those are the most likely to have the class
|
|
GDMonoClass *script_class = (project_assembly ? project_assembly->get_class(class_namespace, class_name) : nullptr);
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (!script_class) {
|
|
GDMonoAssembly *tools_assembly = gdmono->get_tools_assembly();
|
|
script_class = (tools_assembly ? tools_assembly->get_class(class_namespace, class_name) : nullptr);
|
|
}
|
|
#endif
|
|
|
|
if (!script_class) {
|
|
script_class = gdmono->get_class(class_namespace, class_name);
|
|
}
|
|
|
|
if (!script_class) {
|
|
// The class was removed, can't reload
|
|
script->pending_reload_instances.clear();
|
|
continue;
|
|
}
|
|
|
|
bool obj_type = CACHED_CLASS(GodotObject)->is_assignable_from(script_class);
|
|
if (!obj_type) {
|
|
// The class no longer inherits Godot.Object, can't reload
|
|
script->pending_reload_instances.clear();
|
|
continue;
|
|
}
|
|
|
|
GDMonoClass *native = GDMonoUtils::get_class_native_base(script_class);
|
|
|
|
CSharpScript::initialize_for_managed_type(script, script_class, native);
|
|
}
|
|
|
|
StringName native_name = NATIVE_GDMONOCLASS_NAME(script->native);
|
|
|
|
{
|
|
for (const ObjectID &obj_id : script->pending_reload_instances) {
|
|
Object *obj = ObjectDB::get_instance(obj_id);
|
|
|
|
if (!obj) {
|
|
script->pending_reload_state.erase(obj_id);
|
|
continue;
|
|
}
|
|
|
|
if (!ClassDB::is_parent_class(obj->get_class_name(), native_name)) {
|
|
// No longer inherits the same compatible type, can't reload
|
|
script->pending_reload_state.erase(obj_id);
|
|
continue;
|
|
}
|
|
|
|
ScriptInstance *si = obj->get_script_instance();
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (si) {
|
|
// If the script instance is not null, then it must be a placeholder.
|
|
// Non-placeholder script instances are removed in godot_icall_Object_Disposed.
|
|
CRASH_COND(!si->is_placeholder());
|
|
|
|
if (script->is_tool() || ScriptServer::is_scripting_enabled()) {
|
|
// Replace placeholder with a script instance
|
|
|
|
CSharpScript::StateBackup &state_backup = script->pending_reload_state[obj_id];
|
|
|
|
// Backup placeholder script instance state before replacing it with a script instance
|
|
si->get_property_state(state_backup.properties);
|
|
|
|
ScriptInstance *script_instance = script->instance_create(obj);
|
|
|
|
if (script_instance) {
|
|
script->placeholders.erase(static_cast<PlaceHolderScriptInstance *>(si));
|
|
obj->set_script_instance(script_instance);
|
|
}
|
|
}
|
|
|
|
continue;
|
|
}
|
|
#else
|
|
CRASH_COND(si != nullptr);
|
|
#endif
|
|
// Re-create script instance
|
|
obj->set_script(script); // will create the script instance as well
|
|
}
|
|
}
|
|
|
|
to_reload_state.push_back(script);
|
|
}
|
|
|
|
for (Ref<CSharpScript> &script : to_reload_state) {
|
|
for (const ObjectID &obj_id : script->pending_reload_instances) {
|
|
Object *obj = ObjectDB::get_instance(obj_id);
|
|
|
|
if (!obj) {
|
|
script->pending_reload_state.erase(obj_id);
|
|
continue;
|
|
}
|
|
|
|
ERR_CONTINUE(!obj->get_script_instance());
|
|
|
|
// TODO: Restore serialized state
|
|
|
|
CSharpScript::StateBackup &state_backup = script->pending_reload_state[obj_id];
|
|
|
|
for (const Pair<StringName, Variant> &G : state_backup.properties) {
|
|
obj->get_script_instance()->set(G.first, G.second);
|
|
}
|
|
|
|
CSharpInstance *csi = CAST_CSHARP_INSTANCE(obj->get_script_instance());
|
|
|
|
if (csi) {
|
|
for (const Pair<StringName, Array> &G : state_backup.event_signals) {
|
|
const StringName &name = G.first;
|
|
const Array &serialized_data = G.second;
|
|
|
|
HashMap<StringName, CSharpScript::EventSignal>::Iterator match = script->event_signals.find(name);
|
|
|
|
if (!match) {
|
|
// The event or its signal attribute were removed
|
|
continue;
|
|
}
|
|
|
|
const CSharpScript::EventSignal &event_signal = match->value;
|
|
|
|
MonoObject *managed_serialized_data = GDMonoMarshal::variant_to_mono_object(serialized_data);
|
|
MonoDelegate *delegate = nullptr;
|
|
|
|
MonoException *exc = nullptr;
|
|
bool success = (bool)CACHED_METHOD_THUNK(DelegateUtils, TryDeserializeDelegate).invoke(managed_serialized_data, &delegate, &exc);
|
|
|
|
if (exc) {
|
|
GDMonoUtils::debug_print_unhandled_exception(exc);
|
|
continue;
|
|
}
|
|
|
|
if (success) {
|
|
ERR_CONTINUE(delegate == nullptr);
|
|
event_signal.field->set_value(csi->get_mono_object(), (MonoObject *)delegate);
|
|
} else if (OS::get_singleton()->is_stdout_verbose()) {
|
|
OS::get_singleton()->print("Failed to deserialize event signal delegate\n");
|
|
}
|
|
}
|
|
|
|
// Call OnAfterDeserialization
|
|
if (csi->script->script_class->implements_interface(CACHED_CLASS(ISerializationListener))) {
|
|
obj->get_script_instance()->call(string_names.on_after_deserialize);
|
|
}
|
|
}
|
|
}
|
|
|
|
script->pending_reload_instances.clear();
|
|
}
|
|
|
|
// Deserialize managed callables
|
|
{
|
|
MutexLock lock(ManagedCallable::instances_mutex);
|
|
|
|
for (const KeyValue<ManagedCallable *, Array> &elem : ManagedCallable::instances_pending_reload) {
|
|
ManagedCallable *managed_callable = elem.key;
|
|
const Array &serialized_data = elem.value;
|
|
|
|
MonoObject *managed_serialized_data = GDMonoMarshal::variant_to_mono_object(serialized_data);
|
|
MonoDelegate *delegate = nullptr;
|
|
|
|
MonoException *exc = nullptr;
|
|
bool success = (bool)CACHED_METHOD_THUNK(DelegateUtils, TryDeserializeDelegate).invoke(managed_serialized_data, &delegate, &exc);
|
|
|
|
if (exc) {
|
|
GDMonoUtils::debug_print_unhandled_exception(exc);
|
|
continue;
|
|
}
|
|
|
|
if (success) {
|
|
ERR_CONTINUE(delegate == nullptr);
|
|
managed_callable->set_delegate(delegate);
|
|
} else if (OS::get_singleton()->is_stdout_verbose()) {
|
|
OS::get_singleton()->print("Failed to deserialize delegate\n");
|
|
}
|
|
}
|
|
|
|
ManagedCallable::instances_pending_reload.clear();
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
// FIXME: Hack to refresh editor in order to display new properties and signals. See if there is a better alternative.
|
|
if (Engine::get_singleton()->is_editor_hint()) {
|
|
InspectorDock::get_inspector_singleton()->update_tree();
|
|
NodeDock::get_singleton()->update_lists();
|
|
}
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
void CSharpLanguage::lookup_script_for_class(GDMonoClass *p_class) {
|
|
if (!p_class->has_attribute(CACHED_CLASS(ScriptPathAttribute))) {
|
|
return;
|
|
}
|
|
|
|
MonoObject *attr = p_class->get_attribute(CACHED_CLASS(ScriptPathAttribute));
|
|
String path = CACHED_FIELD(ScriptPathAttribute, path)->get_string_value(attr);
|
|
|
|
dotnet_script_lookup_map[path] = DotNetScriptLookupInfo(
|
|
p_class->get_namespace(), p_class->get_name(), p_class);
|
|
}
|
|
|
|
void CSharpLanguage::lookup_scripts_in_assembly(GDMonoAssembly *p_assembly) {
|
|
if (p_assembly->has_attribute(CACHED_CLASS(AssemblyHasScriptsAttribute))) {
|
|
MonoObject *attr = p_assembly->get_attribute(CACHED_CLASS(AssemblyHasScriptsAttribute));
|
|
bool requires_lookup = CACHED_FIELD(AssemblyHasScriptsAttribute, requiresLookup)->get_bool_value(attr);
|
|
|
|
if (requires_lookup) {
|
|
// This is supported for scenarios where specifying all types would be cumbersome,
|
|
// such as when disabling C# source generators (for whatever reason) or when using a
|
|
// language other than C# that has nothing similar to source generators to automate it.
|
|
MonoImage *image = p_assembly->get_image();
|
|
|
|
int rows = mono_image_get_table_rows(image, MONO_TABLE_TYPEDEF);
|
|
|
|
for (int i = 1; i < rows; i++) {
|
|
// We don't search inner classes, only top-level.
|
|
MonoClass *mono_class = mono_class_get(image, (i + 1) | MONO_TOKEN_TYPE_DEF);
|
|
|
|
if (!mono_class_is_assignable_from(CACHED_CLASS_RAW(GodotObject), mono_class)) {
|
|
continue;
|
|
}
|
|
|
|
GDMonoClass *current = p_assembly->get_class(mono_class);
|
|
if (current) {
|
|
lookup_script_for_class(current);
|
|
}
|
|
}
|
|
} else {
|
|
// This is the most likely scenario as we use C# source generators
|
|
MonoArray *script_types = (MonoArray *)CACHED_FIELD(AssemblyHasScriptsAttribute, scriptTypes)->get_value(attr);
|
|
|
|
int length = mono_array_length(script_types);
|
|
|
|
for (int i = 0; i < length; i++) {
|
|
MonoReflectionType *reftype = mono_array_get(script_types, MonoReflectionType *, i);
|
|
ManagedType type = ManagedType::from_reftype(reftype);
|
|
ERR_CONTINUE(!type.type_class);
|
|
lookup_script_for_class(type.type_class);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CSharpLanguage::get_recognized_extensions(List<String> *p_extensions) const {
|
|
p_extensions->push_back("cs");
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
Error CSharpLanguage::open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) {
|
|
return (Error)(int)get_godotsharp_editor()->call("OpenInExternalEditor", p_script, p_line, p_col);
|
|
}
|
|
|
|
bool CSharpLanguage::overrides_external_editor() {
|
|
return get_godotsharp_editor()->call("OverridesExternalEditor");
|
|
}
|
|
#endif
|
|
|
|
void CSharpLanguage::thread_enter() {
|
|
#if 0
|
|
if (gdmono->is_runtime_initialized()) {
|
|
GDMonoUtils::attach_current_thread();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void CSharpLanguage::thread_exit() {
|
|
#if 0
|
|
if (gdmono->is_runtime_initialized()) {
|
|
GDMonoUtils::detach_current_thread();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
bool CSharpLanguage::debug_break_parse(const String &p_file, int p_line, const String &p_error) {
|
|
// Not a parser error in our case, but it's still used for other type of errors
|
|
if (EngineDebugger::is_active() && Thread::get_caller_id() == Thread::get_main_id()) {
|
|
_debug_parse_err_line = p_line;
|
|
_debug_parse_err_file = p_file;
|
|
_debug_error = p_error;
|
|
EngineDebugger::get_script_debugger()->debug(this, false, true);
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool CSharpLanguage::debug_break(const String &p_error, bool p_allow_continue) {
|
|
if (EngineDebugger::is_active() && Thread::get_caller_id() == Thread::get_main_id()) {
|
|
_debug_parse_err_line = -1;
|
|
_debug_parse_err_file = "";
|
|
_debug_error = p_error;
|
|
EngineDebugger::get_script_debugger()->debug(this, p_allow_continue);
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void CSharpLanguage::_on_scripts_domain_unloaded() {
|
|
for (KeyValue<Object *, CSharpScriptBinding> &E : script_bindings) {
|
|
CSharpScriptBinding &script_binding = E.value;
|
|
script_binding.gchandle.release();
|
|
script_binding.inited = false;
|
|
}
|
|
|
|
#ifdef GD_MONO_HOT_RELOAD
|
|
{
|
|
MutexLock lock(ManagedCallable::instances_mutex);
|
|
|
|
for (SelfList<ManagedCallable> *elem = ManagedCallable::instances.first(); elem; elem = elem->next()) {
|
|
ManagedCallable *managed_callable = elem->self();
|
|
managed_callable->delegate_handle.release();
|
|
managed_callable->delegate_invoke = nullptr;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
dotnet_script_lookup_map.clear();
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
void CSharpLanguage::_editor_init_callback() {
|
|
register_editor_internal_calls();
|
|
|
|
// Initialize GodotSharpEditor
|
|
|
|
GDMonoClass *editor_klass = GDMono::get_singleton()->get_tools_assembly()->get_class("GodotTools", "GodotSharpEditor");
|
|
CRASH_COND(editor_klass == nullptr);
|
|
|
|
MonoObject *mono_object = mono_object_new(mono_domain_get(), editor_klass->get_mono_ptr());
|
|
CRASH_COND(mono_object == nullptr);
|
|
|
|
MonoException *exc = nullptr;
|
|
GDMonoUtils::runtime_object_init(mono_object, editor_klass, &exc);
|
|
UNHANDLED_EXCEPTION(exc);
|
|
|
|
EditorPlugin *godotsharp_editor = Object::cast_to<EditorPlugin>(
|
|
GDMonoMarshal::mono_object_to_variant(mono_object).operator Object *());
|
|
CRASH_COND(godotsharp_editor == nullptr);
|
|
|
|
// Enable it as a plugin
|
|
EditorNode::add_editor_plugin(godotsharp_editor);
|
|
ED_SHORTCUT("mono/build_solution", TTR("Build Solution"), KeyModifierMask::ALT | Key::B);
|
|
godotsharp_editor->enable_plugin();
|
|
|
|
get_singleton()->godotsharp_editor = godotsharp_editor;
|
|
}
|
|
#endif
|
|
|
|
void CSharpLanguage::set_language_index(int p_idx) {
|
|
ERR_FAIL_COND(lang_idx != -1);
|
|
lang_idx = p_idx;
|
|
}
|
|
|
|
void CSharpLanguage::release_script_gchandle(MonoGCHandleData &p_gchandle) {
|
|
if (!p_gchandle.is_released()) { // Do not lock unnecessarily
|
|
MutexLock lock(get_singleton()->script_gchandle_release_mutex);
|
|
p_gchandle.release();
|
|
}
|
|
}
|
|
|
|
void CSharpLanguage::release_script_gchandle(MonoObject *p_expected_obj, MonoGCHandleData &p_gchandle) {
|
|
uint32_t pinned_gchandle = GDMonoUtils::new_strong_gchandle_pinned(p_expected_obj); // We might lock after this, so pin it
|
|
|
|
if (!p_gchandle.is_released()) { // Do not lock unnecessarily
|
|
MutexLock lock(get_singleton()->script_gchandle_release_mutex);
|
|
|
|
MonoObject *target = p_gchandle.get_target();
|
|
|
|
// We release the gchandle if it points to the MonoObject* we expect (otherwise it was
|
|
// already released and could have been replaced) or if we can't get its target MonoObject*
|
|
// (which doesn't necessarily mean it was released, and we want it released in order to
|
|
// avoid locking other threads unnecessarily).
|
|
if (target == p_expected_obj || target == nullptr) {
|
|
p_gchandle.release();
|
|
}
|
|
}
|
|
|
|
GDMonoUtils::free_gchandle(pinned_gchandle);
|
|
}
|
|
|
|
CSharpLanguage::CSharpLanguage() {
|
|
ERR_FAIL_COND_MSG(singleton, "C# singleton already exist.");
|
|
singleton = this;
|
|
}
|
|
|
|
CSharpLanguage::~CSharpLanguage() {
|
|
finalize();
|
|
singleton = nullptr;
|
|
}
|
|
|
|
bool CSharpLanguage::setup_csharp_script_binding(CSharpScriptBinding &r_script_binding, Object *p_object) {
|
|
#ifdef DEBUG_ENABLED
|
|
// I don't trust you
|
|
if (p_object->get_script_instance()) {
|
|
CSharpInstance *csharp_instance = CAST_CSHARP_INSTANCE(p_object->get_script_instance());
|
|
CRASH_COND(csharp_instance != nullptr && !csharp_instance->is_destructing_script_instance());
|
|
}
|
|
#endif
|
|
|
|
StringName type_name = p_object->get_class_name();
|
|
|
|
// ¯\_(ツ)_/¯
|
|
const ClassDB::ClassInfo *classinfo = ClassDB::classes.getptr(type_name);
|
|
while (classinfo && !classinfo->exposed) {
|
|
classinfo = classinfo->inherits_ptr;
|
|
}
|
|
ERR_FAIL_NULL_V(classinfo, false);
|
|
type_name = classinfo->name;
|
|
|
|
GDMonoClass *type_class = GDMonoUtils::type_get_proxy_class(type_name);
|
|
|
|
ERR_FAIL_NULL_V(type_class, false);
|
|
|
|
MonoObject *mono_object = GDMonoUtils::create_managed_for_godot_object(type_class, type_name, p_object);
|
|
|
|
ERR_FAIL_NULL_V(mono_object, false);
|
|
|
|
r_script_binding.inited = true;
|
|
r_script_binding.type_name = type_name;
|
|
r_script_binding.wrapper_class = type_class; // cache
|
|
r_script_binding.gchandle = MonoGCHandleData::new_strong_handle(mono_object);
|
|
r_script_binding.owner = p_object;
|
|
|
|
// Tie managed to unmanaged
|
|
RefCounted *rc = Object::cast_to<RefCounted>(p_object);
|
|
|
|
if (rc) {
|
|
// Unsafe refcount increment. The managed instance also counts as a reference.
|
|
// This way if the unmanaged world has no references to our owner
|
|
// but the managed instance is alive, the refcount will be 1 instead of 0.
|
|
// See: godot_icall_RefCounted_Dtor(MonoObject *p_obj, Object *p_ptr)
|
|
|
|
rc->reference();
|
|
CSharpLanguage::get_singleton()->post_unsafe_reference(rc);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
RBMap<Object *, CSharpScriptBinding>::Element *CSharpLanguage::insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding) {
|
|
return script_bindings.insert(p_object, p_script_binding);
|
|
}
|
|
|
|
void *CSharpLanguage::_instance_binding_create_callback(void *, void *p_instance) {
|
|
CSharpLanguage *csharp_lang = CSharpLanguage::get_singleton();
|
|
|
|
MutexLock lock(csharp_lang->language_bind_mutex);
|
|
|
|
RBMap<Object *, CSharpScriptBinding>::Element *match = csharp_lang->script_bindings.find((Object *)p_instance);
|
|
if (match) {
|
|
return (void *)match;
|
|
}
|
|
|
|
CSharpScriptBinding script_binding;
|
|
|
|
return (void *)csharp_lang->insert_script_binding((Object *)p_instance, script_binding);
|
|
}
|
|
|
|
void CSharpLanguage::_instance_binding_free_callback(void *, void *, void *p_binding) {
|
|
CSharpLanguage *csharp_lang = CSharpLanguage::get_singleton();
|
|
|
|
if (GDMono::get_singleton() == nullptr) {
|
|
#ifdef DEBUG_ENABLED
|
|
CRASH_COND(!csharp_lang->script_bindings.is_empty());
|
|
#endif
|
|
// Mono runtime finalized, all the gchandle bindings were already released
|
|
return;
|
|
}
|
|
|
|
if (csharp_lang->finalizing) {
|
|
return; // inside CSharpLanguage::finish(), all the gchandle bindings are released there
|
|
}
|
|
|
|
GD_MONO_ASSERT_THREAD_ATTACHED;
|
|
|
|
{
|
|
MutexLock lock(csharp_lang->language_bind_mutex);
|
|
|
|
RBMap<Object *, CSharpScriptBinding>::Element *data = (RBMap<Object *, CSharpScriptBinding>::Element *)p_binding;
|
|
|
|
CSharpScriptBinding &script_binding = data->value();
|
|
|
|
if (script_binding.inited) {
|
|
// Set the native instance field to IntPtr.Zero, if not yet garbage collected.
|
|
// This is done to avoid trying to dispose the native instance from Dispose(bool).
|
|
MonoObject *mono_object = script_binding.gchandle.get_target();
|
|
if (mono_object) {
|
|
CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, nullptr);
|
|
}
|
|
script_binding.gchandle.release();
|
|
}
|
|
|
|
csharp_lang->script_bindings.erase(data);
|
|
}
|
|
}
|
|
|
|
GDNativeBool CSharpLanguage::_instance_binding_reference_callback(void *p_token, void *p_binding, GDNativeBool p_reference) {
|
|
CRASH_COND(!p_binding);
|
|
|
|
CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)p_binding)->get();
|
|
|
|
RefCounted *rc_owner = Object::cast_to<RefCounted>(script_binding.owner);
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
CRASH_COND(!rc_owner);
|
|
#endif
|
|
|
|
MonoGCHandleData &gchandle = script_binding.gchandle;
|
|
|
|
int refcount = rc_owner->reference_get_count();
|
|
|
|
if (!script_binding.inited) {
|
|
return refcount == 0;
|
|
}
|
|
|
|
if (p_reference) {
|
|
// Refcount incremented
|
|
if (refcount > 1 && gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
|
|
GD_MONO_SCOPE_THREAD_ATTACH;
|
|
|
|
// The reference count was increased after the managed side was the only one referencing our owner.
|
|
// This means the owner is being referenced again by the unmanaged side,
|
|
// so the owner must hold the managed side alive again to avoid it from being GCed.
|
|
|
|
MonoObject *target = gchandle.get_target();
|
|
if (!target) {
|
|
return false; // Called after the managed side was collected, so nothing to do here
|
|
}
|
|
|
|
// Release the current weak handle and replace it with a strong handle.
|
|
MonoGCHandleData strong_gchandle = MonoGCHandleData::new_strong_handle(target);
|
|
gchandle.release();
|
|
gchandle = strong_gchandle;
|
|
}
|
|
|
|
return false;
|
|
} else {
|
|
// Refcount decremented
|
|
if (refcount == 1 && !gchandle.is_released() && !gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
|
|
GD_MONO_SCOPE_THREAD_ATTACH;
|
|
|
|
// If owner owner is no longer referenced by the unmanaged side,
|
|
// the managed instance takes responsibility of deleting the owner when GCed.
|
|
|
|
MonoObject *target = gchandle.get_target();
|
|
if (!target) {
|
|
return refcount == 0; // Called after the managed side was collected, so nothing to do here
|
|
}
|
|
|
|
// Release the current strong handle and replace it with a weak handle.
|
|
MonoGCHandleData weak_gchandle = MonoGCHandleData::new_weak_handle(target);
|
|
gchandle.release();
|
|
gchandle = weak_gchandle;
|
|
|
|
return false;
|
|
}
|
|
|
|
return refcount == 0;
|
|
}
|
|
}
|
|
|
|
void *CSharpLanguage::get_instance_binding(Object *p_object) {
|
|
void *binding = p_object->get_instance_binding(get_singleton(), &_instance_binding_callbacks);
|
|
|
|
// Initially this was in `_instance_binding_create_callback`. However, after the new instance
|
|
// binding re-write it was resulting in a deadlock in `_instance_binding_reference`, as
|
|
// `setup_csharp_script_binding` may call `reference()`. It was moved here outside to fix that.
|
|
|
|
if (binding) {
|
|
CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)binding)->value();
|
|
|
|
if (!script_binding.inited) {
|
|
MutexLock lock(CSharpLanguage::get_singleton()->get_language_bind_mutex());
|
|
|
|
if (!script_binding.inited) { // Another thread may have set it up
|
|
CSharpLanguage::get_singleton()->setup_csharp_script_binding(script_binding, p_object);
|
|
}
|
|
}
|
|
}
|
|
|
|
return binding;
|
|
}
|
|
|
|
void *CSharpLanguage::get_existing_instance_binding(Object *p_object) {
|
|
#ifdef DEBUG_ENABLED
|
|
CRASH_COND(p_object->has_instance_binding(p_object));
|
|
#endif
|
|
return p_object->get_instance_binding(get_singleton(), &_instance_binding_callbacks);
|
|
}
|
|
|
|
void CSharpLanguage::set_instance_binding(Object *p_object, void *p_binding) {
|
|
p_object->set_instance_binding(get_singleton(), p_binding, &_instance_binding_callbacks);
|
|
}
|
|
|
|
bool CSharpLanguage::has_instance_binding(Object *p_object) {
|
|
return p_object->has_instance_binding(get_singleton());
|
|
}
|
|
|
|
CSharpInstance *CSharpInstance::create_for_managed_type(Object *p_owner, CSharpScript *p_script, const MonoGCHandleData &p_gchandle) {
|
|
CSharpInstance *instance = memnew(CSharpInstance(Ref<CSharpScript>(p_script)));
|
|
|
|
RefCounted *rc = Object::cast_to<RefCounted>(p_owner);
|
|
|
|
instance->base_ref_counted = rc != nullptr;
|
|
instance->owner = p_owner;
|
|
instance->gchandle = p_gchandle;
|
|
|
|
if (instance->base_ref_counted) {
|
|
instance->_reference_owner_unsafe();
|
|
}
|
|
|
|
p_script->instances.insert(p_owner);
|
|
|
|
return instance;
|
|
}
|
|
|
|
MonoObject *CSharpInstance::get_mono_object() const {
|
|
ERR_FAIL_COND_V(gchandle.is_released(), nullptr);
|
|
return gchandle.get_target();
|
|
}
|
|
|
|
Object *CSharpInstance::get_owner() {
|
|
return owner;
|
|
}
|
|
|
|
bool CSharpInstance::set(const StringName &p_name, const Variant &p_value) {
|
|
ERR_FAIL_COND_V(!script.is_valid(), false);
|
|
|
|
GD_MONO_SCOPE_THREAD_ATTACH;
|
|
|
|
MonoObject *mono_object = get_mono_object();
|
|
ERR_FAIL_NULL_V(mono_object, false);
|
|
|
|
GDMonoClass *top = script->script_class;
|
|
|
|
while (top && top != script->native) {
|
|
GDMonoField *field = top->get_field(p_name);
|
|
|
|
if (field) {
|
|
field->set_value_from_variant(mono_object, p_value);
|
|
return true;
|
|
}
|
|
|
|
GDMonoProperty *property = top->get_property(p_name);
|
|
|
|
if (property) {
|
|
property->set_value_from_variant(mono_object, p_value);
|
|
return true;
|
|
}
|
|
|
|
top = top->get_parent_class();
|
|
}
|
|
|
|
// Call _set
|
|
|
|
top = script->script_class;
|
|
|
|
while (top && top != script->native) {
|
|
GDMonoMethod *method = top->get_method(CACHED_STRING_NAME(_set), 2);
|
|
|
|
if (method) {
|
|
Variant name = p_name;
|
|
const Variant *args[2] = { &name, &p_value };
|
|
|
|
MonoObject *ret = method->invoke(mono_object, args);
|
|
|
|
if (ret && GDMonoMarshal::unbox<MonoBoolean>(ret)) {
|
|
return true;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
top = top->get_parent_class();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CSharpInstance::get(const StringName &p_name, Variant &r_ret) const {
|
|
ERR_FAIL_COND_V(!script.is_valid(), false);
|
|
|
|
GD_MONO_SCOPE_THREAD_ATTACH;
|
|
|
|
MonoObject *mono_object = get_mono_object();
|
|
ERR_FAIL_NULL_V(mono_object, false);
|
|
|
|
GDMonoClass *top = script->script_class;
|
|
|
|
while (top && top != script->native) {
|
|
GDMonoField *field = top->get_field(p_name);
|
|
|
|
if (field) {
|
|
MonoObject *value = field->get_value(mono_object);
|
|
r_ret = GDMonoMarshal::mono_object_to_variant(value);
|
|
return true;
|
|
}
|
|
|
|
GDMonoProperty *property = top->get_property(p_name);
|
|
|
|
if (property) {
|
|
MonoException *exc = nullptr;
|
|
MonoObject *value = property->get_value(mono_object, &exc);
|
|
if (exc) {
|
|
r_ret = Variant();
|
|
GDMonoUtils::set_pending_exception(exc);
|
|
} else {
|
|
r_ret = GDMonoMarshal::mono_object_to_variant(value);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
top = top->get_parent_class();
|
|
}
|
|
|
|
// Call _get
|
|
|
|
top = script->script_class;
|
|
|
|
while (top && top != script->native) {
|
|
GDMonoMethod *method = top->get_method(CACHED_STRING_NAME(_get), 1);
|
|
|
|
if (method) {
|
|
Variant name = p_name;
|
|
const Variant *args[1] = { &name };
|
|
|
|
MonoObject *ret = method->invoke(mono_object, args);
|
|
|
|
if (ret) {
|
|
r_ret = GDMonoMarshal::mono_object_to_variant(ret);
|
|
return true;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
top = top->get_parent_class();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void CSharpInstance::get_properties_state_for_reloading(List<Pair<StringName, Variant>> &r_state) {
|
|
List<PropertyInfo> property_list;
|
|
get_property_list(&property_list);
|
|
|
|
for (const PropertyInfo &prop_info : property_list) {
|
|
Pair<StringName, Variant> state_pair;
|
|
state_pair.first = prop_info.name;
|
|
|
|
ManagedType managedType;
|
|
|
|
GDMonoField *field = nullptr;
|
|
GDMonoClass *top = script->script_class;
|
|
while (top && top != script->native) {
|
|
field = top->get_field(state_pair.first);
|
|
if (field) {
|
|
break;
|
|
}
|
|
|
|
top = top->get_parent_class();
|
|
}
|
|
if (!field) {
|
|
continue; // Properties ignored. We get the property baking fields instead.
|
|
}
|
|
|
|
managedType = field->get_type();
|
|
|
|
if (GDMonoMarshal::managed_to_variant_type(managedType) != Variant::NIL) { // If we can marshal it
|
|
if (get(state_pair.first, state_pair.second)) {
|
|
r_state.push_back(state_pair);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CSharpInstance::get_event_signals_state_for_reloading(List<Pair<StringName, Array>> &r_state) {
|
|
MonoObject *owner_managed = get_mono_object();
|
|
ERR_FAIL_NULL(owner_managed);
|
|
|
|
for (const KeyValue<StringName, CSharpScript::EventSignal> &E : script->event_signals) {
|
|
const CSharpScript::EventSignal &event_signal = E.value;
|
|
|
|
MonoDelegate *delegate_field_value = (MonoDelegate *)event_signal.field->get_value(owner_managed);
|
|
if (!delegate_field_value) {
|
|
continue; // Empty
|
|
}
|
|
|
|
Array serialized_data;
|
|
MonoObject *managed_serialized_data = GDMonoMarshal::variant_to_mono_object(serialized_data);
|
|
|
|
MonoException *exc = nullptr;
|
|
bool success = (bool)CACHED_METHOD_THUNK(DelegateUtils, TrySerializeDelegate).invoke(delegate_field_value, managed_serialized_data, &exc);
|
|
|
|
if (exc) {
|
|
GDMonoUtils::debug_print_unhandled_exception(exc);
|
|
continue;
|
|
}
|
|
|
|
if (success) {
|
|
r_state.push_back(Pair<StringName, Array>(event_signal.field->get_name(), serialized_data));
|
|
} else if (OS::get_singleton()->is_stdout_verbose()) {
|
|
OS::get_singleton()->print("Failed to serialize event signal delegate\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const {
|
|
List<PropertyInfo> props;
|
|
for (const KeyValue<StringName, PropertyInfo> &E : script->member_info) {
|
|
props.push_front(E.value);
|
|
}
|
|
|
|
// Call _get_property_list
|
|
|
|
ERR_FAIL_COND(!script.is_valid());
|
|
|
|
GD_MONO_SCOPE_THREAD_ATTACH;
|
|
|
|
MonoObject *mono_object = get_mono_object();
|
|
ERR_FAIL_NULL(mono_object);
|
|
|
|
GDMonoClass *top = script->script_class;
|
|
|
|
while (top && top != script->native) {
|
|
GDMonoMethod *method = top->get_method(CACHED_STRING_NAME(_get_property_list), 0);
|
|
|
|
if (method) {
|
|
MonoObject *ret = method->invoke(mono_object);
|
|
|
|
if (ret) {
|
|
Array array = Array(GDMonoMarshal::mono_object_to_variant(ret));
|
|
for (int i = 0, size = array.size(); i < size; i++) {
|
|
props.push_back(PropertyInfo::from_dict(array.get(i)));
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
top = top->get_parent_class();
|
|
}
|
|
|
|
for (const PropertyInfo &prop : props) {
|
|
p_properties->push_back(prop);
|
|
}
|
|
}
|
|
|
|
Variant::Type CSharpInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
|
|
if (script->member_info.has(p_name)) {
|
|
if (r_is_valid) {
|
|
*r_is_valid = true;
|
|
}
|
|
return script->member_info[p_name].type;
|
|
}
|
|
|
|
if (r_is_valid) {
|
|
*r_is_valid = false;
|
|
}
|
|
|
|
return Variant::NIL;
|
|
}
|
|
|
|
void CSharpInstance::get_method_list(List<MethodInfo> *p_list) const {
|
|
if (!script->is_valid() || !script->script_class) {
|
|
return;
|
|
}
|
|
|
|
GD_MONO_SCOPE_THREAD_ATTACH;
|
|
|
|
// TODO: We're filtering out constructors but there may be other methods unsuitable for explicit calls.
|
|
GDMonoClass *top = script->script_class;
|
|
|
|
while (top && top != script->native) {
|
|
const Vector<GDMonoMethod *> &methods = top->get_all_methods();
|
|
for (int i = 0; i < methods.size(); ++i) {
|
|
MethodInfo minfo = methods[i]->get_method_info();
|
|
if (minfo.name != CACHED_STRING_NAME(dotctor)) {
|
|
p_list->push_back(minfo);
|
|
}
|
|
}
|
|
|
|
top = top->get_parent_class();
|
|
}
|
|
}
|
|
|
|
bool CSharpInstance::has_method(const StringName &p_method) const {
|
|
if (!script.is_valid()) {
|
|
return false;
|
|
}
|
|
|
|
GD_MONO_SCOPE_THREAD_ATTACH;
|
|
|
|
GDMonoClass *top = script->script_class;
|
|
|
|
while (top && top != script->native) {
|
|
if (top->has_fetched_method_unknown_params(p_method)) {
|
|
return true;
|
|
}
|
|
|
|
top = top->get_parent_class();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
Variant CSharpInstance::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
|
|
ERR_FAIL_COND_V(!script.is_valid(), Variant());
|
|
|
|
GD_MONO_SCOPE_THREAD_ATTACH;
|
|
|
|
MonoObject *mono_object = get_mono_object();
|
|
|
|
if (!mono_object) {
|
|
r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
|
|
ERR_FAIL_V(Variant());
|
|
}
|
|
|
|
GDMonoClass *top = script->script_class;
|
|
|
|
while (top && top != script->native) {
|
|
GDMonoMethod *method = top->get_method(p_method, p_argcount);
|
|
|
|
if (method) {
|
|
MonoObject *return_value = method->invoke(mono_object, p_args);
|
|
|
|
r_error.error = Callable::CallError::CALL_OK;
|
|
|
|
if (return_value) {
|
|
return GDMonoMarshal::mono_object_to_variant(return_value);
|
|
} else {
|
|
return Variant();
|
|
}
|
|
}
|
|
|
|
top = top->get_parent_class();
|
|
}
|
|
|
|
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
|
|
|
|
return Variant();
|
|
}
|
|
|
|
bool CSharpInstance::_reference_owner_unsafe() {
|
|
#ifdef DEBUG_ENABLED
|
|
CRASH_COND(!base_ref_counted);
|
|
CRASH_COND(owner == nullptr);
|
|
CRASH_COND(unsafe_referenced); // already referenced
|
|
#endif
|
|
|
|
// Unsafe refcount increment. The managed instance also counts as a reference.
|
|
// This way if the unmanaged world has no references to our owner
|
|
// but the managed instance is alive, the refcount will be 1 instead of 0.
|
|
// See: _unreference_owner_unsafe()
|
|
|
|
// May not me referenced yet, so we must use init_ref() instead of reference()
|
|
if (static_cast<RefCounted *>(owner)->init_ref()) {
|
|
CSharpLanguage::get_singleton()->post_unsafe_reference(owner);
|
|
unsafe_referenced = true;
|
|
}
|
|
|
|
return unsafe_referenced;
|
|
}
|
|
|
|
bool CSharpInstance::_unreference_owner_unsafe() {
|
|
#ifdef DEBUG_ENABLED
|
|
CRASH_COND(!base_ref_counted);
|
|
CRASH_COND(owner == nullptr);
|
|
#endif
|
|
|
|
if (!unsafe_referenced) {
|
|
return false; // Already unreferenced
|
|
}
|
|
|
|
unsafe_referenced = false;
|
|
|
|
// Called from CSharpInstance::mono_object_disposed() or ~CSharpInstance()
|
|
|
|
// Unsafe refcount decrement. The managed instance also counts as a reference.
|
|
// See: _reference_owner_unsafe()
|
|
|
|
// Destroying the owner here means self destructing, so we defer the owner destruction to the caller.
|
|
CSharpLanguage::get_singleton()->pre_unsafe_unreference(owner);
|
|
return static_cast<RefCounted *>(owner)->unreference();
|
|
}
|
|
|
|
MonoObject *CSharpInstance::_internal_new_managed() {
|
|
// Search the constructor first, to fail with an error if it's not found before allocating anything else.
|
|
GDMonoMethod *ctor = script->script_class->get_method(CACHED_STRING_NAME(dotctor), 0);
|
|
ERR_FAIL_NULL_V_MSG(ctor, nullptr,
|
|
"Cannot create script instance because the class does not define a parameterless constructor: '" + script->get_path() + "'.");
|
|
|
|
CSharpLanguage::get_singleton()->release_script_gchandle(gchandle);
|
|
|
|
ERR_FAIL_NULL_V(owner, nullptr);
|
|
ERR_FAIL_COND_V(script.is_null(), nullptr);
|
|
|
|
MonoObject *mono_object = mono_object_new(mono_domain_get(), script->script_class->get_mono_ptr());
|
|
|
|
if (!mono_object) {
|
|
// Important to clear this before destroying the script instance here
|
|
script = Ref<CSharpScript>();
|
|
|
|
bool die = _unreference_owner_unsafe();
|
|
// Not ok for the owner to die here. If there is a situation where this can happen, it will be considered a bug.
|
|
CRASH_COND(die);
|
|
|
|
owner = nullptr;
|
|
|
|
ERR_FAIL_V_MSG(nullptr, "Failed to allocate memory for the object.");
|
|
}
|
|
|
|
// Tie managed to unmanaged
|
|
gchandle = MonoGCHandleData::new_strong_handle(mono_object);
|
|
|
|
if (base_ref_counted) {
|
|
_reference_owner_unsafe(); // Here, after assigning the gchandle (for the refcount_incremented callback)
|
|
}
|
|
|
|
CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, owner);
|
|
|
|
// Construct
|
|
ctor->invoke_raw(mono_object, nullptr);
|
|
|
|
return mono_object;
|
|
}
|
|
|
|
void CSharpInstance::mono_object_disposed(MonoObject *p_obj) {
|
|
// Must make sure event signals are not left dangling
|
|
disconnect_event_signals();
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
CRASH_COND(base_ref_counted);
|
|
CRASH_COND(gchandle.is_released());
|
|
#endif
|
|
CSharpLanguage::get_singleton()->release_script_gchandle(p_obj, gchandle);
|
|
}
|
|
|
|
void CSharpInstance::mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_finalizer, bool &r_delete_owner, bool &r_remove_script_instance) {
|
|
#ifdef DEBUG_ENABLED
|
|
CRASH_COND(!base_ref_counted);
|
|
CRASH_COND(gchandle.is_released());
|
|
#endif
|
|
|
|
// Must make sure event signals are not left dangling
|
|
disconnect_event_signals();
|
|
|
|
r_remove_script_instance = false;
|
|
|
|
if (_unreference_owner_unsafe()) {
|
|
// Safe to self destruct here with memdelete(owner), but it's deferred to the caller to prevent future mistakes.
|
|
r_delete_owner = true;
|
|
} else {
|
|
r_delete_owner = false;
|
|
CSharpLanguage::get_singleton()->release_script_gchandle(p_obj, gchandle);
|
|
|
|
if (!p_is_finalizer) {
|
|
// If the native instance is still alive and Dispose() was called
|
|
// (instead of the finalizer), then we remove the script instance.
|
|
r_remove_script_instance = true;
|
|
} else if (!GDMono::get_singleton()->is_finalizing_scripts_domain()) {
|
|
// If the native instance is still alive and this is called from the finalizer,
|
|
// then it was referenced from another thread before the finalizer could
|
|
// unreference and delete it, so we want to keep it.
|
|
// GC.ReRegisterForFinalize(this) is not safe because the objects referenced by 'this'
|
|
// could have already been collected. Instead we will create a new managed instance here.
|
|
MonoObject *new_managed = _internal_new_managed();
|
|
if (!new_managed) {
|
|
r_remove_script_instance = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CSharpInstance::connect_event_signals() {
|
|
for (const KeyValue<StringName, CSharpScript::EventSignal> &E : script->event_signals) {
|
|
const CSharpScript::EventSignal &event_signal = E.value;
|
|
|
|
StringName signal_name = event_signal.field->get_name();
|
|
|
|
// TODO: Use pooling for ManagedCallable instances.
|
|
EventSignalCallable *event_signal_callable = memnew(EventSignalCallable(owner, &event_signal));
|
|
|
|
Callable callable(event_signal_callable);
|
|
connected_event_signals.push_back(callable);
|
|
owner->connect(signal_name, callable);
|
|
}
|
|
}
|
|
|
|
void CSharpInstance::disconnect_event_signals() {
|
|
for (const Callable &callable : connected_event_signals) {
|
|
const EventSignalCallable *event_signal_callable = static_cast<const EventSignalCallable *>(callable.get_custom());
|
|
owner->disconnect(event_signal_callable->get_signal(), callable);
|
|
}
|
|
|
|
connected_event_signals.clear();
|
|
}
|
|
|
|
void CSharpInstance::refcount_incremented() {
|
|
#ifdef DEBUG_ENABLED
|
|
CRASH_COND(!base_ref_counted);
|
|
CRASH_COND(owner == nullptr);
|
|
#endif
|
|
|
|
RefCounted *rc_owner = Object::cast_to<RefCounted>(owner);
|
|
|
|
if (rc_owner->reference_get_count() > 1 && gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
|
|
GD_MONO_SCOPE_THREAD_ATTACH;
|
|
|
|
// The reference count was increased after the managed side was the only one referencing our owner.
|
|
// This means the owner is being referenced again by the unmanaged side,
|
|
// so the owner must hold the managed side alive again to avoid it from being GCed.
|
|
|
|
// Release the current weak handle and replace it with a strong handle.
|
|
MonoGCHandleData strong_gchandle = MonoGCHandleData::new_strong_handle(gchandle.get_target());
|
|
gchandle.release();
|
|
gchandle = strong_gchandle;
|
|
}
|
|
}
|
|
|
|
bool CSharpInstance::refcount_decremented() {
|
|
#ifdef DEBUG_ENABLED
|
|
CRASH_COND(!base_ref_counted);
|
|
CRASH_COND(owner == nullptr);
|
|
#endif
|
|
|
|
RefCounted *rc_owner = Object::cast_to<RefCounted>(owner);
|
|
|
|
int refcount = rc_owner->reference_get_count();
|
|
|
|
if (refcount == 1 && !gchandle.is_weak()) { // The managed side also holds a reference, hence 1 instead of 0
|
|
GD_MONO_SCOPE_THREAD_ATTACH;
|
|
|
|
// If owner owner is no longer referenced by the unmanaged side,
|
|
// the managed instance takes responsibility of deleting the owner when GCed.
|
|
|
|
// Release the current strong handle and replace it with a weak handle.
|
|
MonoGCHandleData weak_gchandle = MonoGCHandleData::new_weak_handle(gchandle.get_target());
|
|
gchandle.release();
|
|
gchandle = weak_gchandle;
|
|
|
|
return false;
|
|
}
|
|
|
|
ref_dying = (refcount == 0);
|
|
|
|
return ref_dying;
|
|
}
|
|
|
|
const Vector<Multiplayer::RPCConfig> CSharpInstance::get_rpc_methods() const {
|
|
return script->get_rpc_methods();
|
|
}
|
|
|
|
void CSharpInstance::notification(int p_notification) {
|
|
GD_MONO_SCOPE_THREAD_ATTACH;
|
|
|
|
if (p_notification == Object::NOTIFICATION_PREDELETE) {
|
|
// When NOTIFICATION_PREDELETE is sent, we also take the chance to call Dispose().
|
|
// It's safe to call Dispose() multiple times and NOTIFICATION_PREDELETE is guaranteed
|
|
// to be sent at least once, which happens right before the call to the destructor.
|
|
|
|
predelete_notified = true;
|
|
|
|
if (base_ref_counted) {
|
|
// It's not safe to proceed if the owner derives RefCounted and the refcount reached 0.
|
|
// At this point, Dispose() was already called (manually or from the finalizer) so
|
|
// that's not a problem. The refcount wouldn't have reached 0 otherwise, since the
|
|
// managed side references it and Dispose() needs to be called to release it.
|
|
// However, this means C# RefCounted scripts can't receive NOTIFICATION_PREDELETE, but
|
|
// this is likely the case with GDScript as well: https://github.com/godotengine/godot/issues/6784
|
|
return;
|
|
}
|
|
|
|
_call_notification(p_notification);
|
|
|
|
MonoObject *mono_object = get_mono_object();
|
|
ERR_FAIL_NULL(mono_object);
|
|
|
|
MonoException *exc = nullptr;
|
|
GDMonoUtils::dispose(mono_object, &exc);
|
|
|
|
if (exc) {
|
|
GDMonoUtils::set_pending_exception(exc);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
_call_notification(p_notification);
|
|
}
|
|
|
|
void CSharpInstance::_call_notification(int p_notification) {
|
|
GD_MONO_ASSERT_THREAD_ATTACHED;
|
|
|
|
MonoObject *mono_object = get_mono_object();
|
|
ERR_FAIL_NULL(mono_object);
|
|
|
|
// Custom version of _call_multilevel, optimized for _notification
|
|
|
|
int32_t arg = p_notification;
|
|
void *args[1] = { &arg };
|
|
StringName method_name = CACHED_STRING_NAME(_notification);
|
|
|
|
GDMonoClass *top = script->script_class;
|
|
|
|
while (top && top != script->native) {
|
|
GDMonoMethod *method = top->get_method(method_name, 1);
|
|
|
|
if (method) {
|
|
method->invoke_raw(mono_object, args);
|
|
return;
|
|
}
|
|
|
|
top = top->get_parent_class();
|
|
}
|
|
}
|
|
|
|
String CSharpInstance::to_string(bool *r_valid) {
|
|
GD_MONO_SCOPE_THREAD_ATTACH;
|
|
|
|
MonoObject *mono_object = get_mono_object();
|
|
|
|
if (mono_object == nullptr) {
|
|
if (r_valid) {
|
|
*r_valid = false;
|
|
}
|
|
return String();
|
|
}
|
|
|
|
MonoException *exc = nullptr;
|
|
MonoString *result = GDMonoUtils::object_to_string(mono_object, &exc);
|
|
|
|
if (exc) {
|
|
GDMonoUtils::set_pending_exception(exc);
|
|
if (r_valid) {
|
|
*r_valid = false;
|
|
}
|
|
return String();
|
|
}
|
|
|
|
if (result == nullptr) {
|
|
if (r_valid) {
|
|
*r_valid = false;
|
|
}
|
|
return String();
|
|
}
|
|
|
|
return GDMonoMarshal::mono_string_to_godot(result);
|
|
}
|
|
|
|
Ref<Script> CSharpInstance::get_script() const {
|
|
return script;
|
|
}
|
|
|
|
ScriptLanguage *CSharpInstance::get_language() {
|
|
return CSharpLanguage::get_singleton();
|
|
}
|
|
|
|
CSharpInstance::CSharpInstance(const Ref<CSharpScript> &p_script) :
|
|
script(p_script) {
|
|
}
|
|
|
|
CSharpInstance::~CSharpInstance() {
|
|
GD_MONO_SCOPE_THREAD_ATTACH;
|
|
|
|
destructing_script_instance = true;
|
|
|
|
// Must make sure event signals are not left dangling
|
|
disconnect_event_signals();
|
|
|
|
if (!gchandle.is_released()) {
|
|
if (!predelete_notified && !ref_dying) {
|
|
// This destructor is not called from the owners destructor.
|
|
// This could be being called from the owner's set_script_instance method,
|
|
// meaning this script is being replaced with another one. If this is the case,
|
|
// we must call Dispose here, because Dispose calls owner->set_script_instance(nullptr)
|
|
// and that would mess up with the new script instance if called later.
|
|
|
|
MonoObject *mono_object = gchandle.get_target();
|
|
|
|
if (mono_object) {
|
|
MonoException *exc = nullptr;
|
|
GDMonoUtils::dispose(mono_object, &exc);
|
|
|
|
if (exc) {
|
|
GDMonoUtils::set_pending_exception(exc);
|
|
}
|
|
}
|
|
}
|
|
|
|
gchandle.release(); // Make sure the gchandle is released
|
|
}
|
|
|
|
// If not being called from the owner's destructor, and we still hold a reference to the owner
|
|
if (base_ref_counted && !ref_dying && owner && unsafe_referenced) {
|
|
// The owner's script or script instance is being replaced (or removed)
|
|
|
|
// Transfer ownership to an "instance binding"
|
|
|
|
RefCounted *rc_owner = static_cast<RefCounted *>(owner);
|
|
|
|
// We will unreference the owner before referencing it again, so we need to keep it alive
|
|
Ref<RefCounted> scope_keep_owner_alive(rc_owner);
|
|
(void)scope_keep_owner_alive;
|
|
|
|
// Unreference the owner here, before the new "instance binding" references it.
|
|
// Otherwise, the unsafe reference debug checks will incorrectly detect a bug.
|
|
bool die = _unreference_owner_unsafe();
|
|
CRASH_COND(die); // `owner_keep_alive` holds a reference, so it can't die
|
|
|
|
void *data = CSharpLanguage::get_instance_binding(owner);
|
|
CRASH_COND(data == nullptr);
|
|
CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->get();
|
|
CRASH_COND(!script_binding.inited);
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
// The "instance binding" holds a reference so the refcount should be at least 2 before `scope_keep_owner_alive` goes out of scope
|
|
CRASH_COND(rc_owner->reference_get_count() <= 1);
|
|
#endif
|
|
}
|
|
|
|
if (script.is_valid() && owner) {
|
|
MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
// CSharpInstance must not be created unless it's going to be added to the list for sure
|
|
HashSet<Object *>::Iterator match = script->instances.find(owner);
|
|
CRASH_COND(!match);
|
|
script->instances.remove(match);
|
|
#else
|
|
script->instances.erase(owner);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
void CSharpScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
|
|
placeholders.erase(p_placeholder);
|
|
}
|
|
#endif
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
void CSharpScript::_update_exports_values(HashMap<StringName, Variant> &values, List<PropertyInfo> &propnames) {
|
|
if (base_cache.is_valid()) {
|
|
base_cache->_update_exports_values(values, propnames);
|
|
}
|
|
|
|
for (const KeyValue<StringName, Variant> &E : exported_members_defval_cache) {
|
|
values[E.key] = E.value;
|
|
}
|
|
|
|
for (const PropertyInfo &prop_info : exported_members_cache) {
|
|
propnames.push_back(prop_info);
|
|
}
|
|
}
|
|
|
|
void CSharpScript::_update_member_info_no_exports() {
|
|
if (exports_invalidated) {
|
|
GD_MONO_ASSERT_THREAD_ATTACHED;
|
|
|
|
exports_invalidated = false;
|
|
|
|
member_info.clear();
|
|
|
|
GDMonoClass *top = script_class;
|
|
|
|
while (top && top != native) {
|
|
PropertyInfo prop_info;
|
|
bool exported;
|
|
|
|
const Vector<GDMonoField *> &fields = top->get_all_fields();
|
|
|
|
for (int i = fields.size() - 1; i >= 0; i--) {
|
|
GDMonoField *field = fields[i];
|
|
|
|
if (_get_member_export(field, /* inspect export: */ false, prop_info, exported)) {
|
|
StringName member_name = field->get_name();
|
|
|
|
member_info[member_name] = prop_info;
|
|
exported_members_cache.push_front(prop_info);
|
|
exported_members_defval_cache[member_name] = Variant();
|
|
}
|
|
}
|
|
|
|
const Vector<GDMonoProperty *> &properties = top->get_all_properties();
|
|
|
|
for (int i = properties.size() - 1; i >= 0; i--) {
|
|
GDMonoProperty *property = properties[i];
|
|
|
|
if (_get_member_export(property, /* inspect export: */ false, prop_info, exported)) {
|
|
StringName member_name = property->get_name();
|
|
|
|
member_info[member_name] = prop_info;
|
|
exported_members_cache.push_front(prop_info);
|
|
exported_members_defval_cache[member_name] = Variant();
|
|
}
|
|
}
|
|
|
|
top = top->get_parent_class();
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
bool CSharpScript::_update_exports(PlaceHolderScriptInstance *p_instance_to_update) {
|
|
#ifdef TOOLS_ENABLED
|
|
bool is_editor = Engine::get_singleton()->is_editor_hint();
|
|
if (is_editor) {
|
|
placeholder_fallback_enabled = true; // until proven otherwise
|
|
}
|
|
#endif
|
|
if (!valid) {
|
|
return false;
|
|
}
|
|
|
|
bool changed = false;
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (exports_invalidated)
|
|
#endif
|
|
{
|
|
GD_MONO_SCOPE_THREAD_ATTACH;
|
|
|
|
changed = true;
|
|
|
|
member_info.clear();
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
MonoObject *tmp_object = nullptr;
|
|
Object *tmp_native = nullptr;
|
|
uint32_t tmp_pinned_gchandle = 0;
|
|
|
|
if (is_editor) {
|
|
exports_invalidated = false;
|
|
|
|
exported_members_cache.clear();
|
|
exported_members_defval_cache.clear();
|
|
|
|
// Here we create a temporary managed instance of the class to get the initial values
|
|
tmp_object = mono_object_new(mono_domain_get(), script_class->get_mono_ptr());
|
|
|
|
if (!tmp_object) {
|
|
ERR_PRINT("Failed to allocate temporary MonoObject.");
|
|
return false;
|
|
}
|
|
|
|
tmp_pinned_gchandle = GDMonoUtils::new_strong_gchandle_pinned(tmp_object); // pin it (not sure if needed)
|
|
|
|
GDMonoMethod *ctor = script_class->get_method(CACHED_STRING_NAME(dotctor), 0);
|
|
|
|
ERR_FAIL_NULL_V_MSG(ctor, false,
|
|
"Cannot construct temporary MonoObject because the class does not define a parameterless constructor: '" + get_path() + "'.");
|
|
|
|
MonoException *ctor_exc = nullptr;
|
|
ctor->invoke(tmp_object, nullptr, &ctor_exc);
|
|
|
|
tmp_native = GDMonoMarshal::unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(tmp_object));
|
|
|
|
if (ctor_exc) {
|
|
// TODO: Should we free 'tmp_native' if the exception was thrown after its creation?
|
|
|
|
GDMonoUtils::free_gchandle(tmp_pinned_gchandle);
|
|
tmp_object = nullptr;
|
|
|
|
ERR_PRINT("Exception thrown from constructor of temporary MonoObject:");
|
|
GDMonoUtils::debug_print_unhandled_exception(ctor_exc);
|
|
return false;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
GDMonoClass *top = script_class;
|
|
|
|
while (top && top != native) {
|
|
PropertyInfo prop_info;
|
|
bool exported;
|
|
|
|
const Vector<GDMonoField *> &fields = top->get_all_fields();
|
|
|
|
for (int i = fields.size() - 1; i >= 0; i--) {
|
|
GDMonoField *field = fields[i];
|
|
|
|
if (_get_member_export(field, /* inspect export: */ true, prop_info, exported)) {
|
|
StringName member_name = field->get_name();
|
|
|
|
member_info[member_name] = prop_info;
|
|
|
|
if (exported) {
|
|
#ifdef TOOLS_ENABLED
|
|
if (is_editor) {
|
|
exported_members_cache.push_front(prop_info);
|
|
|
|
if (tmp_object) {
|
|
exported_members_defval_cache[member_name] = GDMonoMarshal::mono_object_to_variant(field->get_value(tmp_object));
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#if defined(TOOLS_ENABLED) || defined(DEBUG_ENABLED)
|
|
exported_members_names.insert(member_name);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
const Vector<GDMonoProperty *> &properties = top->get_all_properties();
|
|
|
|
for (int i = properties.size() - 1; i >= 0; i--) {
|
|
GDMonoProperty *property = properties[i];
|
|
|
|
if (_get_member_export(property, /* inspect export: */ true, prop_info, exported)) {
|
|
StringName member_name = property->get_name();
|
|
|
|
member_info[member_name] = prop_info;
|
|
|
|
if (exported) {
|
|
#ifdef TOOLS_ENABLED
|
|
if (is_editor) {
|
|
exported_members_cache.push_front(prop_info);
|
|
if (tmp_object) {
|
|
MonoException *exc = nullptr;
|
|
MonoObject *ret = property->get_value(tmp_object, &exc);
|
|
if (exc) {
|
|
exported_members_defval_cache[member_name] = Variant();
|
|
GDMonoUtils::debug_print_unhandled_exception(exc);
|
|
} else {
|
|
exported_members_defval_cache[member_name] = GDMonoMarshal::mono_object_to_variant(ret);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#if defined(TOOLS_ENABLED) || defined(DEBUG_ENABLED)
|
|
exported_members_names.insert(member_name);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
top = top->get_parent_class();
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (is_editor) {
|
|
// Need to check this here, before disposal
|
|
bool base_ref_counted = Object::cast_to<RefCounted>(tmp_native) != nullptr;
|
|
|
|
// Dispose the temporary managed instance
|
|
|
|
MonoException *exc = nullptr;
|
|
GDMonoUtils::dispose(tmp_object, &exc);
|
|
|
|
if (exc) {
|
|
ERR_PRINT("Exception thrown from method Dispose() of temporary MonoObject:");
|
|
GDMonoUtils::debug_print_unhandled_exception(exc);
|
|
}
|
|
|
|
GDMonoUtils::free_gchandle(tmp_pinned_gchandle);
|
|
tmp_object = nullptr;
|
|
|
|
if (tmp_native && !base_ref_counted) {
|
|
Node *node = Object::cast_to<Node>(tmp_native);
|
|
if (node && node->is_inside_tree()) {
|
|
ERR_PRINT("Temporary instance was added to the scene tree.");
|
|
} else {
|
|
memdelete(tmp_native);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (is_editor) {
|
|
placeholder_fallback_enabled = false;
|
|
|
|
if ((changed || p_instance_to_update) && placeholders.size()) {
|
|
// Update placeholders if any
|
|
HashMap<StringName, Variant> values;
|
|
List<PropertyInfo> propnames;
|
|
_update_exports_values(values, propnames);
|
|
|
|
if (changed) {
|
|
for (PlaceHolderScriptInstance *script_instance : placeholders) {
|
|
script_instance->update(propnames, values);
|
|
}
|
|
} else {
|
|
p_instance_to_update->update(propnames, values);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return changed;
|
|
}
|
|
|
|
void CSharpScript::load_script_signals(GDMonoClass *p_class, GDMonoClass *p_native_class) {
|
|
// no need to load the script's signals more than once
|
|
if (!signals_invalidated) {
|
|
return;
|
|
}
|
|
|
|
// make sure this classes signals are empty when loading for the first time
|
|
_signals.clear();
|
|
event_signals.clear();
|
|
|
|
GD_MONO_SCOPE_THREAD_ATTACH;
|
|
|
|
GDMonoClass *top = p_class;
|
|
while (top && top != p_native_class) {
|
|
const Vector<GDMonoClass *> &delegates = top->get_all_delegates();
|
|
for (int i = delegates.size() - 1; i >= 0; --i) {
|
|
GDMonoClass *delegate = delegates[i];
|
|
|
|
if (!delegate->has_attribute(CACHED_CLASS(SignalAttribute))) {
|
|
continue;
|
|
}
|
|
|
|
// Arguments are accessibles as arguments of .Invoke method
|
|
GDMonoMethod *invoke_method = delegate->get_method(mono_get_delegate_invoke(delegate->get_mono_ptr()));
|
|
|
|
Vector<SignalParameter> parameters;
|
|
if (_get_signal(top, invoke_method, parameters)) {
|
|
_signals[delegate->get_name()] = parameters;
|
|
}
|
|
}
|
|
|
|
List<StringName> found_event_signals;
|
|
|
|
void *iter = nullptr;
|
|
MonoEvent *raw_event = nullptr;
|
|
while ((raw_event = mono_class_get_events(top->get_mono_ptr(), &iter)) != nullptr) {
|
|
MonoCustomAttrInfo *event_attrs = mono_custom_attrs_from_event(top->get_mono_ptr(), raw_event);
|
|
if (event_attrs) {
|
|
if (mono_custom_attrs_has_attr(event_attrs, CACHED_CLASS(SignalAttribute)->get_mono_ptr())) {
|
|
String event_name = String::utf8(mono_event_get_name(raw_event));
|
|
found_event_signals.push_back(StringName(event_name));
|
|
}
|
|
|
|
mono_custom_attrs_free(event_attrs);
|
|
}
|
|
}
|
|
|
|
const Vector<GDMonoField *> &fields = top->get_all_fields();
|
|
for (int i = 0; i < fields.size(); i++) {
|
|
GDMonoField *field = fields[i];
|
|
|
|
GDMonoClass *field_class = field->get_type().type_class;
|
|
|
|
if (!mono_class_is_delegate(field_class->get_mono_ptr())) {
|
|
continue;
|
|
}
|
|
|
|
if (!found_event_signals.find(field->get_name())) {
|
|
continue;
|
|
}
|
|
|
|
GDMonoMethod *invoke_method = field_class->get_method(mono_get_delegate_invoke(field_class->get_mono_ptr()));
|
|
|
|
Vector<SignalParameter> parameters;
|
|
if (_get_signal(top, invoke_method, parameters)) {
|
|
event_signals[field->get_name()] = { field, invoke_method, parameters };
|
|
}
|
|
}
|
|
|
|
top = top->get_parent_class();
|
|
}
|
|
|
|
signals_invalidated = false;
|
|
}
|
|
|
|
bool CSharpScript::_get_signal(GDMonoClass *p_class, GDMonoMethod *p_delegate_invoke, Vector<SignalParameter> ¶ms) {
|
|
GD_MONO_ASSERT_THREAD_ATTACHED;
|
|
|
|
Vector<StringName> names;
|
|
Vector<ManagedType> types;
|
|
p_delegate_invoke->get_parameter_names(names);
|
|
p_delegate_invoke->get_parameter_types(types);
|
|
|
|
for (int i = 0; i < names.size(); ++i) {
|
|
SignalParameter arg;
|
|
arg.name = names[i];
|
|
|
|
bool nil_is_variant = false;
|
|
arg.type = GDMonoMarshal::managed_to_variant_type(types[i], &nil_is_variant);
|
|
|
|
if (arg.type == Variant::NIL) {
|
|
if (nil_is_variant) {
|
|
arg.nil_is_variant = true;
|
|
} else {
|
|
ERR_PRINT("Unknown type of signal parameter: '" + arg.name + "' in '" + p_class->get_full_name() + "'.");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
params.push_back(arg);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Returns false if there was an error, otherwise true.
|
|
* If there was an error, r_prop_info and r_exported are not assigned any value.
|
|
*/
|
|
bool CSharpScript::_get_member_export(IMonoClassMember *p_member, bool p_inspect_export, PropertyInfo &r_prop_info, bool &r_exported) {
|
|
GD_MONO_ASSERT_THREAD_ATTACHED;
|
|
|
|
// Goddammit, C++. All I wanted was some nested functions.
|
|
#define MEMBER_FULL_QUALIFIED_NAME(m_member) \
|
|
(m_member->get_enclosing_class()->get_full_name() + "." + (String)m_member->get_name())
|
|
|
|
if (p_member->is_static()) {
|
|
#ifdef TOOLS_ENABLED
|
|
if (p_member->has_attribute(CACHED_CLASS(ExportAttribute))) {
|
|
ERR_PRINT("Cannot export member because it is static: '" + MEMBER_FULL_QUALIFIED_NAME(p_member) + "'.");
|
|
}
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
if (member_info.has(p_member->get_name())) {
|
|
return false;
|
|
}
|
|
|
|
ManagedType type;
|
|
|
|
if (p_member->get_member_type() == IMonoClassMember::MEMBER_TYPE_FIELD) {
|
|
type = static_cast<GDMonoField *>(p_member)->get_type();
|
|
} else if (p_member->get_member_type() == IMonoClassMember::MEMBER_TYPE_PROPERTY) {
|
|
type = static_cast<GDMonoProperty *>(p_member)->get_type();
|
|
} else {
|
|
CRASH_NOW();
|
|
}
|
|
|
|
bool exported = p_member->has_attribute(CACHED_CLASS(ExportAttribute));
|
|
|
|
if (p_member->get_member_type() == IMonoClassMember::MEMBER_TYPE_PROPERTY) {
|
|
GDMonoProperty *property = static_cast<GDMonoProperty *>(p_member);
|
|
if (!property->has_getter()) {
|
|
#ifdef TOOLS_ENABLED
|
|
if (exported) {
|
|
ERR_PRINT("Cannot export a property without a getter: '" + MEMBER_FULL_QUALIFIED_NAME(p_member) + "'.");
|
|
}
|
|
#endif
|
|
return false;
|
|
}
|
|
if (!property->has_setter()) {
|
|
#ifdef TOOLS_ENABLED
|
|
if (exported) {
|
|
ERR_PRINT("Cannot export a property without a setter: '" + MEMBER_FULL_QUALIFIED_NAME(p_member) + "'.");
|
|
}
|
|
#endif
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool nil_is_variant = false;
|
|
Variant::Type variant_type = GDMonoMarshal::managed_to_variant_type(type, &nil_is_variant);
|
|
|
|
if (!p_inspect_export || !exported) {
|
|
r_prop_info = PropertyInfo(variant_type, (String)p_member->get_name(), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_SCRIPT_VARIABLE);
|
|
r_exported = false;
|
|
return true;
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
MonoObject *attr = p_member->get_attribute(CACHED_CLASS(ExportAttribute));
|
|
#endif
|
|
|
|
PropertyHint hint = PROPERTY_HINT_NONE;
|
|
String hint_string;
|
|
|
|
if (variant_type == Variant::NIL && !nil_is_variant) {
|
|
#ifdef TOOLS_ENABLED
|
|
ERR_PRINT("Unknown exported member type: '" + MEMBER_FULL_QUALIFIED_NAME(p_member) + "'.");
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
int hint_res = _try_get_member_export_hint(p_member, type, variant_type, /* allow_generics: */ true, hint, hint_string);
|
|
|
|
ERR_FAIL_COND_V_MSG(hint_res == -1, false,
|
|
"Error while trying to determine information about the exported member: '" +
|
|
MEMBER_FULL_QUALIFIED_NAME(p_member) + "'.");
|
|
|
|
if (hint_res == 0) {
|
|
hint = PropertyHint(CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr));
|
|
hint_string = CACHED_FIELD(ExportAttribute, hintString)->get_string_value(attr);
|
|
}
|
|
#endif
|
|
|
|
uint32_t prop_usage = PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE;
|
|
|
|
if (variant_type == Variant::NIL) {
|
|
// System.Object (Variant)
|
|
prop_usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
|
|
}
|
|
|
|
r_prop_info = PropertyInfo(variant_type, (String)p_member->get_name(), hint, hint_string, prop_usage);
|
|
r_exported = true;
|
|
|
|
return true;
|
|
|
|
#undef MEMBER_FULL_QUALIFIED_NAME
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
int CSharpScript::_try_get_member_export_hint(IMonoClassMember *p_member, ManagedType p_type, Variant::Type p_variant_type, bool p_allow_generics, PropertyHint &r_hint, String &r_hint_string) {
|
|
if (p_variant_type == Variant::NIL) {
|
|
// System.Object (Variant)
|
|
return 1;
|
|
}
|
|
|
|
GD_MONO_ASSERT_THREAD_ATTACHED;
|
|
|
|
if (p_variant_type == Variant::INT && p_type.type_encoding == MONO_TYPE_VALUETYPE && mono_class_is_enum(p_type.type_class->get_mono_ptr())) {
|
|
MonoReflectionType *reftype = mono_type_get_object(mono_domain_get(), p_type.type_class->get_mono_type());
|
|
r_hint = GDMonoUtils::Marshal::type_has_flags_attribute(reftype) ? PROPERTY_HINT_FLAGS : PROPERTY_HINT_ENUM;
|
|
|
|
Vector<MonoClassField *> fields = p_type.type_class->get_enum_fields();
|
|
|
|
MonoType *enum_basetype = mono_class_enum_basetype(p_type.type_class->get_mono_ptr());
|
|
|
|
String name_only_hint_string;
|
|
|
|
// True: enum Foo { Bar, Baz, Quux }
|
|
// True: enum Foo { Bar = 0, Baz = 1, Quux = 2 }
|
|
// False: enum Foo { Bar = 0, Baz = 7, Quux = 5 }
|
|
bool uses_default_values = true;
|
|
|
|
for (int i = 0; i < fields.size(); i++) {
|
|
MonoClassField *field = fields[i];
|
|
|
|
if (i > 0) {
|
|
r_hint_string += ",";
|
|
name_only_hint_string += ",";
|
|
}
|
|
|
|
String enum_field_name = String::utf8(mono_field_get_name(field));
|
|
r_hint_string += enum_field_name;
|
|
name_only_hint_string += enum_field_name;
|
|
|
|
// TODO:
|
|
// Instead of using mono_field_get_value_object, we can do this without boxing. Check the
|
|
// internal mono functions: ves_icall_System_Enum_GetEnumValuesAndNames and the get_enum_field.
|
|
|
|
MonoObject *val_obj = mono_field_get_value_object(mono_domain_get(), field, nullptr);
|
|
|
|
ERR_FAIL_NULL_V_MSG(val_obj, -1, "Failed to get '" + enum_field_name + "' constant enum value.");
|
|
|
|
bool r_error;
|
|
uint64_t val = GDMonoUtils::unbox_enum_value(val_obj, enum_basetype, r_error);
|
|
ERR_FAIL_COND_V_MSG(r_error, -1, "Failed to unbox '" + enum_field_name + "' constant enum value.");
|
|
|
|
unsigned int expected_val = r_hint == PROPERTY_HINT_FLAGS ? 1 << i : i;
|
|
if (val != expected_val) {
|
|
uses_default_values = false;
|
|
}
|
|
|
|
r_hint_string += ":";
|
|
r_hint_string += String::num_uint64(val);
|
|
}
|
|
|
|
if (uses_default_values) {
|
|
// If we use the format NAME:VAL, that's what the editor displays.
|
|
// That's annoying if the user is not using custom values for the enum constants.
|
|
// This may not be needed in the future if the editor is changed to not display values.
|
|
r_hint_string = name_only_hint_string;
|
|
}
|
|
} else if (p_variant_type == Variant::OBJECT && CACHED_CLASS(GodotResource)->is_assignable_from(p_type.type_class)) {
|
|
GDMonoClass *field_native_class = GDMonoUtils::get_class_native_base(p_type.type_class);
|
|
CRASH_COND(field_native_class == nullptr);
|
|
|
|
r_hint = PROPERTY_HINT_RESOURCE_TYPE;
|
|
r_hint_string = String(NATIVE_GDMONOCLASS_NAME(field_native_class));
|
|
} else if (p_variant_type == Variant::OBJECT && CACHED_CLASS(Node)->is_assignable_from(p_type.type_class)) {
|
|
GDMonoClass *field_native_class = GDMonoUtils::get_class_native_base(p_type.type_class);
|
|
CRASH_COND(field_native_class == nullptr);
|
|
|
|
r_hint = PROPERTY_HINT_NODE_TYPE;
|
|
r_hint_string = String(NATIVE_GDMONOCLASS_NAME(field_native_class));
|
|
} else if (p_allow_generics && p_variant_type == Variant::ARRAY) {
|
|
// Nested arrays are not supported in the inspector
|
|
|
|
ManagedType elem_type;
|
|
|
|
if (!GDMonoMarshal::try_get_array_element_type(p_type, elem_type)) {
|
|
return 0;
|
|
}
|
|
|
|
Variant::Type elem_variant_type = GDMonoMarshal::managed_to_variant_type(elem_type);
|
|
|
|
PropertyHint elem_hint = PROPERTY_HINT_NONE;
|
|
String elem_hint_string;
|
|
|
|
ERR_FAIL_COND_V_MSG(elem_variant_type == Variant::NIL, -1, "Unknown array element type.");
|
|
|
|
bool preset_hint = false;
|
|
if (elem_variant_type == Variant::STRING) {
|
|
MonoObject *attr = p_member->get_attribute(CACHED_CLASS(ExportAttribute));
|
|
if (PropertyHint(CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr)) == PROPERTY_HINT_ENUM) {
|
|
r_hint_string = itos(elem_variant_type) + "/" + itos(PROPERTY_HINT_ENUM) + ":" + CACHED_FIELD(ExportAttribute, hintString)->get_string_value(attr);
|
|
preset_hint = true;
|
|
}
|
|
}
|
|
|
|
if (!preset_hint) {
|
|
int hint_res = _try_get_member_export_hint(p_member, elem_type, elem_variant_type, /* allow_generics: */ false, elem_hint, elem_hint_string);
|
|
|
|
ERR_FAIL_COND_V_MSG(hint_res == -1, -1, "Error while trying to determine information about the array element type.");
|
|
|
|
// Format: type/hint:hint_string
|
|
r_hint_string = itos(elem_variant_type) + "/" + itos(elem_hint) + ":" + elem_hint_string;
|
|
}
|
|
|
|
r_hint = PROPERTY_HINT_TYPE_STRING;
|
|
|
|
} else if (p_allow_generics && p_variant_type == Variant::DICTIONARY) {
|
|
// TODO: Dictionaries are not supported in the inspector
|
|
} else {
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
#endif
|
|
|
|
Variant CSharpScript::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
|
|
if (unlikely(GDMono::get_singleton() == nullptr)) {
|
|
// Probably not the best error but eh.
|
|
r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
|
|
return Variant();
|
|
}
|
|
|
|
GD_MONO_SCOPE_THREAD_ATTACH;
|
|
|
|
GDMonoClass *top = script_class;
|
|
|
|
while (top && top != native) {
|
|
GDMonoMethod *method = top->get_method(p_method, p_argcount);
|
|
|
|
if (method && method->is_static()) {
|
|
MonoObject *result = method->invoke(nullptr, p_args);
|
|
|
|
if (result) {
|
|
return GDMonoMarshal::mono_object_to_variant(result);
|
|
} else {
|
|
return Variant();
|
|
}
|
|
}
|
|
|
|
top = top->get_parent_class();
|
|
}
|
|
|
|
// No static method found. Try regular instance calls
|
|
return Script::callp(p_method, p_args, p_argcount, r_error);
|
|
}
|
|
|
|
void CSharpScript::_resource_path_changed() {
|
|
_update_name();
|
|
}
|
|
|
|
bool CSharpScript::_get(const StringName &p_name, Variant &r_ret) const {
|
|
if (p_name == CSharpLanguage::singleton->string_names._script_source) {
|
|
r_ret = get_source_code();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CSharpScript::_set(const StringName &p_name, const Variant &p_value) {
|
|
if (p_name == CSharpLanguage::singleton->string_names._script_source) {
|
|
set_source_code(p_value);
|
|
reload();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void CSharpScript::_get_property_list(List<PropertyInfo> *p_properties) const {
|
|
p_properties->push_back(PropertyInfo(Variant::STRING, CSharpLanguage::singleton->string_names._script_source, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
|
|
}
|
|
|
|
void CSharpScript::_bind_methods() {
|
|
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &CSharpScript::_new, MethodInfo("new"));
|
|
}
|
|
|
|
Ref<CSharpScript> CSharpScript::create_for_managed_type(GDMonoClass *p_class, GDMonoClass *p_native) {
|
|
// This method should not fail, only assertions allowed
|
|
|
|
CRASH_COND(p_class == nullptr);
|
|
|
|
// TODO OPTIMIZE: Cache the 'CSharpScript' associated with this 'p_class' instead of allocating a new one every time
|
|
Ref<CSharpScript> script = memnew(CSharpScript);
|
|
|
|
initialize_for_managed_type(script, p_class, p_native);
|
|
|
|
return script;
|
|
}
|
|
|
|
void CSharpScript::initialize_for_managed_type(Ref<CSharpScript> p_script, GDMonoClass *p_class, GDMonoClass *p_native) {
|
|
// This method should not fail, only assertions allowed
|
|
|
|
CRASH_COND(p_class == nullptr);
|
|
|
|
p_script->name = p_class->get_name();
|
|
p_script->script_class = p_class;
|
|
p_script->native = p_native;
|
|
|
|
CRASH_COND(p_script->native == nullptr);
|
|
|
|
p_script->valid = true;
|
|
p_script->reload_invalidated = false;
|
|
|
|
update_script_class_info(p_script);
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
p_script->_update_member_info_no_exports();
|
|
#endif
|
|
}
|
|
|
|
// Extract information about the script using the mono class.
|
|
void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) {
|
|
GDMonoClass *base = p_script->script_class->get_parent_class();
|
|
|
|
// `base` should only be set if the script is a user defined type.
|
|
if (base != p_script->native) {
|
|
p_script->base = base;
|
|
}
|
|
|
|
p_script->tool = p_script->script_class->has_attribute(CACHED_CLASS(ToolAttribute));
|
|
|
|
if (!p_script->tool) {
|
|
GDMonoClass *nesting_class = p_script->script_class->get_nesting_class();
|
|
p_script->tool = nesting_class && nesting_class->has_attribute(CACHED_CLASS(ToolAttribute));
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (!p_script->tool) {
|
|
p_script->tool = p_script->script_class->get_assembly() == GDMono::get_singleton()->get_tools_assembly();
|
|
}
|
|
#endif
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
// For debug builds, we must fetch from all native base methods as well.
|
|
// Native base methods must be fetched before the current class.
|
|
// Not needed if the script class itself is a native class.
|
|
|
|
if (p_script->script_class != p_script->native) {
|
|
GDMonoClass *native_top = p_script->native;
|
|
while (native_top) {
|
|
native_top->fetch_methods_with_godot_api_checks(p_script->native);
|
|
|
|
if (native_top == CACHED_CLASS(GodotObject)) {
|
|
break;
|
|
}
|
|
|
|
native_top = native_top->get_parent_class();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
p_script->script_class->fetch_methods_with_godot_api_checks(p_script->native);
|
|
|
|
p_script->rpc_functions.clear();
|
|
|
|
GDMonoClass *top = p_script->script_class;
|
|
while (top && top != p_script->native) {
|
|
// Fetch methods from base classes as well
|
|
top->fetch_methods_with_godot_api_checks(p_script->native);
|
|
|
|
// Update RPC info
|
|
{
|
|
Vector<GDMonoMethod *> methods = top->get_all_methods();
|
|
for (int i = 0; i < methods.size(); i++) {
|
|
if (!methods[i]->is_static()) {
|
|
Multiplayer::RPCConfig rpc_config = p_script->_member_get_rpc_config(methods[i]);
|
|
if (rpc_config.rpc_mode != Multiplayer::RPC_MODE_DISABLED) {
|
|
// RPC annotations can only be used once per method
|
|
if (p_script->rpc_functions.find(rpc_config) == -1) {
|
|
p_script->rpc_functions.push_back(rpc_config);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
top = top->get_parent_class();
|
|
}
|
|
|
|
// Sort so we are 100% that they are always the same.
|
|
p_script->rpc_functions.sort_custom<Multiplayer::SortRPCConfig>();
|
|
|
|
p_script->load_script_signals(p_script->script_class, p_script->native);
|
|
}
|
|
|
|
bool CSharpScript::can_instantiate() const {
|
|
#ifdef TOOLS_ENABLED
|
|
bool extra_cond = tool || ScriptServer::is_scripting_enabled();
|
|
#else
|
|
bool extra_cond = true;
|
|
#endif
|
|
|
|
// FIXME Need to think this through better.
|
|
// For tool scripts, this will never fire if the class is not found. That's because we
|
|
// don't know if it's a tool script if we can't find the class to access the attributes.
|
|
if (extra_cond && !script_class) {
|
|
if (GDMono::get_singleton()->get_project_assembly() == nullptr) {
|
|
// The project assembly is not loaded
|
|
ERR_FAIL_V_MSG(false, "Cannot instance script because the project assembly is not loaded. Script: '" + get_path() + "'.");
|
|
} else {
|
|
// The project assembly is loaded, but the class could not found
|
|
ERR_FAIL_V_MSG(false, "Cannot instance script because the class '" + name + "' could not be found. Script: '" + get_path() + "'.");
|
|
}
|
|
}
|
|
|
|
return valid && extra_cond;
|
|
}
|
|
|
|
StringName CSharpScript::get_instance_base_type() const {
|
|
if (native) {
|
|
return native->get_name();
|
|
} else {
|
|
return StringName();
|
|
}
|
|
}
|
|
|
|
CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error) {
|
|
GD_MONO_ASSERT_THREAD_ATTACHED;
|
|
|
|
/* STEP 1, CREATE */
|
|
|
|
// Search the constructor first, to fail with an error if it's not found before allocating anything else.
|
|
GDMonoMethod *ctor = script_class->get_method(CACHED_STRING_NAME(dotctor), p_argcount);
|
|
if (ctor == nullptr) {
|
|
ERR_FAIL_COND_V_MSG(p_argcount == 0, nullptr,
|
|
"Cannot create script instance. The class '" + script_class->get_full_name() +
|
|
"' does not define a parameterless constructor." +
|
|
(get_path().is_empty() ? String() : " Path: '" + get_path() + "'."));
|
|
|
|
ERR_FAIL_V_MSG(nullptr, "Constructor not found.");
|
|
}
|
|
|
|
Ref<RefCounted> ref;
|
|
if (p_is_ref_counted) {
|
|
// Hold it alive. Important if we have to dispose a script instance binding before creating the CSharpInstance.
|
|
ref = Ref<RefCounted>(static_cast<RefCounted *>(p_owner));
|
|
}
|
|
|
|
// If the object had a script instance binding, dispose it before adding the CSharpInstance
|
|
if (CSharpLanguage::has_instance_binding(p_owner)) {
|
|
void *data = CSharpLanguage::get_existing_instance_binding(p_owner);
|
|
CRASH_COND(data == nullptr);
|
|
|
|
CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->get();
|
|
if (script_binding.inited && !script_binding.gchandle.is_released()) {
|
|
MonoObject *mono_object = script_binding.gchandle.get_target();
|
|
if (mono_object) {
|
|
MonoException *exc = nullptr;
|
|
GDMonoUtils::dispose(mono_object, &exc);
|
|
|
|
if (exc) {
|
|
GDMonoUtils::set_pending_exception(exc);
|
|
}
|
|
}
|
|
|
|
script_binding.gchandle.release(); // Just in case
|
|
script_binding.inited = false;
|
|
}
|
|
}
|
|
|
|
CSharpInstance *instance = memnew(CSharpInstance(Ref<CSharpScript>(this)));
|
|
instance->base_ref_counted = p_is_ref_counted;
|
|
instance->owner = p_owner;
|
|
instance->owner->set_script_instance(instance);
|
|
|
|
/* STEP 2, INITIALIZE AND CONSTRUCT */
|
|
|
|
MonoObject *mono_object = mono_object_new(mono_domain_get(), script_class->get_mono_ptr());
|
|
|
|
if (!mono_object) {
|
|
// Important to clear this before destroying the script instance here
|
|
instance->script = Ref<CSharpScript>();
|
|
instance->owner = nullptr;
|
|
|
|
bool die = instance->_unreference_owner_unsafe();
|
|
// Not ok for the owner to die here. If there is a situation where this can happen, it will be considered a bug.
|
|
CRASH_COND(die);
|
|
|
|
p_owner->set_script_instance(nullptr);
|
|
r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
|
|
ERR_FAIL_V_MSG(nullptr, "Failed to allocate memory for the object.");
|
|
}
|
|
|
|
// Tie managed to unmanaged
|
|
instance->gchandle = MonoGCHandleData::new_strong_handle(mono_object);
|
|
|
|
if (instance->base_ref_counted) {
|
|
instance->_reference_owner_unsafe(); // Here, after assigning the gchandle (for the refcount_incremented callback)
|
|
}
|
|
|
|
{
|
|
MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
|
|
instances.insert(instance->owner);
|
|
}
|
|
|
|
CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, instance->owner);
|
|
|
|
// Construct
|
|
ctor->invoke(mono_object, p_args);
|
|
|
|
/* STEP 3, PARTY */
|
|
|
|
//@TODO make thread safe
|
|
return instance;
|
|
}
|
|
|
|
Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
|
|
if (!valid) {
|
|
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
|
|
return Variant();
|
|
}
|
|
|
|
r_error.error = Callable::CallError::CALL_OK;
|
|
|
|
ERR_FAIL_NULL_V(native, Variant());
|
|
|
|
GD_MONO_SCOPE_THREAD_ATTACH;
|
|
|
|
Object *owner = ClassDB::instantiate(NATIVE_GDMONOCLASS_NAME(native));
|
|
|
|
Ref<RefCounted> ref;
|
|
RefCounted *r = Object::cast_to<RefCounted>(owner);
|
|
if (r) {
|
|
ref = Ref<RefCounted>(r);
|
|
}
|
|
|
|
CSharpInstance *instance = _create_instance(p_args, p_argcount, owner, r != nullptr, r_error);
|
|
if (!instance) {
|
|
if (ref.is_null()) {
|
|
memdelete(owner); // no owner, sorry
|
|
}
|
|
return Variant();
|
|
}
|
|
|
|
if (ref.is_valid()) {
|
|
return ref;
|
|
} else {
|
|
return owner;
|
|
}
|
|
}
|
|
|
|
ScriptInstance *CSharpScript::instance_create(Object *p_this) {
|
|
#ifdef DEBUG_ENABLED
|
|
CRASH_COND(!valid);
|
|
#endif
|
|
|
|
GD_MONO_SCOPE_THREAD_ATTACH;
|
|
|
|
if (native) {
|
|
StringName native_name = NATIVE_GDMONOCLASS_NAME(native);
|
|
if (!ClassDB::is_parent_class(p_this->get_class_name(), native_name)) {
|
|
if (EngineDebugger::is_active()) {
|
|
CSharpLanguage::get_singleton()->debug_break_parse(get_path(), 0,
|
|
"Script inherits from native type '" + String(native_name) +
|
|
"', so it can't be instantiated in object of type: '" + p_this->get_class() + "'");
|
|
}
|
|
ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(native_name) + "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'.");
|
|
}
|
|
}
|
|
|
|
Callable::CallError unchecked_error;
|
|
return _create_instance(nullptr, 0, p_this, Object::cast_to<RefCounted>(p_this) != nullptr, unchecked_error);
|
|
}
|
|
|
|
PlaceHolderScriptInstance *CSharpScript::placeholder_instance_create(Object *p_this) {
|
|
#ifdef TOOLS_ENABLED
|
|
PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(CSharpLanguage::get_singleton(), Ref<Script>(this), p_this));
|
|
placeholders.insert(si);
|
|
_update_exports(si);
|
|
return si;
|
|
#else
|
|
return nullptr;
|
|
#endif
|
|
}
|
|
|
|
bool CSharpScript::instance_has(const Object *p_this) const {
|
|
MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
|
|
return instances.has((Object *)p_this);
|
|
}
|
|
|
|
bool CSharpScript::has_source_code() const {
|
|
return !source.is_empty();
|
|
}
|
|
|
|
String CSharpScript::get_source_code() const {
|
|
return source;
|
|
}
|
|
|
|
void CSharpScript::set_source_code(const String &p_code) {
|
|
if (source == p_code) {
|
|
return;
|
|
}
|
|
source = p_code;
|
|
#ifdef TOOLS_ENABLED
|
|
source_changed_cache = true;
|
|
#endif
|
|
}
|
|
|
|
void CSharpScript::get_script_method_list(List<MethodInfo> *p_list) const {
|
|
if (!script_class) {
|
|
return;
|
|
}
|
|
|
|
GD_MONO_SCOPE_THREAD_ATTACH;
|
|
|
|
// TODO: We're filtering out constructors but there may be other methods unsuitable for explicit calls.
|
|
GDMonoClass *top = script_class;
|
|
|
|
while (top && top != native) {
|
|
const Vector<GDMonoMethod *> &methods = top->get_all_methods();
|
|
for (int i = 0; i < methods.size(); ++i) {
|
|
MethodInfo minfo = methods[i]->get_method_info();
|
|
if (minfo.name != CACHED_STRING_NAME(dotctor)) {
|
|
p_list->push_back(methods[i]->get_method_info());
|
|
}
|
|
}
|
|
|
|
top = top->get_parent_class();
|
|
}
|
|
}
|
|
|
|
bool CSharpScript::has_method(const StringName &p_method) const {
|
|
if (!script_class) {
|
|
return false;
|
|
}
|
|
|
|
GD_MONO_SCOPE_THREAD_ATTACH;
|
|
|
|
return script_class->has_fetched_method_unknown_params(p_method);
|
|
}
|
|
|
|
MethodInfo CSharpScript::get_method_info(const StringName &p_method) const {
|
|
if (!script_class) {
|
|
return MethodInfo();
|
|
}
|
|
|
|
GD_MONO_SCOPE_THREAD_ATTACH;
|
|
|
|
GDMonoClass *top = script_class;
|
|
|
|
while (top && top != native) {
|
|
GDMonoMethod *params = top->get_fetched_method_unknown_params(p_method);
|
|
if (params) {
|
|
return params->get_method_info();
|
|
}
|
|
|
|
top = top->get_parent_class();
|
|
}
|
|
|
|
return MethodInfo();
|
|
}
|
|
|
|
Error CSharpScript::reload(bool p_keep_state) {
|
|
if (!reload_invalidated) {
|
|
return OK;
|
|
}
|
|
|
|
// In the case of C#, reload doesn't really do any script reloading.
|
|
// That's done separately via domain reloading.
|
|
reload_invalidated = false;
|
|
|
|
GD_MONO_SCOPE_THREAD_ATTACH;
|
|
|
|
const DotNetScriptLookupInfo *lookup_info =
|
|
CSharpLanguage::get_singleton()->lookup_dotnet_script(get_path());
|
|
|
|
if (lookup_info) {
|
|
GDMonoClass *klass = lookup_info->script_class;
|
|
if (klass) {
|
|
ERR_FAIL_COND_V(!CACHED_CLASS(GodotObject)->is_assignable_from(klass), FAILED);
|
|
script_class = klass;
|
|
}
|
|
}
|
|
|
|
valid = script_class != nullptr;
|
|
|
|
if (script_class) {
|
|
#ifdef DEBUG_ENABLED
|
|
print_verbose("Found class " + script_class->get_full_name() + " for script " + get_path());
|
|
#endif
|
|
|
|
native = GDMonoUtils::get_class_native_base(script_class);
|
|
|
|
CRASH_COND(native == nullptr);
|
|
|
|
update_script_class_info(this);
|
|
|
|
_update_exports();
|
|
}
|
|
|
|
return OK;
|
|
}
|
|
|
|
ScriptLanguage *CSharpScript::get_language() const {
|
|
return CSharpLanguage::get_singleton();
|
|
}
|
|
|
|
bool CSharpScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
HashMap<StringName, Variant>::ConstIterator E = exported_members_defval_cache.find(p_property);
|
|
if (E) {
|
|
r_value = E->value;
|
|
return true;
|
|
}
|
|
|
|
if (base_cache.is_valid()) {
|
|
return base_cache->get_property_default_value(p_property, r_value);
|
|
}
|
|
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
void CSharpScript::update_exports() {
|
|
#ifdef TOOLS_ENABLED
|
|
_update_exports();
|
|
#endif
|
|
}
|
|
|
|
bool CSharpScript::has_script_signal(const StringName &p_signal) const {
|
|
return event_signals.has(p_signal) || _signals.has(p_signal);
|
|
}
|
|
|
|
void CSharpScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
|
|
for (const KeyValue<StringName, Vector<SignalParameter>> &E : _signals) {
|
|
MethodInfo mi;
|
|
mi.name = E.key;
|
|
|
|
const Vector<SignalParameter> ¶ms = E.value;
|
|
for (int i = 0; i < params.size(); i++) {
|
|
const SignalParameter ¶m = params[i];
|
|
|
|
PropertyInfo arg_info = PropertyInfo(param.type, param.name);
|
|
if (param.type == Variant::NIL && param.nil_is_variant) {
|
|
arg_info.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
|
|
}
|
|
|
|
mi.arguments.push_back(arg_info);
|
|
}
|
|
|
|
r_signals->push_back(mi);
|
|
}
|
|
|
|
for (const KeyValue<StringName, EventSignal> &E : event_signals) {
|
|
MethodInfo mi;
|
|
mi.name = E.key;
|
|
|
|
const EventSignal &event_signal = E.value;
|
|
const Vector<SignalParameter> ¶ms = event_signal.parameters;
|
|
for (int i = 0; i < params.size(); i++) {
|
|
const SignalParameter ¶m = params[i];
|
|
|
|
PropertyInfo arg_info = PropertyInfo(param.type, param.name);
|
|
if (param.type == Variant::NIL && param.nil_is_variant) {
|
|
arg_info.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
|
|
}
|
|
|
|
mi.arguments.push_back(arg_info);
|
|
}
|
|
|
|
r_signals->push_back(mi);
|
|
}
|
|
}
|
|
|
|
bool CSharpScript::inherits_script(const Ref<Script> &p_script) const {
|
|
Ref<CSharpScript> cs = p_script;
|
|
if (cs.is_null()) {
|
|
return false;
|
|
}
|
|
|
|
if (script_class == nullptr || cs->script_class == nullptr) {
|
|
return false;
|
|
}
|
|
|
|
if (script_class == cs->script_class) {
|
|
return true;
|
|
}
|
|
|
|
return cs->script_class->is_assignable_from(script_class);
|
|
}
|
|
|
|
Ref<Script> CSharpScript::get_base_script() const {
|
|
// TODO search in metadata file once we have it, not important any way?
|
|
return Ref<Script>();
|
|
}
|
|
|
|
void CSharpScript::get_script_property_list(List<PropertyInfo> *r_list) const {
|
|
List<PropertyInfo> props;
|
|
|
|
for (const KeyValue<StringName, PropertyInfo> &E : member_info) {
|
|
props.push_front(E.value);
|
|
}
|
|
|
|
for (const PropertyInfo &prop : props) {
|
|
r_list->push_back(prop);
|
|
}
|
|
}
|
|
|
|
int CSharpScript::get_member_line(const StringName &p_member) const {
|
|
// TODO omnisharp
|
|
return -1;
|
|
}
|
|
|
|
Multiplayer::RPCConfig CSharpScript::_member_get_rpc_config(IMonoClassMember *p_member) const {
|
|
Multiplayer::RPCConfig rpc_config;
|
|
|
|
MonoObject *rpc_attribute = p_member->get_attribute(CACHED_CLASS(RPCAttribute));
|
|
if (rpc_attribute != nullptr) {
|
|
rpc_config.name = p_member->get_name();
|
|
rpc_config.rpc_mode = (Multiplayer::RPCMode)CACHED_PROPERTY(RPCAttribute, Mode)->get_int_value(rpc_attribute);
|
|
rpc_config.call_local = CACHED_PROPERTY(RPCAttribute, CallLocal)->get_bool_value(rpc_attribute);
|
|
rpc_config.transfer_mode = (Multiplayer::TransferMode)CACHED_PROPERTY(RPCAttribute, TransferMode)->get_int_value(rpc_attribute);
|
|
rpc_config.channel = CACHED_PROPERTY(RPCAttribute, TransferChannel)->get_int_value(rpc_attribute);
|
|
}
|
|
|
|
return rpc_config;
|
|
}
|
|
|
|
const Vector<Multiplayer::RPCConfig> CSharpScript::get_rpc_methods() const {
|
|
return rpc_functions;
|
|
}
|
|
|
|
Error CSharpScript::load_source_code(const String &p_path) {
|
|
Error ferr = read_all_file_utf8(p_path, source);
|
|
|
|
ERR_FAIL_COND_V_MSG(ferr != OK, ferr,
|
|
ferr == ERR_INVALID_DATA
|
|
? "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded."
|
|
" Please ensure that scripts are saved in valid UTF-8 unicode."
|
|
: "Failed to read file: '" + p_path + "'.");
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
source_changed_cache = true;
|
|
#endif
|
|
|
|
return OK;
|
|
}
|
|
|
|
void CSharpScript::_update_name() {
|
|
String path = get_path();
|
|
|
|
if (!path.is_empty()) {
|
|
name = get_path().get_file().get_basename();
|
|
}
|
|
}
|
|
|
|
void CSharpScript::_clear() {
|
|
tool = false;
|
|
valid = false;
|
|
reload_invalidated = true;
|
|
|
|
base = nullptr;
|
|
native = nullptr;
|
|
script_class = nullptr;
|
|
}
|
|
|
|
CSharpScript::CSharpScript() {
|
|
_clear();
|
|
|
|
_update_name();
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
{
|
|
MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
|
|
CSharpLanguage::get_singleton()->script_list.add(&this->script_list);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
CSharpScript::~CSharpScript() {
|
|
#ifdef DEBUG_ENABLED
|
|
MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex);
|
|
CSharpLanguage::get_singleton()->script_list.remove(&this->script_list);
|
|
#endif
|
|
}
|
|
|
|
void CSharpScript::get_members(HashSet<StringName> *p_members) {
|
|
#if defined(TOOLS_ENABLED) || defined(DEBUG_ENABLED)
|
|
if (p_members) {
|
|
for (const StringName &member_name : exported_members_names) {
|
|
p_members->insert(member_name);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*************** RESOURCE ***************/
|
|
|
|
Ref<Resource> ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
|
|
if (r_error) {
|
|
*r_error = ERR_FILE_CANT_OPEN;
|
|
}
|
|
|
|
// TODO ignore anything inside bin/ and obj/ in tools builds?
|
|
|
|
CSharpScript *script = memnew(CSharpScript);
|
|
|
|
Ref<CSharpScript> scriptres(script);
|
|
|
|
#if defined(DEBUG_ENABLED) || defined(TOOLS_ENABLED)
|
|
Error err = script->load_source_code(p_path);
|
|
ERR_FAIL_COND_V_MSG(err != OK, Ref<Resource>(), "Cannot load C# script file '" + p_path + "'.");
|
|
#endif
|
|
|
|
script->set_path(p_original_path);
|
|
|
|
script->reload();
|
|
|
|
if (r_error) {
|
|
*r_error = OK;
|
|
}
|
|
|
|
return scriptres;
|
|
}
|
|
|
|
void ResourceFormatLoaderCSharpScript::get_recognized_extensions(List<String> *p_extensions) const {
|
|
p_extensions->push_back("cs");
|
|
}
|
|
|
|
bool ResourceFormatLoaderCSharpScript::handles_type(const String &p_type) const {
|
|
return p_type == "Script" || p_type == CSharpLanguage::get_singleton()->get_type();
|
|
}
|
|
|
|
String ResourceFormatLoaderCSharpScript::get_resource_type(const String &p_path) const {
|
|
return p_path.get_extension().to_lower() == "cs" ? CSharpLanguage::get_singleton()->get_type() : "";
|
|
}
|
|
|
|
Error ResourceFormatSaverCSharpScript::save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags) {
|
|
Ref<CSharpScript> sqscr = p_resource;
|
|
ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
|
|
|
|
String source = sqscr->get_source_code();
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (!FileAccess::exists(p_path)) {
|
|
// The file does not yet exist, let's assume the user just created this script. In such
|
|
// cases we need to check whether the solution and csproj were already created or not.
|
|
if (!_create_project_solution_if_needed()) {
|
|
ERR_PRINT("C# project could not be created; cannot add file: '" + p_path + "'.");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
{
|
|
Error err;
|
|
Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE, &err);
|
|
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save C# script file '" + p_path + "'.");
|
|
|
|
file->store_string(source);
|
|
|
|
if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
|
|
return ERR_CANT_CREATE;
|
|
}
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (ScriptServer::is_reload_scripts_on_save_enabled()) {
|
|
CSharpLanguage::get_singleton()->reload_tool_script(p_resource, false);
|
|
}
|
|
#endif
|
|
|
|
return OK;
|
|
}
|
|
|
|
void ResourceFormatSaverCSharpScript::get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const {
|
|
if (Object::cast_to<CSharpScript>(p_resource.ptr())) {
|
|
p_extensions->push_back("cs");
|
|
}
|
|
}
|
|
|
|
bool ResourceFormatSaverCSharpScript::recognize(const Ref<Resource> &p_resource) const {
|
|
return Object::cast_to<CSharpScript>(p_resource.ptr()) != nullptr;
|
|
}
|
|
|
|
CSharpLanguage::StringNameCache::StringNameCache() {
|
|
_signal_callback = StaticCString::create("_signal_callback");
|
|
_set = StaticCString::create("_set");
|
|
_get = StaticCString::create("_get");
|
|
_get_property_list = StaticCString::create("_get_property_list");
|
|
_notification = StaticCString::create("_notification");
|
|
_script_source = StaticCString::create("script/source");
|
|
on_before_serialize = StaticCString::create("OnBeforeSerialize");
|
|
on_after_deserialize = StaticCString::create("OnAfterDeserialize");
|
|
dotctor = StaticCString::create(".ctor");
|
|
delegate_invoke_method_name = StaticCString::create("Invoke");
|
|
}
|