godot/platform
Rémi Verschelde 1e1d91df6a
SCons: Re-disable exceptions for Android, iOS, and Web
We made a mistake when cherry-picking #80612 with 269b115d9c,
where the global flag was defaulted to false to preserve the 4.1-stable behavior for desktop
platforms, but we forgot that the refactoring removed the force disabling of exceptions for
Android, iOS, and Web.

This reintroduces this behavior so it should be back to the same as in 4.1/4.1.1, and the
export templates should get back to their original size.

Only difference, the old code used to keep exceptions for the Web editor, but I see no reason
for it, so I disable them like with the templates.
2023-11-01 22:16:17 +01:00
..
android SCons: Re-disable exceptions for Android, iOS, and Web 2023-11-01 22:16:17 +01:00
ios SCons: Re-disable exceptions for Android, iOS, and Web 2023-11-01 22:16:17 +01:00
linuxbsd Updated compiler version detection 2023-10-24 17:08:57 +02:00
macos [macOS] Fix borderless mode on macOS 13.6+. 2023-10-24 18:29:40 +02:00
uwp Change explicit 'Godot 4.0' references to 'Godot 4' 2023-07-10 18:09:58 +02:00
web SCons: Re-disable exceptions for Android, iOS, and Web 2023-11-01 22:16:17 +01:00
windows Update joypad_windows.cpp 2023-10-24 19:50:22 +02:00
register_platform_apis.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00