godot/scene/resources/default_theme/make_header.py
Rémi Verschelde d4c17700aa style: Fix PEP8 whitespace issues in Python files
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-01 00:35:16 +01:00

73 lines
1.1 KiB
Python

import os;
import glob;
import string;
# Generate include files
f = open("theme_data.h", "wb")
f.write("// THIS FILE HAS BEEN AUTOGENERATED, DONT EDIT!!\n");
f.write("\n\n");
# Generate png image block
pixmaps = glob.glob("*.png");
pixmaps.sort();
f.write("\n\n\n");
for x in pixmaps:
var_str = x[:-4] + "_png";
f.write("static const unsigned char " + var_str + "[]={\n");
pngf = open(x, "rb");
b = pngf.read(1);
while(len(b) == 1):
f.write(hex(ord(b)))
b = pngf.read(1);
if (len(b) == 1):
f.write(",")
f.write("\n};\n\n\n");
pngf.close();
# Generate shaders block
shaders = glob.glob("*.gsl")
shaders.sort();
f.write("\n\n\n");
for x in shaders:
var_str = x[:-4] + "_shader_code";
f.write("static const char *" + var_str + "=\n");
sf = open(x, "rb");
b = sf.readline();
while(b != ""):
if (b.endswith("\r\n")):
b = b[:-2]
if (b.endswith("\n")):
b = b[:-1]
f.write(" \"" + b)
b = sf.readline();
if (b != ""):
f.write("\"\n")
f.write("\";\n\n\n");
sf.close();
f.close();