11518665b7
We allow using auto for lambdas or complex macros where a return type may change based on the parameters. But where the type is clear, we should be explicit. Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
247 lines
8.9 KiB
C++
247 lines
8.9 KiB
C++
/**************************************************************************/
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/* openxr_fb_passthrough_extension_wrapper.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "openxr_fb_passthrough_extension_wrapper.h"
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#include "core/os/os.h"
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#include "scene/main/viewport.h"
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#include "scene/main/window.h"
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using namespace godot;
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OpenXRFbPassthroughExtensionWrapper *OpenXRFbPassthroughExtensionWrapper::singleton = nullptr;
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OpenXRFbPassthroughExtensionWrapper *OpenXRFbPassthroughExtensionWrapper::get_singleton() {
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return singleton;
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}
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OpenXRFbPassthroughExtensionWrapper::OpenXRFbPassthroughExtensionWrapper() {
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singleton = this;
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}
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OpenXRFbPassthroughExtensionWrapper::~OpenXRFbPassthroughExtensionWrapper() {
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cleanup();
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}
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HashMap<String, bool *> OpenXRFbPassthroughExtensionWrapper::get_requested_extensions() {
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HashMap<String, bool *> request_extensions;
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request_extensions[XR_FB_PASSTHROUGH_EXTENSION_NAME] = &fb_passthrough_ext;
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request_extensions[XR_FB_TRIANGLE_MESH_EXTENSION_NAME] = &fb_triangle_mesh_ext;
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return request_extensions;
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}
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void OpenXRFbPassthroughExtensionWrapper::cleanup() {
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fb_passthrough_ext = false;
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fb_triangle_mesh_ext = false;
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}
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Viewport *OpenXRFbPassthroughExtensionWrapper::get_main_viewport() {
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MainLoop *main_loop = OS::get_singleton()->get_main_loop();
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if (!main_loop) {
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print_error("Unable to retrieve main loop");
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return nullptr;
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}
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SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop);
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if (!scene_tree) {
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print_error("Unable to retrieve scene tree");
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return nullptr;
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}
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Viewport *viewport = scene_tree->get_root()->get_viewport();
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return viewport;
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}
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void OpenXRFbPassthroughExtensionWrapper::on_instance_created(const XrInstance instance) {
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if (fb_passthrough_ext) {
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bool result = initialize_fb_passthrough_extension(instance);
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if (!result) {
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print_error("Failed to initialize fb_passthrough extension");
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fb_passthrough_ext = false;
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}
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}
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if (fb_triangle_mesh_ext) {
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bool result = initialize_fb_triangle_mesh_extension(instance);
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if (!result) {
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print_error("Failed to initialize fb_triangle_mesh extension");
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fb_triangle_mesh_ext = false;
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}
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}
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if (fb_passthrough_ext) {
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OpenXRAPI::get_singleton()->register_composition_layer_provider(this);
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}
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}
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bool OpenXRFbPassthroughExtensionWrapper::is_passthrough_enabled() {
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return fb_passthrough_ext && passthrough_handle != XR_NULL_HANDLE && passthrough_layer != XR_NULL_HANDLE;
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}
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bool OpenXRFbPassthroughExtensionWrapper::start_passthrough() {
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if (passthrough_handle == XR_NULL_HANDLE) {
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return false;
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}
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if (is_passthrough_enabled()) {
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return true;
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}
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// Start the passthrough feature
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XrResult result = xrPassthroughStartFB(passthrough_handle);
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if (!is_valid_passthrough_result(result, "Failed to start passthrough")) {
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stop_passthrough();
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return false;
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}
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// Create the passthrough layer
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XrPassthroughLayerCreateInfoFB passthrough_layer_config = {
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XR_TYPE_PASSTHROUGH_LAYER_CREATE_INFO_FB,
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nullptr,
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passthrough_handle,
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XR_PASSTHROUGH_IS_RUNNING_AT_CREATION_BIT_FB,
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XR_PASSTHROUGH_LAYER_PURPOSE_RECONSTRUCTION_FB,
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};
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result = xrCreatePassthroughLayerFB(OpenXRAPI::get_singleton()->get_session(), &passthrough_layer_config, &passthrough_layer);
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if (!is_valid_passthrough_result(result, "Failed to create the passthrough layer")) {
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stop_passthrough();
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return false;
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}
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// Check if the the viewport has transparent background
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Viewport *viewport = get_main_viewport();
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if (viewport && !viewport->has_transparent_background()) {
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print_error("Main viewport doesn't have transparent background! Passthrough may not properly render.");
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}
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return true;
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}
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void OpenXRFbPassthroughExtensionWrapper::on_session_created(const XrSession session) {
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if (fb_passthrough_ext) {
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// Create the passthrough feature and start it.
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XrPassthroughCreateInfoFB passthrough_create_info = {
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XR_TYPE_PASSTHROUGH_CREATE_INFO_FB,
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nullptr,
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0,
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};
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XrResult result = xrCreatePassthroughFB(OpenXRAPI::get_singleton()->get_session(), &passthrough_create_info, &passthrough_handle);
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if (!OpenXRAPI::get_singleton()->xr_result(result, "Failed to create passthrough")) {
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passthrough_handle = XR_NULL_HANDLE;
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return;
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}
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}
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}
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XrCompositionLayerBaseHeader *OpenXRFbPassthroughExtensionWrapper::get_composition_layer() {
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if (is_passthrough_enabled()) {
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composition_passthrough_layer.layerHandle = passthrough_layer;
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return (XrCompositionLayerBaseHeader *)&composition_passthrough_layer;
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} else {
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return nullptr;
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}
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}
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void OpenXRFbPassthroughExtensionWrapper::stop_passthrough() {
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if (!fb_passthrough_ext) {
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return;
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}
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XrResult result;
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if (passthrough_layer != XR_NULL_HANDLE) {
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// Destroy the layer
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result = xrDestroyPassthroughLayerFB(passthrough_layer);
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OpenXRAPI::get_singleton()->xr_result(result, "Unable to destroy passthrough layer");
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passthrough_layer = XR_NULL_HANDLE;
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}
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if (passthrough_handle != XR_NULL_HANDLE) {
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result = xrPassthroughPauseFB(passthrough_handle);
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OpenXRAPI::get_singleton()->xr_result(result, "Unable to stop passthrough feature");
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}
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}
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void OpenXRFbPassthroughExtensionWrapper::on_session_destroyed() {
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if (fb_passthrough_ext) {
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stop_passthrough();
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XrResult result;
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if (passthrough_handle != XR_NULL_HANDLE) {
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result = xrDestroyPassthroughFB(passthrough_handle);
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OpenXRAPI::get_singleton()->xr_result(result, "Unable to destroy passthrough feature");
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passthrough_handle = XR_NULL_HANDLE;
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}
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}
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}
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void OpenXRFbPassthroughExtensionWrapper::on_instance_destroyed() {
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if (fb_passthrough_ext) {
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OpenXRAPI::get_singleton()->unregister_composition_layer_provider(this);
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}
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cleanup();
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}
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bool OpenXRFbPassthroughExtensionWrapper::initialize_fb_passthrough_extension(const XrInstance p_instance) {
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ERR_FAIL_NULL_V(OpenXRAPI::get_singleton(), false);
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EXT_INIT_XR_FUNC_V(xrCreatePassthroughFB);
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EXT_INIT_XR_FUNC_V(xrDestroyPassthroughFB);
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EXT_INIT_XR_FUNC_V(xrPassthroughStartFB);
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EXT_INIT_XR_FUNC_V(xrPassthroughPauseFB);
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EXT_INIT_XR_FUNC_V(xrCreatePassthroughLayerFB);
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EXT_INIT_XR_FUNC_V(xrDestroyPassthroughLayerFB);
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EXT_INIT_XR_FUNC_V(xrPassthroughLayerPauseFB);
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EXT_INIT_XR_FUNC_V(xrPassthroughLayerResumeFB);
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EXT_INIT_XR_FUNC_V(xrPassthroughLayerSetStyleFB);
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EXT_INIT_XR_FUNC_V(xrCreateGeometryInstanceFB);
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EXT_INIT_XR_FUNC_V(xrDestroyGeometryInstanceFB);
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EXT_INIT_XR_FUNC_V(xrGeometryInstanceSetTransformFB);
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return true;
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}
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bool OpenXRFbPassthroughExtensionWrapper::initialize_fb_triangle_mesh_extension(const XrInstance p_instance) {
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ERR_FAIL_NULL_V(OpenXRAPI::get_singleton(), false);
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EXT_INIT_XR_FUNC_V(xrCreateTriangleMeshFB);
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EXT_INIT_XR_FUNC_V(xrDestroyTriangleMeshFB);
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EXT_INIT_XR_FUNC_V(xrTriangleMeshGetVertexBufferFB);
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EXT_INIT_XR_FUNC_V(xrTriangleMeshGetIndexBufferFB);
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EXT_INIT_XR_FUNC_V(xrTriangleMeshBeginUpdateFB);
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EXT_INIT_XR_FUNC_V(xrTriangleMeshEndUpdateFB);
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EXT_INIT_XR_FUNC_V(xrTriangleMeshBeginVertexBufferUpdateFB);
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EXT_INIT_XR_FUNC_V(xrTriangleMeshEndVertexBufferUpdateFB);
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return true;
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}
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