godot/scene
Hugo Locurcio 23a1f616fd
Draw an outline for 2D debug collision shapes
This makes them easier to distinguish, especially when used
in a TileMap.

The default color's opacity has been slightly decreased to account
for the new outline.
2021-02-20 00:00:03 +01:00
..
2d Merge pull request #46191 from reduz/refactor-process-mode 2021-02-19 13:46:50 +01:00
3d doc: Sync classref with current source 2021-02-19 14:39:14 +01:00
animation Merge pull request #45990 from charles-l/master 2021-02-19 19:10:11 +01:00
audio Don't fade out after pausing unless stream is running 2021-02-18 20:39:08 -08:00
debugger Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
gui Warn when setting Control size inside ready() 2021-02-19 18:32:24 +01:00
main Draw an outline for 2D debug collision shapes 2021-02-20 00:00:03 +01:00
resources Draw an outline for 2D debug collision shapes 2021-02-20 00:00:03 +01:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
register_scene_types.cpp Reorganize Project Settings 2021-02-18 11:23:34 -03:00
register_scene_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
scene_string_names.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00